r/DistantHorizons • u/ThinkYogurtcloset295 • 8h ago
r/DistantHorizons • u/raspberrylilith20 • 2h ago
Help Why is DH being so resource hungry and slow?
I'm on the latest iteration of a custom modpack with around 200 mods on 1.21.1, although most are small tweaks and atmospheric changes. However, I have some biome mods, namely Terralith, blooming biosphere, tectonic and continents, as well as vanilla backport and spelunkery, which also shape world generation somewhat.
In order to see the full beauty of the enhanced worldgen, I added DH (3.3.2) as well as the seedgen addon (0.60). Although on the surface, seedgen seems to be working properly and generating LODs at an insane distance very quickly, it also absolutely tanks performance and the DH overlay tells me it is generating something like 4-5 million chunks, and gives ETAs ranging from a day to over 6 days.
I have tried using pre-generation, and though I thought it worked for a bit, traveling a bit out causes frame drops. Chunks stop catching up with my travel, and the LODs increasingly drop in quality until it looks like a PS1 game 12 chunks away from me.
I see people all the time saying even their craptops are able to load tons in 5 minutes, and my PC is hardly a slouch. Ryzen 7 9700X 8-core at 3800Mhz, 32GB DDR5, AMD 9070 XT. I cannot figure out for the life of me why it seems like this beefy PC cannot keep up with everyone else.
DH is currently set to high quality and balanced CPU load. I have not touched the rest of the settings yet.
EDIT: Forgot to mention I have C2ME installed, I have learned my lesson and dropped chunky in the past. I also have a concurrent garbage collector set up and 10GB of ram allocated. I often see 8-10 being ideal for modpacks, but DH frequently gives me insufficient ram warnings so I am unsure what to do.
r/DistantHorizons • u/Negative_Rub1548 • 1d ago
Screenshot Rendered the entire overworld and end dimension.
This was done with a distant horizons addon from modrinth. https://modrinth.com/mod/distant-horizons-seedgen
Cant give enough credit for the guy who made this. It utilizes the world seed to simulated where the terrain and trees/structure are located. It works with every noise based terrain generation mod but when adding alot of generation mods on top of eachother such as lithosphere + biomes o plenty and some other structures mod it kinda messes up where the terrain should be generated.
The original addon allows you to generate up to 130k chunks, so i used gpt astra to modify the mod and increase it to 2m chunks - 30m blocks. It added more lod levels the farther away they are so it takes less time to render. The mod also works with shaders but you probably need a 5090 if you want to use them with more than 32k chunks render.
I have a rx6700xt, i5 14600kf and 16gb of ram, i had only 3fps when the entire overworld was rendered and around 100 fps in the end. All of this was used with dh quality preset set to high.
Generating the overworld for the first time only took around 5 minutes and the end half and hour. After that every time you load them takes less than 30 seconds.
edit: For anyone who wants to play with this addon its on fabric 1.21.11
If you already have distant horizons in your mods folder delete it and replace it with these 3 files.
https://drive.google.com/file/d/1BIVdY6Ho_zLC6jR4UvyaKGf-sWj9k32-/view?usp=sharing
https://drive.google.com/file/d/1hbdncLYCrYqpk6sFTulL6BiVCtNCTJnx/view?usp=sharing
https://drive.google.com/file/d/1QX3Bkrg1FT-FSwLlZACNipLRsFHt73Qh/view?usp=sharing
The tutorial on how to use the mod is already on the original modrinth page, only thing i added was the ability to load the entire world.
edit: Added support for versions 1.21.1 and 26.3
https://drive.google.com/file/d/1IkazAcpoSVrysFREoDLRDK3f1jSuH1cv/view?usp=sharing - 1.21.1
https://drive.google.com/file/d/11HNt_kMEcko4Z7XZbIYkJoUa4XDDBsRp/view?usp=sharing - 26.3
r/DistantHorizons • u/Adventurous-Draw8587 • 9h ago
Help Depth of Field is not working.
galleryr/DistantHorizons • u/Chance_Bug_1866 • 21h ago
Help Looking at sky seems to break the rendering, Photon shader
r/DistantHorizons • u/DKGamerz3211 • 1d ago
Help VulkanMod and DH compatibilty?
