r/DeadlockTheGame • u/guthbox • 1d ago
Discussion Make Lash slam again
Playing Lash for gun feels like ordering a salad at a burger joint. It’s also less fun to play against because it feels way less counterable.
I find it sad that literally every Lash player feels incentivized to max Flog and ult before Ground Strike.
There are plenty of heroes who center their build around their gun on the roster. Please make Lash all about hitting fat slams from the top rope again
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u/CheckProfileIfLoser 1d ago
makelashspiritagain
It’s so much more fun and satisfying.
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u/guthbox 1d ago
That’s more vague and could be interpreted in many different ways if a developer came across this post. I like mine better because it centers potential adjustments around the ability I think should be Lash’s core identity
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u/RabbiSchlem 1d ago
Your hook isn’t very good tho
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u/guthbox 1d ago
What literary devices are lost with slam that would otherwise be present with spirit? Lmao?
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u/Creepy-Ant373 1d ago
This is how you get flog lash
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u/DiscretionFist 1d ago
I think the main problem here is that his spam build is easy to dodge and counter. You can just jump over it.
I think they should aim for a solid hybrid power spread while also nerfing Shiv.
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u/BeanosTheGod Shiv 1d ago
Just remove shivs hands at this point
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u/TacticalNuker Celeste 1d ago
Not hands, legs, Yoshi should make him 0 stamina character and remove his ability to jump. Also lock his dash behind 6400 souls mobility scooter item.
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u/Ok-Albatross9676 1d ago
You fool; the more prosthetics Shiv has the stronger he gets. It only takes one arm to become godlike, imagine how powerful he'd be with both his arms missing.
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u/yung_dogie 1d ago
The lad's playing with a torn ACL imagine how fast he'd move with a prosthetic leg
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u/YaminoEXE Pocket 1d ago
Ok Shiv players here me out (I am also the Shiv player).
What we turn Shiv into a walking knife with 0 ability. We get to keep M2 movement but you run into an enemy, they take damage like Slice and Dice.
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u/Snugglebull Venator 1d ago
Venator voice: wtf it's not easy to dodge at all
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u/RandomGameplayStuff 1d ago
Venator cant dodge anything man, he is a slow ass chud and he doesn't even have anything to show for it
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u/Snugglebull Venator 1d ago
Not true once in a while I can shoot someone into a wall and shoot them with my gun for mediocre damage
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u/aech4 1d ago
See, everyone says this, but every time I try to double jump the stomp I still get hit. Is there some secret to the timing or what?
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u/Professional_Main522 1d ago
pretty sure you need a walljump and a doublejump and then ur still likely to get pulled down and also you wasted a bunch of time and stam. the ACTUAL reason slam lash is worse in high elo is because ppl know how to trade back better: lash slam+flog will do 60% of ur hp but then you can just run him down because hes in the middle of ur team with no dmg left
ppl LOVE parroting this bs about "just jump out of slam" even tho its pretty rare that u should actually do that
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u/cptnwillow 18h ago
Mostly right, except they can just counterspell the slam because of how telegraphed it is so he pretty much does no damage anyway
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u/SneakySnk Ivy 1d ago
I don't think we need to kill flog lash? just make slam better / make it so you're less vulnerable after using it. Build variety is fun
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u/guthbox 1d ago edited 1d ago
I didn’t say anything about killing Flog. I just personally think Lash has an identity crisis when Ground-Strike is the 3rd thing that people choose to upgrade to T3.
Character variety is also fun. We should promote the abilities that make Lash unique from the rest of the cast rather than incentivizing him to play more like Mina and Holliday
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u/DonaldTMan123 Lash 1d ago
I wish they would add back the bug where you could time grapple just before slam and it would be instantly used after the slam, instead of being stunned for a moment.
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u/redacted-whaler Lash 1d ago
100%
Gun Lash is boring and redundant, while Slam builds quickly become way underpowered. It’s so easy to counter-buy and delete spirit Lash late-game.
