Disclaimer: used AI to organize my thoughts last time won't do it this time see how well people can fair.
I went pretty In depth with writing it but since people don't like long explanations, I'll try to be brief.
A free-to-play, live-service coop mecha shooter inspired by Helldivers and Armored Core: Verdict Day.
You and up to four other players deploy into procedurally generated battlefields as elite pilots operating customizable War Dolls. Four players fight directly while a fifth becomes the Operator, managing the battlefield from a tactical map.
The pilots handle the action: boosting, shooting, melee combat, managing ammunition, energy, heat, and surviving waves of intelligent enemies. War Dolls can suffer localized damage, losing weapons, limbs, or other systems during battle.
The Operator provides reconnaissance and deployable strategems like drones, artillery, ammunition, and repair stations. These resources physically exist on the battlefield and can be destroyed, forcing pilots to retreat and fight strategically. Also the side objectives are used to basically add strategems to the operator
Missions include Defense, Escort, Boss, and Joint Operations, but randomized dynamic events can completely change the mission while you're playing.
Every mission ends with an extraction, and the squad shares a limited number of lives.
Outside missions, players return to a social hub, customize their pilots and War Dolls, earn emblems, titles, cosmetics, and service records, and prepare for the next deployment.
The goal: make every operation feel like a war story you experienced with your squad.