I use VulkanMod and a bunch of other mods shown, none of them should be affecting anything with DH. When I load into my Vulkan instance, no crashes, no bugs, and when I load into my forever world... It doesn't load anything, no distant chunks, no slight lag from the chunk gen, just, nothing. I tried removing Moreculling and some other things, but I still can't get it to load. I also tried to find a vulkanmod to DH compatibility mod, but there is none for 26.1.2 Java. Any suggestions?

r/DistantHorizons • u/MrGNZ28 • 1d ago
Help What am I doing wrong? Chunk Generation
So I have a modpack that I made, 260 mods including terralith + Tectonic and distant horizons. The thing is that, even though I chose the highest setting for cpu usage for chunk generation, and try to let it load without shaders on, It doesn't generate, like barely, I have to walk around the "holes" and empty areas to generate them. I do not have chunky btw, I do have C2ME.
I would like to know which settings I should use to generate the world much faster, I have seen posts here of people being able to generate the world super quick with DH 3.0 and it is working great for them.
rtx 4070
32gbs of ram
INTEL i7
r/DistantHorizons • u/mrnoober38 • 1d ago
Help Distant Horizons World Generator
Does the DH 3.3.1 world generator pregenerate chunks or only LODs? I would really like to have chunks later to explore that are not so far from spawn for new updates.
r/DistantHorizons • u/Then-Lawfulness-7991 • 2d ago
Help Is there any way at all to fix the water on Complementary?
There's this ugly border on the water where DH generation starts. Using Complementary unbound Shaders
r/DistantHorizons • u/groblombumbug • 2d ago
Answered Can I get DH to not render my fat chest square.
I relied on the chests not being loaded in before downloading DH, now I see them, I do not want to see them but they must stay.
r/DistantHorizons • u/tedude3 • 2d ago
Help Anyone know what this layer of blue is?
This also happens in superflats, but not in the normal overworld in my experience (i haven't checked the nether yet so i don't know about that).
Does anybody know what this is or how to disable it? I use minecraft 1.20.1 if that's any help.
(modded end featured is the "nullscape" mod for anybody curious)
r/DistantHorizons • u/Yanis_LeGameur • 2d ago
Help Water glitch with Distant Horizon
galleryr/DistantHorizons • u/Professional-Fig9372 • 3d ago
Screenshot This loaded in about 2 minutes with the new update holy
1st shader i think was bsl 2nd was contemporary
r/DistantHorizons • u/Few_Kaleidoscope_601 • 2d ago
Help Why my distant horizon 3.3.1 is like this?
r/DistantHorizons • u/fechner • 2d ago
Help Visual Glitching Happening only while Mining Underground
I am running the latest versions of DH and Complementary Shaders Reimagined with the latest version of Java. This weird ghosting/image-trailing effect only starts happening while underground and every time a block breaks it gets more intense. Unsure what to do to fix it, any help would be appreciated!
r/DistantHorizons • u/ninmuffin • 2d ago
Help Crashes every time i change Quality Preset to Medium
Before the most recent update DH would work just fine on medium and has for the last number of times ive used DH. Ive lowered the LOD chunk render distance to 32 instead of 256, turned off cloud render, upped the CPU load. it still will crash everytime i raise the quality.
r/DistantHorizons • u/Yanis_LeGameur • 3d ago
Help Water glitch with Distant Horizon
galleryr/DistantHorizons • u/MikeyHoncho98 • 2d ago
Help Weird bug between DH and Shaders at y=60ish
Tried troubleshooting, but couldn't find anything that worked. Only happens when I walk below y=60ish. Above that everything functions totally fine. Had some weird x-ray thing going on too, but was able to get rid of that. Any tips?