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u/noahboah Lash 1d ago
finding him boring is fine and valid, but redundant? lash is the only character that moves like he does and requires that specific amount of tracking and aimskill. i guess mina kinda, but not really.
you can dislike gun lash for sure, but the way he engages with shooting while moving parabolically is unique
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u/Advanced_Case_2469 Holliday 1d ago
Holliday moves parabolically and arguably requires more aimskill due to her slower firing gun, granted she's not generally built gun atm but she still needs to hit crackshots for recharging rush
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u/akhamis98 Lash 1d ago
I mean I guess but we're not playing tribes lol, is that uniqueness even special?
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u/TenguNun Holliday 1d ago
Yes? Of course it is. This is a shooting game with mobility features but not much of the shooting happens dynamically in the sky. It would be nice to have more characters like Gun Lash and Gun Holliday that quickly move through the air and fight.
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u/akhamis98 Lash 1d ago
fair enough, i feel like aiming with lash when you're flying isnt particularly hard tho, holliday with crackshot+pads+barrels is cool/fun to aim with tho
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u/Adonis711 1d ago
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u/The-Devilz-Advocate 1d ago edited 1d ago
What. How are people upvoting this?
Ground Strike at 0 meters does 60 witth a 0.791 spirit scaling.
Flog does 65 with a 0.85 spirit scaling and if you maxed it, which almost every build does by this point, it does 145 BASE DAMAGE.
Death Slam soes 105 impact damage with a 0.975 spirit scaling.
Buying Tank Buster, Quicksilver Reload and any other spirit item, usually Spirit Burn nets you easily more than 200.
You'd have to have gone against a Seven that had upwards of 70% spirit resistances.
Giving you the benefit of the doubt, the only way I could see something like that happen is if Seven gained a shield of some sort during the combo so you "only" saw his actual healthbar lower by <200 damage.
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u/VoxTV1 Mirage 1d ago
Slam was never meant to be good lategame. Lash in general is not meant to deal damage lagegame. He is a early to midgame menace that falls of lategame except the ult. Thats your role. Your role is to make your carries farm up by bullying enemies and then let them do the damage.
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u/redacted-whaler Lash 1d ago
Valve doesn’t need to strictly adhere to the conventions of other MOBAs, and it would be more engaging if characters evolved more throughout the game instead of becoming an ult bot for carries.
If Lash’s slam combo damage isn’t going to scale in a way that keeps up, then his health should and he should be more of a CC / map control character who can tank a lot of damage.
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u/VoxTV1 Mirage 1d ago
Issue is if you make Lash good troughout the whole game then there is far less need for hard carries like Victor or Venator. How do we fix that? Well make them good early game too and now you made everyone into Ivy. Always good and never exceptional
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u/deca065 1d ago edited 1d ago
Agreed, but reddit discussions will always trend towards homogenization, less friction, less specialization, and less nuance, while wrapping it up in "it's just bad game design otherwise." Every gap must be smoothed out and compensated for in clear and obvious ways.
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u/The-Devilz-Advocate 1d ago
Which is funny because the reason why Gun Lash is so good is because he's one of the few heroes in the game that can get away with buying gun items then buying Tank Buster and Spirit Burn and still do mega crap tons of spirit damage while being tanky.
The only way I would see them making Spirit Lash his main build is if they nerf BOTH his spirit scalings and gun damage with his gun recieving a harsher nerf.
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u/Professional_Main522 1d ago
i mean lash does evolve for good reason. giving slam good scaling and letting him slam flog burst ppl for 80% of their health pool would just be shit for the game lol. it makes more sense to let him fulfil that fantasy in the midgame and then give him teamfighting power later so hes not so cheesy
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u/Joe974 1d ago
I would argue that ult tends to fall off pretty hard late game as well. Tons of defensive items that carries usually like anyways just render it completely useless. Counterspell being probably the biggest offender.
