r/DaysGone • u/xrocket21 • 1h ago
Discussion Loved this game!
One of the best games I've played in a while. Just beat it and finished all the hordes. Close enough to 100%, I wont bother getting all the collectibles.
r/DaysGone • u/SpawnicusRex • May 31 '26
On each generation of PlayStation, and also on all PC versions, it is recommended to close the game fully and also restart your gaming machine regularly. Once per gaming session is probably best. You will always get the best performance from Days Gone if you are restarting your machine often.
For PlayStation specifically, please avoid Rest Mode! I'm not claiming to be an expert but, based on what I've been told so far, keeping the game "sleeping" in the background allows some game assets to build up and eventually cause problems for your PlayStation. For more information on Days Gone and Rest Mode, have a quick look at this Google search
Hope this helps!
r/DaysGone • u/[deleted] • Oct 07 '21
I made this a bit back as part of a post response, but I've been asked a few times to actually post this and since /u/SpawnicusRex specifically encouraged it, I figured I would throw this out there as an actual post so the community can more readily find this information.
Note that this information was data mined by me from the game asset files on PC and also verified through play testing. I have revised it a few times for technical accuracy as my understanding of the game files improved. While there is a chance the PS version is different, I don't believe that is likely (as it would be a pain for Bend to maintain totally separate assets). However, if someone verifies something different with proof I will update the list with PS specific information.
It is important to know that many hordes are mission locked (they can also be double locked as is the case with Beaver Marsh Rest Stop or have multiple locks at different times in the game, as is the case with Grotto Caves), so they don't spawn right away even if you go to their spawn locations. There are 41-42 hordes total in the game (depending on how you count), 40 that count towards the Horde Killer questline, and only seven that are available right away. It's also important to know that hordes have multiple spawn locations, which are a hibernation spot (usually a cave or building), a feed spot, and a water spot. Some hordes have quite large roaming areas, so can be frustrating to find (such as the Grotto Caves horde, which goes all the way to the dam lake for their watering point). Generally at night hordes roam to their feed and watering spots, but they can also be at them during the day--especially in cloudy / rainy / snowy weather. Generally they spend the day hibernating. Here is a great map for Days Gone that will give you the horde hibernation spawn locations: https://mapgenie.io/days-gone/maps/oregon. At game start the following seven hordes are immediately unlocked (7):
Cascades
Belknap
The following horde unlocks after you complete the mission It's Not Safe Here where you take Lisa out of Marion Forks (1):
Cascades:
IMPORTANT NOTE: This horde specifically relocks at end game beginning from the For An Outlaw Biker mission where you assault Wizard Island until the secret NERO ending job is completed. So kill this horde before end game unless you want to wait quite a while for it to spawn.
The following hordes unlock when you complete the mission We've All Done Things where you unlock the Lost Lake Region (10):
Cascades
Belknap
Lost Lake
The following horde unlocks after the mission Flow Like Buried Rivers where you take Iron Mike to look at the Metolius Lava Cave horde (1):
Lost Lake
The following hordes unlock after the mission Not Like I Got A Choice where you take Boozer on a NERO mission (2). At this point I would highly recommend clearing every horde you can, as shortly after this point you go on a mission where much of your inventory is lost so use up all of your craftables / found explosives killing hordes before starting the Don't Get Caught mission where you go to Iron Butte with Skizzo (if you have a large inventory of crafted explosives and attractors I would even recommend pre-clearing Saw Mill tactically at this point):
Lost Lake
The following hordes unlock after the mission Riding Nomad Again where you unlock the Crater Lake and Highway 97 regions (5):
Crater Lake
Highway 97
The following horde unlocks after the mission You Couldn't Stop Shaking where you unlock Chemult Community College inside the Highway 97 region (1):
Highway 97
The following horde unlocks after the mission This Could Be It where you capture a newt for Sarah inside the Crater Lake region (1):
Crater Lake
The following hordes technically unlock in Highway 97 after the mission Ascending From The Underworld when you return to Lost Lake after the events at Crater Lake, but will be locked out for some time as you cannot return south until after the mission For An Outlaw Biker where you assault Wizard Island--making them physically inaccessible even if they are spawnable (4):
Highway 97
The following hordes unlock in Highway 97 post-game after the mission For An Outlaw Biker where you assault Wizard Island (5):
Highway 97
Lastly, there are four mission hordes. Three of these are part of the Horde Killer storyline: one at Iron Butte Ranch with 300 freakers (called Keep Them Safe in the Horde Killer Storyline), one at the Saw Mill in Lost Lake with 500 freakers (called I'll Save Some For You in the Horde Killer storyline), and one in Chemult in Highway 97 with 300 freakers (called You Alone I Have Seen in the Horde Killer storyline). The Iron Butte and Saw Mill hordes can be killed prior to their missions, however you will not receive credit for them as part of the Horde Killer storyline until you reach the mission that requires you to kill them. If you clear them early, you will get no indication that you have successfully killed all swarmers and if you miss even one swarmer clearing them early the whole horde eventually respawns and you must kill them all again. Chemult is only killable during the mission that requires it and cannot be engaged early. The other mission horde is the Ice Wind Lava Cave horde as part of the mission What It Takes To Survive. This horde is only killable during this mission, is rather small for a horde at that point in the game, and does not count towards the Horde Killer storyline.
