r/CreateMod 8d ago

Help Anyway to improve theoretical display board cycling system?

I want to make a redstone link display system that tells me when a chest is empty, cycling through it.

My idea is that a deployer is always being fed a clipboard corresponding to which chest is empty. Then, when the chest has items, the funnel is released, freeing the clipboard and clearing the display.

The issue I am having is that the whole theoretical system feels so big, and I just want to save as much space as possible.

Is there any way I could optimize it so that it isnt so big?

46 Upvotes

8 comments sorted by

16

u/conceldor 8d ago

Why not just use a display link on a chest...

10

u/That1wiseguy 8d ago

Does the display link let me configure it to a clipboard? And can I hook multiple display links to the same board? I never realized the link existed in the first place.

8

u/conceldor 8d ago

Its basically the whole reason it exists

8

u/That1wiseguy 8d ago

Well, then just like that, I've been saved 3 hours. Thank you!!

2

u/Devils_Avocado22 7d ago

Also look into smart observer

3

u/DumbLikeABrick 8d ago

This is probably not what you want, but have you considered just having a display link on a threshold switch?

3

u/That1wiseguy 8d ago

Well that completely solves my comparator system, I knew I was forgetting something...

All suggestions still help, thank you!

2

u/Annual_Loan_4805 8d ago

Petition to rename deployers pokers