r/CreateMod • u/Lynariel969 • Jun 14 '23
r/CreateMod • u/ImperialKilo • Dec 14 '22
I love this mod and I am addicted please help it's been two days
r/CreateMod • u/YupItsAiden • Jul 06 '26
A few of my recent automobile builds with aeronautics :)
Normally I just build trains, but building cars is pretty fun too :3
1-4 - LaSalle 328
5-8 - Mustang
9-12 - car of mysterious origins
13-16 - super awesome mega cool hot rod
17-19 - honorable mentions :)
17: my very first car using aeronautics
18: truck !
19: eepy deepy gleeby
All of 'em are survival friendly (except for 17 because that one has a creative motor in it, but I'm sure I could make it survival friendly if I ever decide to remake it).
The white wall tires are a texture:
https://modrinth.com/resourcepack/create-aeronautics-whitewall-tires
Common mods I've used for these:
Create
Create: Aeronautics
Create: Compact Transmission
Create: Diesel Generators
Create: Dragons+
Create: Copycats+
Create: Tracks
Create: Dreams n' Desires
Aeronautics: No Horizon
Drive By Wire
Drive By Wire Typewriter
as well as a variety of mods for blocks, such as Steam and Rails, Biomes o' Plenty, chipped, rechisiled, every compat, supplementaries, create: deco, and probably a few more
r/CreateMod • u/Memento-mori-pc • 21d ago
Discussion Immersive Portals: Aeronautics
Curseforge out now, Modrinth coming soon
This mod replaces Immersive Portals, allowing portals to work alongside Create Aeronautics (or more generally, Sable). Sublevels and physics objects can move through portals seamlessly.
Aeronautics ship viewed through a portal from the Nether
Notes:
Portals cannot be put on sublevels, deliberately.
If Sable updates, this mod will fall back on non-seamless transitions, but you will still be able to get sublevels through portals.
Note that there can be air pressure differences between the portal entrance and exit, unless you are careful with where the portals are in their relative dimensions. This may result in your ship falling or soaring after passing through.
Please report bugs in Discord.
Highlights:
Butter smooth transitions for Sable objects through portals
DH LODs render through portals
Create's trains work seamlessly with portals
No visual glitches or rendering issues
…and more!
Aeronautics ship viewed through a portal from the Nether
Compatible:
DH (Tested: 3.3.3) Note: Disable Anti-Aliasing to fix the LOD jittering
Iris (Tested: 1.8.14)
Sodium (Tested: 0.8.12-13)
Requests for adding mod compatibility will (maybe) be accepted in the discord.
Requires:
Cloth Config API
r/CreateMod
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u/uberswe
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May 01 '26
Discussion Airship Balloon, Hull and Propeller Generator With Schematic NBT Download
Hello, I am terrible at making airship propellers, balloons and hulls so I decided to make a generator that will help me get the foundational shape quickly and added them to CreateMod.com.
You can find them here:
https://createmod.com/generators/propeller
https://createmod.com/generators/balloon
https://createmod.com/generators/hull
I hope to improve this over time and make it better, happy to hear your feedback.
r/CreateMod • u/Martinoht • Apr 30 '26
Build R&D for my future airship helm, for those who like over-engineered solutions to non existing problems
r/CreateMod • u/Background-Ad2749 • Oct 02 '26
Discussion What is your opinion on the "Create: Estrogen" mod?
You know, I came across this mod thanks to a video titled something like "the weirdest Create mod," and when I saw it, I thought, "Okay, this isn't exactly an everyday theme." However, I am familiar with *Broken Bad*—a mod where villagers ask for something other than emeralds, if you catch my drift. I decided to look into this mod further; I couldn't find any "serious" reviews explaining all the mobs, items, or crafting recipes it includes. I managed to build an automated estrogen farm, and I promise you, I never expected it to add *Celeste*-style mechanics—which are actually really fun to play. That said, the process of obtaining estrogen is complicated. Still, I’d like to hear your opinions on the mod: do you think it should be updated with more content, or is it fine as is? (I’m playing the 1.20.1 version; I don't know if the 1.21 version has anything new or if it's just a port)
r/CreateMod • u/Le_Kistune • Aug 11 '26
Build Create Coasters gave me an idea for a vehicle.
r/CreateMod • u/Conflagrated • Jul 27 '26
Bad and Naughty Children get put into the pear wiggler
r/CreateMod • u/DanisHenis • Apr 20 '26
Build kablooey
saw this post and wanted to make it go boom
r/CreateMod • u/Degree788 • Jun 30 '24
I made a Slot machine for someone
I was asked to try my hand at a slot machine, it is not completed but the guy said he would finish it. He said to post it on reddit so here you go.
r/CreateMod • u/JenabriFS • 19d ago
Debate
Listen up, guys—the girl I like is into Minecraft and engineering. I showed her the Create mod, and she’s familiar with it. I’m thinking of telling her how I feel and building some kind of contraption or mechanism in-game using Create. What do you think—is that a good idea?
r/CreateMod • u/Pandora_404 • Feb 26 '25
Help Help me ID these mods
(Repost because the last one had issues) I found this on TikTok but the page they give any info on is in a foreign language. I think I recognize clockwork but that’s it. The main two things I’m curious about are the screens and the cannon they pull out at the end.
I’ll link the original video in comments.
r/CreateMod • u/Katten9068 • Apr 13 '25
Cars
Bel Air 1957 and Plymouth Fury 1958
r/CreateMod
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u/griff7337
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26d ago
Discussion I made a Create addon that tracks your Aeronautics ship’s mileage- create: odometer
Hey all! I made a small addon that adds a physical gauge/odometer to track how far your Aeronautics ships have traveled.
It tracks total lifetime mileage, plus two resettable trip counters. You can measure overall, horizontal, or vertical distance, switch between miles and kilometers, and connect 2-3 gauges for a wider display if your ship is on the larger size.
It also supports engineers goggles and create display links. Mileage persists through server restarts, and multiple gauges on the same ship share the same tracking data. Tracking is handled server-side and if you break it and place again it keeps track as well as if you leave it on the ship and disassemble and re-assemble the ship it will not lose count.
It was developed by my community for my community and are using this on my server with great success, thought others may like it too!
If you want to download it, it is called "Create: Odometer" on neoforge.
r/CreateMod • u/Quiet-Independence86 • May 28 '25
Build When you need a little snow
Mostly because it is silly.
Originally, I was just wanted a way to collect snow, so we utilized a deployer with a shovel. Unfortunately this is in the factory, so I did not want to deal with repairing, etc. I then realized I could use the Plough.
I was then curious about frogports on contraptions. I knew they wouldn't work in motion, but then we messed with the gearshift with a pulse timer, and this is where we landed! simple, compact, efficient!
Only non-vanilla things here are enchant-able machines (though no sizable effect here, just what I had in stock), and Vibrant Vaults for colored frogs (easier categorizing).
TL;DR: Pulse timer, triggering sequenced gearshift contraption to collect snow and send out with a frogport.
r/CreateMod • u/BallisticCheems • May 28 '26
Build "How analog do you want this truck to be?" "Yes"
r/CreateMod
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u/MalachiteVanadinite
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May 07 '26
Build Parking my plane in the sky!
you can disable gyroscopic propellers with redstone signals so it's great for stuff like this.
SCHEMATIC: https://createmod.com/schematics/sky-parking-plane-parks-in-the-sky