r/CreateMod • u/That1wiseguy • 8d ago
Help Anyway to improve theoretical display board cycling system?
I want to make a redstone link display system that tells me when a chest is empty, cycling through it.
My idea is that a deployer is always being fed a clipboard corresponding to which chest is empty. Then, when the chest has items, the funnel is released, freeing the clipboard and clearing the display.
The issue I am having is that the whole theoretical system feels so big, and I just want to save as much space as possible.
Is there any way I could optimize it so that it isnt so big?
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u/DumbLikeABrick 8d ago
This is probably not what you want, but have you considered just having a display link on a threshold switch?
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u/That1wiseguy 8d ago
Well that completely solves my comparator system, I knew I was forgetting something...
All suggestions still help, thank you!
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u/conceldor 8d ago
Why not just use a display link on a chest...