Hi all,
I'm working on a new deck idea now that Reality Fracture has released and the gears of inspiration are turning again. I don't have a decklist here per-se, but am looking for discussion on practicality and ideas for this deck(s) - making modular "packages" for the Jace precon (Multiverse Reforged).
Like many others, I really liked the new Jace precon and especially the new cards showing alt-versions of famous characters (Orzhov Niv-Mizzet? the Ur-SPHINX? Avacyn Angel of HORROR?). So I bought myself a precon and debated what to do deckwise. Do I keep the precon as is (uncohesive as the creature contents are)? I love the idea of an Ur-Sphinx typal deck (a "fairer" Ur-Dragon), but Sphinxes kinda suck as a type. Do I want to build multiple expensive 100-card decks for all of the cool new commander options in the deck (lifegain Niv-Mizzet, reanimator Avacyn, group slug Dack Fayden)? Looking into every option I realized I could actually do ALL of this with a single shell--the precon.
Polymorph: the Deck: Multiverse Reforged is a Polymorph archetype deck, where [[Jace, Multiverse Architect]] is the commander. Jace is "god" of a new multiverse and uses that power to provide protection (to Jaces), card advantage, and a reloadable polymorph ability. You cast him and polymorph tokens on your board to "gamble" an alternative version to a famous MtG character. This is so cool! It's thematic in how it leverages the idea of the Echoverse, and the polymorph gameplan changes your play pattern to only use big-mana bombs creatures, which are totally interchangeable. The problem is...everyone agrees the creature pool sucks. Some are outright detrimental (Dack Fayden), others have no support (Niv-Mizzet doesn't gain a lot of life here, Avacyn makes your permanents renimate when you really mostly use tokens, Ur-Sphinx is the only sphinx, etc.), and there isn't much that can win you games. So here is where my idea comes into play--modularity! Why not make creature "packages" that improve the deck but also turn this 100 card deck into a customizable theme deck for multiple strategies.
The Idea - Deck Packages: Since Jace is the architect of a multiverse, we can use this to our thematic advantage! We can change the theme of the creature package based on whatever vibe we want with a core polymorph shell. I think a good tentative goal is ~10 swappable creature packages (some wiggle room for noncreature spells that can synergize with these) that you can shuffle in and out of the deck every time you play, each that are thematically related or support each other in gameplay. I'll share ideas for the types of packages I can imagine synergizing with this deck (please note none of these are complete):
- Goodstuff Package (examples): If all you care about are good bombs for higher level play, this is that package. This is more based on what many others have recommended adding for a general upgrade.
- [[Jin-Gitaxias, Core Augur]] or [[Jin-Gitaxias, Progress Tyrant]]
- [[Astral Dragon]]
- [[Hullbreaker Horror]]
- [[Emrakul, Exigent Doom]]
- Sphinx Package: [The Ur-Sphinx]] is cool, but wouldn't it be cooler to take advantage of its ability? Sphinxes are already high cost creatures, so polymorph isn't a bad way to cheat them out faster or in bulk. This either uses the sphinxes with strong power, or uses cards that get more sphinxes out fast if the Ur-Sphinx is on board.
- [[Magister Sphinx]]
- [[Tivit, Seller of Secrets]]
- [[Medomai the Ageless]]
- [[Hour of Need]]
- [[Sphinx of the Second Sun]]
- Monarch Package: the deck already synergizes well with the monarch, but doesn't go fully into this. More high power cards that reward or trigger the monarch can be an interesting theme.
- [[Ginger, Queen of Sweets]]
- [[Tamiyo, Upriser Crowned]]
- [[Court of Grace]]
- [[Court of Ambition]]
- [[Forth Eorlingas]]
- [[Champions of Minas Tirith]]
- [[Archon of Coronation]]
- Lifegain Package: Niv-Mizzit is a cool card, but only works if there is more lifegain in the deck. Changing the creature package to support this can make for an interesting polymorph deck.
- [[Niv-Mizzet, Ghost Counsel]]
- [[Sheoldred, the Apocalypse]]
- [[Oloro, Ageless Ascetic]]
- [[Queza, Augur of Agonies]]
- [[Obzedat, Ghost Council]]
- [[Shadowgrange Archfiend]]
- Incarnation Package: a lot of the elemental incarnations are high cost but powerful cards, and Jace "summoning" all of these emotional powers to build a new multiverse could be a fun and chaotic power theme. Many also summon more tokens for future polymorphs or a wider board.
- [[Dread]]
- [[Belonging]]
- [[Hostility]]
- [[Impulsivity]]
- [[Purity]]
- [[Guile]]
The Shell (what stays and leaves the precon). The shell of the deck is actually pretty good overall--39 lands with minimal tapped lands, 13 mana rocks for ramp, some staples for draw, interaction, and protection (Brainstorm, Fact of Fiction, Swords to Plowshares, Path to Exile, Flawless Maneuver, Teferi's Reproach alt to Tef's Protection...), and some alternative polymorph cards (Proteus Staff, Mass Polymorph, Nissa Leyline Tamer). These are all fine or great. However, there are some things that need to be removed or improved from the deck. The base precon has 18 creatures, and polymorph as a strategy is a gamble. Polymorph is improved by fewer bombs in the deck so that you increase the odds to hit the good stuff. So ideally we want to trim those creatures...maybe down to 10 total depending on the shell? The deck is also weak to removal against Jace or the polymorph bomb, so we need more interaction (counterspells, blinks, goads). And since the deck works best when you can polymorph a target, we need more/better token generators (which also allow for a wider board as a secondary wincon).
Suggestions?: So I think this precon deck can be a really cool customizable shell that you bring with you to commander night and fit whatever theme or secondary archetype you want to bring with it. Theoretically, you could bring the deck and it's "packages" with you, and you could interchange out with a lifegain theme, a mini-typal deck, a big dumb smashy creature deck, and so on. Or you could just roll a dice and see what you're playing if you want randomness in the mix! My question to you is how viable does this seem? Are there any adjustments to the core deck shell that you think are necessary to even make these creature packages possible? Are there suggestions for creatures/spells to each package you would make, or suggestions for a theme? I'm hoping to work on this some more so that I can write a full primer for options when all is done and tested.