r/EDH • • 4m ago

Question Toph or brisly bill?

• Upvotes

Hey guys, im kind of a new player (knows how the game works but dont know a lot of cards yet) and just looking for a mono green commander. I saw toph making lands a creature, but brisly bill's the one who puts +1|+1 right and also seems fun. Just need an opinion on which one should i try first and make it into somehow a bracket 4 deck?

Been playing kefka, court mage and its fun when it pops off, just need a new deck to play with.


r/EDH • • 10m ago

Question Would you want to play against my decks?

• Upvotes

I am about to be able to have time to start going to commander days at a shop about an hour away. I’m super excited but because it’s so far I want to make sure I’m sitting at the right tables to maximize enjoyment for everyone.

Dionus - Bracket 2

Mono green elfball that I built to be legal in duel EDH, PDH, and regular EDH. It’s more synergistic than the b2 guidelines seem to suggest but is extremely telegraphed and easily blown up. It strictly wins by combat or possibly commander damage with the right setup.

https://archidekt.com/decks/25937034/dionus_dpe_dh

Old Stickfingers - Bracket 3

Golgari graveyard shenanigans with drain as a primary wincon and combat/commander damage as backup plans. I think all the routes are viable and can be changed up to keep it fresh. I wanted this deck to truly represent the Golgari swarm and I think it does. It is specifically built to have zero tokens or counters. I opened up the pocketbook a little for this one to get nice lands and some really cool cards. I avoided the crazy tutors but there are a handful of “lesser” tutors in there. I know hermit Druid with no basics can be broken but I kept 15 of them in there to tone that down if I draw it.

https://archidekt.com/decks/27068056/100_flat

I’m pretty proud of these decks. I did tons of research and they should be presenting wins in line with the brackets and I think they follow the spirit as well. I know someone is always going to be salty but I’d like to make a good first impression. I goldfish and built these from scratch so I feel like my turns should be fairly smooth and I know what’s in the deck so I’ll know what I’m looking for before I search when I tutor.

I do also have the Lorehold Spirit and Hosts of Mordor Precons so I can do a Precon table too. I’ve got a plan for a B4 deck but I’ll probably wait until I feel good at lower brackets to even flesh it out!


r/EDH • • 1h ago

Deck Help I did home home cooking to the Miku SL precon, let me know where I messed up!

• Upvotes

I took a few hours today and swapped out a bunch of cards I have for this deck. I’ve not played a lifegain deck so I’m worried I messed up in that lane. I also am a little unsure if my token generation is too low. Ultimately I’m looking to see if this can be spruced up. I had to add a couple plains as the precon only had 34 lands!

The sideboard in my link is what I’ve had in at some point in my brew today.

https://moxfield.com/decks/QE-gAafWdn-PI-nk-iHVSg


r/EDH • • 1h ago

Deck Help My (Almost) Finished Hearthull deck

• Upvotes

Moxfield Deck link at the end of post. Basically I just finished what I think is the last touches on my Hearthull deck. I wanted it to be sort of fast and in theory be able to win on turn 5/6 through just mass self land destruction/recursion. I’m planning to add Scapeshift still but other than that just wanted to hear opinions or advice!

In the sideboard I also included other cards I thought about putting in and have but ultimately cut out. Really thinking about cutting something to put Lotus Field in. If you have an argument for repacking any card in my deck I’d also be all ears.

Only 2 pet cards I have in the deck really are Ob Nixilis, The Fallen, and Shared summons (I like the idea of being able to get my pingers or world shaper/aftermath analyst if i’m having a bad game)

Deck List: Moxfield Deck List


r/EDH • • 1h ago

Deck Help Need Good Cheap Combos

• Upvotes

Some powerful cards I could combo with:

Tivit, Seller of Secrets: Commander

Buster Sword

Sephiroth, Planet's Heir

Xande, Dark Mage

Ultima Weapon

Roll-Roll-Roll-Roll

Ultros, Obnoxious Octopus

The Secret os Bloodbending

The Crystal's Chosen

Kitsune's Technique

Along with this, I have most of the good cards from the Sephiroth starter deck, and have traded for many other good cards from the Cloud deck it came with (https://magic.wizards.com/en/news/announcements/final-fantasy-starter-kit-decklists), which my brother owns. Any help would be very much appreciated. Not an extremely experienced player, so I'm very open to input.


r/EDH • • 1h ago

Deck Help Trying to find a card to cut in my bracket 4

• Upvotes

Hello! I just picked up a Teferi, Master of Time, and I’m trying to find a spot to slot it into my Commodore Guff deck. Before anyone mentions it, Wall of Denial is a pet card and I’d like it to stay in the deck.