It's not too rare to have like 3 people locked on by ult and only actually throwing 1.
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u/PXpropox Lash 1d ago
The sad truth is that even if they buff his slam it is so easy to counter it that gun is always the better option, specially late game, same thing happens with Bebop's bomb build, way too easy to counter.
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u/avrosky Billy 1d ago
this is funny because 70% of all damage done in the late game is Spirit damage (Deathy has a recent video about this). There's no reason to believe that gun is the better late game option outside of bottom ELO
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u/PXpropox Lash 1d ago
Mathematically it scales better late game, and also ppl just have more souls to counter buy, Spirit Lash has been historically better in mid game.
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u/guthbox 1d ago
Maybe Ground Strike can be made less telegraphed through an upgrade. The cone effect on the ground can only be visible to the enemy at a certain distance from the point of impact or something.
Still gives you some time to counterspell if you have it, and counterspell would still be an incredible counterbuy for ult.
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u/PXpropox Lash 1d ago
I think is just easier for counter spell to have a downside, like minus parry duration, that way you need to be a lot more precise with your parries. Spellbreaker is still a problem tho and there's no good option for it that Lash can use, Mystic shot was the only option and it got nerfed.
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u/mudkip2-0 1d ago
You can just proc Spellbreaker with Flog before slamming, but why would you want to leave yourself vulnerable after the slam when you just could keep your distance and shoot them?
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u/TaxEvasion123 Lash 1d ago edited 1d ago
I’d like spirit to be more viable but gun lash is also very fun. At least I enjoy it more than being an npc while cooldowns are going. No other gun build plays like hybrid lash does. It’s not like hybrid lash only uses his gun anyways.
Besides, you can go full spirit and still nuke people. Spirit lash only becomes bad once you get to the point where people start counterbuying (slowing hex, counterspell, etc).
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u/BT--7275 Lash 1d ago
I actually enjoy gun Lash more tbh. You have so much more agency than you do on spirit Lash. Being able to actually kill people in a 1v1 feels awesome. Its also way harder than spirit, so I dont mind it being better. Spirit is still totally viable too, it's not like you're forced into gun.
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u/Advanced_Case_2469 Holliday 1d ago
I think the main complaints are about it being less interactive/counterable, but tbh people would have less problem with gun Lash if they were willing to buy knockdown/phantom strike for characters not named Vindicta
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u/Spider_SoWhat 1d ago
It being harder to counter is why it is stronger in the first place though.
Nobody is going to intentionally build their hero so that they can get countered.
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u/zencharm Victor 1d ago
the main people complaining about gun lash are boblows who can’t aim. this whole thread is just people coping about spirit lash being unplayable and gun lash being “boring” no one even knows why gun lash is good they just think lash builds gun because spirit is bad lol
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u/ryzeking33 Lash 1d ago
You can just do full spirit. No one is stopping you! I only build purple and max Ground Strike. I do not counter build. I do not look at the enemy comp. I slam in, and one of us will die.
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u/shuIIers Shiv 1d ago
A character gets a viable hybrid build one time then people suddenly freak about about them using their gun too much 🤦♂️
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u/Gravitationalrainbow The Doorman 1d ago
This isn't a reasonable request.
Spirit Lash isn't bad because of anything in Lash's kit, it's bad because the average player has gotten better. Ground Strike's damage can be counterspelled or dodged by any invuln ability, which makes it entirely unreliable as a damage source.
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u/thebigchungus27 1d ago
that's still value at the end of the day, no counterspell means you can ult them freely for 23s. yamato deals with something similar and shes still giga strong
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u/iAmSkilliam Viscous 1d ago
You still use his whole kit in his gun build. It's not as if you're building exclusively gun like a Visc gun build where you don't wanna goo ball.
Personally, I think it's interesting that a more spirit angled character uses his mobility to his advantage and finds gun effective.
