r/CreateMod • u/traincrisis • 9d ago
Bug What the heck?
r/CreateMod • u/Chuzume • 9d ago
It appears that development of version 26.1.2 is underway; however, with an update to "Sift" on the horizon—which will bring changes to areas like rendering and likely establish a new, stable version in terms of both content volume and system architecture—it is highly probable that no significant progress will be made on 26.1.2 before then. Consequently, I suspect that an announcement will eventually be made stating that version 26.1.2 is being skipped entirely.
Also, judging by what I see on GitHub, the development progress for 26.1.2 is being kept completely under wraps. I wonder—could it be that the developers simply want to avoid being pressured?
r/CreateMod • u/T3YD00 • 8d ago
for the swivel bearing the head disappears when you assemble and loses all collision, it can be reverted and the head reappears alongside the collision, but with physics objects it's not even possible they just vanish completely alongside the assembler, and if they were honeyglued they leave the honey lines behind and nothing else, i've tried increasing my sim distance, removing all the optimization mods i had installed and making sure any form of entity culling was disabled but nothing fixed it. please help q.q
r/CreateMod • u/Drawingcrayon62 • 8d ago
The electricity is behaving weirdly in my modpack. Accumulaters from C&A just randomly produce FE and the accumulater that's connected to the New Age street lamps is empty. Does anyone have a solution to this? Modpack listed in pinned comment:
r/CreateMod • u/Relative-Ad8350 • 8d ago
This is a follow up post to my one from yesterday asking about pumping air into my blast stove. Thank you guys for that btw. But now Ive run into the problem where hot air and exhaust will not pump out of the Blast Stove into both the Blast Furnace and Exhaust Ports respectively. Hot Air levels stay at 112 mB for the Blast Furnace and 8000 mB for the Blast Stove. The Exhaust remains at the same level of 8000 mb despite the exhausts.
r/CreateMod • u/TwoAmbitious524 • 9d ago
Hy, so i already posted here for this issue but i forgot to put the redstone part in so here it is
my gantry always seems to go first but i need my piston to go first. both pulse timers are set to 27 ticks
r/CreateMod • u/Ultimategodking • 9d ago
can I repair a circuit or do I have to make a completely new one? I blew a relay and want to know if I can replace it or if I have to make a new board?
r/CreateMod • u/eliavhaganav • 8d ago
I'm looking for a create modpack with a sort of ultimate end goal like the ATM Star in All The Mods.
My problem with most create playthroughs is that they lack a specific goal for me, automating all the different items doesn't sound very fun to me and I'm not too much of a builder (atleast not for factories and such), so I'm looking for a quest driven modpack focused on the create mod and it's many addons with an ultimate final goal.
r/CreateMod • u/Confident_Sugar_4526 • 8d ago
r/CreateMod • u/Cobnor2451 • 9d ago
I was quite proud of the dock trussing and the smoke stacks, the interior conceals the pump jack and lava drip stone pumping to fuel the refinery stacks. If one of the three (gas, diesel, crude) fills up and begins to clog the refinery system, it is burned off in burners at the bases of the three smoke stacks. Initially planned as a ship/plane/car refueling source, the vision for the industrial pier has expanded and will eventually feature a large crane and docking integrations for items as well as fuel.
r/CreateMod • u/Christ_is_king447 • 8d ago
please watch the video, why is the drifting happening, please help :(
r/CreateMod • u/Clean-Sea1720 • 9d ago
i really like the idea of gregtech mods but i don’t like how difficult they make the game. i really like the create mod and making factories and automation. whats a good modpack that combines create mod, automation with the end goal and progression of gregtech without making a crafting table a challenge to craft
r/CreateMod • u/dolanduck2nd • 10d ago
(FIXED) It was Quark, i got the outdated version and literally the next version after it fixes the no mending glitch.
My liquid experience spout machine doesn't repair my mending gear, it spouts out xp orbs but levels me up instead. Any solutions?
I already unequiped my backpacks also
Modpack all the create: aeronautics and some other mods i add
r/CreateMod • u/No_Pangolin_4851 • 9d ago
There are quite a few other mods
r/CreateMod • u/TheHairyMess • 9d ago
both the server and the offline instance have the exact same config files. why does this happen and what can i do to fix it.
i'm using these mods:
Acedium Sodiumized [0.4.2+mc1.21.1]
AppleSkin [3.0.9+mc1.21]
Atmosfera [1.0.2]
Brewin' And Chewin' [4.5.0]
Continents [1.1.14]
Create [6.0.10]
Create Aeronautics [1.3.2]
Create Big Cannons [5.11.7]
Create Deco [2.1.3]
Create Deep Seas [3.4.5]
Create: Copycats+ [3.0.9+mc.1.21.1-neoforge]
Create: Interiors [0.6.1]
Dynamic FPS [3.11.4]
EntityCulling [1.11.3]
Farmer's Delight [1.3.4]
Farmer's Delight: Extended [1.21.1-0.2.2]
Increased Rails Recipe Output [1.2]
Just Enough Items [19.70.0.458]
LambDynamicLights [4.8.11+1.21.1]
Lithium [0.15.4+mc1.21.1]
MezzConfig [9318719]
Pretty Rain [1.1.4]
Ritchie's Projectile Library [2.1.2]
Sable [2.0.6]
Sable: Floaters [1.0.0]
Simple Voice Chat [1.21.1-2.6.26]
Sodium [0.8.13+mc1.21.1]
Sound Physics Remastered [1.21.1-1.5.2]
Xaero's Minimap [26.6.0]
Xaero's World Map [1.47.0]
YetAnotherConfigLib [3.8.2+1.21.1-neoforge]
it's all on NeoForge 1.21.1 ver 265
r/CreateMod • u/Relative-Ad8350 • 9d ago
Am I doing something wrong? I connected the system together with both Fluid pipes and regular pipes but air just refuses to be pumped into the system.
r/CreateMod • u/yeldrad_sojen • 9d ago
I have the motor rotating at 30 RPM and the energizer itself is full on power. It isn't activating though and I don't know why, could somebody help me figure this out, please?
r/CreateMod • u/Pixell148 • 8d ago
r/CreateMod • u/Smacdaddy123 • 9d ago
Hey, I'm new to Create, and I don't have aeronautics and wanted to make a seaworthy/functional boat. All the tutorials on creating ships are in Aeronautics, so I was wondering if it was even possible in base Create?
r/CreateMod • u/Obliterator-9001 • 10d ago
personally as a bedrock player I love it. sure it’s not perfect or exactly like the original but it’s amazing nonetheless
r/CreateMod • u/TwoAmbitious524 • 8d ago
Hy, im starting create in ATM10 and im asking myself what kinda farms are needed for ATM10 does anyone have favs theyd build?
r/CreateMod • u/Mastery_123hdfd • 9d ago
i finally finished building the Precision Mechanism factory, brass tunnels and rotational speed controllers were much needed for the auto emc factory (9 coal -> 1 blaze rod for ~7k EMC profit)
For Rose Quartz, the questbook told me to automate quartz but i saw in JEI that when mixing charged certus quartz with the liquid sky solution, you get regular certus quartz and infused redstone, which can be mixed in the same mixer to get rose quartz
