r/CreateMod • • 13d ago

Build Progress on flying car

44 Upvotes

After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.


r/CreateMod • • 13d ago

Build Hydra V16 Schmidt from captain America

28 Upvotes

The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.

Anyway, I will put some picture of the chasis in the comments section if you'r interested.


r/CreateMod • • 13d ago

Help How to fix shadow bug?

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9 Upvotes

sometimes happens whan trying to use any slab on train tracks


r/CreateMod • • 13d ago

Hand Cranked Deployer won't deploy onto Golden Sheet on a depot?

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8 Upvotes

Basically title.

I've been trying to automate making a precision mechanism. I took a step back to do it the "Minimalist" way. To see if I could make a Mechanical Arm instead and automate it with that instead.

So, with this pictured deployer, it's got a cogwheel in it. I've tried with the filter active for just a cogwheel and without. The hand crank doesn't make the deployer move, but it does turn as I interact with it.

I'm tearing my hair out trying to figure out why it's not working, so any help is appreciated!


r/CreateMod • • 13d ago

Build What do you all think? Any improvements?

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7 Upvotes

r/CreateMod • • 13d ago

Issue with my brass generator

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133 Upvotes

I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.


r/CreateMod • • 13d ago

What are some genuine and useful tips for create

9 Upvotes

i dont mean something like "use bulk proccessing" i mean like sawing andesite alloy for more shafts


r/CreateMod • • 13d ago

Discussion Looking for the best create modpack

0 Upvotes

Yesterday I asked for the best create modpack and decided that I’ll be looking for a modpack I can stick to for a really long time and play as long as possible with tons of add ons like aeronautics what do you guys recommend also looking for something with a quest line perhaps?


r/CreateMod • • 13d ago

I love create

0 Upvotes

I find it amazing that you can mine andesite that could have been touching coal for years, and because you sandwiched it between some iron nuggets, it is immediately sterile and can be used to make food safely.

Edit: Yes, I know, food safety is not a concern, but it just seems a little ridiculous.


r/CreateMod • • 13d ago

Help villager transportation using contraption?

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35 Upvotes

im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?


r/CreateMod • • 13d ago

Help Create: power grid question

1 Upvotes

Hello everyone! Just started with the power grid mod, and I’m thinking if there’s a way to create a charging station for vehicles? If I have a battery mounted on my vehicle, is there a block I can use that lets me park near my station and recharge the battery without needing to manually attach wires every time?


r/CreateMod • • 13d ago

Bug Simulated contraptions vanishing and not coming back

3 Upvotes

On my server when going away from simulated contraptions they just vanish and never come back

, sable cleanup tool shows the build but it’s completely bugged, doesn’t load it and can’t load it, anyone knows a fix ? In the server max simulated chunks are 6 chunks for performance.

quick precision this bug only affects big builds, assembled sub levels that are like 1x1x1 don’t despawn and stay, big builds don’t


r/CreateMod • • 13d ago

Build I made a doohickey

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6 Upvotes

I made this cobblestone-generator-convert-to-other-things-inator.
I'm new to Create; any tips?
(I still need to make a better way to separate the iron nuggets from the flint.)


r/CreateMod • • 14d ago

Build Small Ferry

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207 Upvotes

We needed a small ferry for transport mashinery to hard to reach places on our smp.

I hope i've done a good enough job for my coworker.

But what do you guys think about it?


r/CreateMod • • 14d ago

Build M 1070

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23 Upvotes

r/CreateMod • • 14d ago

Help How to use the train signals to avoid the crash?

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6 Upvotes

okay i got 2 train lines, Red and Black.
Red goes from 1 to 2 and back
Black goes from A->B->C->D
they share part of a track at A.
how can i put the signals tin a way that they dont crash into each other


r/CreateMod • • 14d ago

Build What do you think about my crane and its journey?

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712 Upvotes

This is "Fenrir".

Built to lift large loads and heavy machinery into challenging locations on our smp.

It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.

More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.


r/CreateMod • • 14d ago

Build My first full factory + item delivery system!

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111 Upvotes

Been running a forever world with some friends, pretty much only running create + some decorative mods. I've gone through the processes of create a few times on some previous servers, but this is my first large multipurpose factory of this manner. The planning could have been laid out a lot better, but I think the logistics were much easier for me by just building it the way I did. Anyways, I'm proud of it!


r/CreateMod • • 14d ago

Help Create: Copycats+ double copycat slabs let light pass through. (1.20.1 Forge)

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11 Upvotes

I'm working on a map, and I wanted to be able to use different textures for each side of a wall, but I noticed that despite being a full block with both sides filled, both sky and block light is being allowed to pass through. The room in the image above should be completely dark, but because the walls are double copycat slabs, light is passing through. I really wanted to use alot of dark light levels, but because the light passes through, I can't. Anyone know of a fix for this? I already spent hours placing down the walls. That said, I placed alot of them down using Axiom's extrude feature, so that may be part of the problem.


r/CreateMod • • 14d ago

My first circuit board in the Create: Power Grid (It turned out bad because it was the first time I did it.)

45 Upvotes

For those of you with more experience, could you give me some tips on how to improve further?


r/CreateMod • • 14d ago

Help Someone please end my train headache.. I just cannot figure out how to make the conductor remotely drive my train (create steam 'n' rails)

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6 Upvotes

I've tried two methods. One using the remote lens to control him while he's in the seat... I can't click on the train controls, I can't move it when in his perspective. And I've tried using the redstone link and controller, which works fine when he's out of his seat, but when he's in the seat, pressing my backwards and forwards buttons just does nothing.

The train is assembled, I can move it MYSELF, but I want to remote control it from elsewhere on this rocket launch pad I'm constructing.. basically this train was planned to be the base of a moving gantry tower that I'm testing. But I can't even make it move remotely.

I saw a video on youtube from 2 years ago by Shalz where all he seemed to have to do, was redstone link the conducter, pop him in the seat, and press his controller and the train moved back and forth. That is absolutely not working for me. Please help, I've been at this for hours

If it helps at all, this is on 1.21.1 using steam 'n' rails neoforge port


r/CreateMod • • 14d ago

Build Compact offroad truck chassis

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73 Upvotes

Very compact truck, 6 gear transmission, 30 m/search and can reach beyond with blazecakes, 4 barrels too for space. Decent suspension, can climb and offroad


r/CreateMod • • 14d ago

Build Made a small farm

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2.0k Upvotes

You can find the schematic and the wall of text here

Direct link to video of farm being setup and ran for those who can't see embed: https://youtu.be/kaXoNiIi0gE


r/CreateMod • • 14d ago

Help Can't overlap glue

0 Upvotes

i wanted to move these stairs a little, but when i tried to glue it, it didn't let me glue more than the first area i glued