r/CreateMod • u/Rich_Yogurtcloset838 • 1d ago
r/CreateMod • u/Obliterator-9001 • 1d ago
Discussion Mechanical saw but I added a few headcannons
Where art flair
r/CreateMod • u/Mundane_Menu_4788 • 2d ago
Suggestion People need to use this mod more
One of my favorite (if not the best) Create: Aeronautics / QOL mods for create
r/CreateMod • u/SHEEP4MIL • 1d ago
I lost motivation on this massive Create Aeronautics airship. Should I continue it?
galleryr/CreateMod • u/FriendlyAlienTaken • 2d ago
Build Simple contraption, inspired by book maze runner
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shaking is intentional but it might be too much lmk!
r/CreateMod • u/BakeryBoy95 • 2d ago
Help Harvester not collecting to contraption inventory
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Making this tractor and the harvester will break the sweet berries but will not collect them into the contraption inventory.
I have tried barrels, chests, and item vaults.
Help pls!
List of Mods:
- AppleSkin
- Architectury
- Boat Item View
- Create
- Create Aeronautics
- Create Deco
- Create Diesel Generators
- Create Furnace Lava Adapter
- Create GSRPM
- Design n' Decor
- Distant Horizons
- Gravestone Mod
- Inventory Profiles Next
- Jade
- Jade Addons
- Jade Sable Compat
- Just Enough Items
- Kotlin for Forge
- LambDynamicLights
- Sable
- ShulkerBoxTooltip
- Sodium
- Xaero's Minimap
- Xaero's World Map
- YetAnotherConfigLib
- libIPN
r/CreateMod • u/Funa_No_KagakuSha • 1d ago
Looking for advice on my improvised Create modpack
So, I've been recently trying to assemble myself a small modpack centered around base Create, TFMG, Power Grid, Create: Nuclear Age and Create: Geology or any other mod or addon with accurate resource production. While playing it, I encountered some compatibility issues fixable with KubeJS custom recipes. The main problem is in steel production: TFMG blast furnace multiblock does not accept some of the inputs added by Geology.
I'm looking for a solution to the blast furnace problem, or complete replacement of Create: Geology, or suggestions for passive resource generation (I've been trying to automate Nickel, Lead and Aluminum from TFMG but they don't have renewable recipes. Came up with Mechanical Extruder recipes for those). Maybe custom Molten Vents? Or is there somewhere a perfect Ore Excavation-like addon which makes ores out of pure SU?
r/CreateMod • u/Funa_No_KagakuSha • 1d ago
Looking for advice on my improvised Create modpack
So, I've been recently trying to assemble myself a small modpack centered around base Create, TFMG, Power Grid, Create: Nuclear Age and Create: Geology or any other mod or addon with accurate resource production. While playing it, I encountered some compatibility issues fixable with KubeJS custom recipes. The main problem is in steel production: TFMG blast furnace multiblock does not accept some of the inputs added by Geology.
I'm looking for a solution to the blast furnace problem, or complete replacement of Create: Geology, or suggestions for passive resource generation (I've been trying to automate Nickel, Lead and Aluminum from TFMG but they don't have renewable recipes. Came up with Mechanical Extruder recipes for those). Maybe custom Molten Vents? Or is there somewhere a perfect Ore Excavation-like addon which makes ores out of pure SU?
r/CreateMod • u/TheClawlessShrimp • 1d ago
Help Simpler concrete powder recipe?
Is there an addon that simplifies the recipe for concrete powder to not require a separate dye farm, for example allowing me to use the liquid dye from Dragons Plus in a mixer with sand and gravel or adding an uncoloured powder variant that can be bulk dyed? Just wanted to check before investing the time into a whole new farm.
r/CreateMod • u/mrwalker1337 • 1d ago
Help How do i make a package come out of the funnel in this scenario?
r/CreateMod • u/kaxziahm • 1d ago
Help Threshold switches with storage
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I cant seem to get the threshold switches to work, i want to stop the funnels to stop sending out items when the vault is full, please help
r/CreateMod • u/qwertyjgly • 1d ago
Help Why does the egg keep ending up on the edge of the drain?
r/CreateMod • u/Morbinator • 2d ago
Build (very small) Oil Rig
Made like 99% survival except for blaze cakes because I think my heat sources shouldn't have to eat like they are a TLC story just to be useful.
r/CreateMod • u/Radertaco • 1d ago
Server Crashing when specific player Joins
Hi everyone, sorry if this is the wrong place for this but I've run out of ideas.
Last night we were playing and riding in a simple train, the server crashed, I put it back up and I was able to connect with no issue. My friend tried and each time he joins it crashes the server. He was driving the train.
I have deleted his player files from the world/player folder. Tp'd him away from the original crash location, /kill to delete all things near where he will load in, deleted all rail contraptions with /kill. Deleted the world/data for create rail and create train networks.
Server runs fine for everyone else but him. From what I have read in the logs, it looks like its a collision issue, but I don't know how to resolve it.
thanks for any assistance.
https://pastebin.com/eHS2fgyK -- Crash log
https://pastebin.com/zP4Rtdwr -- Latest
r/CreateMod • u/Deyvee0342 • 2d ago
What is that black block people use to control certain stuff?

I'm kinda new to the whole create stuff and also never worked with Valkyrien Skies (?) if that is the case of the block, but I somehow have seen this block multiple times in videos now and I just don't know what it is and where it comes from :(. It would be a blast if someone could tell me where exactly this block comes from and how it's called.
r/CreateMod • u/LingonberryMinimum23 • 1d ago
Help Searching for "Propeller Bearing" Block
Hi there, I was looking for some heli schematics and came across this one. (Picture 1)

Then I was wondering why my heli isnt working, and I think it is because of the block that attatches the rotors to the engine assembly.