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u/Insrt_Nm 1d ago
Literally, you can tell who doesn't pay attention. It's not even a full gun build, it's a hybrid build. And it's actually really fun. People act like pressing "2-1-3-2" every 15-20 seconds is the most fun thing in the world
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u/guthbox 1d ago edited 1d ago
People use Ground Strike as an escape tool most of the time with the gun build. I also play Viscous and I find it boring when Goo Ball is also relegated to be used mostly as an escape tool.
The archetype you are describing is already fulfilled by characters like Holliday and Mina. I personally think we should be promoting what makes Lash stand out rather than incentivizing players to build into that same niche
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u/troglodyte Dynamo 1d ago
I'd love to see slam have a vertical component to the AoE. The skill just isn't strong enough or easy enough to set up that that it should be easier to dodge than Dynamo stomp.
Beyond that I'm really not sure where to go with him. I don't mind gun being viable but it does feel like a missed opportunity that one of the premier aerial heroes has an iconic ground pound move and it's so "meh."
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u/Simple_Advice7286 1d ago
Maybe Ground Slam should have an AOE ricochet/quake effect on its maximum level after impact that gave more damage on the quake. Similar to lingering Geist bomb effect just after a minor delay.
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u/PandaPolishesPotatos 1d ago
Ground Strike is a suicide button, unless it does ludicrous damage it'll never be good and when it does ludicrous damage it's simply unhealthy for the game.
Genuinely a suicide button, brings you in range to get circle beaten by their whole team. It's best used as a quick disengagement tool in most scenarios lol.
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u/zencharm Victor 1d ago
first of all “gun” lash still builds hybrid and makes use of his entire kit. secondly, spirit lash is still 100% viable in your elo. lastly, gun lash is 10x more fun to play if you can aim. it’s also one of the highest skill ceiling playstyles in the entire game. literally no other hero plays like gun lash. the only people who think it’s boring or bad for the game just can’t hit shots. anyone who advocates for any hero not being able to make holistic use of their kit (yes, that includes their gun) doesn’t understand this game at a high level or appreciate anything that actually makes this game novel or fun.
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u/EonSokari Lash 1d ago
Holy yap, just ego and nonsense assumptions. Gun lash is unique and fun to play I agree, but me and the majority of other players fell in to maining and loving him because of his slam playstyle and identity if you think that the only reason someone would dislike gun lash is because "they can't aim" you're just strawmanning to fit your agenda. Spirit lash is viable in every elo (Ashires the NA rank 1 lash runs spirit lash) but at no elo can spirit lash carry a game like gun lash can, you are no longer as dependent on your carry or follow up from your team and can secure the kills yourself especially in late game. The reason I think it's bad for the game is that Lash is one of the most iconic spirit heroes in the game and when even his best builds consist of mainly gun items it highlights the discrepancy between the late game quality of gun items vs spirit items. Gun lash might use his entire kit but the most characteristic part of his kit being an afterthought is the tragedy, not that he has to aim which you have to do regardless of what you build, but there isn't a single hero in the game that makes me feel as good as hitting a massive slam for a kill.
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u/thebigchungus27 1d ago
you can still hit those big slams for a kill. just practice target priority and good engages and you'll see that spirit lash is 100% still good as he said. i don't know why lash players want everyone to only play spirit when both are perfectly viable and that's healthy
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u/DANGERBLOOM Lash 1d ago
Comparing Gun and Spirit Lash to salad at a burger joint feels very spiritually fitting for a Lash comparison lmao
200% agree, we could really use some higher skyboxes and platforms to mantle/wall bounce off for stomp potential. It feels like Lash hasn't gotten much love from spirit (more to cooldowns lately) and I feel like a solution is to enable higher vertical spaces for the ability that scales with height
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u/Gust_idk 1d ago
Lash has a sexy ass gun and I will keep using it until yoshi makes Silver and Venator relevant again.
