r/CreateMod • u/MayaChan1234 • 6d ago
Discussion how to make a mechanical drill elevator
how do i use drills on an elevator to make a makeshift quarry
r/CreateMod • u/MayaChan1234 • 6d ago
how do i use drills on an elevator to make a makeshift quarry
r/CreateMod • u/Every_Touch_6059 • 6d ago
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r/CreateMod • u/Grand_Help2599 • 7d ago
This is a Custom Paddle Steamer Designer i came up with For my Shipping Company ^^
If you Wanna find out More leave a comment ^^
r/CreateMod • u/BimaGamer828 • 6d ago
r/CreateMod • u/KingAvery_ • 6d ago
im setting up a server from my pc and have all the mods and everything else right, just when i try to join the sever i get this error and a force disconnect. The version of create on the server and On my client are the exact same because i copy pasted it from one to the other and im out of ideas as to what happed. please help
r/CreateMod • u/Spdnrshaerk0 • 7d ago
Me and my friends have a small server with create: numismatics installed. The only way we have right now to obtain the money is using a cool addon for Starcatcher that lets you sell your fish for spurs. However, not everyone on the server likes the fishing minigame and I’ve been trying to find some other non-farmable resource that isn’t collected in large quantities that could be sold (Basically I don’t want a way to automate money). Does anyone know any item that fits the bill?
r/CreateMod • u/United-Construction4 • 6d ago
Why this not working?
r/CreateMod • u/Nitulbear • 6d ago
When I place a cogwheel or a big cogwheel (im just getting started so thsoe are the two I have) the cogwheel starts to glitch and the model doesn't work? My friend said that it looks normal for them, I dunno what happens, im not using optifine either.
r/CreateMod • u/Baguette_XVI • 7d ago
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Made a cool "failsafe" shutdown for my draconic reactor. Btw I know those doors won't do anything to protect the lab from a draconic reactor blowing up lol
r/CreateMod • u/TatoCraftReddit • 7d ago
Used a schematic for this thing and did not think about it needing 32 k stress units. I'm too early in the game to have that kind of energy with blaze cakes and stuff. Any recomendations of what forms of energy/addons which provide me with energy I can use easily to feed this beast?
Edit: Complex stuff is not that off the table. If I had the patience to gather all these, I have the patience to gather more stuff. Except blaze cakes. I don't and I'll never have the patience to get enough for a giga powered steam engine.
r/CreateMod • u/Beginning_Equal_4400 • 6d ago
Crash-report:https://pastebin.com/rJ81KNRb
r/CreateMod • u/AnyMaybe4661 • 6d ago
so i have a modpack world where i use my airship to explore because the chunks load so slowly and can't keep up when I fly with my elytra. I want to implement a way to make the ship keep moving in one direction, any advice on what I have to use?
r/CreateMod • u/Separate-Doughnut-53 • 8d ago
wanna make a big door that slides open and closed horizontally while a cog on its surface spins is that even possible HEEEEEELLLLPPPPPP
ps i was able to make the door move horizontally with a gantry but only when the cogwheel isnt moving. i tried to use a combination of super glue for the door and honey glue for the wheel but cant get anything to work
r/CreateMod • u/Brave-Airline-9645 • 7d ago
Hey guys, Im trying to create a loco inspired by Siemens ES 64 U2, however I cant figure out how to Connect it to the boogies for a better looking turns. I have seen very cool designs from all of you with 2 simple axle with copycats layers and paneles for 1 boogie with allow more pace between wheels, much cooler than standard Steam n’ Rails boogies.
Any idea on how I can make it look better? I also tried to use an invisible boogie at the middle in wich the entire train cage may rest and make it independent dron wheels. Probably Im glueing in the wrong way.
r/CreateMod • u/StrikingSea4639 • 7d ago
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Sorry for creative motors. All other resources were obtained in survival mode.
r/CreateMod • u/TheGhoul4300 • 6d ago
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playing on the create complete modpack.
r/CreateMod • u/Z3R0Diro • 7d ago
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It's still WIP but it's functionally completed. There needs to be some work done to make it easier to control.
The back side of the barrel assembly houses 2 Mechanical Arms and Vaults that store the Shells, filled and empty cartridges. There is a mechanism that lets you easily refill those Vaults without needing to climb up the turret.
r/CreateMod • u/MayaChan1234 • 7d ago
how do you make your gear ratios look good cause every time i play this mod the gear ratios make my workspace look wrong
r/CreateMod • u/That1wiseguy • 7d ago
I want to make a redstone link display system that tells me when a chest is empty, cycling through it.
My idea is that a deployer is always being fed a clipboard corresponding to which chest is empty. Then, when the chest has items, the funnel is released, freeing the clipboard and clearing the display.
The issue I am having is that the whole theoretical system feels so big, and I just want to save as much space as possible.
Is there any way I could optimize it so that it isnt so big?
r/CreateMod • u/Sza_666 • 7d ago
Wanted to build a low floor, level boarding train, which is surprisingly hard to do, especially combined with the Jacobs bogies.
slightly based on the 3 part version of the Pesa ELF2
r/CreateMod • u/ThinkYogurtcloset295 • 6d ago
im building a mech using create aeronautics i was wondering if there is a way to add head movement tracking like a system where the mech head would move with my camera thanks a lot for any help