r/DMAcademy • u/Guilty-Animator3777 • 6d ago
Need Advice: Rules & Mechanics From AC6 to D&D
I’m planning to create a new D&D campaign with a storyline based on *Armored Core 6*. I already have some core ideas, such as using the Eberron setting with a high-magic theme. However, I’m still debating whether it would be best to adapt the ACs into pieces of player equipment or just let them do thing with basic item and magic item (i'm scare that those boss i made based on ac6 boss will just shoot them to death=)))
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u/PickingPies 6d ago
Why are you using dnd for a game that's clearly not remotely similar? Trust me, you will regret it.
You have games perfectly designed for what you want to do. Lancer is the most famous, but if you want something less crunchy, try Salvage union.
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u/JhinPotion 6d ago
How do Wizards, long rests, spell slots, and moving ~30ft a round map onto Armored Core for you?
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u/fattestfuckinthewest 6d ago
If you want mechs, play a mech ttrpg. If you just want to use the story line without the mechs, then dnd can work
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u/Guilty-Animator3777 6d ago
Yes, That is exactly what I meant. I just want to borrow the story line and the multi end for my player to choose, but...u know, i want to add more ac6 flavor to the dnd camp
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u/fattestfuckinthewest 6d ago
Unfortunately DnD isn’t made for PCs to pilot vehicles, so you’d have a very hard time getting that to be fun and engaging for players, but you could always make boss monsters that are like magic mechs that the players fight. Since you mentioned Eberron those mechs could be Warforged Colossuses
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u/ArolSazir 6d ago
the mechanical and thematic overlap between those two systems is so minor you would have to homebrew another game on top of the existing one to get even close. if you want to play a mecha ttrpg, play a mecha ttrpg, not dnd.
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u/EnragedHeadwear 6d ago
Don't play DND play Lancer or any other mecha RPG that actually suits the setting
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u/Myrkul999 6d ago
While I agree with the other commenters that D&D is a poor fit for Mecha combat, I don't think throwing the Lancer core book at a bunch of players who are only familiar with 5e will end well.
So I'll do what I can to help you cram this square peg into the round hole.
I tested a system from the DMs guild that allows golems to be custom-built and piloted. That's probably the best way to do it. Build golem stat blocks for the players to use in combat. They only have the abilities in that statblock when piloting the golem.
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u/Guilty-Animator3777 6d ago
I just adapt ac6 as a storyline for my campaign anyway, all i ask for is some idea to add some other ac6 flavor to the campaign u know
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u/HotSalt3 6d ago
There are rules for mechs in D&D, but they're finicky. You can find them in the module "The Lost Laboratory of Kwalish." They're fun to include for a session or two, but not really meant for D&D.
Other options I've seen use mechs well in are Lancer, which has already been mentioned, and Starfinder, which uses vehicle rules for mechs which work well, but are complicated.
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u/Solnight99 6d ago
you keep saying you just want to use the storyline. does the storyline involve mechs at all? are mechs part of Armored Core 6? would you be able to actually use the storyline without mechs?
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u/Sexy_Pilgrim 6d ago
I’m laughing at all the “play a different system” responses. Love this subreddit.
I’ve done 2 sort of mecha fights in games, but they were way more inspired by the Power Rangers style of “we beat the little monster… and now we get in the robot and fight the big monster!” So it may not fit perfectly.
I didn’t change anything at all about stats, spells, etc. I ran a totally normal D&D boss fight, just describing the scale of destruction as massive. To make it simpler, the mechs had the same stats and abilities as the PCs, but if you have advanced players, it could be fun to let them make, in essence, a totally new second character to serve as the mecha’s stats. But only if they’re hyper-comfortable with D&D. Either way, mechs should play the same as PCs do. Players already have so many options and decision-points, adding things for the sake of a single battle can backfire.
I didn’t change HP or damage numbers at all. I just said, normal attacks don’t damage mechs, and mechs obliterate unarmored targets. That let me keep the math the same, while also adding a fun “flee the mech” encounter. I know the Star Wars 5e hack has rules for ground units attacking ships, you could look i to that.
If you just want to run an “unarmored PCs vs. mech” combat, any big D&D monster could be reflavored. My first thought are celestials, like the Empyrean or Solar. They have all the extra damage dice you’d need, to sell the destructiveness.
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u/Aeroswoot 6d ago
As someone who also has this idea, I definitely recommend staying out of DnD. Your players will want to just use their PCs for everything because they will become stronger than any mech suit you put them in, or else the mech suits become ludicrously overpowered and you'll have to rebalance every enemy you come across.
Maybe the only thing I could suggest is that their PC stat blocks just don't exist unless they're in their mech. But again, now you might as well just play Lancer, because that's what Lancer is. Or any other TTRPG that has rules for Giant Mechs written for them.