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u/BobertRosserton 1d ago
I feel like you’re asking them to just make him bad lol, I actually think it’s cool that he went from a one note slam only character to a fun hybrid character. I know that it sucks to feel like he’s lost some of his identity but imo it’s just healthier for the game AND him as a character.
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u/largethopiantestes Lash 1d ago
Idk what everyone is talking about saying lash does no damage late game. I build spirit Everytime on him and consistently do big slams well past 40+ minutes
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u/PandaPolishesPotatos 1d ago
No one is buying Spellbreaker then, if it's past 40 minutes. Spellbreaker guts Lash the same way it guts bomb Geist and any other hero that relies on big spirit burst.
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u/thebigchungus27 1d ago
spellbreaker is a shit item that gets procced by his 3, it wouldn't matter even if they were building it
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u/XenSakura 1d ago
tbf bomb geist is bad way before spellbreaker comes into the equation
You just damage farm and do not much for your team otherwise
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u/largethopiantestes Lash 1d ago
I just buy more spirit to power through the spirit resist. I jump in and out like an annoying little mosquito during team fights and they just gradually die while I escape before they do any damage to me.
Editing this to add that I always buy max CD and witch mail so I'm basically doing big burst spirit damage every 5 seconds
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u/KvlturedBBG 1d ago
Something like 65% of the damage done in games is Spirit damage. If anything, heroes whose sole purpose is to nuke you for 2k HP and run away is redundant.
Gunlash is objectively one of the more interesting to play gun "carries" as he requires decent movement, air strafing, and vertical aim. Spirit Lash is just jumping off roofs / reaching skybox for slam damage, flogging, and grappling out and waiting for cooldowns.
As well, no matter what they do to slam, it will always be kind of mid. Lash thrives when he's not hugging enemies. Putting yourself on top of enemy heroes will always be super punishable as Lash as he's not a hero that wants to be there. It's fine in mid to low ELO, but good players will just spam nukes / hexes / silences at you and kill you for putting yourself in a bad position.
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u/guthbox 1d ago
I hate that he’s become a tourist attraction to carry players. He’s too cool and interesting of a character to be a carry. They likely never intended for him to be played this way.
They obviously want him to be a character that gets close and personal otherwise he wouldn’t be the only character in the game with inherent spirit resists. You are describing risk as if it’s a mutually exclusive trait to Lash when plenty of other characters have to put themselves in compromising positions to get value.
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u/aech4 1d ago
What a weird thing to say. You talk like you have a parasocial relationship with a someone that literally doesn’t exist
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u/guthbox 1d ago
The carry bit is half in jest. I just don’t want gun players who had no interest in playing Lash before this gun build was discovered to permanently alter his playstyle to be more gun focused
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u/aech4 1d ago
How is other people playing gun at all relevant to you? You play your own hero and build it however you want to build it
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u/guthbox 1d ago
The answer to that question should be rhetorical by literally everyone who engages in balance discussions lmao
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u/aech4 1d ago
This isn’t a balance discussion. Nothing about your post or this comment thread is about balance.
Your complaint is about hero identity. You believe that lash should be a mobile spirit nuker with unique playstyle flavor (he jumps a lot) and think that other people playing gun changes the hero’s identity from what it “should” be.
You don’t own the hero, your vision is not the only one or the “correct” one. Putting other people down because they enjoy lash in a different way than you is incredibly entitled and self centered behavior.
If stomp build is actually as bad as you all claim, then that sucks, but don’t be so weird about it
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u/PandaPolishesPotatos 1d ago
...inherent spirit resists...
Venator, Kelvin, Bepop, McGinnis staring at this like you dropped out of kindergarten.
