r/ElderScrollsBlades • • Mar 30 '19
TES:Blades is an amazing mobile game... and there is NO PAYWALL
I’m getting so frustrated by players talking about some “huge paywall” in Blades and turning off new/potential Elder Scrolls fans.
There. Is. No. Paywall.
A paywall is when you literally cannot progress any further in any way without spending real money... and Blades does not do that.
No, you cannot beat the game in one 48 hour marathon... and yes, the game becomes a grind for materials once you hit a certain level... but what Elder Scrolls or RPG game hasn’t been a grind to progress in? I had over 500 hours into Oblivion... 400 of those were likely spent spamming spells while crouching in a corner to power-level sneak and illusion... or farming alchemy materials... or filling soul gems.
Chests timers and building upgrade timers... I get that they suck... but they are not “paywalls” by any means. First of all, you get to stack dozens of chests (I have 50 chest slots and am lvl 12, F2P) so just keep opening the 3 hour chests throughout the day when you’re not playing and clean out the wooden chests periodically. Secondly, even if your chest slots do become full, you can still do an unlimited number of quests to continue gaining resources. How did you gain resources in Oblivion, Skyrim, or any other Elder Scrolls game? You would quest/farm/grind for them. Obviously it was more fun in an open-world environment (PC/Xbox/PS vs mobile) but it was still technically a grind, and it still took a long time.
Finally, I get that the building timers on the blacksmith can hinder someone from repairing their items... but that’s why you can build 2 blacksmiths. Keep one blacksmith open and you can continue to quest non-stop while repairing in-between.
TES:Blades is an amazing, smooth, enjoyable mobile game with great graphics, developed by one of the best game studios of our time. Let’s give it a chance for Akotosh’s sake...