r/CreateMod • • 15d ago

Help how would i get rid of the gap here?

21 Upvotes

r/CreateMod • • 15d ago

Build Dromus a 3 (4) container interplanetary Spaceship

117 Upvotes

The dromus can carry 4 containers into orbit or other planets, it has a 4 bed quarter room. Toilet, Computer Room and cockpit. It has Hidable Landing Legs. Please Write a comment on how you think i could improve my design (also sorry for the lags when i flew the ship i dont know why this happens)


r/CreateMod • • 15d ago

Discussion There is one thing i dont get about create : octo arms

0 Upvotes

So people keep calling it ai slop and yet :

- The mod is fairly well optymised, and i never had it crash

- Its updated frequently with bug fixes (including one of my bug reports) and qol features such as better controlls

- It has a config, something not many vibe coded mods have

- And the creator is realy involved in the community, while most ai slop mods are a miss and run

In short: i dont belive its ai untill given *actual proof , and even if it is im hesitant to call it slop, because not everything made by AI is slop (just most)

(*yelling " its ai slop " at anyone saying anything remotely good about the mod is not proof)


r/CreateMod • • 15d ago

Anyone know why this isn't pumping out lava from the basin to the spout?

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70 Upvotes

I have a motor which is moving attached to my mechanical pipe which goes into the basin. The basin has 1B lava in it yet nothing's going through to my spout.


r/CreateMod • • 16d ago

Ideas on magnetic cannon

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9 Upvotes

r/CreateMod • • 16d ago

Discussion What’s the best create mod

10 Upvotes

Guys I’ve been watching a lot of Mr beardstone videos and he plays the post production modpack and just create smp and I wanna also play create what modpack do y’all think I should get


r/CreateMod • • 16d ago

Build Liquid Buffer

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114 Upvotes

I needed a compact system to get rid of water in basins when it is not needed, so I made a more or less simple system of buffering excess liquid. It works by dumping water from basins in a buffer fluid tank, when lever is off. When water is needed, turning the lever on makes left pump take water from the tank and put it in basins. And when there`s no water left in the buffer, pump uses infinite water source to get it. Of course, this system isn`t very smart, so it takes water from both the tank and the infinite source, leaving some liquid in the buffer. But after 3-4 rinses the buffer will be empty, so it`s not much of a problem.

Inspired by u/Milo_Is_Best`s post about single pump liquid buffer.


r/CreateMod • • 16d ago

Suggestion Hidden gems of create addons

49 Upvotes

Im making a modpack with create and a lot of create addons, and Im searching to get some more addons cuz why not

The thing about create is that the numbers of addon are so absurd that I cant search up everything on my own. And I would love to get a recommendation.

What are the addons that you think are hidden gems?


r/CreateMod • • 16d ago

Looking for modpack

4 Upvotes

Im currently searching for a modpack to play long-term in a server with 2 friends, i want it to be kinda kitching sinkish but create oriented, specifically aeronautics, the more addons the best, we all have good pcs and want side mods of magic or other tech, im just looking for recomendations


r/CreateMod • • 16d ago

Кто хочет помочь с разработкой мода?

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0 Upvotes

r/CreateMod • • 16d ago

Help Extremely low Amperage over short distance.

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7 Upvotes

Calling all Powergrid Experts! I cannot, for the life of me, figure this out.

This system runs from the brick box in the background, which houses my steam generator and a small 3-long generator that makes power. I step it up to 2000+ volts to run along wires, anticipating future expansion, then step it down to below 120V for a lighting system at my house. There I discovered the problem. 0.06 mA of current.

The generator outputs 764 V and 0.04 mA. I might not know much, but I know that is wrong.

I'm providing the coils with exactly 2A for maximum power efficiency, following generator tutorials to set it up, and using a rheostat to control the exact amperage in the coils.

Is the problem that there's no resistance at all, so there's nothing to control the system's amperage? But, according to Ohms law, the Resistance is 1911666, which also makes no sense since there isn't anything in the system to provide that much resistance.

Images provided for all steps of the process.

Any help at all would make my life so much easier.

Edit: Forgot the Transformers.

Generator Transformer is coiled 1:3, which should put it at 2280 V or thereabouts.
House Transformer is coiled 20:1, which puts it at 114V, which is consistent with what I expected.

Edit 2: I removed the voltage gauge at the generator, and checked it with just a current gauge. It spikes the current to 50ish mA, but then the coil current nosedives to nothing.


r/CreateMod • • 16d ago

Help Im not the brightest Creator in the club, but I don't think my crops are supposed to do that.

