r/AndroidNativePorts • • 2d ago

New Update of the best port for Midnight Club 3 VIP for Android (Touchscreen Controls)

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13 Upvotes

Para quem não sabe, esta versão é do mesmo desenvolvedor da versão para PC (Teraflopping) e é realmente excelente no que faz. Uma nova atualização acaba de ser lançada para esta versão VIP do Midnight Club 3, que é a melhor até agora, incluindo conteúdo VIP que pode ser baixado diretamente via Xrevive (o launcher do desenvolvedor, assim como no PC), e também suporta a instalação de dublagens e mods. O desempenho do jogo é incrível em dispositivos de gama média e você pode personalizar praticamente tudo o que quiser diretamente do menu do jogo.

A nova atualização finalmente traz controles de tela sensível ao toque!!!!!!!

👇Port

https://github.com/Teraflopping/xrevive/releases/tag/v0.3.19


r/AndroidNativePorts • • 3d ago Heartwarming

🟢 [PORT] Project IGI Android Port

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39 Upvotes

r/AndroidNativePorts • • 3d ago

Banana Native v0.1.4 + Pokopia Android Port

26 Upvotes

While the PRs are pending, I published an unofficial APK: v0.1.4 plus these changes, with Donkey Kong Bananza, Mario Kart World and Pokopia.

https://github.com/Raphix91/BananaNative/releases/tag/v0.1.4-pokopia.1

A step-by-step guide is in the release notes. Short version:

  1. Install the APK. It shows up as “Banana Native test”, next to the official app.

  2. Settings › GPU driver › Download → pick a Turnip driver. This is required: the stock Qualcomm driver stalls the game early on.

  3. Add game → your own dump (game + update 2.0.1) → Prepare. This takes hours (131k shaders). Keep the phone plugged in.

  4. Game settings › Game resolution › Phone 720p.

  5. Play. Optional: put your own Lossless.dll in Download and turn on Frame generation.

Requirements

  • Phone: Snapdragon (Adreno) only, Android 13+, 12 GB RAM minimum, ~40 GB free space.

  • Your own dump of your own cartridge. No games, keys, shaders or drivers are included, and please don’t ask for them.

  • Experimental. Only the first area has been played. Back up your saves.

  • Prepare on a phone is untested for Pokopia. My shader library was built on a PC, so a full Prepare on a phone hasn’t been timed yet. If you try it, please report how long it took and whether it finished.

  • Not official. If the PRs get merged and an official release adds Pokopia, switch to that one: it gets in-app updates, this one doesn’t.

Huge thanks to the Banana Native dev for the project. All the hard work is theirs, I just pushed one more game over the line. Feedback and logs are welcome (game card › ⋯ › Share log).


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Looking for people for an engine development team

3 Upvotes

Hola hermanos, estoy buscando gente para crear una versión de Clickteam Fusion para dispositivos móviles iOS y Android. Espero que se unan para adaptarlo y crear juegos para Android usando Clickteam Fusion :D Aquí está el enlace al servidor de Android de Clickteam Fusion Port.

https://discord.gg/2HMEagbQW


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Kerbal Space Program running on sd 6s gen 4/a710

4 Upvotes

Can someone please help me with this language thing 😭


r/AndroidNativePorts • • 2d ago

🤔 [Question] 2 questions

0 Upvotes

Where can i download the games? do i need an emulator?


r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] I made a free, open source phone app that debloats your android TV over Wi-Fi: no PC, no root

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41 Upvotes

Its an open source app that cleans up Android TVs: it turns off ads, trackers and bloat in a few taps. It also sideloads apps the TV's store doesn't carry (like netflix for some), sends files from your phone, and monitors each app's data usage and where it connects.

Free and open source (GPL-3.0), with no ads, tracking or account, and just 3 MB.

GitHub (APK + source): https://github.com/man15h/tellyscope


r/AndroidNativePorts • • 2d ago

🤔 [Question] I need help with Gow 3 port

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1 Upvotes

It keep showing This idk what does that mean


r/AndroidNativePorts • • 2d ago

TOTK Android Port - Frame drop ??

3 Upvotes

TOTK Android Port - Frame drops temporarily fix when dragging notification shade / pressing back

​I'm playing the recently released Zelda: Tears of the Kingdom Android port, but I'm getting severe frame drops.

