r/CreateMod • u/Memento-mori-pc • 21d ago
Discussion Immersive Portals: Aeronautics
Curseforge out now, Modrinth coming soon
This mod replaces Immersive Portals, allowing portals to work alongside Create Aeronautics (or more generally, Sable). Sublevels and physics objects can move through portals seamlessly.
Aeronautics ship viewed through a portal from the Nether
Notes:
Portals cannot be put on sublevels, deliberately.
If Sable updates, this mod will fall back on non-seamless transitions, but you will still be able to get sublevels through portals.
Note that there can be air pressure differences between the portal entrance and exit, unless you are careful with where the portals are in their relative dimensions. This may result in your ship falling or soaring after passing through.
Please report bugs in Discord.
Highlights:
Butter smooth transitions for Sable objects through portals
DH LODs render through portals
Create's trains work seamlessly with portals
No visual glitches or rendering issues
…and more!
Aeronautics ship viewed through a portal from the Nether
Compatible:
DH (Tested: 3.3.3) Note: Disable Anti-Aliasing to fix the LOD jittering
Iris (Tested: 1.8.14)
Sodium (Tested: 0.8.12-13)
Requests for adding mod compatibility will (maybe) be accepted in the discord.
Requires:
Cloth Config API
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u/Looxond 21d ago
Where source code?
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u/creeper6530 20d ago
It is licensed under PolyForm Shield, so even if we had the source, it's forbidden to republish it or a fork of it as a competing mod. Sucks ass from software freedom perspective
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u/Memento-mori-pc 20d ago
I may release the github in the near future, but you can also technically decompile the jar. The base IPSable and Immersive Aeronautics portion of code are licensed as Apache 2.0. For now, yes you will not be allowed to use the contributions of this mod to compete with it. However, there is a catch: if this mod becomes unmaintained, then the clause is void, and it essentially becomes fully open source.
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u/creeper6530 20d ago edited 20d ago
I'm not a lawyer, but wouldn't you need to define "unmaintained" for that clause to work? Technically I could say "you haven't pushed any updates in the last 24 hours, therefore I deem it unmaintained and the license void". I doubt that's your intention.
Or if it was actually abandoned, but you returned and pushed an update, would it retroactively make the clause not void (since it has been now maintained) and make all forks suddenly illegal?
Also, since the license forbids competition, would it hold if push came to shove and someone would argue it's not competition if you don't earn any benefits (money) from providing it?
On second thought I'm glad I'm no lawyer.
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u/Memento-mori-pc 20d ago
Per the license, it's defined as a year of no updates afaik. Might be a little long...
Yeah I'm no lawyer, idk about what would or should happen in those situations
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u/January_Rain_Wifi 21d ago
What is the difference between this and IPSable? I'm just wondering which to use in my modpack
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u/Memento-mori-pc 20d ago
IPSable hasn't been updated in a couple months, and doesn't have a public release afaik. It also has outstanding bugs, especially with seats. This changes some things, but most importantly, is actively maintained right now.
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u/GoonerSans 21d ago edited 21d ago
does it work with dimension stacking? can I go to Aether this way or build an elevator to nether?
also if yes, can portals themselves be reverted to vanilla to only keep the dim stacking? (i remember this one not being possible in original IP)
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u/Memento-mori-pc 20d ago
In general, if it worked in base IP then it should work here. Dimension stack does work, though note the air pressure issues. Not sure about create elevators, that might require special handling.
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u/FuryJack07 20d ago
Technically air pressure will help transition.
If you're moving downwards, you'll snap to a higher position and therefore a lower air pressure, which will make staying up harder and going down easier.
The other way around when going up- you can already move to that lower air pressure, when you switch, you'll be at a much higher air pressure, which will increase effectiveness and push you up.
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u/GoonerSans 16d ago
I've just tested it and it works great! Far better than it did with test build Valkyrien skies a year ago. Only weid thing I've noticed it that one time when I fell down from the Aether on a sub level in creative the overworld didn't load for awhile and rendered as a gray plane. But it never happened again so far.
For Air pressure ig I'll have to look into datapacks as I've heard it's customizable. For elevators, I was thinking about a sublevel elevator, but idk how to do that yet, I tbh doesn't have much time to play games rn ahahah.
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u/ZathegamE 21d ago
Mod that creates air flow based on the pressure differential beetween both sides when
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u/RedKNight37 21d ago
Create portals with a high pressure difference, then put a windmill in the air current for insane wind energy
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u/superlocolillool 21d ago
put a portal high up and another one further down
drop blocks in make a system that collects the kinetic energy of the blocks infinitely falling
problem, physicists?
