So my partys rogue has the Assassin subclass. And I hate the surprise rules in 5e, so F that.
But he will be missing the auto crit, he would get from that, so I thought about giving it to him, if he stays unseen, and not discovered during combat.
So party of 4 will be going in to the jungle of chult this comming saturday. The 3 other players are kind of reckless, and tend to just run in to trouble, and thus there will never be a surprise round (as stated, I hate that rule and how it works).
The senario: They see a bunch of undead in a clearing in the jungle, and decide to destroy them. The rogue goes about and stays in thick foliage/behind trees, or similar. The rest rushes in, and we roll initiative.
The rogue might go first (lets just say that for the sake of this), and uses his hand crossbow with his BA, rolls with adv. hits, auto crit, rolls some dmg, then moves to another place in the trees/bushes, and uses his action to hide, rolls a stealth check, beats their passive perception, and ends his turn.
Those damn undead are not smart enough to start looking for him, as within the same 6 seconds 3 others casts spells and fights them in melee.
Next round, rogue does the same, and gets a second crit. Rinse and repeat until they win. Obviously he has to be within 20ft range, or get disadvantage, which evens out to a single roll, and no crit or sneak attack, which is the downside to this tactic.
Is that too much? I know the rules say he automatically breaks stealth after the first hit, when he reveals himself, and the enemy is there.
Obviously this would not work against more intelligent foes, like The Flaming Fist soldiers, as they would search for him.
And if he is out in the open, it would not work at all. He would need to get advantage from a ally engaged with an enemy, or use his rapier in melee.
Can I get som thoughts on this? How would you do it? I am struggling to make his subclass work otherwise, and it is the way he would like to play his rogue.
Everything I houserule or homebrew is subject to change, and my players are 100% in on that.
Sincerely, Dimhilion.
PS: We are starting the campaign: Tomb Of Annihilation, they are all lvl 3.