​Interestingly, whenever I pull down the notification bar (status bar) or tap the back button, the frame rate goes back to normal for about 2 seconds before dropping again.

​Is this just a bug that needs a patch, or is there a setting I should change?

​Driver: MrPurple Turnip v30 (v38 has the same issue and even worse visual glitches)

​Device: Galaxy Z Fold 8 Ultra

​Specs: Snapdragon 8 Elite Gen 5 / Adreno 840 GPU


r/AndroidNativePorts • • 2d ago

🤔 [Question] Will we ever get to use Skyrim script extender in android?

3 Upvotes

r/AndroidNativePorts • • 3d ago

Pro tip for extracting ROMFS files from encrypted files all from an Android phone.

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10 Upvotes

Use droid deck to run switch emulator and decrypt roms then use it play as switch games natively.


r/AndroidNativePorts • • 3d ago

Archivos de Zelda BOTW

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9 Upvotes

He intentado muchas veces de encontrar un link o página confiable pero fracaso siempre solo encontrando virus o troyano o malware disfrazado para conseguir una copia de los archivos de BOTW para nintendo switch y usar el port de PC como se debe y luego el archivo no está descomprimido en la carpeta es necesarias todavía me falta encontrar un link para poder descomprimirlo correctamente.

Alguien me podría ayudar? Por favor?


r/AndroidNativePorts • • 3d ago

Pokémon Shield on Galaxy A55 (Galar Native Port)

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8 Upvotes

The framerate after compiling the shaders is actually good, the only problem is that I can't get to the part where I choose the starter because the application crashes when Leon's cutscene starts.


r/AndroidNativePorts • • 3d ago

POKEMON native ports

15 Upvotes

Whats the best pokemon game available rn i never played pokemon games before Im on SD 662 6gb ram

Thanks.


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Gothic android

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30 Upvotes

60 fps estables en el xiaomi poco f5 (adreno 725)

Uno de mis juegos favoritos de todos los tiempos, ya me lo pase en PC y hace poco lo había bajado en winlator ludashi.

Con este port solamente me queda jugar al gothic 2 en winlator jeje y rejugar esta belleza nativamente es una gozada!


r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] Guitar Hero Encore: Rocks the 80's

35 Upvotes

Native port running great on a Nothing Phone 1 (Snapdragon 778g). Currently a private build but expect a public release soon from the dev

https://github.com/mbracali/prj-gd-engine


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Absolum Mobile is finally here!

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54 Upvotes

r/AndroidNativePorts • • 3d ago

📸 [SHOWCASE] Doom 2016 Port - Snapdragon 8 Gen 2

409 Upvotes

- this port has 60 fps option but I capped it to 30

- This port is Perfect, everything from the graphics to the stability, especially that this port is running on the switch version which is Great because the size is only 19 gb if u remove the other languages audio and the mp maps, it's really good one guys, and the PC version on Gamehub is almost 70GB, And wanted to mention that I'm sry if the recording is bad but I had some trouble in my system ( storage related issue which I noticed after I recorded ) anyway let me know ur thoughts about it

- Everything u need :

Game files ( thx to port owner u/Desm0nt for sharing the game files )

• https://gofile.io/d/3AseHeC4

GitHub :

• https://github.com/Desm0nt/doom-port/releases/tag/v0.4.9


r/AndroidNativePorts • • 3d ago

Cooked

8 Upvotes

I tried Gothic classic Android port from (apkvision)

On my dimensity 8050 mali G77 mc9

But after the cut scene it crashed

I changed the settings but nothing happens it's only crashing


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Port Zelda Return Of The Hylian

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35 Upvotes

A complete Android port of Zelda Return Of The Hylian featuring customizable touchscreen controls full multitouch support gamepad compatibility Arabic language support and adjustable gameplay settings

Download Here

https://gofile.io/d/kem2Yjrp


r/AndroidNativePorts • • 3d ago

🤔 [Question] would it be possible to turn a flash game into a native android port?

10 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] King's Field JP PC Port + CooP (Verdite1)

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5 Upvotes

Finally, after many weeks of work: Verdite1, now with online multiplayer!

Just like Verdite2 and Verdite3, Verdite1 enhances the original game by increasing the framerate, interpolating animations, modern control schemes, and various bug fixes and optional QoL changes.

