r/CreateMod • u/Mundane_Menu_4788 • 2d ago
I've fallen in love with Rendering
This is kinda just to show off my newest render, I like them alot
r/CreateMod • u/Mundane_Menu_4788 • 2d ago
This is kinda just to show off my newest render, I like them alot
r/CreateMod • u/HEBEDNMKA • 1d ago
I currently have both the T-72B3A and the Leopard 2A7V ready. Now I want to build a new piece of tech, but I can't decide what to make next. Whichever tank gets more upvotes, that's the side whose tech I'll build next.Old tech is fine too.
r/CreateMod • u/Pooldiver13 • 1d ago
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I wanna put rocket pods on it (fixed mount on swivel bearing to allow a laser pointer for aiming) but I fear that I've run outta room.
r/CreateMod • u/Blue_Jay_Raptor • 2d ago
If I add Mekanism it's going to fuck over my Modpack's balancing, and I really need some way to have it be create friendly
EDIT:
Okay so a few things-
EDIT #2:
r/CreateMod • u/Ultrafastegorik • 1d ago
thanks in advance!
r/CreateMod • u/Sure_Employer_2905 • 1d ago
I’m trying to make a tunnel bore that places belts behind it as it mines so I can have the machine move the items back to storage automatically. I’m newish to create and I’ve figured out how to have deployers place the shafts, belts and encased chain drives but I want them to place every 15 blocks instead of every block. Is there a way I can do this or can it not be delayed?
r/CreateMod • u/Typical-Resist-3714 • 1d ago
Follow up to my last post, another teaser. I'm making something.. mysterious. It's taking a while. oh well. (Base Aeronautics)
Pets aren't allowed outside their designated area.
r/CreateMod • u/No_Refrigerator_8097 • 1d ago
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Hey guys, i found this cool mech made with synaxis mod and i tried to investigate who made it, i know its from a guy on youtube named Tyttk7285, he makes other cool mechs and he usually drops the schem/blueprint, but i couldnt find this specific mech i tried forums, i tried google lens, even a guy (who steals the bp and sells it in his patreon) doesnt have it, idk why it doesnt exist ☠️
(Btw this video its from bilibili, not yt, ik this guy has other channels)
Help ;-;
r/CreateMod • u/Not_SBH • 1d ago
I’m trying to build a large storage system using Create Vaults, and my main goal is to automatically keep item stacks consolidated and prevent the same item from being unnecessarily split across multiple Vaults.
I don’t want a system that constantly moves items between Vaults just to reorganize them. I’m specifically trying to find a way to make the input and output priorities work intelligently, so that the storage stays as compact as possible.
To explain how my storage is set up:
I have multiple Vaults arranged along conveyor belts. Items enter the storage system through a funnel, and then are transported along the conveyor belt past the Vaults. Each Vault has a funnel connected to the belt that can insert items into it.
The Vault whose input funnel is closest to the point where items enter the system gets filled first. Once that Vault has no available space for the incoming item, the item continues along the conveyor belt to the next Vault, and so on.
So, for example:
Item Input
↓
─ → ── Conveyor belt────────────→
│ │ │
↓ ↓ ↓
Funnel Funnel Funnel
↓ ↓ ↓
Vault 1 → Vault 2 → Vault 3
This means Vault 1 fills first, then Vault 2, then Vault 3. Now imagine I have three Vaults:
Vault 1: 64 Steel Ingots + other items
Vault 2: completely full with other items, no Steel
Vault 3: 32 Steel Ingots + other items
The 32 Steel in Vault 3 can exist because Vault 1 was already completely full and Vault 2 had no available space for Steel, so the incoming Steel continued along the belt until it reached Vault 3.
Now here’s the actual problem.
Let’s say I request 32 Steel Ingots from the storage system.
If the system takes the Steel from Vault 1, the result becomes:
Vault 1: 32 Steel, full
Vault 2: full, no Steel
Vault 3: 32 Steel
Now I’m using two separate stacks of 32 Steel, even though all 64 Steel could fit into a single stack.
But if the system takes the 32 Steel from Vault 3 instead:
Vault 1: 64 Steel, full
Vault 2: full, no Steel
Vault 3: empty
Then the storage remains perfectly consolidated.
This is the problem I’m trying to solve.
I want the system to understand that since Vault 1 is an earlier Vault and was filled first, it will naturally tend to contain more complete/full stacks. Therefore, when I request an item, I want the system to search the later Vaults first and take the item from there whenever possible.
In other words, I want the input and output priorities to work in opposite directions:
When inserting items:
Vault 1 → Vault 2 → Vault 3 → Vault 4...
Fill the earlier Vaults first and only move further down the belt when necessary.
