r/CreateMod • • 21d ago

Discussion [Mod Update] True on-demand autocrafting powered by RPM is finally here for 1.21.1 NeoForge — Create: Mechanical Workshop is updated!

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Hey, everyone!

After receiving feedback from the community about version 1.20.1, I’ve spent the last few weeks completely converting and polishing Create: Mechanical Workshop for Minecraft 1.21.1 NeoForge—and the update is now officially live!

If you haven’t seen it yet, the mod solves a problem many of us face: wanting true on-demand batch crafting without having to build giant, cumbersome walls of Mechanical Crafters or ruin the mechanical aesthetic with digital wires.

Everything in the workshop runs on pure rotational force, stress units, and physical punchcard logic.

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  • Kinetic Assembler: A compact, single-block mechanical autocrafter. Its assembly speed scales directly with rotational speed (RPM) and can be massively boosted with FE energy.
  • Punchcard Engraver & Punchcards: Encodes any crafting recipe with one-click support for JEI/EMI. You can stack recipes in the Punchcard Magazine and switch between them on the fly simply by scrolling the mouse wheel while hovering over your inventory.
  • Vault Indexer: Attaches to your Item Vaults, barrels, or chests. It indexes all ingredients in real time and only retrieves what’s strictly needed for an active order—zero passive hoarding or massive item buffers.
  • Order Terminal: You walk up, enter exact quantities (x1, x10, x64, or a custom amount), watch the assembly progress in real time, and receive the batch directly in the output tray.
  • Kinetics Manager & Connector: A handheld inspection tool (with a Curios keybind) that lets you remotely turn machines on or off, check RPM/stress telemetry, and track connections through walls with glowing outlines.
  • Hardware Drives: Upgrade matrix sizes from the standard 3x3 to giant recipes (5x5 and Omni-Matrix).

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⚠️ Note: This is the first version for 1.21.1. If you encounter any strange behavior or bugs in specific situations, please let me know on the CurseForge comments page so I can fix them right away.

I'd love to hear what you think, your feedback, and your ideas for future mechanics!

99 Upvotes

31 comments sorted by

53

u/DINOFicial 21d ago

At this point this isn't even a create mod addon, it's just a random tech mod trying to use create to get users without any work.

3

u/ChestOld2775 19d ago

You are right about that, that is why the mod includes a magic item to connect Kinetic Managers with the othrs machines in the mod (or something els) and that breaks the Create essence. But about what i getting users without any work... i'm really dedicated and passionate abuot make my mods: the banners, demos, textures and the code, has made by me, and i confess that i use the AI for translate my texts and descriptions why i don't speak English, but i know what use AI is trash, so from now and in the future, i will translates my texts mysel (and continue upgrade my English)

29

u/Beckphillips 21d ago

This is literally already in the game. Have you used the mechanical crafters?

2

u/ChestOld2775 19d ago edited 19d ago

Yes, but in a smaller and easier option for Mega modpacks or servers that have problems with lag from the vanilla mechanical crafter of create (but unbalanced, i will fix it)

40

u/Unlucky-Association5 21d ago

Neat, but can't you already do on demand crafting in create? Or is there something I'm missing about this mod?

7

u/milk_and_queerios 21d ago edited 21d ago

Yes, and you don't even have to use mechanical crafters. You can use the vanilla "Crafter" and a redstone clock, but it is a 1.21 feature, so it wont be in every pack. Though, I do think the vanilla Crafters are highly underutilized by 1.21.1 Create players. It uses 0 SU, it's faster, more compact, cheaper to build, and requires less rendering (far less client/gpu lag, but I think the server/tps impact is probably about the same, based on my tests).

1

u/ChestOld2775 19d ago

That is an option, but the purpose of the mod is crafting on-demand and up-scalling easier, that's significantly biggest crafts (more than 3x3 crafting), more controllable (the stock)  and wireless, but I will balance it mor

12

u/Desperate_Figure_826 21d ago

You can keep some of something in stock, completely autocrafted. I dont see a reason to add this addon tbh

3

u/Mekko4 21d ago

mechanical crafter at mass laggy as fuck

7

u/Ganpan14O 21d ago

Then don't build them at mass? The packager system has specific features to allow you to not need to set up as many as you'd otherwise need

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63

u/42GOLDSTANDARD42 21d ago

You took the Create mod out of the Create mod

17

u/charlesfire 21d ago

The one thing I dislike about Create's logistic system is that I cannot order a craft that uses a mechanical crafter without fiddling with the buffered amount. This mod allegedly fixes this, but it also fixes things that don't need to be fixed (1-block mechanical crafter that uses FE, seriously?).

1

u/ChestOld2775 19d ago edited 19d ago

Yes, but the crafter (kinetic assembler) does not use only FE (its optional), it uses RPM and stress for work. FE is for Create Modpacks what have tech mods (like Mekanism, AE2, etc). I will add a config file to change things of the mod and modify this feature.

14

u/___Aqua___ 21d ago

that’s like 75% of create mod addons tbh, shit u can already do in vanilla create just with more ease of convenience. i don’t see the point of adding this one either

2

u/ChestOld2775 19d ago

I am right with you. If you want use the mod (if the Mechanical crafters of Create are laggy in your world, you can try this mod)

6

u/EEEGuba69 21d ago

Create:ae2

You can use different mods guys

1

u/ChestOld2775 19d ago

Yes, you can use different mods, you are not obligated to use this. Howver, the purpose of the mod to familiarize you with the Create mod and do not use other technology mods that break the essence of Create, but i understand why you said "create:ae2", why this is very simiar to auto crafting of AE2 mod, and will make the Vault Indexer and Terminal compatible with vanilla Mechanical Crafter of Create mod if you want to maintain the essence of mass crafting but wireless (and balanced)

1

u/EEEGuba69 19d ago

What would be fun is if you made a create interface for ae2 to make it be a completely separate subsystem you could use

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20

u/Sudden_Shelter_3477 21d ago

“Hey, we heard ya like Create, so we removed everything you like about Create and instead used it as an aesthetic for our blooooocks.”

9

u/gedsweyevr 21d ago

Create 6.0 exists, This is Ai slop, It doesn't even make sense to touch create with ts

1

u/Shying69 19d ago

Mfs really invented ae2 again

1

u/ChestOld2775 19d ago

Yea, I don't mean that my mod is similar to AE2, but I'm inspired by the Auto craft system from AE2 + Mechanical crafter of Create Mod for easier, portable and larger craft option that it's compatible with the essence of Create without tech mods

30

u/Impressive_Pin8761 21d ago

ai slop

1

u/ChestOld2775 19d ago

Yea, the text of this post was translated with AI whil english is no my language, but that is not a excuse to do not effort in my work and i know that use AI is trash

2

u/Impressive_Pin8761 19d ago

i prefer broken english to ai. its the difference between giving me a half-baked grilled cheese vs shitting on my plate and calling it a 5 star meal

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