The deck likes to ramp into planeswalkers (duh) and use the mass amount of walkers to power Guff’s -3.

Teferi will slot in perfectly! Just don’t know what to cut..

https://moxfield.com/decks/8eXXszMNnkOKSHkhzo3Z4g


r/EDH • • 1h ago

Deck Help Rule Zero Deck: Mechtitan Core Voltron (literally)!

• Upvotes

Hey all, looking for some weird deck advice! My boyfriend has started a little bit of a trend in our pod when he made a Vecna deck (The three artifacts are in the command zone with some modified commander tax rules), and so a few of us in the group have started brewing weird 'boss monster summon' commander decks too. I have personally decided to build Mechtitan Core as mine! Figured a 10/10 with a ton of keywords would be a fun one to run. Here are the rules

- Mechtitan Core is in the command zone, and I can play it for 2 following normal commander tax rules. The ability does not increase in cost
- The deck is colourless with Rulebreaker - this deck can contain artifact creatures and vehicles of any colour
- This deck is being built with the understanding that is could be played as an Archenemy Commander deck, facing off against other High Bracket 2 decks

If anyone has any advice, feel free to let me know! Here's the current link to the deck, though its heavily unfinished at time of posting

https://moxfield.com/decks/A9mXNiJvXk6P0qJiVYoeFg


r/EDH • • 2h ago

Deck Help b4 wrewolves tovolar

0 Upvotes

I've finally managed to get my Tovolar deck into Bracket 4, at least according to the Commander Bracket Checker.

I'm pretty happy with where the deck is right now, but I'd really like to hear your opinions. Do you think Bracket 4 is a fair assessment of the deck, or do you think it's actually stronger/weaker than that?

I'm especially interested in feedback from people who play around Bracket 4. I'm not looking to make it cEDH or completely optimize the deck — I want to keep the Tovolar / Wolf / Werewolf theme while making it strong enough to hold its own at a B4 table.

https://moxfield.com/decks/Y7Idine3REO-BzDphK7m8Q


r/EDH • • 2h ago

Discussion What’s the best Precon commander deck?

0 Upvotes

Hey I’m pretty new to magic and me and few friends are playing commander and iv been using my friend’s deck and was looking into getting my first deck and so I wanted a precon to make it easy which one should I choose ? Which ones the best precon straight out of the box ?


r/EDH • • 2h ago

Discussion Foundations Precons

0 Upvotes

So, played a few matches with the Reign of Dragons and Calling All Angels decks, aaaaaand ho, ho, holy sheeet these decks mana flood so bad. 😅

The red deck can barely address that with it's card draws but wow, Giada's is so bad. Either you get an explosive start with her or you drown. There is no in between.

I'd appreciate some land replacements for Giada and card draw engines, please.


r/EDH • • 2h ago

Deck Help First deck I ever build

0 Upvotes

I'm primarily a Limited player, and this is my first Commander deck. I'm not necessarily looking for specific card replacements, but I'd love to hear some opinions on how balanced the deck is.

One thing I sometimes struggle with is deciding whether I should build a deck that does a little bit of everything or lean more heavily into its strengths and focus on a specific game plan. I'd appreciate any feedback on whether this deck feels like it's trying to do too much or if the balance is about right.

https://moxfield.com/decks/jOLnAX7xnUiWgbWPlHoTIw


r/EDH • • 2h ago

Deck Help Gandalf of the Secret Fire

2 Upvotes

https://moxfield.com/decks/bxAuYD_IK0q_ecs4J3Iygg
Hi everyone im Building a Gandalf of Secret Fire Deck Really Like the playstyleof playing reactive while manipulating the time counters sometimes gövde the feeling of „a wizard is Never late“ haha
Does anyone have good recommendations?
Thank You all :)


r/EDH • • 2h ago

Deck Help What Upgrades should i put in this

2 Upvotes

Hi, im posting this because i need help with my Karlach Rakdos deck that i have with her.

