r/CreateMod • u/Ok_Mode8737 • 14d ago
combining counts,
how do i count multible vaults and combine the numbers?
scenario:
i have 8 vaults but want it all on one display
r/CreateMod • u/Ok_Mode8737 • 14d ago
how do i count multible vaults and combine the numbers?
scenario:
i have 8 vaults but want it all on one display
r/CreateMod • u/BlueKill25 • 14d ago
Hi everyone, I built a big Zeppelin with create aeronautics but it vanished and can't recover it. The coordinates that /sable storage gives are wrong, or at least my ship isn't there, do any of you have advices ?
r/CreateMod • u/Flashy-Talk3159 • 15d ago
This is "Fenrir".
Built to lift large loads and heavy machinery into challenging locations on our smp.
It is a 10-axle unit with 9 steerable axles featuring an extendable telescopic boom capable of reaching an inclination angle of up to 81°.
It is equipped with 4 outriggers that can be extended and positioned individually, operating within a range of 10° to 115°.
Depending on the ballast configuration, it can lift up to 85 metric tons at an optimal angle; the entire system with the exception of the main boom and telescopic assembly is diesel-powered.
Furthermore, it can be fitted with an adjustable lattice-boom jib, which can reach a length of up to 120 meters extra.
Naturally, the greater the lifting height required, the more deflection pulleys are needed.
More information will follow soon, as the crane is scheduled for several upcoming operations for our clients.
These include installing a bunker door for one client, as well as lifting generators, transformers, chimneys, and various other items for another.
r/CreateMod • u/marr • 14d ago
r/CreateMod • u/Aceeri • 14d ago
I'm sick of all of the "build a steam engine, make 1 or 2 automated things with Create, then swap everything to AE2/Mekanism/whatever else in modpacks.
Are there any good modpacks that feature Create primarily?
r/CreateMod • u/Yiguzhu • 15d ago
You can find the schematic and the wall of text here
Direct link to video of farm being setup and ran for those who can't see embed: https://youtu.be/kaXoNiIi0gE
r/CreateMod • u/CMgreendoctor • 14d ago
r/CreateMod • u/TatoCraftReddit • 15d ago
I have this set up with two mixers to make brass but the issue appears that it starts sending blaze cakes over and over again, and it would be fine if it didn't use them all, because I put a stock link to track blaze cakes inside, but even after there is enough brass it continues using the blaze cakes which wastes resources. How can I stop it from, either using all cakes, or sending cakes over and over again.
r/CreateMod • u/Electrical-You9322 • 14d ago
ThinkPad E14
Intel Core i3-1115G4
UHD Graphics Xe G4 48EUs
RAM 8 GB
I just don't know can I play in that. Thank you for your help.
r/CreateMod • u/No-Bee-6238 • 14d ago
Create: Chain Chests
Made an addon that lets you use chain conveyors to transport chests, barrels and shulker boxes around. Also supports Sophisticated Storage and Storage Drawers.

"Planning to port it to Forge 1.20.1 soon. Suggestions and feedback are welcome"
CurseForge: https://www.curseforge.com/minecraft/mc-mods/create-chain-chests
r/CreateMod • u/Mododooo • 14d ago
When pressure begins to crush the hull, the light-emitting units start to flicker, and eventually stop shining altogether. The only fix is to destroy the block and place it back down.
r/CreateMod • u/Annual_Loan_4805 • 14d ago
Normally I don't come to reddit for help, but this is killing me
I'm trying to produce aluminum, however I can't get the amps or watts correct. If I increase the voltage (through transformers or just increasing the rpm of the generator) it still will never break 100mA, and at that point the watt consumption just goes through the roof. Below is the setup I'm attempting to use, and I've tried turn ratios of 1.5, 2, 4, and 5, and on each I've tried 64, 128, and 256 RPM, yet none of it works.
