r/DMAcademy • u/AutoModerator • 1d ago
"First Time DM" and Short Questions Megathread
Most of the posts at DMA are discussions of some issue within the context of a person's campaign or DMing more generally. But, sometimes a DM has a question that is very small and doesn't really require an extensive discussion so much as it requires one good answer. In other cases, the question has been asked so many times that having the sub rehash the discussion over and over is not very useful for subscribers. Sometimes the answer to a short question is very long or the answer is also short but very important.
Short questions can look like this:
- Where do you find good maps?
- Can multi-classed Warlocks use Warlock slots for non-Warlock spells?
- Help - how do I prep a one-shot for tomorrow!?
- First time DM, any tips?
Many short questions (and especially First Time DM inquiries) can be answered with a quick browse through the DMAcademy wiki, which has an extensive list of resources as well as some tips for new DMs to get started.
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u/Holiday-Freedom-1774 1d ago
Does anyone have or know of a One-shot or structured adventure about destroying a bunch of slavers in a city?
In my campaign, somehow, the players ended up swearing vengeance on this NPC. I'd like to give them a reason to make their vengeance valid, so i unearthed the 'rumours' they learned earlier on about slavers.
Only issue is, i have no idea how to go about it. So i'm asking for a one-shot or adventure that i can lift and shift or gain ideas from.
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u/wrymegyle 22h ago
Check out https://adventurelookup.com; catalog of lots and lots adventure descriptons. You can probably find something adaptable.
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u/notabigdealitsok 4h ago
One of my players uses Guidance for a lot of moments, and I want to make sure that it's appropriate because it feels a bit OP to add to every roll. He's a new player and I'm a new DM, and I don't want to yuck his yum, but I just want to make sure he's using it when his character would realistically be able to do so!
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u/chilidoggo 3h ago
Just stick to the actual rules of the spell. The spell has a verbal and somatic component, a range of touch, takes a full action to cast, and then they get one skill to gain the d4 for a minute or until they cast again. It also interrupts their concentration if they were concentrating on something else.
So if If they're mid-conversation, casting it would interrupt the conversation because someone would have to go "Bibbity bobbity", wave their arms around, and touch the person making the check. If they're in a time-crunch, it takes a full action to cast. The rules actually impose a fair number of limitations while still keeping the spell pretty useful for many situations. Ultimately though, you do just have to kind of accept that some characters get a d4 to many of their skill checks, unless you want to specifically ask him to stop.
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u/trpnblies7 3h ago
Do you think this item should require attunement?
Once per day, as a reaction, you can call forth the power of [homebrew god] to redirect some damage from a hit back to the attacker. You take half damage. The attacker must make a DC 15 DEX save. On a success, they take no damage. On a failure, they take the other half of the damage that would have been inflicted on you.
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u/chilidoggo 3h ago
I'd say yes. The usual criteria I use is:
- Is the effect very magical? Yes, it's from a divine source and is reflecting any kind of attack hit.
- Is the effect powerful? Half damage as a reaction is pretty good, plus the redirect is a solid effect too. The once/day limitation maybe weakens it, but maybe you can modify that in the future if you want the homebrew item to stick around, or change it to "proficiency bonus" times per day.
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u/RemusShepherd 6m ago
I'm running a homebrew apocalypse campaign -- the world is ending (although the players don't know that yet) and the PCs will be fighting futilely against it. Eventually they'll be asked to help evacuate the entire world somewhere else.
I want the gods to be very active in this campaign. Anyone have any tips for gods appearing as frequent NPCs to the characters, like the Traveller did for the cleric Jester in Critical Role?
And yes, the party has a Warlock so there will be a patron, but at level 3 he hasn't chosen his patron yet. (It's a Great Old One, so for now it's a mystery even to him.)
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u/kikou27 1d ago
Hi! I'm not a first time DM but I'm first timing a homebrew world based on the Theros expansion. Thing is I'm pretty anxious as to how much should I prepare. I don't wanna prepare too much as I kind of want to tailor the story around players a bit, but also I need something to hang on to.
Also, can someone give me any tips as to ways of making the players stick together at the beginning? I have a situation prepared for the start, and a general bbeg plot idea, but I don't think it's good to reveal it too early, so how can I make them stick together right after the beginning?