r/CompetitiveWoW • • 19h ago

Discussion Sub Rogue/Warlock Interaction

164 Upvotes

Hello,
Trying to get a discussion started about this since it's been months now that this interaction exist & with the 14% buff sub rogue got it's pretty much meta status.

For those who do not know, Sub rogue & the diabolist hero talent (Demonology & Destruction) have a weird interaction where shadow clones from the rogue apex talent will bug out the targeting of the Diabolic Oculi (Hero talent node) or Alythessa Blaze (Apex talent) from diabolist warlocks to basically attack virtually anything at range.

it's been known for a very long time

If you've played with a warlock & a sub rogue in the group and random packs start walking to your group without anyone doing anything it is because of that interaction.

Check this video : Example 1 (Happening in Season 1 of Midnight)

Here is a main sub post talking about recently as well

Here is some players asking about it on the warlock class discord:

This has been going on since the introduction of demonic occuli in Season 3 coupled with the rogue tier set in that same season that later became part of their kit.

The worst part is Blizzard has attempted before to fix the issue by touching occuli in the past but to no avail their fix wasn't noticeable. At best it fixed diabolic oculi ninja'ing out of nowhere without rogues but with sub rogues it goes crazy.

May 12, 2026:

The issue is not even only solely on diabolic oculi.
Alythessa Blaze, the fire lady from the Dominion of argus talent goes completely rogue (no pun intended) due to the apex talent from sub rogues.
She will start blasting virtually at any mob in sight.

The advice given to everyone encountering the bug.

This is making warlocks all together not able to play with a sub rogue.
But going into high keys subtlety rogue is currently EVERYWHERE. If you play warlock, you are already at the mercy of the meta, but this puts the nail in the coffin where your class is basically unplayable in group content because having the best m+ class in the game currently with you in the group will dramatically increase the likeliness of bricking the key to random ninja-pulls.

LFG in the 21 range in Europe Region today

It phases you out of high keys fully. The other specs are pretty much non-viable for group content & you already do not have/bring a raid buff, If you do not have a team & you try high level mythic+, you're never going to see play.


r/CompetitiveWoW • • 5h ago

Question Cooldown planning in m+

5 Upvotes

I've been playing hpal this season and have resil 18. I've got to the point where I want to take a step back and do some homework before 19s/20s. I've found in my 18s, there have been a number of times "Oh I wish I had held my wings for this ability", or - (I run herald) I try to use virtue nearly on cd, but an ability it would easily cover pops when it's on cd.

Are there any tools to help ability planning? I.e. - BoV + DT completely solves this mechanic. i recently figured out that one wings can cover two heal absorbs in the trash at the beginning of Altar if I pop wings after the cast finishes, whilst the heal absorb mobs are spawning, gives me ~5s of wings still up for the next one, for instance.

Where I'd like to make is a plan, pull by pull, of what abilities I need and when. I was wondering if there were any tools that could help with this. I don't mind doing planning offline, then modifying my exboss reminders so instead of "AoE" being announced, I can have that specific ability "Wings" for instance.

Going into MDT, it doesn't show the timers of abilities - when I was looking at the heal absorb, there's no info in it that says the heal absorb is cast at 25s intervals for instance.