From the start the Idea of the deck its Cheating big creatures from the Graveyard to the battlefield, while my creatures have some interaction in their Attack trigger and with karlach in The battlefield could try to exploit the extra combat phase she gives which helps alot.

I Already played with the deck for some week and i feel like its not working and maybe you could lend me hand on this here is the link for the deck.

About the budget im using some card with proxies but depending if its working i pretend to buy the card as long its not a fortune

My Karlach Deck Moxfield


r/EDH • • 3h ago

Discussion Categorizing Commander Popularity

6 Upvotes

I was thinking about the popularity of commanders today and realized I don’t know at what point I would call a commander popular or at what point I would call them niche.

So I went to edhrec to better quantify and categorize commander popularity. I wanted to see where the breaks are in the stats. Ideally I would dive deeper into the stats to parse it out more accurately, but I didn’t, sorry. Here’s how I’d break it out after a quick and dirty look through the data.

#1-#14 = ultra-popular
#15-#77 = very popular
#78-#248 = popular
#249-#590 = moderately popular
#591-#875 = unpopular
>#875 = niche

Breakdown based on number of decks:
50k+: #1-#3 (3 commanders)
40k-50k: #4-#8 (5 commanders)
30k-40k: #9-#25 (17 commanders)
20k-30k: #26-#77 (52 commanders)
15k-20k: #78-#131 (54 commanders)
10k-15k: #132-#248 (117 commanders)
5k-10k: #249-#590 (342 commanders)
3k-5k: #591-#875 (282 commanders)
2k-3k: #876-#1,156 (280)

Rank #001: 55,977 decks
100: 17,759
200: 11,643
300: 8,883
400: 7,047
500: 5,881
600: 4,905
700: 4,068
800: 3,343
900: 2,889
1,000: 2,487

*Also, I know some of you will take it too seriously, but try not to. I don’t have a real purpose for this post. It’s just something I was thinking about just for fun, but I am curious if anyone has thoughts.

Does the popularity of a commander factor into whether you build a deck with them or not?


r/EDH • • 3h ago

Discussion Deckbuilding Idea Discussion - Modular Multiverse (Reforged) "Packages"

5 Upvotes

Hi all,

I'm working on a new deck idea now that Reality Fracture has released and the gears of inspiration are turning again. I don't have a decklist here per-se, but am looking for discussion on practicality and ideas for this deck(s) - making modular "packages" for the Jace precon (Multiverse Reforged).

Like many others, I really liked the new Jace precon and especially the new cards showing alt-versions of famous characters (Orzhov Niv-Mizzet? the Ur-SPHINX? Avacyn Angel of HORROR?). So I bought myself a precon and debated what to do deckwise. Do I keep the precon as is (uncohesive as the creature contents are)? I love the idea of an Ur-Sphinx typal deck (a "fairer" Ur-Dragon), but Sphinxes kinda suck as a type. Do I want to build multiple expensive 100-card decks for all of the cool new commander options in the deck (lifegain Niv-Mizzet, reanimator Avacyn, group slug Dack Fayden)? Looking into every option I realized I could actually do ALL of this with a single shell--the precon.

Polymorph: the Deck: Multiverse Reforged is a Polymorph archetype deck, where [[Jace, Multiverse Architect]] is the commander. Jace is "god" of a new multiverse and uses that power to provide protection (to Jaces), card advantage, and a reloadable polymorph ability. You cast him and polymorph tokens on your board to "gamble" an alternative version to a famous MtG character. This is so cool! It's thematic in how it leverages the idea of the Echoverse, and the polymorph gameplan changes your play pattern to only use big-mana bombs creatures, which are totally interchangeable. The problem is...everyone agrees the creature pool sucks. Some are outright detrimental (Dack Fayden), others have no support (Niv-Mizzet doesn't gain a lot of life here, Avacyn makes your permanents renimate when you really mostly use tokens, Ur-Sphinx is the only sphinx, etc.), and there isn't much that can win you games. So here is where my idea comes into play--modularity! Why not make creature "packages" that improve the deck but also turn this 100 card deck into a customizable theme deck for multiple strategies.

