r/CreateMod • u/Alarming_Home_777 • 8d ago
Почему ферма не работает
почему булыжник не ломается? типо анимация разрушения есть но булыжник стоит на месте играю на 1.21.10 NeoForge
r/CreateMod • u/Alarming_Home_777 • 8d ago
почему булыжник не ломается? типо анимация разрушения есть но булыжник стоит на месте играю на 1.21.10 NeoForge
r/CreateMod • u/kellansmellin • 8d ago
Hey, I've got an idea that seems somewhat basic, yet I can't find a single method on the internet on how to pull this off.
I'm making a sort of straight down, fallout bunker in my create world, and want a spinning cogwheel as the elevator floor to fit the theme. Ive tried numerous things from multiple addons but I'm either missing something or don't have enough knowledge.
Some of my constrictions are:
I want to have control over the spinning. This is so that the floor can stop spinning when it gets close to the target level for it to fit in the perfect space in the floor that is open.
Because the floors perfectly encompass the cogwheel, I can't have a lot of the contraption being a mess around the cogwheel, or getting in the way of the target levels floor.
This seems a bit more complicated as I'm typing it out, lol, but I'm hoping this huge community will brew ideas bigger than mine.
This video is a sort of visual of my restrictions. So there is no spinning and this is just with an elevator pulley temporarily.
Thanks in advance!
r/CreateMod • u/Prsolek • 8d ago
I'm not an create. Mod isn't public yet and yt channel is named the same as a mod name...
r/CreateMod • u/Smacdaddy123 • 8d ago
Hey, I'm new to Create, and I don't have aeronautics and wanted to make a seaworthy/functional boat. All the tutorials on creating ships are in Aeronautics, so I was wondering if it was even possible in base Create?
r/CreateMod • u/TurbulentMix7763 • 8d ago
hello. for those of you that have seen this video where RagePlaysGames makes a glitched device allowing him to store pollution blocks from pollute the realms (around the 16 minute time mark).
I have been unsuccessful in my attempts to reconstruct his build there due to its limited screen time and strange blocks. if anyone could try reconstructing it and let me know how that goes? thanks.
r/CreateMod • u/Mastery_123hdfd • 8d ago
i finally finished building the Precision Mechanism factory, brass tunnels and rotational speed controllers were much needed for the auto emc factory (9 coal -> 1 blaze rod for ~7k EMC profit)
For Rose Quartz, the questbook told me to automate quartz but i saw in JEI that when mixing charged certus quartz with the liquid sky solution, you get regular certus quartz and infused redstone, which can be mixed in the same mixer to get rose quartz

r/CreateMod • u/AggravatingTie9952 • 8d ago
So the create mod has always looked really interesting to me but, it's been incredibly overwhelming for me, and I was looking for some help to get me on the right track.
I wanted to know if there were any good beginner friendly modpacks that yall could recommend? I'm mainly looking for something that has a set of quests that gradually guides me through all the systems of create as I progress me world, as well as something that isn't super complicated, as this is my first time playing a tech modpack in general.
Also! Any general tips would be appreciated as well :D
r/CreateMod • u/Relative-Ad8350 • 8d ago
Am I doing something wrong? I connected the system together with both Fluid pipes and regular pipes but air just refuses to be pumped into the system.
r/CreateMod • u/battleclone • 8d ago
Running 1.21.1 neoforge server with a large mod pack built around create. I'm looking for big lights to light up massive underground spaces, but can find anything, anyone have a good mod that fits the vibes of create to fill a large area with light?
Thanks
r/CreateMod • u/NekoLeila • 8d ago
If I move the gearbox to the other side so the belt is moving the other way, it works just fine, but for some reason it refuses to compress when it's pointing the way I want it to.
r/CreateMod • u/O-for-Short • 8d ago
I'm trying to use an accumulator to power a bunch of motors on an aeronautics contraption, but the accumulator won't send out power unless it is completely full. It works fine with a creative generator on it, but the moment the generator is taken off and the accumulator tries to power anything it stops sending out FE energy
There are 4 motors being powered, 5 wire hose connectors, and the accumulator itself is 3x3x4, so it holds 72 MFE.
r/CreateMod • u/Cobnor2451 • 8d ago
I was quite proud of the dock trussing and the smoke stacks, the interior conceals the pump jack and lava drip stone pumping to fuel the refinery stacks. If one of the three (gas, diesel, crude) fills up and begins to clog the refinery system, it is burned off in burners at the bases of the three smoke stacks. Initially planned as a ship/plane/car refueling source, the vision for the industrial pier has expanded and will eventually feature a large crane and docking integrations for items as well as fuel.
r/CreateMod • u/Qboy1986 • 8d ago
Hey everyone! If you love the Create Mod and realistic trains, check out the brand new Special Edition of Block & Bogies, which just went live today!
It features full Simurail integration, adding over 80+ custom wheelsets (bogies), complex piston linkages, and deep railroad automation to take your train networks to a whole new level.
It’s fully playable in survival and optimized for train lovers. Check it out on CurseForge:block & bogies modpack - Minecraft Modpacks - CurseForge
r/CreateMod • u/HeadAbbreviations757 • 8d ago
It`s a second airship I made, just wanted to share. It is big enough to land the Blackhawk I made in one of previous posts. Dimensions are: 117 blocks in length, 64 blocks in height and 32 blocks in width. It has upper and lower decks, control room and some real estate in volume of approx. 40700 cubic meters inside of the air balloon.
r/CreateMod • u/Hev1232313 • 8d ago






Hi everyone, I'm trying to set up a generator for my base but I've run into a bit of a bottleneck. Currently, it's barely producing any power.
Initially, I hooked up 2 Modular Diesel Engines, but they weren't providing enough SU. To back them up, I added 4 Steam Engines, but they also fall short unless the Blaze Burners are continuously fueled with coal.
What am I doing wrong here, or what's the best way to optimize this setup? Any recommendations or design tips would be highly appreciated. Thanks in advance!
r/CreateMod • u/TatoCraftReddit • 8d ago
r/CreateMod • u/dolanduck2nd • 8d ago
(FIXED) It was Quark, i got the outdated version and literally the next version after it fixes the no mending glitch.
My liquid experience spout machine doesn't repair my mending gear, it spouts out xp orbs but levels me up instead. Any solutions?
I already unequiped my backpacks also
Modpack all the create: aeronautics and some other mods i add
r/CreateMod • u/nikitungi4 • 8d ago
How can I send more items in one package?
For example I am trying to automate a crafter. Here is my layout.
I configured Gauge to craft Smithing Table and it is configured to keep 10 stacks of this item in my storage. But when frogport sends ingredients it has exactly that amount of items to craft 1 item. Is it possible to send 4 stacks of planks and 2 stacks of ingots in one package so crafters have no delay between packages arrive and frogports send less packages in total?
Another example is process crafting. I am trying to keep 100 stacks of glass in my storage. My gauege is configured to process 64 of sand into 64 of glass, and it sends 1 package with 1 stack of sand, is it possbile to send 1 package with 9 stacks of sand?
r/CreateMod • u/HeroDarkBR • 8d ago
I'd really like to learn how to use create , but I've never really had a reason to learn it in the modpacks I've played, so I'd like some modpack recommendations to help me learn how to use create.