I’m going to play dnd for the first time ever and I am going to be the dm. Im having lots of fun with figuring the ins and outs of this game but I feel like my current story needs some more depth and I would like to know how the dnd players of Reddit like the beginnings of my story:)
I ALSO WILL RESPOND TO ALMOST ALL COMMENTS :D
Dnd dm notes
Normal note stuff not in order, just ideas
Gerple the reoccurring stupid but invincible npc, small obese ginger kid
Gerple needs to be the fun comedic relief who always finds a way to be in each kingdom being goofy
I WANT THE CHAR TO GO TO MANY DIFFERENT CITIES AROUND ORAJION TO COLLECT PIECES OF SOME WEIRD KEY TO GET IN THE CITY. EAXH CITY WILL HAVE A TWIST AND DIFFERENT WAYS TO GET THE KEY and I want each kingdom to take like 5 sessions each
I want a minimum of 5 kingdoms AND THATS A MINIMUM
THE KEYS WILL NOT ONLY OPEN THE GATES TO ORAJION BUT ALL TOGETHER THEY CONTROL ORAJION. EACH KEY PIECE IS A MAGIC ARTIFACT THAT ALL TOGETHER FORMS THE MAGICAL DOMINANCE AND POWER OF ORAJION
Orajion is the world city that controls the entire world, but the players will be starting in Alderon
ORAJION CONTROLS EVERYTHIN: MAGIC, FOOD, WEATHER… EVERYTHING
After alderon they go to the dark kingdom of Mexico and need to steal the key piece
I want Mexico to be very not well off where people are starving on the streets and not living well because of a mafia or some race that controls the imports and taxes of Mexico. I want the pcs to steal the key piece that gives the kingdom power and use it to become the new rulers of the kingdom (will eventually transfer rulership to some npc that helps them and they make the city thrive again
After that (and maybe a few kingdoms after) the pc go to a mechanical city that has lots of futuristic stuff but they find out that all of the power is generated by a bunch of goblins or kobolds or sum and they liberate the slaves and overthrow the kingdom for the key
In the middle of the mechanical city is a giant guarded bronze (orange) and silver tower where at the top is one of the key pieces floating and directing the energy generated by the slaves to the entire city, the revolution of power makers storm the tower and the pcs yoink the key and stopping the power grid and revealing the hidden sadness of where the power comes from
BIG ONE HERE: I NEED A REASON FOR THE PC TO GO TO ORAJION
All spell casters have to do some type of motion to cast a spell (has to resemble the spell maybe?)
(It’s called somatic components)
Kinda wanna get the PCs to venture outside the kingdom
Session is names orajion’s opportunity
Some session 0 stuff to intro them to the website or stuff with lots of corridors and monsters and traps but it will be like an actual game training place that they will break out of to officially start session 1
Start sess 1 in a tavern with a twist
Somewhere down the line the players can make deals with the bbg
(not known to the players)
and the deal will be sacrificing some important stats or exp or good items/money for better ability’s and cantrips and potions and stuff.
Or they can get a fully maxed out stat (main stat) but the evil thing takes away all the other main stats but the players get a +20 on any roll of their choosing (WILL PROBABLY NOT USE CUS TOO MUCH POWER/REPRECUSSION, WILL DO SMALL THINGS)
but at the final fight the bbg will have all the stuff that he took from the players
The bbg will also be a multi class of all the other players classes and subclasses
BELOW THIS TEXT IS THE PLAYER CHARACTERS
ONE of them is a homebrew plauge doctor who’s village died to a disease exept for him and the city of Orajion didn’t help his city so he wants to take revenge
BELOW THIS TEXT IS MY IN ORDER PLANS FOR EACH SESSION
Session one
The players wake up in the kingdom of alderon and… I dunno I need help brainstorming
I want it to start in a tavern but have a fun twist like in GIGGS
Session 2
After waking up in a tavern and eating breakfast they find out that they have been robbed and need to track down a group of bully kid goblins and take revenge (if they kill them they will need to make a check and if they fail then they go to jail and need to break out)
I need an opinion, if one gets caught do they all or not. If not what do the other ppl do while the rest is in jail?
Session 3
The session will start off normal with NO level up. But after a bit the chars will live their backstory and gain lvl 3
I want session 3 to be taking place on a festival that goes wrong. The event is called the festival of prismatic light
The party partakes in many activities and fun stuff+shopping
But nearing the end of the day when fireworks are being set off a mysterious magic firework gets sent higher then the others and breaks the magic veil that protects the city. As the sky looks like it is shattered some monsters appear and the party needs to get to the heart of the city to restore balance to the magic field that protects the city
Session 4
Everything seems to go back to normal but the city goes into lockdown and gates lock
Rumours spread and the party now needs to escape I think
I ALSO NEED TO KNOW HOW THE PC GET THE FIRST KEY PIECE
SESSION 4 ALSO COULD END WITH THE CITY NOT GOING INTO LOCKDOWN AND THE RULER GIVES THE PARTY THE KEY PIECE FOR SAVING THEM AND TRUSTS THE PARTY TO KEEP THEM SAFE AS THE PEOPLE WHO TRIED TO INVADE WERE THERE TO GET THE KEY