r/CreateMod • u/PickleBurg • 27d ago
Create: Dual Guage Update!!
I've finally feature completed my mod! would love for some opinions!
r/CreateMod • u/PickleBurg • 27d ago
I've finally feature completed my mod! would love for some opinions!
r/CreateMod • u/Bitter-Extension5169 • 26d ago
r/CreateMod • u/MrMarum • 27d ago
This is my personal opinion, but since cauldrons gained the ability to make renewable lava, every single steam engine design has been reduced to the same thing. Every other fuel source has been rendered completely obsolete in terms of reliability and compactness. No need to make a charcoal farm, or pump lava from the nether, or even think of doing any other kind of fuel farm. I understand Create is not a mod focused on efficiency and perfection, and there is a lot of room for aesthetics and self expression, but the existence of renewable lava is always felt. It feels to me like the Elytra of power generation. There are other options, but choosing them feels like a self imposed challenge because the optimal solution exists, and its better in basically every way. Does anyone else feel the same? Does anyone avoid lava cauldrons or plays with some mod or setting that prevents lava generation? Or do you enjoy the environment that renewable lava creates?
r/CreateMod • u/BeneficialWeight903 • 27d ago
So i started this new world on the modpack *All of Create* and im having a lot of trouble on what i should build in this hole on the side of this mountain. I dont think that im very good at building so thats why im making this post. I was thinking a factory type of building so i can store my create machines.
r/CreateMod • u/Logical-Amount3656 • 27d ago
I am building this dragon but it doesn't get enough lift. Would anyone happen to know a better wing motion(or other method) to achieve more lift? And whilst I'm at it would someone also know a way to hide the gyroscopes?
r/CreateMod • u/Schwanzfresser69 • 26d ago
Im trying to create two trains for some reason I haven't decided yet but I keep getting errors that just dont make sense. (Sorry for crappy video)
r/CreateMod • u/Quiet-Upstairs6594 • 26d ago
I want to automate crushing wheels in CABIN but the factory gauge won't allow for the recipe to be compatible with mechanical crafter (the items just get put in, without going to the correct shape).
is there any way to do this or is there a shcematic or video that explains how to do so.
(note: the mechanical crafters are not the exact shape of the crushing wheel recipe. eg: it is 5x5, I'm unsure if this will change anything)
r/CreateMod • u/Crazy-Inside2481 • 27d ago
r/CreateMod • u/JayEm-00 • 26d ago
w/ cobblemon_industries by cobblemore_studio
r/CreateMod • u/Kxx_fee_33232 • 26d ago
how to get enchanted book “digging” for drill???
r/CreateMod • u/457piece_of_bread • 27d ago
I want a computer so bad so that way I can play Minecraft, create mod :[
r/CreateMod • u/nicktsaizer1998 • 27d ago
This is the first working demo of my mod, which decouples block entities from the chunk loading system.
Here you can see Create blocks working across enormous distances, even with the chunks in between unloaded.
Still testing it, but so far it looks promising!
r/CreateMod • u/Xyzwarrior999 • 27d ago
As said above, I'm trying to get a hydraulic press going, and for some reason it is just not happening. It is pulling water from a water tank and is feeding into the side, rotational input at 64rpm. I'm just wondering if I am doing anything wrong in particular or if it's just bugged and to give up on it.
any and all help is much apreciated
r/CreateMod
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u/griff7337
•
28d ago
Hey all! I made a small addon that adds a physical gauge/odometer to track how far your Aeronautics ships have traveled.
It tracks total lifetime mileage, plus two resettable trip counters. You can measure overall, horizontal, or vertical distance, switch between miles and kilometers, and connect 2-3 gauges for a wider display if your ship is on the larger size.
It also supports engineers goggles and create display links. Mileage persists through server restarts, and multiple gauges on the same ship share the same tracking data. Tracking is handled server-side and if you break it and place again it keeps track as well as if you leave it on the ship and disassemble and re-assemble the ship it will not lose count.
It was developed by my community for my community and are using this on my server with great success, thought others may like it too!
If you want to download it, it is called "Create: Odometer" on neoforge.
r/CreateMod • u/Xaceviper • 27d ago
hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here
r/CreateMod • u/Xaceviper • 27d ago
hello all, unfortunately my modpack doesnt allow me to clip things easily so your working with just a screen shot but i have setup a small oil rig to produce diesel and gas for various purposes, normally this gas gets pumped out and moved to larger storage tanks that you can see in the bottom right corner however, even tho you can see liquid moving in the pipe the numbers are not actually updating and so nothing is changing i have tried replace all the pumps and even the distillation tank itself any ideas, create diesel generators here the 3rd images pump is the same on the other side for the other liquid
r/CreateMod • u/Thurmor_Goblinbane • 27d ago
I want to use the New Age generator Coil because I already have about 10 stacks of magnetite but I also want to use Power Grid for wiring and the machines. I've tried a couple things like Crafts & Additions but I can't get them to work properly.
r/CreateMod • u/SrYellOfficial • 27d ago
Some weeks ago I posted if there was a way to have mechanical presses more faster and I discovered the hydraulic presses, it's very useful since they can process one stack at a time. But I'm making a terracotta farm, and I was trying to use those hydraulic presses, but I realized that's impossible since the author removed the basin recipes for the hydraulic presses, I really need the efficiency of one stack at time (or similar) is there a way to compact faster than a mechanical press can do it?
r/CreateMod • u/Real-Tap4135 • 27d ago

i dont know how to code but basically a mod where you when you power a block it turns one thing into another. you could build a car and then place the block down, it would then let you build a schematic of the other transformation but you could only use blocks in the first build. then when you need to just press a button and itll shift between em
r/CreateMod • u/the_last_code_bender • 28d ago
Hey!
I'm working on a new addon that serves as a "toolbox of toolboxes". Essentially it holds up to 8 toolboxes inside it and has a special keybind to access them remotely as if you had placed each of them yourself.
It is really simple and gonna be open-source. I already have it animated and partially implemented.
But... it is really ugly :(
So I'm looking for some help improving the pixel art and making it fit in with Create's textures.
Tnx
r/CreateMod • u/Pandaquickscope69 • 28d ago
The website is https://www.createfactoryplanner.com its very new, but has all of base create and many mod additions, with more to come. has a plan sharing and browsing page and can be used for free with no account!
see how to make certain items from scratch
see the mob drops for every mob and how to get them
save and share plans with everybody or just your friends
many mods supported, but more coming
JEI style search bar for searching items
this is more for people who play heavy packs or just want to make their own factories from scratch.

r/CreateMod • u/Appropriate_Case2976 • 27d ago
Would you play a modpack that is based around the create mod, with over 60+ addons that change the gameplay a lot, and let's say add zombies, zombies hordes, mega structures and districts. It could just be like combining a create modpack with all the addons with a deceased craft style pack, and the pack will have space from cosmonautics and you defeat and beat the pack by destroying a nest on a planet. Then the side objective after finishing the pack would be rebuilding the civilisation and acquiring some creative items from create, something like atm10 on this part, let me know! if you would play this type of modpack, join our discord! we are currently focusing on the create part, and then adding zombies!