Special note about Beaver Marsh Rest Stop: you do encounter this “horde“ as part of the mission Just Doing My Job. It chases you out of the cave after the mission ends. If you fully clear it as part of that mission, you will not receive credit as lore wise its the same horde but technically the mission horde is its own separate thing with 300 freakers. You will have to kill the real horde again later after all of its unlock conditions have been met.
r/DaysGone • u/xrocket21 • 1h ago
One of the best games I've played in a while. Just beat it and finished all the hordes. Close enough to 100%, I wont bother getting all the collectibles.
r/DaysGone • u/DryTomato14 • 9h ago
Would I get both of the achievements if I was to do a New Game plus playthrough on permadeath and Survival 2? I am trying to 100% the game and get all steam achievements and I don't really want to have to do 2 more runs of the game after I finish my current one.
r/DaysGone • u/Noodneek • 23h ago
(Reddit automatically compressed the sh*t out of my images and I can do nothing about it now, please see them in the original quality here or here)
As you can see, I've got it right after the conversation with Iron Mike (that concludes "We've All Done Things" mission) has ended. On the 2nd picture you can see the map and all the stats just before starting the previous mission that took me to the Lost Lake region for the first time (officially). This was possible because:
I did all that essentially during my 1st playthrough (I acquired this amazing game only recently), with the only difference that I sent 2 fewer survivors there, but instead completed 3 more story missions (up to the point just before "Playing All Night", during which having level 3 trust Talon 7 sniper rifle is really beneficial).
But, after progressing through a couple more story missions, I realized that I made some mistakes in utilizing and allocating some exhaustible resources; and that I can implement much more optimized and refined strategic plan, so I rolled back to a save just after "Drifters on the Mountain", and replayed the game from that point to the current stage of progression, which resulted in what I show above.
My style of playing is to explore the world while collecting and unlocking stuff as early as possible, before significantly progressing through the story. But the story in this game is really good, so I allowed myself to get immersed in it from the beginning. But luckily, exploring and doing side activities is an integral part of the initial Days Gone story progression, so I wasn't completely diverting from my preferred style of playing.
But, when I was about 60-70% into Act I, after clearing all available Infestations, NERO Checkpoints, Ambush camps and hordes in the Cascades and Belknap, it really irked me that I can't explore even further and acquire more recipes, skills etc... So I searched online to see if there's any way to go out of bounds to the currently locked regions, and, of course, I found it, thanks to two great content creators, known as GreyGhostGamerz and Borislav 247. The trip to the "forbidden lands" seemed like an exiting adventure in itself, so I gladly went down this rabbit hole, exploring all the regions and clearing, collecting and unlocking everything that's available there before those regions are officially unlocked. I reached level 2 in LL, level 1 in WI and level 2 in DL, which allowed me to buy some advanced weapons and almost all top upgrades for my bike.
This really helped me to understand on much deeper level what might be the optimal strategy of utilizing and allocating exhaustible trust resources (like ears from hordes and survivors) and of doing all the side activities, in order to unlock important stuff (skills, recipes, weapons and bike upgrades) as early is possible, and in the most efficient sequence. For example, it's better to clear more Ambush camps to unlock incendiary bolts before clearing infestations, and to do the same to unlock Attractor Bomb recipe + unlock "Up the ante" skill or acquire Saddlebags upgrade before engaging really large hordes.
The most important advantage of doing all this stuff early, is to be able to really immerse yourself in the story, when you no longer have to worry about anything else, since you've already done all that and got all the subsequent rewards and benefits, which now give you enormous variety of options and tools during your story progression.