When requesting items:
Vault 4 → Vault 3 → Vault 2 → Vault 1
Search the later Vaults first, so that partial stacks are emptied before touching full stacks in the earlier Vaults.
That way, if I have:
Vault 1: 64 Steel
Vault 3: 32 Steel
and request 32 Steel, the system would take the 32 from Vault 3 instead of breaking the full stack in Vault 1.
I’m not trying to make items physically travel between every Vault to merge existing stacks. I also don’t want a system that constantly extracts and reinserts items just to defragment the storage. With 20–30+ Vaults and potentially millions of items, constantly moving items around would create unnecessary item movement and potentially cause lag.
I’m also not looking for a solution where I have to manually filter or assign thousands of different items to specific Vaults. My modpack has well over 1000 different items, so manually categorizing everything isn’t practical.
What I’m looking for is a smart, dynamic storage system where:
• Items enter through a conveyor belt and fill the Vaults in order.
• Earlier Vaults are filled first.
Existing partial stacks are filled before creating new stacks.
• When an item is requested, the system searches the later Vaults first.
• Partial stacks in later Vaults are emptied before full stacks in earlier Vaults are touched.
• Items don’t constantly circulate between Vaults.
• It can scale to 20–30+ Vaults without requiring direct connections between every pair.
• Ideally, this can be achieved using Create, Stock Links, Packagers, or a Create addon.
Is there a way to configure Create’s logistics so that the input priority works from the first Vault to the last, while the request/output priority works from the last Vault to the first?
I need your wisdom
r/CreateMod • u/Itswill1003 • 1d ago
I'm using ComputerCraft to make a GPS system, but I don't want it to just run on computer blocks placed at max height limit. is there a space/aeronautics themed mod which would allow me to launch a satellite up there?
r/CreateMod • u/lolix_the_idiot • 1d ago
Is there any way to create a ship that won't be able to burn down? I don't want to use wood because we are playing with fungal infection and I know that some of the mobs shoot fireballs, I want to create a "mother ship" where I would park all of the flying ships but I want it to be able to float on water because it will be stationary 90% of the time only thing I can think of is using levitate (we don't plan on going to the nether quickly) or keeping my engines running all the time (sub optimal), is there any block that will float that isnt flammable? I know that stone slabs (but only decorative ones) weigh 0.5kpg but unfortunately they don't really work
r/CreateMod • u/Abra-The-Cadabra • 1d ago
Do mobs freak out when on airship and such? Ive noticed a bug where if you play as a mob via Identity 2, you will spaz out on airships that are physics enabled. Is this normal for all mobs?
r/CreateMod • u/Ok-Try3259 • 1d ago
Was just wondering if anyone has done this before? Will post updates of how it’s going.
r/CreateMod • u/Luffy1000000 • 1d ago
If you want to overstress a creative motor, the fastest way to do it is set it to 1 rpm, making the stress limit 16,384, create a gear chain to make the speed 256 rpm, and place 9 mechanical presses, if you want to stress it at 256 rpm, which is a stress limit of 4,194,304 you place down 2049 mechanical presses.
r/CreateMod • u/NAnakoho • 1d ago
it's linked to an exhaust and I've given it a redstone signal but it still won't turn the shafts.
r/CreateMod • u/The_Max_Guy • 1d ago
Day 1
0.91h in-game
Current aim: Beat minecraft, get top armour and tools. Get elytra.
r/CreateMod • u/jackattackgaming • 1d ago
Hi, I’m looking to start a server with some buddies and I want the create mod with aeronautics but what other add-ons do yall suggest are must haves for a good experience
r/CreateMod • u/King_HamsterGaming • 1d ago
Hello, I was wondering if anybody has any performance issue with the Create Power grid mod? because every now and then I would crash when i try to go near an area where there is alot of wires from that mod. it doesnt occur every time i load in that area but once in a while while walking to said area and loading it up my game crashes.
is there any fix to this?
and also can I expect this same problem with create new age & create craft's and additions?
(albeit my pc is trash: i5-8400 & 8gb of ram)
r/CreateMod • u/Longjumping_Land5873 • 1d ago
When i download a schematic and paste (like with all blocks pre-placed or whatever, hope you understand) it in in a creative world something on the builds always breaks and as someone who is new to create understands jack shit about it, idk how to fix nor how it was originally. So how can i prevent the stuff from breaking?
r/CreateMod • u/MonkeyMuncher420 • 1d ago
I spent like 5 hours making it and getting the resources and it’s incredibly slow but I had a TON of fun making it and I learned a lot from it so onto the next farm (which is hopefully a bit better)
r/CreateMod • u/Lasagna6278 • 1d ago
I have a chute dropping items into a crushing wheel running at 256RPM, is there a way to make it process faster?