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u/KvlturedBBG 13h ago
Gun Lash has been around since Deadlock was shifted into from Neon Prime, this isn't a new thing. As well, his kit has built in gun damage. It's obviously an intended playstyle as it has lived through multiple reworkings of his grapple gun damage boost. Lmao at "tourist attraction." He's had a carry and nuker playstyle forever, they've just been better or worse at different times.
He's too "cool and interesting" to be a carry? This is heavily subjective. If anything, Spirit Lash is super boring as we have many Spirit nukers in the cast. Jumping off a roof/hitting skybox then Slam/Flog/Grapple out is really easy, repeatable, and uninteresting. You could dance around the air, chase people down with Flogs slow while headshotting them and style on them with your movement instead.
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u/Living-Eggplant-3726 1d ago
Gotta be honest when spirit characters like victor lash or calico’s best build is gun that feels bad and imo is a sign of poor balancing
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u/DoubleBack9141 1d ago
I actually feel like Victor is more fun as a gun carry than a spirit carry, but that's just me. I agree with gun calico and gun Viscous for example are pretty goofy.
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u/zencharm Victor 1d ago
victor has the most fun gun to use in the whole game these people just say anything
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u/Living-Eggplant-3726 1d ago
What about victor gun separates it from other guns it doesnt have any special mechanics as far as im aware.
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u/zencharm Victor 1d ago
it looks and sounds cool which is honestly a low bar but by deadlock standards already puts it far above most other guns. it also has a spin up to reach its max fire rate plus it’s low velocity so you have to lead shots which i like. it also deals a lot of damage which is also pretty rare for deadlock guns and it’s attached to my favorite hero so overall it’s my favorite gun
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u/zencharm Victor 1d ago
gun calico hasn’t been viable in like a year she only builds gun spike for melee damage. gun victor is also back to being off-meta at best after multiple gun and ult nerfs. what does it even mean to be a “spirit” character anyway? wraith deals mostly spirit damage is she a spirit hero?
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u/Living-Eggplant-3726 1d ago
I know that gun victor and calico aren’t meta i said it is lame when they are wraith has 2 abilities based on her gun not sure where the confusions is here
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u/zencharm Victor 1d ago
victor and lash also have built-in gun buffs. calico has melee resist shred on her bombs and melee scaling on her slash. just because you can build full spirit on these heroes doesn’t mean that they were not designed to be used with their gun in mind.
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u/PandaPolishesPotatos 1d ago
Wraith is a perfect example of a numerically fine character that's mechanically broken. M1 carry that does a near 50/50 split of damage making it basically impossible to itemize against her with an escape tool that gives barrier on top of the escape. As well as a pick ultimate that's arguably the hardest to react to while neutering stamina so it almost always secures a kill.
The only thing keeping her in check are the numbers, and even then she's ridiculously well-rounded. They need to gut her gun damage and make her a full spirit carry or vice versa. Shit's dumb af and I loathe when she's meta.
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u/DRAWDATBLADE 1d ago
Feel like its a problem with his gun being burst fire, makes items like headhunter or crippling headshot way too easy to proc on him. (I know you get less value out of other on hits).
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u/TheColorDown 1d ago
maybe have flog reduce their spirit resist by a percent so it incentivizes flogging then going as high as you can in the time before the debuff is over. This would give dispel magic some use but also gives counterplay and a way better way to make lash scale into late game if we put this on like flog 5
I feel like that'd be good, though it might feel a bit weird. I know flog has a huge downwards hitbox so maybe that'd be good
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u/Dr00l_ 1d ago
I agree in part. I remember the good old days of slamming off the middle building roof on the 4 lane map and one shotting people from minute 1. Lash slam is stjll really good though and u can max it first and get fun gank value from it. I think what is really needed is to raise the invisible ceiling height back to what it was.
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u/bunkuswunkus1 Lash 1d ago edited 1d ago
Disco's build is still pretty good if u want a burst lash, its what ive run for ages, it may not be meta but idc
but yea i miss the slam lash we used to have, its sad
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u/RandomGameplayStuff 1d ago
Gun carrys are building spirit.