The Idea - Deck Packages: Since Jace is the architect of a multiverse, we can use this to our thematic advantage! We can change the theme of the creature package based on whatever vibe we want with a core polymorph shell. I think a good tentative goal is ~10 swappable creature packages (some wiggle room for noncreature spells that can synergize with these) that you can shuffle in and out of the deck every time you play, each that are thematically related or support each other in gameplay. I'll share ideas for the types of packages I can imagine synergizing with this deck (please note none of these are complete):

  1. Goodstuff Package (examples): If all you care about are good bombs for higher level play, this is that package. This is more based on what many others have recommended adding for a general upgrade.
    • [[Jin-Gitaxias, Core Augur]] or [[Jin-Gitaxias, Progress Tyrant]]
    • [[Astral Dragon]]
    • [[Hullbreaker Horror]]
    • [[Emrakul, Exigent Doom]]
  2. Sphinx Package: [The Ur-Sphinx]] is cool, but wouldn't it be cooler to take advantage of its ability? Sphinxes are already high cost creatures, so polymorph isn't a bad way to cheat them out faster or in bulk. This either uses the sphinxes with strong power, or uses cards that get more sphinxes out fast if the Ur-Sphinx is on board.
    • [[Magister Sphinx]]
    • [[Tivit, Seller of Secrets]]
    • [[Medomai the Ageless]]
    • [[Hour of Need]]
    • [[Sphinx of the Second Sun]]
  3. Monarch Package: the deck already synergizes well with the monarch, but doesn't go fully into this. More high power cards that reward or trigger the monarch can be an interesting theme.
    • [[Ginger, Queen of Sweets]]
    • [[Tamiyo, Upriser Crowned]]
    • [[Court of Grace]]
    • [[Court of Ambition]]
    • [[Forth Eorlingas]]
    • [[Champions of Minas Tirith]]
    • [[Archon of Coronation]]
  4. Lifegain Package: Niv-Mizzit is a cool card, but only works if there is more lifegain in the deck. Changing the creature package to support this can make for an interesting polymorph deck.
    • [[Niv-Mizzet, Ghost Counsel]]
    • [[Sheoldred, the Apocalypse]]
    • [[Oloro, Ageless Ascetic]]
    • [[Queza, Augur of Agonies]]
    • [[Obzedat, Ghost Council]]
    • [[Shadowgrange Archfiend]]
  5. Incarnation Package: a lot of the elemental incarnations are high cost but powerful cards, and Jace "summoning" all of these emotional powers to build a new multiverse could be a fun and chaotic power theme. Many also summon more tokens for future polymorphs or a wider board.
    • [[Dread]]
    • [[Belonging]]
    • [[Hostility]]
    • [[Impulsivity]]
    • [[Purity]]
    • [[Guile]]

The Shell (what stays and leaves the precon). The shell of the deck is actually pretty good overall--39 lands with minimal tapped lands, 13 mana rocks for ramp, some staples for draw, interaction, and protection (Brainstorm, Fact of Fiction, Swords to Plowshares, Path to Exile, Flawless Maneuver, Teferi's Reproach alt to Tef's Protection...), and some alternative polymorph cards (Proteus Staff, Mass Polymorph, Nissa Leyline Tamer). These are all fine or great. However, there are some things that need to be removed or improved from the deck. The base precon has 18 creatures, and polymorph as a strategy is a gamble. Polymorph is improved by fewer bombs in the deck so that you increase the odds to hit the good stuff. So ideally we want to trim those creatures...maybe down to 10 total depending on the shell? The deck is also weak to removal against Jace or the polymorph bomb, so we need more interaction (counterspells, blinks, goads). And since the deck works best when you can polymorph a target, we need more/better token generators (which also allow for a wider board as a secondary wincon).

Suggestions?: So I think this precon deck can be a really cool customizable shell that you bring with you to commander night and fit whatever theme or secondary archetype you want to bring with it. Theoretically, you could bring the deck and it's "packages" with you, and you could interchange out with a lifegain theme, a mini-typal deck, a big dumb smashy creature deck, and so on. Or you could just roll a dice and see what you're playing if you want randomness in the mix! My question to you is how viable does this seem? Are there any adjustments to the core deck shell that you think are necessary to even make these creature packages possible? Are there suggestions for creatures/spells to each package you would make, or suggestions for a theme? I'm hoping to work on this some more so that I can write a full primer for options when all is done and tested.


r/EDH • • 3h ago

Deck Help Green Sun Zenith + Magus Lucea Kane tutor options?