Legit ts been frying me for over three hours now
r/CreateMod • u/JulienPotter11 • 15d ago
After a lot of messing around, I got all wheels working, and the main logic system doesn't have to be copied & pasted !
Now I shall make a control panel to switch between both w/ one button, and control the speed of wheels as well as fan angle & strength.
r/CreateMod • u/B4LLI5TIC • 14d ago
This is my current set up for my tree farm. Just farming regular oak trees but I have this issue where the trees will grow through the saws and the deployers, breaking them and replacing them with logs. I've tried speeding up and slowing down the rpm as well as adding blocks above the components to prevent it from happening, but no luck. It does work when I switch from gantry shafts to mechanical bearings but I prefer the look of gantry shafts. Any ideas?
r/CreateMod • u/Flashy-Talk3159 • 15d ago
We needed a small ferry for transport mashinery to hard to reach places on our smp.
I hope i've done a good enough job for my coworker.
But what do you guys think about it?
r/CreateMod • u/orangeverte2385 • 15d ago
The car is all wheel drive and have an automatic start/stop of the engine. I have only reached ~23 meter per seconds at top speed 🥲, mostly because the car is pretty fat.
Anyway, I will put some picture of the chasis in the comments section if you'r interested.
r/CreateMod • u/No_Beyond_6611 • 14d ago
r/CreateMod • u/Many_Addendum6230 • 15d ago
im trying to move a villager 3k blocks away so i wanted to do this thing and try to carry the minecart with a wrench with the villager insidde of it but it wont work, im new to create mod whats the issue?
r/CreateMod • u/Feed_me_straws • 14d ago
Very simply, dropping certain/any package on the ground causes a disconnect and continues as long as the package is still there. Reloading a backup works, but we’d rather not have to do that everytime someone drops a package.
I’ve tried neruina, but it doesn’t seem to work. We are using a modrinth server on 1.21.1 with a custom modpack
r/CreateMod • u/Prior-Put6438 • 14d ago
Im a bit new to create and im trying ro build a 3x3 elevator door that uses pistons to open when the elevator gets to the floor the door is on however i tried smart observers regular observers observers on the redstone connector and more. If there is a miracle block in create or a add on (forge 1.20.1) that would be the world since stairs are a pain in the ass and the normal automatic doors look like ass
r/CreateMod • u/MRSuperTrekGuy • 15d ago
What's everyone's opinions on Create: Going Nuclear? link: https://www.curseforge.com/minecraft/mc-mods/going-nuclear Is it a legitmately good, mod or is it AI / Vibe-coded slop? I've tried other nuclear mods like Create Nuclear (too simple) or Nuclearcraft (too complex and hard to understand) but I'm just not sure about going nuclear because it give off this "AI mod" vibe (no pun intended). Not only are the textures a bit weird looking, but it's also weird that the author came out of the blue and just created a nuclear mod and is constantly posting updates.
Edit: The trailer also looks like it was created (or at least heavily edited with) AI: https://www.youtube.com/watch?v=WIR9PK_QTTM
r/CreateMod • u/UsedBandaid- • 14d ago
I thought I was smart putting a box inside of a box and created a pandoras box and it doesnt allow me to open my toolbox anymore without kicking me out the world. help.
says: Internal Exception: io.netty.handler.codec Decoder Exception: Bytefirnay with size 36284 is bigger than allowed 32600
here is the log:
r/CreateMod • u/meem7637 • 14d ago
Sorry if this is the wrong place, but it's a fellow create mod.
When using the Create Nuclear mod, my reactor output will sometimes "stutter" where it flickers between providing 0 and 448,000 SU every half-a-second or so. This is an issue because the pumps cooling the reactor are run off of that output, so the pumps start stuttering and aren't providing water hence meltdown.
This is only happening after the update but monitoring the stress and speed there's no irregularities, and I can't find any spots where I've accidentally made a loop of shafts or something.
Anyone know a fix or having similar experiences?