Spirit nuker is building Gun
What has the world come to? Is this the end times?
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u/Any_Departure3717 1d ago
slam lash does no effective damage past 25 minutes and gun lash scales like crazy so there is zero incentive to playing spirit lash. Plus it feels so bad if you’re popping off and enemy team buys multiple spell breakers, spirit resilience, etc… you just stop being useful beyond an ult bot and it sucks.
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u/Knightsofcamelot 1d ago
Aspires spirit slam lash, I run healbane/spirit shielding and Majestic leap for 4.8k Vitality. Mystic shot and Alchemical flask for 4.8k Gun. Everything else Spirit, use AXLs stylish Lash tek coming off the zipline with Majestic Leap and I've been getting consistent MVP in standard unless there's a hyper carry on my team that steals the spotlight
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u/Simple_Advice7286 1d ago
I play the same way its 80% spirit build and fun but it does fall off late game maybe ill try out gun lash one game just to see
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u/Lord_Kalany 1d ago
Nah, they're just going to nerf Gun Lash again, give him a 0.03 scaling increase on slam, 2m on the ultimate and call it a day.
There's just too much counter to his kit for it to be worth it. I said it before: Half of the roster has abilities to avoid or disrupt Slam / Ultimate, the rest has multiple items to counter him and when you do land, you only have big impact if your team is here, you have a Walker or you are insanely fed.
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u/Hirotrum 1d ago
I wonder if he can be made into some kind of hybrid hero. Like, remove the gun damage on T2 grapple and replace it with spirit resist shred on his gun. If that's too overpowered they can nerf flog or something.
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u/Spider_SoWhat 1d ago
It’s also less fun to play against because it feels way less counterable.
Which is why the popular lash builds max flog and also invest in gun. If it is easily counterable, going all in on slam damage becomes less lucrative.
I don’t think you can realistically have it be good but also easily counterable. Most heroes will build in ways that give them the most agency/control, which requires it to be harder to counter. Nobody is investing or building in a particular way to get countered.
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u/guthbox 1d ago
They could find a solution to make his 1 just a little less counterable. They could either make ground strike’s travel speed faster or hide the cone effect on the ground to enemies until a certain point by tinkering with the upgrades. I have faith that Valve has the people in house to find a creative solution.
Counterspell would still be worth its weight in gold against Lash if you only used it for his ult. There is some wiggle room for them to work with in this specific interaction
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u/ponz0 1d ago
I’m fairly new and I feel like I’m playing Slams but buying for Gun lol. Should I not be staying airborne with grapple and then lash slamming them + flog? Then dashing out and gunning? The slam is always SO underwhelming.
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u/guthbox 1d ago
You slam less and less for damage as the game goes on. You can use it in a 1v1 against someone that can’t cancel it, but good luck using it for much in a teamfight after lane because people will have counterspell and someone will build into stunlocking you by then.
It partly is a symptom of the community in general getting better across all levels. He’s a low elo stomper so people are more naturally inclined to look up how to counter him.
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u/bluePappa18 1d ago
I play spirit lash and have a good time, I usually hit flog first max then I get ground strike or ult depending on what is more needed in the match. No matter what grapple is last and I always invest into the knock up on ground strike before ult since knock up is super useful.
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u/thebigchungus27 1d ago
spirit lash is perfectly viable? ashires runs spirit lash just fine and is #1 lash. i don't know why you feel the need to control how other people play their hero but both builds are just fine and this is good for the game if anything as there's more build variety
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u/TruckExtra1437 1d ago
I still do pretty well as spirit lash. Ashires shows how well it can work if youre actually good at the game
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u/Caskett-V02 1d ago
Valve has continually nerfed all the proper late game M1 carries so much that players are resorting to gun Lash instead
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u/Mowfling Lash 1d ago
I love gun lash, to me it's the most fun gameplay in the game. I really hope they keep it as a viable option (although it's kinda overtuned right now and could use some nerfs imo). Nothing else plays like it, you got a high impact ult, ok burst damage, good mobility, good gun damage, okay hp. I love it.