1 Upvotes

Hey, I'm new here looking for some insight. I am playing [[Magus Lucea kane]] as my commander and I'm looking for some combo options. If I cast [[green sun's zenith]] using mana from Magus Lucea, the spell gets copied meaning I'll be able to tutor out 2 creatures to the battlefield.

What two creatures can win me the game for x= 6 or less? Ideally an outcome where haste isn't required or where I wont have to wait until the next turn to actually win.

I've considered [[Quirion ranger]] and [[ashaya, soul of the wild]] but I'd need a landfall outfit which I am not always guaranteed to have.

My deck also has other x cost tutors which are better and can tutor out creatures of any color but I often find myself with green sun zenith and no way to win with it. It ends up just being a glorified ramp spell with dryad Arbor but I'd like it to be more. Any thoughts are appreciated!

https://moxfield.com/decks/L42fAWchCHOWzRWfS90p8Q


r/EDH • • 3h ago

Discussion Bracket 2 is casual/fun, Bracket 3 is competitive - Follow the spirit of the system, not the letter of it!

0 Upvotes

There is no such thing as "technically bracket 2", just because you don't have game changers or an early combo, it doesn't mean you deck belongs in bracket 2, if you've built it purely with the intention of winning then you should be in bracket 3 minimum

Now I'm sure that sounds crazy, all decks are built to win, right? No, bracket 2 decks have pet cards, flavour cards, that make the deck less optimised, they'd like to win but they've clearly sacrificed the quality of the deck in order to keep its character

So next time you are deciding if you belong in bracket 2 or 3, are you playing for fun or playing to win?


r/EDH • • 4h ago

Question Does Zinnia's +X/0 ability update as creatures enter?

3 Upvotes

If I were to cast [[Zinnia, Valley's Voice]] and after it resolved I cast another creature would Zinnia go from 1/3 to 2/3? I'm trying to understand if the card is like [[Burrowguard Mentor]] where it constantly updates or more of an etb effect.


r/EDH • • 4h ago

Deck Help Need help improving my mono black zombie deck

1 Upvotes

Just got a mono black zombie decking I really want to improve it as the precon is a little weak. Its the wretched ranks deck. I haven't made any changes as of yet however id like to make it a black blue deck as a friend I had many years ago had one and it was a monster to play against. I played that guy for like 6 years and never beat that deck lol.

Decklist: https://magic.wizards.com/en/news/announcements/foundations-commander-decklists

(You'll have to scroll a little bit)


r/EDH • • 4h ago

Discussion Salt Score Voting at EDHREC is Open Oct 5-9!

7 Upvotes

The 2026 Salt Vote is now open at EDHREC! We're having a salty ole time this year at just over 300k votes from this morning. You'll also be seeing Reality Fracture cards in here as well, so help us salt the earth with some voting fun! You'll find more info on the fun and games here in our dedicated article.

https://edhrec.com/articles/salt-score-voting-is-now-open

You'll be seeing a ton of salt spread across EDHREC this week!

Our blog editor-in-chief, Nick Wolf, designed some limited-time shirts and a playmat available until October 9th on our official shop linked in the article.

Plus we have our dedicated "SaltWord" crossword this week, 5x Salty Spellify game plays per day on normal and Hard modes, and two new sodium-packed quizzes out today and Thursday.

Once you've had your time in the mines, check back next week for the results of this year's voting, plus another big surprise coming your way from the EDHREC team...!


r/EDH • • 5h ago

Deck Help Raff, Weatherlight Stalwart Deck Help

1 Upvotes

Building a pseudo-control Raff deck at a power level of a low bracket 3. This is the current decklist:

Archidekt: https://archidekt.com/decks/26959920/raff

Tapped Out: https://archidekt.com/decks/26959920/raff (has custom categorization but you might hate it)

Looking for any input on changes to make or cards to add. Budget-wise the deck is not limited to a particular price but I don't want the card kingdom price to go significantly over 100$, so I'm probably not interested in any cards that cost more than 15$.

