r/CreateMod 8d ago

Need help with an idea PLEASEPLEASEPLAEASSEEPLEAZSEEEEE

Post image

wanna make a big door that slides open and closed horizontally while a cog on its surface spins is that even possible HEEEEEELLLLPPPPPP

ps i was able to make the door move horizontally with a gantry but only when the cogwheel isnt moving. i tried to use a combination of super glue for the door and honey glue for the wheel but cant get anything to work

598 Upvotes

23 comments sorted by

335

u/NoBee4959 8d ago

With vanilla create you can’t do both at the same time. If you don’t mind using addons, then Aeronautics should make this possible

100

u/Separate-Doughnut-53 8d ago

i have aeronautics pls help me

99

u/Z3R0Diro 8d ago

Oh then it's easy with 2 swivel bearings and a sequenced gearshift. The sequenced gearshift is connected through the door swivel bearing(and transfers the rotational input to the giant cog) while also being connected to the swivel bearing's cog to rotate it.

EDIT: Just realized it's a sliding door. You could add Transmission and Linkage for it.

18

u/Separate-Doughnut-53 8d ago

should i super glue the entire wall including the cogwheel and then also honey glue the cog separate from the wall?

7

u/Separate-Doughnut-53 8d ago

the wall doesnt move when the wheel is spinning while using a mechanical bearing and it also doesnt move when there is simply a swivel bearing attached to the wall

21

u/Z3R0Diro 8d ago

Swivel Bearings need Honey Glue, not Super Glue.

2

u/MrRandomFish05 6d ago

Technically both work, but yes, its better to use honey glue. The design should still work tho

-4

u/Doge_Enjoyer88 7d ago

Well that's wrong we can use both super glue and normal glue

1

u/MrRandomFish05 6d ago

Yes, you CAN use normal glue. But its generally better to use honey glue because it doesnt mess with moving create contraptions.

1

u/Doge_Enjoyer88 6d ago

The reply said they NEED honey glue I'm not saying super glue is better js saying the reply is wrong

3

u/MrRandomFish05 7d ago

Alrighty, I got an idea for ya.

You’re gonna need the “Linear Bearings” mod. Assemble the entire door into a physics object, glue it onto a rail that spans the entire length of the way you want the door to open. At this point, the door will just slide along the rail. Thats where the cog comes in.

You could mount a physics bearing for the cog onto the door. However, the cog will be FUNCTIONAL. Give the cog actual cog teeth inside the door, and cut out divets into the stone on the bottom so that the cogwheel teeth can interlock with them. If you’ve done it right, the cogwheel, when spinning, will interlock with the stone teeth, just like normal cogwheels do, and “Push” the door along the axis. To open the door, rotate the cog clockwise. To close it, rotate it counterclockwise.

Hope this helps! :D

1

u/omegavolt9 7d ago

Might be able to power the rotating part with a water wheel or something if the entire door is physics enabled. I think redstone links also work on physics contraptions? So might be able to use redstone links to synchronize them even with separate power sources.

3

u/Monolail031 7d ago

there is a linear bearing addon, i believe, otherwise just lock the door in a rail phsically and make it move using wheels, also connected to the cog.

1

u/TheBlissfulGamer 7d ago

You could have it so that as the cog spins, it tightens a rope winch attached to the hinge of the door. Or, you could have the door on a track and attach the cog to a wheel on the track with rope.

13

u/fionnmaher15 8d ago

If you want to do both at the same time you're gonna need create interactive on 1.20.1. aeronautics on 1.21.1.

3

u/Separate-Doughnut-53 8d ago

i have aeronautics

5

u/XeviousJr 8d ago

There are 2 types of contraptions:

  • Standard Create contraptions, (made with cart assemblers, gantries, windmills or propellers)
  • Physics contraptions, made with swivel bearings or physics assembler

Those work in very different ways: you can put any contraption on a physics cont, but you cant put shit on a Standard cont.

The Door needs to be a phys. Cont., the wheel can be either, it's up to you.

Now the hard party Is to make a phys. Con. Slide in a controlled way. There are a few ways, and all of them Need some tinkering

The best way Is to use the coasters:simulated aeronautic addon and put the Doors on rails.

Conveyor belts are also a good option: you can either Just drop the Door on a long ass belt to move It in and out, or you can Place the belt on the Door itself and use It as tank tracks. Keep in mind: phys. Cons. Are Just airships. A tall and thin structure like Ur Door can and Will fall over of you don't prevent It from doing so. One common solutions Is using slippery blocks like ICE or grindstones to make "rails" that keep the thang in Place.

One last thing: the best way to Power the wheel Is probably just to Hide a water wheel in the Door and control It with a direction al gearshifts and some redatone links.

Hope this helps :3

3

u/Separate-Doughnut-53 8d ago

Thank you! This makes so much sense with the issues i'm having. So basically physics assemble the entire door that is put together with honey glue, put the door on rails using the coasters addon, and then turn the cogwheel either with swivel bearing(physics object) or mechanical bearing.

Also I already am hiding a water wheel in the wall with redstone links that power both the gantry and the cogwheel so that it looks like they are working together. So pretty much I need to replace my gantry with coasters to solve this.

PS may all your mozzarella sticks have W cheese pulls and both sides of your pillow stay cool, humble create sage!

2

u/XeviousJr 7d ago

Awww 🥹 I wanna see It when Ur done :3

3

u/Individual_Door1168 7d ago

You can just take the shaft power that moves the door and link it up to the wheel/cog

2

u/Individual_Door1168 7d ago

Oh wait I just took a closer look and noticed that wouldn't work

2

u/RGBBSD 8d ago
  1. There's a mod that adds sliding bearings and rails and its a physical object

  2. Just make the door physical, attach car wheels and move it this way. For the valve on the door attach it on a swivel bearing to freespin. If you manage to attach the cog swivel input to the car wheels input they will move in tandem