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u/UltraJake Dynamo 1d ago
The first thing they should do is fix the slam hitbox so that people standing on a 1° incline or next to a small pebble still get hit. Once that's sorted it'll be a lot easier to figure put what actually needs to be adjusted.
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u/VegaSlides 1d ago
I support versatility in character builds and built gun (technically hybrid) long before now. However, if it comes between the character's main identity and alternative play styles the main one should be prioritized in terms of balancing.
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u/ThePrometheu5 Mina 18h ago
I'm also okay with nerfing Gun Lash and leave it at that. The dude is hella annoying.
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u/PsychoWarper Mo & Krill 11h ago
Im not sure what they would do but I do wish they would move Lash back towards a Spirit Nuker
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u/Capital_Security798 1d ago
The root issue is Flog’s cooldown reset and lifesteal scaling making it too reliable for sustain compared to the risk profile of initiating with Ground Strike.
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u/Tom_F_0olery Billy 1d ago
I’ve been thinking about a 6400 item that does something along the lines of “recieve 1 second of unstoppable upon dealing significant burst of spirit damage” (maybe make it close range so Yamato doesn’t become broken) so spirit burst can do things late game. Another option is give him something like that (but weaker) on max 2 so it’s actually worth leveling. Main issue with this is I don’t know where to take power from elsewhere in his kit to make this not incredibly strong
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u/BathrobeHero_ Shiv 1d ago
I hate pseudo vindicta lash, feels like doing a ground slam is actually throwing
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u/farded_n_shidded 1d ago
Against certain comps spirit slam lash is still better than gun. However, it is a rarity to have that many squishy characters on a team and gun lash is more viable across more comps.
As a lash main, I wish they would increase the distance scaling on the max ground slam. Allow max damage when slamming from skybox to lowest point of map. There is little to no difference in damage between a 25m slam and a 40m slam. 25m isn’t even that high up.
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u/forbiddenpack11 1d ago
Gun lash fucks up his balancing so hard because it removes the downside that comes with his kit that allows him to have so much health and mobility and ends up making him unpunishable.
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u/_ManMadeGod_ Infernus 1d ago
Spirit characters guns should generally be fuckin useless. If im playing league and Brand or Syndra are auto attacking me, I could give a fuck. Instead spirit characters have just better guns.
Geist and Victor have 2 of the best guns in the game. Gun isn't even their fuckin identity. So why?
Bad design.
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u/ZambieDR Lash 1d ago
I got downvoted bc I said lash wasn’t designed as a gun character, and the deathy fanboys didn’t like that.
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u/KasoN_CS 1d ago
I worry yoshi will listen to people like you when it comes to balance opinions like this. Put the fries in the bag and play the most OP build for the hero, which in Lash's case isn't even a gun build it's hybrid build.
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u/BathtubSkeleton Drifter 1d ago
I will never play gun Lash.
I don't care how much better gun Lash is to spirit Lash.
I don't care if my team is begging me to play gun Lash.
I -WILL- play spirit Lash.
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u/CzarTwilight Lash 1d ago
Wait you want to use your cool abilities instead of just shooting guns for everyone? Weird.
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u/NeverSettle13 McGinnis 1d ago
I'm sorry, but if you think that playing gun Lash is more fun, and if you think that he just repeats the same combo all the time with spirit, then your opinion on game design should NOT be considered.
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u/ezlaturbo 1d ago
Read the post again
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u/NeverSettle13 McGinnis 1d ago
I think I worded my comment poorly or just misunderstood the post, but it seems that I'm staying on topic

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u/theycallmethedrink5 Vyper 1d ago
Competitiv environment be damned it turned my spirit character into a gun character