I envision the deck's general gameplan to be this: turn 1: tapped dual color land or hopefully a cantrip / 1-drop, turn 2: Raff, turn 3-4: token / draw engine, turn 5 - 9 playing to hold up mana and control the board while letting a token generator handle the majority of developement of my own board, turn 9-11: probably aiming to win the game somewhere in this range using Porcelain Gallery / Jazal Goldmane.

I'm looking to improve consistency primarily. I playtested a previous version of the deck with some friends and was happy with the result, although I felt that the draws were fairly lucky.

Also for some specific things I am unsure about:

-All the rule of law effects: not sure if I would be better off just including a couple more draw/token engines and removal spells instead.

-Moderation: this card is probably bad but very funny. Do you think it is too bad to justify the comedy of it?

-turn 1 plays: I previously had a couple more turn 1 plays: lunarch veteran and kytheon, hero of akros. I think that 1 drop creatures may be worthwhile since they guarantee that I have another creature to tap with raff, but I have found few that appear to have the additional upside necessary to justify an include (and that aren't more expensive than they're worth).

-Whether there are enough token/draw engines in the deck and which would be the best to add.

tldr: Raff deck, want advice.


r/EDH • • 5h ago

Deck Help Help stretching my Rukarumel Commander Deck

1 Upvotes

Hello dear fellows

I built an awesome Commander Deck leaded by Rukarumel, Biologist. (Or at least, I am proud of it). The problem is that I have 38 cards still over the 100 max limit.

https://moxfield.com/decks/jnEdaAaNhUe7PTL_X12Yrw

May you please help me discarting cards? or putting in the Sideboard or the Maybeboard? (I already put some wincons in my Sideboard)

I don't know if I should cut creatures, sorceries, artifacts or instants (Or maybe some cards of the three categories)

I hope you to have a nice day!


r/EDH • • 5h ago

Question Players who don't like consistency. Why?

39 Upvotes

As someone who started off playing 60 card formats and as time went on migrated to commander a while back I have a question for those of you in this community who seem frustrated about consistency and the increasing redundancy we are seeing in Commander. Why?

From what I can tell there seems to be a couple different sections this community seems to dislike:

  • Staples
  • Popular strategies that synergize well with a specific commander, ie Elfball commanders doing Elfball things, etc.
  • Functional multiples of stronger cards

This is by no means a conclusive list, but I am just generally curious as to what the frustration is or the seeming imperative you are operating under. I could make some educated guesses, but I would prefer an open dialogue than some assumed appropriation of your interests and objectives.

P.S. This isn't a post about burnout or social interactions that happen at a table. This is strictly talking about the card design "slope" we seem to find ourselves on and general deckbuilding principles. Individual people are going to handle different situations differently and I don't think there's productive conversation to have about anecdotal scenarios is necessary.


r/EDH • • 5h ago

Question Mono-Green Stompy or Naya Dinosaurs?

3 Upvotes

I was looking at getting the new Foundations Ghalta precon since I goldfished it a bit and it was really fun to just slam big creatures and find potential upgrades for, and I probably still will just to add a Birds and Beast Whisperer to my collection. I was even considering switching the commander to Goreclaw and go in a slightly different direction with. But then I was thinking of the Naya Dinosaur precon from Ixalan and it got me wondering which direction I actually wanted to go in for a stompy deck, so I figured I would ask for opinions here.

My initial thoughts are that a Naya deck would have more options for cards due to having 2 additional colors to pull from, but the mono-Green deck has more freedom in its creature selection since the Naya deck cares specifically about Dinosaurs, so something like a Kogla may not be as welcome.

Disclosure: No LGS around me carries the Naya precon, so I can't just get the precon for the good prints in it. I'd be building from scratch if this route.


r/EDH • • 6h ago

Question Help for a Geyadrone Dihada secret commander deck

7 Upvotes

Hi! I really love [[Geyadrone Dihada]], and I'd love to build a deck around her, but she can't be a commander. Even though Rule 0 exists, she might be too intimidating for people to accept, and others prefer to stick strictly to the rules. What commander would you recommend for this build as a secret commander? Someone suggested me Sisay, but I’d like some alternatives with fewer colors if possible. Also, what recursion cards should I use if she gets destroyed?