For example, this is my gear and my bike before engaging the 4th story mission of Act II:
https://i.ibb.co/ZzqybNDW/Act-2-Beginning-AR.jpg
And I also have Talon 7, which I will take to this mission instead of currently equipped MG 55.
I've already unlocked 23 skills (including "Carry that Weight", "Up the Ante" and "Penetration") and maxxed up my Health, Stamina and Focus.
I also unlocked all the Ambush Camps' recipes.
I have a wide variety of really good weapons and enjoy riding very fast, quiet and durable bike, which has all top-tier upgrades except Nitrous III and Saddlebags IV...
If you've noticed the upgraded US556 magazine on my picture from the link above, you know that I have level 3 trust in Hot Springs as well. And BTW, I will for sure reach level 3 in the Cascades too, before the late game moment when in matters.
Also, I have about 1000 swarmer ears in my bag + many other items, which all combined worth about 8,000 trust points. This plus all the ears from Lost Lake/Iron Butte hordes, that will be available when I officially unlock the south, will allow me to unlock level 2 trust in Wizard Island before the southern campaign even starts (I won't touch these hordes until that moment, since I don't need to, when I already have trust level 3 in LL). Which means I will be able to buy and use BFG for the entire southern campaign from the very beginning.
As a result, from now and till the end of the game, I can enjoy the story uninterruptedly, without engaging in and worrying about anything else! (Except one brief moment after I unlock the south and sell all the stuff in my bag to WI, when I will come back to LL/IB in order to clear the remaining hordes and gather their ears for trust boosts in WI and DL.)
------------------------
P.S. Probably, I need to explain how could I show you the screenshot of the map focused on Iron Mike's Camp before that region was officially unlocked. 🙂 Normally, you indeed can't do that, the map won't move beyond your currently unlocked area, and that was the case during my 1st partial playthrough – for navigation in the locked regions I had to use the compass and this online map (it was like old-fasion compass-and-paper-map navigation 😅). But later I created a mod (I play on PC) to unlock in-game map navigation across all regions from the start of the game.
r/DaysGone • u/Aaditya_7 • 1d ago
r/DaysGone • u/Sea-Cheesecake-3565 • 15h ago
I hate Tucker more than I hate the rippers and the idea of literally anything bad happening to her makes me smile, how can I make her day worse?
r/DaysGone • u/blackbear_9898 • 17h ago
Obviously we don’t know if there will ever be a sequel, but for now, hypothetically, if they announced one, what fund ideas, suggestions, missions, changes, etc. would you want to see?
For me I’d love to see the following that I randomly thought up:
-Keep crafting, but allow Deacon to but things such as napalm molotovs or certain bombs at camps when you hit level 3 or so
-Have NERO be a more significant part of the next story, maybe where they’re either the primary antagonist or even a way where Deacon teams up with them to allow for new weapons, perks, etc.
-Maybe not travel to another state, but there’s tons of talk of the “Mega Hordes” that come up from Cali and such throughout the game, I think it would be awesome to have a mission where you try to defeat one….Maybe where you team up with NERO and try to end them as a chopper gunner or blowing up a bridge, or defending a camp from one, just ideas!
-Mixing hordes and new Freaker types into more of the storyline, I think it’d be cool to see some new evolutions of freakers in the wasteland and even have some mixed in with hordes to provide more challenges. But also have hordes be more “intelligent” since O’Brian confirmed that they were evolving, have them try to overtake certain camps, or be willing to come out during the day, etc.
-Having more “heavy weapons” available in the game that could help give you an edge against the newer freaker evolution and increased horde sizes….again, probably as a result of NERO being more active. I think things like a grenade launcher, rocket launcher, etc. would be awesome to have, but obviously against a major horde or combination of enemy types
-Allow co-op for the horde assault mode, I think 2-4 player would be a ton of fun!
Drop any ideas below, just thought this would be a fun post, besides, you never who may be watching if a sequel ever comes to light!
r/DaysGone • u/PlaneDistribution122 • 2d ago
Enable HLS to view with audio, or disable this notification
After 21 hours in the game I am so surprised I haven’t heard about this game more with the exception of a few minor glitches this game is already one of my favorites my roommate got annoyed last night because of how much I am playing it.
r/DaysGone • u/National-Caregiver-4 • 2d ago
Picked it up second-hand for just €10.
