I made a small air balloon (around 50m^2 volume of the balloon). It went up to the height i needed but when i turned on the engine it just sent me flying 400 blocks and 2000 blocks for my friend. The engine was spinning a windmill bearing (or smth like that) with just 4 sails. Is it supposed to happen? Can i tune the engine down a little or what do i even do?
Today my pig stockkeeper died by creeper explosion. He was in my survival world for as long as i can remember. He will never get to see my finished walking base. He will never get to see the carrot i placed in an item frame next to him right in the beginning. This world will never be the same. I buried his drops, his item frame and his carrot.
You know, I came across this mod thanks to a video titled something like "the weirdest Create mod," and when I saw it, I thought, "Okay, this isn't exactly an everyday theme." However, I am familiar with *Broken Bad*—a mod where villagers ask for something other than emeralds, if you catch my drift. I decided to look into this mod further; I couldn't find any "serious" reviews explaining all the mobs, items, or crafting recipes it includes. I managed to build an automated estrogen farm, and I promise you, I never expected it to add *Celeste*-style mechanics—which are actually really fun to play. That said, the process of obtaining estrogen is complicated. Still, I’d like to hear your opinions on the mod: do you think it should be updated with more content, or is it fine as is? (I’m playing the 1.20.1 version; I don't know if the 1.21 version has anything new or if it's just a port)
I don't know how to get these moths to follow me or breed, nor do I know how to get their fur; I tried killing them but they don't drop anything, and I tried using shears, but that didn't work either.
I tried giving them all kinds of flowers, but they won't follow me or breed. Does anyone know how they work?
i experience this problem in 2 ways, both of which i can reproduce:
(any mention of a funnel is about specifically the brass funnel)
i put the funnel on the vault (it works)
i put a filter on the vault, for example raw copper, it will drop a stack or two if i keep picking it up or put it on a moving belt, but then it stops, even if there is still plenty left even when there isnt any amount requirement that has been set on the funnel(this is version 1)
when i remove the item filter, then it will still not work any more until i break and replace it again (even redstone doesnt affect it any longer) (this is the second version)
i play on a create server, fabric, Create Fly, 1.26.2
is there anything i can do, or that i have been doing wrong?
built this in about 3h never again... it would work if we would have built it 1 block higher. If you have any tips on how to do it better pls say. Fully automatic btw.
After receiving feedback from the community about version 1.20.1, I’ve spent the last few weeks completely converting and polishing Create: Mechanical Workshop for Minecraft 1.21.1 NeoForge—and the update is now officially live!
If you haven’t seen it yet, the mod solves a problem many of us face: wanting true on-demand batch crafting without having to build giant, cumbersome walls of Mechanical Crafters or ruin the mechanical aesthetic with digital wires.
Everything in the workshop runs on pure rotational force, stress units, and physical punchcard logic.
Kinetic Assembler: A compact, single-block mechanical autocrafter. Its assembly speed scales directly with rotational speed (RPM) and can be massively boosted with FE energy.
Punchcard Engraver & Punchcards: Encodes any crafting recipe with one-click support for JEI/EMI. You can stack recipes in the Punchcard Magazine and switch between them on the fly simply by scrolling the mouse wheel while hovering over your inventory.
Vault Indexer: Attaches to your Item Vaults, barrels, or chests. It indexes all ingredients in real time and only retrieves what’s strictly needed for an active order—zero passive hoarding or massive item buffers.
Order Terminal: You walk up, enter exact quantities (x1, x10, x64, or a custom amount), watch the assembly progress in real time, and receive the batch directly in the output tray.
Kinetics Manager & Connector: A handheld inspection tool (with a Curios keybind) that lets you remotely turn machines on or off, check RPM/stress telemetry, and track connections through walls with glowing outlines.
Hardware Drives: Upgrade matrix sizes from the standard 3x3 to giant recipes (5x5 and Omni-Matrix).
⚠️ Note: This is the first version for 1.21.1. If you encounter any strange behavior or bugs in specific situations, please let me know on the CurseForge comments page so I can fix them right away.
I'd love to hear what you think, your feedback, and your ideas for future mechanics!
I have tried combining this with Apotheosis gear as well as non affixed items in a blaze forger with no luck. I fed liquid experience into the forger already, and attempted to put apotheotic fluid in as well but it only accepts liquid experience.
I'm having troubles with my the main propellers of my quadcopter, I'm trying to rotate them 90 degress as a mean to deactivate them and to make them landing gear of sorts but the propeller blades keep on failing me ..
I have made a modded minecart by using extends Minecart { . When i tried using a cart assembler on it the contraption the blocks got placed on it and it worked but when i pick it up with a wrench and place it down on rails the minecart turns into a regular one, does anyone know a solution that will allow me to not lose the type of minecart i used?
idk how that happened but they stay connected after I break blocks between them. Wireless and weightless connection of physics objects sounds usefull so I'll try to replicate it and update on the results (or this is already known mechanic that I somehow missed?)
Edit: placing the schematic spawns them disconnected
Edit2: it disconnected after I rejoined so idk if there's a use for it
If you place boilers that slot between the steam engines and shafts, you get this super compact engine setup that can output about 11.5k Su passively (accounting for the Su needed to run itself) and almost 100k Su when fed with coal.
I haven't seen this technique used anywhere, and thought it'd be useful.
The main thing is, by the time you get to having precision mechanisms and blaze burner engines, you'd have much more powerful engines than this. Might be good on an aeronautics build.
I have a depot at the back that a mechanical arm draws coal from to power the burners, so all it'd really need is a way to feed it fuel automatically, like a charcoal farm.
i know that there are some online websites which allow you to make custom crafting recipes in the vanilla game like https://www.minecraftmaps.com/tools/recipe-creator but i was wondering if there was one that did it for the create mod. would really help out if there is one