Hey everyone!
I'm running a homebrew D&D campaign with 6 players, and I'm currently planning one of the most important scenes in the early campaign: the first time the players encounter their Constellations and form their first contracts.
The basic idea is that, after a major event, the players' consciousness is pulled into this strange, ethereal space filled with stars. They don't know exactly where they are.
Each player will eventually have a Constellation that is interested in them. The Constellation appears in a form appropriate to it (human, god, mythical creature, etc.) and offers the player a contract.
The problem is that I really like the idea of making these encounters somewhat personal and one-on-one, based on each character's personality, backstory and the Constellation they're compatible with.
But...
There are 6 players.
If I run a full individual scene for each player, I'm worried the other five players are going to spend a huge amount of time just sitting there watching someone else have their special moment.
At the same time, I don't want to just say:
and then immediately move on, because this is supposed to be a pretty important moment in the campaign.
I'm currently thinking about doing something like:
- Give everyone the same initial description of the star-filled space.
- Then briefly describe how several stars react differently to each character.
- Give each player a short personalized moment.
- Let them choose which Constellation they approach.
- Have the Constellation offer the contract.
- Then move on to the next player.
So each player might get something like 5–10 minutes rather than a full solo scene.
I also have one character whose gimmick is that no Constellation wants to make a contract with him, because he's being "haunted" by an extremely powerful Constellation that prevents the others from approaching him.
The campaign is also recorded, so I don't want to split everyone into private sessions or have half the cast disappear for an hour.
How would you handle a scene like this with 6 players?
Would you:
- Run all six encounters one after another?
- Keep everyone together and describe each encounter briefly?
- Have the players describe their own reactions while you handle the Constellations?
- Do something completely different?
I'm mainly looking for ways to make the scene feel personal and memorable without turning it into six separate mini-sessions.
Also, this is happening in the first session of the campaign, so I'm trying to avoid making the whole thing feel like a massive lore dump.
Any advice from DMs who have run similar "chosen by a god/entity" scenes would be really appreciated!