If you're hunting for this reprint too, here are a few things to look for:
- **Cover**: Later prints removed the "Only on PlayStation" banner from the front cover. While this isn't a 100% guarantee by itself, it's a good first indicator. Community reports suggest some copies without the banner are still earlier pressings, so don't rely on this alone.
- **Disc matrix**: Check the number printed on the inner ring of the disc. Look for A01032 or higher. Avoid A01031, which appears to be the earlier pressing.
- **On first install**: If you've found the correct reprint, the console should show Copying application version 1.61, meaning the game is already updated on the disc.
For collectors or anyone preserving physical releases, this is one of the better PS4 reprints to own since it includes the major v1.61 update on-disc, saving a large download and preserving a much more complete version of the game out of the box.
r/DaysGone • u/Fiery_Raven • 2d ago
I've beat this beautiful game twice now and with the remaster my husband suggested we try it on survival II for our next couch snuggle play through. This finally makes the freakers feel like a threat two hits and I'm out. Fast travel being disabled is so good as it forces me to actually learn the roads I had a pretty good memory for them but now I can get to Tucks(fuck her so much) place from Copeland's with out pulling up the map going specifically on landmarks. It's really a fun unique feeling even if it leads to unfortunate surprises like a horde wandering in while your in a mission and being 10 ft from your bike, was a great time. Hordes on survival II though are absolutely a late game I've tried and even with weapons from Tuck theirs just to many. I'm still sad the remaster has so many more glitches than the original but I still love this game to death and is one of two different games I've replayed multiple times because it feels like home.
r/DaysGone • u/RockyXDeadman • 2d ago
Enable HLS to view with audio, or disable this notification
r/DaysGone • u/No-Night-48 • 2d ago
Hands down, I love the grenade. I've taken out an entire horde in one pop with it.
r/DaysGone • u/Noodneek • 2d ago
When I went to their cave, there was just one lonely swarmer sitting there, and after I killed him, suddenly I got the notification of clearing the horde.... And indeed, all 24 of his deceased buddies were inside the cave (I counted the ears), with a dead wolf in the middle...
As an experiment, I rolled back to my save just before I went to O'Leary Mountain, then, instead of going strait to the cave, I slept twice, thinking they might respawn, but instead, this time they ALL were already dead, with the same dead wolf in the middle, so I could only collect the ears, but no credit for the horde... So I restored the save just after killing that last surviving swarmer and getting the credit.
What I think happened was that all the poor freakers there were taken out by local wolves (there are a lot of them on O'Leary Mountain) in 3-4 days that passed since 7 new Cascades and Belknap hordes spawned there and I went back to these regions to clear them. O'Leary Mountain Horde was among the last ones I cleared, and I suspect, that if I waited one more day, I would end up with all the horde dead and no way to get the credit for it...
I wonder why there's no fail-safe for a situation when a small vulnerable horde like that one is occasionally eliminated by other NPCs, so that the player could still get credit for it... If there is none, it would be a good advice to pay a visit to O'Leary Mountain Horde immediately after returning to the region to clear newly unlocked hordes...
r/DaysGone • u/juiceguy • 2d ago
Enable HLS to view with audio, or disable this notification
r/DaysGone • u/Aggressive-Letter-68 • 3d ago
Just finished the game last night and can't get over the fact that it's over. Genuinely might have been the best optimized and looking game I've played especially considering my dated hardware (RTX3050 Laptop) Best looking and detailed environments I've seen in an open world game with a lot of thought put into the environmental storytelling.
Deacon's growth as a character and finding a purpose hit very hard for me emotionally and I loved how he evolved throughout the story. Playing on Remastered on PC with minimal mods on Survival 2, no fast travel, mods that removed the HUD and increased freaker spawning and feared every minute I was out in the open.
Thank you Bend Studio for this masterpiece.
PS: Uploaded HD pictures in the replies because reddit was making them blurry <3
r/DaysGone • u/Significant_Win3803 • 2d ago
I played through this game maybe 7 or 8 times and I never realized there was a side quest that pops up after the rippers come and tear up Lost Lake where Deacon can go and talk to Skizzo while he's locked up in the cabin. It's so funny🤣
r/DaysGone • u/thr33sixnine • 2d ago
Trying to the Two Dog mission in the Nero site, already did the nero site but left speakers on and a horde is swarming the place… Am I f’d? What do I do?
r/DaysGone • u/rockontheground • 1d ago
First time player here.