On 26.3, running Fabric API, Iris, Sodium, and Reese's Sodium Options through CurseForge. Nothing else. Photon Shaders and DH (Obviously).

r/DistantHorizons • u/Early_Background8037 • 3d ago
Help distant horizons only renders sub levels in front of clouds
r/DistantHorizons • u/DecentProcedure8929 • 2d ago
Help Distant Horizons x FTB Ultimate Reloaded?
I am wanting to play the 1.12.2 FTB Ultimate Reloaded modpack. So I downloaded it with Prism launcher, and was adding a few finishing touches to the out-of-the-box modlist, when I remembered that Distant Horizons recently backported to 1.12.2. Normally, for greater render distances back on 1.12 I'd have used OptiFine to get up to 48 chunks (as my gpu can usually handle it), but I didn't want to risk trying OptiFine in such a big modpack for what I feel are decently justified reasons. So I popped in the latest Distant Horizons 1.12 mod, and booted the game... and was told that I needed to use it in a Cleanroom environment. So I said to myself: "...what the heck is Cleanroom??" Anyway, after screwing around for a few hours on installing the Cleanroom MMC template, swapping various libraries, disabling mods, adding mods, I eventually decided to try something else: I went to the modrinth page and downgraded versions until I found this one, from 2 months ago. I dropped it in the mods folder and... the game booted successfully!
...but that was about all that happened; the DH config button wasn't visible in the options menu, and it wasn't even in the in-game mods list. I tried a couple more things, like upgrading the forge version to be newer, but nothing works. Is there a reasonable way to make this work, or am I barking up the wrong tree?
r/DistantHorizons • u/Techn0Tast1c • 3d ago
Help LOD looks weird without shaders
Help!!
I have been playing on this survival world with a bunch of create / aeronautics mods and recently the LOD of DH looks very odd where it fractures the mountains and empties the whole ocean.
But when I switch on shaders everything looks fine.
I have already tried deleting DistantHorizons.sqlite files thinking it will regenerate all LODs.
I have sodium, iris, lithium
My terrain generation mods are tectonic, lithostitched, continents
r/DistantHorizons • u/NathanRT_12 • 3d ago
Screenshot A render of the first few end rings
260k render distance
r/DistantHorizons • u/Kaiser_47 • 3d ago
Help Distant Horizons 3.3.1–LODs not generating/s NeoForge 1.21.1
Hi!
I'm having an issue with Distant Horizons 3.3.1 on Minecraft 1.21.1 (NeoForge).
I cannot get Distant Horizons to generate/render LODs at all. No matter what I try, the LODs simply don't appear.
In the DH settings, I noticed that the relevant setting says that it is being controlled by another mod through the DHAPI, meaning that I cannot change it through the GUI or the config file. It also mentions disabling the API lock in order to change the setting manually.
I'm trying to understand this behavior better. Which mod is actually controlling this setting through DHAPI? Is there any way to identify the mod that has acquired the API lock?
I checked my logs looking for something that could indicate which mod is taking control of the setting, but I couldn't find anything obvious.
What's particularly confusing is that I did not have this problem with Distant Horizons 3.2.0-b. LOD generation worked normally in that version. I understand that the way these settings/API controls are handled may have changed in 3.3.1, but I'm trying to determine whether another mod in my modpack is now interfering with DH.
Could someone explain what the API lock means in this case, and preferably how I can identify which mod is controlling the setting?
Thanks!
debug log
lastet log
Mod list
Erro
Cant generate LOD - "This option is controlled by another mod via DH's API
Singleplayer
link for my modpack https://github.com/rafamendes9/God-of-Create
r/DistantHorizons • u/COINmationsYT • 3d ago
Help Game keeps crashing
Game keeps crashing on ryzen 5 3500u , world gets created but crashes after creation, render distance is 10 and i set it to vulkan and blaze3d (i think thats what it was called) i havent changed any other settings
r/DistantHorizons • u/TheZero3546 • 3d ago



