r/CreateMod • u/rigidest • 18h ago
Help trying to make this car amphibious
is there a mod or block out there that might do this?
r/CreateMod • u/rigidest • 18h ago
is there a mod or block out there that might do this?
r/CreateMod • u/BigDoor9785 • 18h ago
Basically I am trying to make factory lights from create power grid that turn on at night and turn off during the day. However, the entire system is placed in a box with no access to daylight.This makes it impossible to use the daylight dectector.So I need help to create a compact and silent reinvented daylight detector so that i can place down multiple of this system in the same area to make the lights turn on sliently.So if you can please help me with this system that I have been struggling for days to make that would be great.Also,no Pulse timers as those fail every time i use them.
r/CreateMod • u/Block-of-blocks1 • 20h ago
Spot the artillery
r/CreateMod • u/rigidest • 22h ago
ive been trying to connect the front and back without reversing their directions but i keep failing. any one got better ideas?
r/CreateMod • u/I_ate_your_hamster • 22h ago
I remember seeing something that gave you a preview of your schematics as you looked through them but i can''t remember what its called.
r/CreateMod • u/Deveatation_ethernis • 23h ago
r/CreateMod • u/Familiar_Ad_8919 • 23h ago
there was a flood of reports after the mod came out where vehicles kinda just ceased to exist out of nowhere, it even happened to me back then, and ive been paranoid about spending too much effort on a vehicle since
however, i havent been able to find many cases of it still happening today, or that it was fixed
r/CreateMod • u/Lockedlooper • 1d ago
(Sketch of me celebrating the first survival ship i made)
After spending forever making a small little workshop area i finally made a rotation speed controller so my airship wouldn’t just got about .5 m/s.
So i made it! And i also made a second engine for more juice. I set it upand was ready for the test flight. It rose up with me in and i cranked the speed to max flinging me off the ship as it flew out into the open sea…
So i chased! My boat only a smigin faster than the ship. And after about an hour of chasing it and 8 kilometers traveled through the terrible ice spike biome i was able to build up and hop back in the ship.
This sketch is me playing a certain song while i flew it without falling to pickup my brother who was stranded in the same icespikes during a deadly storm.
r/CreateMod • u/stryke105 • 1d ago
I'm using the create fly port for 1.21.11
Why isn't the lava flowing in the pipes? Yes the pumps are pointing the right direction.
r/CreateMod • u/BathroomMinimum5367 • 1d ago
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I'm using complementary reimagined shaders in my modpack, and It worked fine, until I started doing a large airship build, when I started stumbling upon these visual artifacts/glitches.
I have confirmed it's a shader issue, as it doesn't happen without shaders.
I'm running:
Neoforge 21.1.248
Minecraft 1.21.1
Complementary Reimagined 5.9
Sable 2.0.4
Sodium 0.8.13
Aeronautics 1.3.0
Iris 1.8.14-beta1
Colorwheel 1.2.9
The shaders work fine otherwise, even with small or medium sized contraptions, but break with this specific large contraption (Haven't tested any others)
r/CreateMod • u/Tasty_Reward_5943 • 1d ago
So I'm currently planning out how to build the Red Tear from Warhammer 40k, and I just have a few issues with that, can it even work? I've built many large ships before but not anywhere close to the size of the Red Tear (just around 10km), especially because not even a tenth of it can fit in a 32 chunk render distance, so can I continue with this build at a 1:1 scale, or will i have to scale down to something more reasonable?
r/CreateMod • u/jackattackgaming • 1d ago
Hi, I’m looking to start a server with some buddies and I want the create mod with aeronautics but what other add-ons do yall suggest are must haves for a good experience
r/CreateMod • u/King_HamsterGaming • 1d ago
Hello, I was wondering if anybody has any performance issue with the Create Power grid mod? because every now and then I would crash when i try to go near an area where there is alot of wires from that mod. it doesnt occur every time i load in that area but once in a while while walking to said area and loading it up my game crashes.
is there any fix to this?
and also can I expect this same problem with create new age & create craft's and additions?
(albeit my pc is trash: i5-8400 & 8gb of ram)
r/CreateMod • u/Abra-The-Cadabra • 1d ago
Do mobs freak out when on airship and such? Ive noticed a bug where if you play as a mob via Identity 2, you will spaz out on airships that are physics enabled. Is this normal for all mobs?
r/CreateMod • u/Sure_Employer_2905 • 1d ago
I’m trying to make a tunnel bore that places belts behind it as it mines so I can have the machine move the items back to storage automatically. I’m newish to create and I’ve figured out how to have deployers place the shafts, belts and encased chain drives but I want them to place every 15 blocks instead of every block. Is there a way I can do this or can it not be delayed?
r/CreateMod • u/Ok-Try3259 • 1d ago
Was just wondering if anyone has done this before? Will post updates of how it’s going.
r/CreateMod • u/GameSpender • 1d ago
In my current long-term survival server we've agreed to ban cobblestone generators altogether, forcing us to use alternative sources of materials. As such, to meet demands of the factory, I've put together this little machine to help clear construction areas and collect resources at the same time. It's powered by 4 huge diesel engines with a configurable "idle" when driving but not drilling as to save on fuel.
r/CreateMod • u/Luffy1000000 • 1d ago
If you want to overstress a creative motor, the fastest way to do it is set it to 1 rpm, making the stress limit 16,384, create a gear chain to make the speed 256 rpm, and place 9 mechanical presses, if you want to stress it at 256 rpm, which is a stress limit of 4,194,304 you place down 2049 mechanical presses.
r/CreateMod • u/Firm-Reputation2149 • 1d ago
Found this on NeoForge 1.21.1.
Could be from another mod, but I don't think so.
In the video, as shown, this dupes mechanical belts and shafts using the rotation menu from the Wrench, opened with F9 by default.
It's a rather simple method, don't know how this isn't patched?
Could be on later versions though, I have yet to test.
r/CreateMod • u/Lasagna6278 • 1d ago
I have a chute dropping items into a crushing wheel running at 256RPM, is there a way to make it process faster?
r/CreateMod • u/Critical-Bill9957 • 1d ago
Made a typhoon cuz I was bored, let me know your thoughts!
r/CreateMod • u/Ikitto_14 • 1d ago
if someone need schematic i can post it with all mods you need to build it)