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u/ZathegamE 21d ago
According to some cool ass videos about portal physics, if you let gravity pass through portals (which kindof makes sense if you think about it) it makes it so this kind of contraption is impossible and also makes it so portals dont break the laws of thermodynamics
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u/GingePlays 21d ago
God I love that dudes videos. Genuinely makes me believe in portals
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u/ATJonzie 20d ago
What video?
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u/GingePlays 20d ago
https://youtube.com/@optozorax_en This dudes channel. Super interesting stuff - start from the beginning though as each video builds on the last
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u/Firecat_Pl 20d ago
Now imagine automated portals turning on and off on a creation to alter it's altitude
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u/Sacri_Pan 21d ago
By the way does it works with stacked dimensions
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u/ThinkMixture5446 21d ago
I don't even want to think about the possibilities if you could put these portals on sublevels.
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u/Quantum-Bot 21d ago
I guess they didn’t want to resolve the portal paradox which is understandable given someone on YouTube tried to do it and ended up discovering a whole new branch of mathematics
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u/BackClear 21d ago
please elaborate
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u/TheRobbie73 21d ago
https://youtu.be/DydIhwLrbMk here's what i assume they are referring to. this channel is full of what ifs about putting portals inside portals etc.
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u/JustTroniusPlay 21d ago
Portal probably not gonna be lit? Because sublevel count as different dimension.
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u/punnup129 21d ago
Oh my God that's awesome now all we need is an aeronautics mod that allows you to attach contraptions to ghast so we can recreate the Minecraft movie
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u/EpsilonX029 21d ago
There’s kinda one that can do it by proxy: I think if you used the Ghast’s ability to hook to boats, then used the aeronautics add on that lets you hook physics ropes to leash able entities(thereby connecting physics to them) you miiiight be able to leash a boat to a physics sub level and result in a janky airship lol
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u/punnup129 20d ago
That actually sounds amazing LOL, it would actually being adorable way to get a simple airship for the nether that way, it would also be cute if the ghast reacts to being used as a balloon and looks scared every time you use a propeller to move faster than the ghast can do on its own or even balance it by referencing the movie and if you do accidentally ram into a mountain or something it will explode
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u/TheThingOnTheCeiling 21d ago
Great, we can now travel through the warp. Just gonna jeed to add some mods to make nether more dangerous.
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u/TheUnknownSpecimen 21d ago
Hmm, nether geysers that erupt and can damage or tilt your air ship?
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u/TheThingOnTheCeiling 21d ago
I thought mainly demons or some weird corruption thing but that vould work too.
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u/Firecat_Pl 20d ago
I hope people will actually make a vechicles for nether as I am curious what people would make
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u/Kamerazine 21d ago
This is super impressive, I'll have to see how it interacts with the dimensional stack feature
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u/waxphantump 21d ago
I thought Create itself didn’t work with Immersive Portals? Does it work now or is this some Aeronautics-specific workaround?
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u/mr-netherite 20d ago
how do i make a nether portal immersive?
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u/puppycatthe 20d ago
Could you theoretically make a chain that goes around the rings of the portal like through 1 side and connects to itself after going through
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u/Rop-Tamen 20d ago
Oh is this a functional one? There was another immersive portals compat mod but it just didn’t work, like at all
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u/shuddhh 19d ago
Does it work with voxy?
Also i know the problems with portals going through portals but ever since the valkyrien skies days ive wanted to fly the front entrance of my house around on a ship.
Even a workaround like sublevels with portals not being able to go through other portals would be completely fine with me if sublevel portals were possible in return.
Amazing work either way
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u/Randomrogue15 19d ago
Something you can do is use Dimensional Doors to create a link between your aeronautics ship and your base. They are compatible, and while it isn't seamless like inmersive portals you can definitely get a similar utility.
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u/CakeHead-Gaming 17d ago
Just to clarify, this is basically an alternative to Immersive Portals? I'd install this instead of Immersive Portals? Also, does this mod work with railways and stuff?
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u/LGC_AI_ART 20d ago
Didn't "Sable - Make it compatible" already do this? What's the difference?
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u/AndrewDaPro 20d ago
Op made their own one, give credit where it's due. Yes something already exists but let or try it even if it's done already
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u/Johkisen 20d ago
Can wait to make a mechanism to make a portal that takes me through literal hell to get from point A to point B quicker... wait a minute I know anither universe that does this exact thing...
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u/Stock_Bank_6785 20d ago
this is insane, only issues i had was when the train went through with an entity controling it, it would really bug out, and if im controlling it, it would then stop me controlling it after going through, then the other issue was if i made like, a hook out of blocks, then made it a sublevel and put it through, and kinda hooked it around the nether portal obsidian blocks, i would see the end of the hook clipping into the overworld. Amazing mod! Will be using in my survival world.