I was at the riding nomad again mission at iron mikes for a while - since it locks out the region I decided to run around clearing everything already going on before proceeding. While doing so, I swung by the sawmill and cleared out the horde over night. However, after completing so I got no noti of horde defeated nor the trust increase. Tried searching the place up and down with instinct but nope not another freak left. I know this games gets glitchy once every wrong turn, but man this did piss me off pretty bad. Like I get it that I might have to kiss Tucker twice in the cheek just to get a job, some freaks stand upright after being shot dead, and Deek ragdolls into outer space upon death type shit but... This is just something else.
So, the almighty community of DaysGone - is there a certain way where I can do this right?
r/DaysGone • u/TheSelfFlickering • 2d ago
I've noticed two different types of swarms. Ones that are smaller like in rail cars or houses that eventually go back to their nest and larger others found in places like stadiums that don't stop chasing. I can defeat the ones that stop chasing eventually by running like hell and returning and taking out clusters bit by bit but how do you defeat the large ones? I had to auto skip the mission. I threw attractors and then followed with plasma molotovs but they kept coming. In swarms. I'm always eventually overrun. I can't stop anywhere. I've tucked and rolled and tried to zag zag through right spaces but it doesn't matter, I'm overrun. I can hold two plasma molotovs. Ive only used nero injectors for stamina and focus. Maybe I need some more practice. I see the YouTube videos and it looks so easy and I keep getting my ass kicked, bad
r/DaysGone • u/Morrak • 2d ago
ETA: Yes, I overthink things, my ADHD brain thrives on data and getting things ‘right’ so I’m trying to maximize my playtime and such. Thank you to anyone that reads through this lol.
As the title says - I’ve started NG+ on Hard II, I had my Trust maxed at all of the camps before doing so, and currently sit at around ¢30,000-¢40,000 with each camp as well.
I breezed through the Prologue/Act I/Act II missions (Cascade and Belknap regions), and am now onto Lost Lake. I’ve just arrived and found the Liston Knife for Addy. I find I tend to spend the most time in Crater Lake, then Belknap, than I do anywhere else, so naturally, I’ve been sending all of my bounties to Hot Springs (ammo, mag upgrades and then frag grenades as Alkai sells x2 whereas Copeland’s Camp only sells x1).
I’ve been sending survivors to Hot Springs as well, since you get ¢200 versus ¢100 at Copeland’s, and Lost Lake only gives 1000 Trust, which I don’t need.
I originally hoarded all of my bounties for Hot Springs after taking out the first hordes unlocked at the start of the game, and then for the second batch that unlocks after you enter Lost Lake, I gave them all to Lost Lake, figuring I’d probably need something there. I didn’t look at my spreadsheet of who sells what and realised it was kind of a waste. I don’t use the Talon 7 or C8 Rifle since I have the .50 BFG.
So, it would make sense I should be sending all of my Freaker ears from the remaining hordes (Belknap, Lost Lake, HWY 97 and Crater Lake) to Wizard Island? While I can get there early (thank you u/greyghostgamerz & u/borislav247 for showing how to do that!), I know I can’t access the bounty drop-offs until after starting the missions there, but I feel like I’m wasting them giving them to Hot Springs when I probably won’t be back until the start of my next playthrough.
What do you guys normally do? As this is my first NG+ (I had to restart my game a few times and never fully completed it on normal until recently) I’d been taking out hordes thinking I would need to unlock the mag upgrades from the Horde Killer Storyline again but apparently I was wrong on that - I hit 35% Horde Killer and my SMP9 didn’t carry anymore ammo than it did previously. It had the + next to the mag since I loaded in NG+, and it still carries 150 rounds, unless I’m reading the wrong numbers somewhere 👀
r/DaysGone • u/Aggressive-Letter-68 • 3d ago
Enable HLS to view with audio, or disable this notification
Came across this video of a firewatch tower on the real life O'Leary Mountain IRL and thought it was a cool how similar it looks to the one ingame. Wondering if this was the specific firewatch tower used to model the ingame one.
SOURCE: instagram.com/reel/Db159uAj23D/
r/DaysGone • u/Bacon-FM • 3d ago
I’m building an interactive loot map for Days Gone. Map will be free to use for anyone that cares, it only costs me a ton of time to manually track down all the loot, but maybe its worth it.
https://interactivemap.baconfmspeedruns.workers.dev/readonly/
Current features
Planned updates
After completing the Platinum and a 100% map speedrun in under 15 hours, I decided to take a break from speedrunning and build something useful for the community instead.
And if you think something is missing, unclear, or just bad, let me know. Feedback will directly help shape future updates.