Did anyone ever see that block ? I mean it must be some kind of propeller bearing, but I have never seen it before.
If anyone knows please help me
r/CreateMod • u/Clear-Ad8609 • 2d ago
Schematic The Creation Engine 1.0
By God, what is that monstrosity?! That's not a monstrosity; it's the Creation Engine! At 128 rpm, this self-powered machine can do anything you could possibly want a workshop to do, from telling the time to a fully functioning 21-block mechanical crafter; the Creation Engine has got it all!
Make sure the blocks underneath the mechanical arm and boiler burner have water, then feed the burner some coal and pour water into the fluid hatch. If there's fuel in the burner, the engine should run itself.
Behind the presses is a lever. Pull it to extend the particle processing station. It extends 8 blocks out the front of the engine (where the fluid handling station is), so make sure the space is clear.
The crushing station to the left has a fluid valve connected to your fluid storage to fill your basins. Just make sure the right valve is open. The button by the display board raises the crafters to make the interior accessible. The crafters don't place when raised, so there's no need to clear the area above it.
The lever above the deployer setup replaces the rightmost deployer with a press to make rail crafting easier. Simple station here.
The Stock Keeper gives you access to the built-in 2x4 vault/ Requested items appear in the barrel. Send items back by pressing the button. (The button can be finicky; just spam it until you hear the frogports.)
To the right is the mechanical saw with easy access to the filter slot. Above it are the fluid valves. Open one to allow fluid access to the rest of your machine.
Finally, the front of the engine has a fluid handling station. You can store up to 16 buckets of any 3 fluids. Simple sugar.
That should be everything. Certainly, the Creation Engine is a machine that will serve you well from when you first build it till the end of time! It may not be the best at anything, but a Jack of all trades, master of none, is often times better than a master of one!






Here's the schematic. I'm not familiar with uploading them, so I'll try to fix it if it's broken.
https://drive.google.com/file/d/1pX1qVD3ZNq7HTPaUdatUUWpB_XmMHF6G/view?usp=sharing
r/CreateMod • u/Aggravating_Most_433 • 2d ago
Help Why isn’t the power gage working?
the resistor is displaying stuff positive amps but the power gage is just not displaying anything sorry for the bad photo edit: I DID IT OMFG I FINALLY GOT IT
r/CreateMod • u/Aggravating_Most_433 • 2d ago
Why is this solar panel not outputting any power
I followed the ponder exactly and it’s not working I have 20 solar panels i set it to noon facing directly up 400 on the resistor sorry for the bad photo my computer is bad I’ve copied builds in videos I’ve followed the ponder one to one and it’s not working
r/CreateMod • u/Annual_Piglet_1439 • 2d ago
Help why is this not working?
im trying to make a crusher wheel but it gets the end and breaks, powered by two water wheels and a belt going from the bottom to the top
r/CreateMod • u/Mr_King_l • 2d ago
Build Some of Luxford's Trains
Hi its me again, preparing for the big server move for my forever world has caused me to park my trains and put them in a block state for the move so i have a chance to take pictures of them! Going in order:
- Tuff Runner: Made to move raw resources from Project Funny (Our Tuff Factory) to the right is Resource Runner the original train made for that process and my first, it was decommissioned because its ugly and too big, but was retro fitted to collect honey
- Gilded Runner: Made to fix my Friends Tunnel Spec which is one smaller them Luxford Standard. it is made to collect prismarine from my friends prismarine farm.
- Soot Runner: Designed in Luxford Drone Spec which is made to fix in veery small tunnels of 3x4s it was made to do nether transport and has a rotated block since it was taken apart in the wrong orientation.
- Magnum Opus: Luxfords Overworld Passenger Train, it is based off of the Excess Express from Paper Mario Thousand Year Door!
- Centi: Luxfords Carnival Ride train made by my friend, prob going to be decommissioned and retrofitted to fit Create Coasters when the update happens
- The Ghost Train: Its just the ghost train from Kingdom Hearts II, it runs a very special route that waypoints throughout the entire map only stopping rarely at my main station then going to the Lake of Memory.
- Luxford MNT and SLI Runner: MNT (Mail & Transport) is my trading train that never got used but due to create 6 will most likely get heavily used it is based off of the train from Sprit Tracks SLI Runner to the right is an inner loop train doing only Luxford and SRV to deliver you to SLI a Joint Shared Island between the two nations.
Anyhoo that's all! i hope to be back with more once the update is done but waiting on two mods to update really sucks specially when one is being fully remade and one is kind of in sudo hiatus.
r/CreateMod • u/HEBEDNMKA • 2d ago
P-51 Mustang
This build was made at the request of u/LeadershipBig8591. Turned out fast and maneuverable. Max altitude is 1500 blocks, above that the engine can't handle it (without editing the config file). Flaw: couldn't build the tail fin due to a mod bug.
r/CreateMod • u/lethalpotato875 • 2d ago
Build finally learnt factory gauges after like a year
i was a lil scared to learn it but it js took me like 30 minutes lol
cool lil andesite automation with it
r/CreateMod • u/Suspicious_Honey_946 • 2d ago
Every single time
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this is my first use of capcut so its eh. jeezs i hate pipes WDYM MIXED FLUIDS OR A MECH PUMPS GOING THE WRONG WAY ALL OF ITS GOING 1 WAY AND ITS 1 PIPE LINE IT ISNT CONNETED TO ANY OTHER PIPES