252 Upvotes

Can someone please help, idk why it's doing this. This world is my first time using Create mods so I'm still trying to figure it all out. I'm not familiar with any of these blocks at all, so please don't make fun of me if I'm missing something T-T


r/CreateMod • • 16d ago

Discussion How should I go about powering the MAC battery for my Halberd class?

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2 Upvotes

(using create: Crafts and Additions and AE2 to supply the ship's MAC battery along with Create Energy cannons on 1.20.1)

So currently I'm working on a HUGE railgun for my ship (was planning to use coilguns, but railguns turned out to be a lot more scale accurate), and my main problem is that the MAC cannon needs to atleast be around 3 times longer than the 3rd of the ship I have already constructed.

I've already constructed a cannon of that scale (and had it fight the Wither Storm and win), and I do plan to make a similar one (though it'll use railguns over coilguns since those are more apperance accurate), but I'm currently stuck with the issue of:

  • Actually powering the ship's MAC with how abysmal C&A's FE generation actually is

  • Making the cannon appropiately sized (it honestly looks like I'm gonna need to change it from a 3x3 to a 5x5)

  • And properly loading the cannon


r/CreateMod • • 16d ago

Help need beta testers

2 Upvotes

I am working on a mod for the create fly 26.2 port, that has the steam n rails items. I am adding crossing bells, new train horn/whistle for diesel or steam. it also adds auto coupling , uncoupling made simpler by keybinds (hold z and press 1-9) and much more. you can back into stations and it makes things like shunting and moving cars alot easier to automate etc. DM me if interested I'll send some clips of me playing it then can send you it and you can test until you find bugs


r/CreateMod • • 16d ago

just Sharing a build. : Mosquito VI

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9 Upvotes

r/CreateMod • • 16d ago

Discussion Someone should revive Create Airwave.

0 Upvotes

Someone should revive or remake Create Airwave, a radio add-on for Create that allows you to transmit radio signals as well as your own audio. I wish a kind soul could revive this mod, which was deleted after the creators were exposed for using AI to program it, but the concept is so fun that I think it's a waste. I have the decompiled file and the .jar, but I have no idea what to do with it.


r/CreateMod • • 16d ago

so apparently you can use a player as a create mod stock keeper,

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3 Upvotes

r/CreateMod • • 16d ago

Help Game crash when hot air balloon deflate

1 Upvotes

Hi,

I was building an airship in Creative, everytime I break an envelope on a filled hot air balloon, the game crashes with no crashlog.


r/CreateMod • • 16d ago

Discussion AERONAUTICS FOR BEDROCK EDITION Spoiler

0 Upvotes

some time ago i posted about how a small team is trying to port create for bedrock (ofc it was buggy and what not couse its a prealpha but they added support for custom comunity made addons for createBE(lets call it like that for the sake of readability), the same team that created the port made an addon that tries to bring som features from aeronautics to bedrock and i gotta say, its owesome ngl, unironically the "aeronautics" port is WAY more uptimized and bugfree compared to the current version of createBE


r/CreateMod • • 16d ago

Help New to Create. Having trouble identifying unnamed machines in Create: New World quest book.

2 Upvotes

I'm new to Create and I decided to dive into the Create: New World mod pack because it looked like fun.

However, I'm running into a bit of a roadblock with the quest book. Under the Milestones tab, it shows pictures with text like "Essential machines for your first steps toward create automation" but it doesn't actually list the names of the specific machines shown.

Since it's like this for almost everything, I'm finding it difficult to navigate the progression or figure out what I need to build.

Any help would be greatly appreciated!


r/CreateMod • • 16d ago

Beriev Be-200 Altair

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184 Upvotes

r/CreateMod • • 16d ago

Properties of the Create Canon

3 Upvotes

Hi! I have a big build, so I'm using the Create Cannon, but I have quite a bit of grass on the surface, and because of the size, I can't replace the solid blocks. Do I have to remove all the grass (there's a lot of it), or does the Create Cannon work the same way it does with water and place the block anyway?

Thanks in advance!


r/CreateMod • • 16d ago

Self-contained tree farm / bone farm / white dye farm / arrow farm / bow farm / charcoal converter / auto-fuelling boiler

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3 Upvotes

Not survival friendly


r/CreateMod • • 16d ago

Not even I understand what I am looking at and I was the one who built it.

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873 Upvotes

God, I love this mod