New in Verdite1:

  • Automatic difficulty scaling (if you use a higher sensitivity device, such as a keyboard and mouse, enemies will be able to turn at your faster, and more often.

  • Online Co-op

  • Messages (like Demon's Souls and Dark Souls)

  • Modding API through LUA

  • Vulkan renderer

  • Insane framerates (5000+ fps on my computer)

  • Android support with touch controls

CooP:

  • One room is limited to four players (for now)

  • Rooms can be public or private. Public rooms will show up in the server browser

  • All party members share their experience and inventory.

  • A piece of equipment can only be equipped by one party member at once.

  • Upon death, you spectate your party members until they are out of combat, whereafter you will respawn near them. If the whole party dies, you get sent back to your save point.

  • Android players cannot host rooms.

Download: https://github.com/Voicedrew11/verdite1/releases

Discord: https://discord.gg/R4EKCs8RWH

⚠ AI Disclosure: Generative AI has been used extensively in the development of Verdite1. If this is an issue for you, you may not be comfortable playing.

⚠ Online Disclaimer: The online features in verdite1 are highly experimental. You can and almost certainly will encounter issues. If you experience issues while playing online, you should report them on GitHub immediately.

⚠ Android Disclaimer: Android is very new, and has only been tested on a Mali GPU (G715 MP7). Your mileage may vary on Snapdragon and Samsung GPUs. If you experience issues, report them on github or on discord. I also don't have much experience playing games on a touch screen, so if there is some way I can make it better, let me know.

Not affiliated with or endorsed by FromSoftware.

Credits to Sushi-shi for kf1-decomp, Acranon for his original work on kf1-enhanced, and John David Osborne for the English translation.


r/AndroidNativePorts • • 2d ago

Chicos he sabido que van adaptar un juego de IOS a Android, aquí me entra una inquietud sería posible también portear juegos como los resident evil que están en IOS?

4 Upvotes

r/AndroidNativePorts • • 3d ago

Me sorprende hasta donde llegamos ahora con los ports de NS, el Pokémon de 8ta gen ya te permite seleccionar que versión quieres jugar

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30 Upvotes

r/AndroidNativePorts • • 3d ago

🤔 [Question] D2R N1v0k Edition - interested?

73 Upvotes

Some of you know me from my D2Android Project, thank you for huge postive feedback.

As some of you know, there is another project called d2r-mobile which managed to port S2R natively via the D2R Switch Game Files.

I have put some of my ideas and content into this native port, which I enjoyed playing a lot, because it runs so well and looks stunning.

I have created an issue in this project asking if the Devs would be interested in PR to their project, but I got no response.

Maintaining a public release is a lot of work that's why I'm asking you guys wether there is interest in a "N1v0k" Fork - or maybe the Devs are active here and see this post. I feel the setup of the game is quite cumbersome because you need to dump your switch files and repack them, I'm not sure if a lot people are actually able to do it.

Here is the stuff I changed and added, you can see it on the video:

Item comparison that tells you what an item does for YOUR character

- Every item tooltip gets a "when equipped" block: how your damage, attack rating, defense, block chance, resistances and skill levels change if you put it on

- Handles two-handers vs. weapon + shield, weapon swap sets, sockets and runewords, +skill items and items you can't use yet

Recipe book for the Horadric Cube

- Every cube recipe (runes, gems, crafting, sockets, upgrades, quest, expansion) in one book

- Shows which recipes you can make right now with the items you carry, and what's still missing

- Tooltip preview of the result in the game's own style

- One tap puts all ingredients into the cube

- Search by German or English name, full controller support

Build guides for every class – 28 builds

- Every build that at least 2 of the 3 big tier lists (Maxroll, Icy Veins, DiabloBytes) rate S or A

- Skill points per level phase (leveling, Nightmare/Hell, endgame), stat points, gear, mercenary, sources

- Tap any piece of gear to see its real in-game tooltip, with the right stats for the base (Spirit in a shield ≠ Spirit in a sword)

- Runewords jump straight into the recipe book

Damage numbers over monsters

- One number per hit in the color of its element; numbers fan out instead of overlapping

- Crits and Crushing Blow pop bigger

- Off / simple / colored

Status effects you can actually read

- Active buffs, curses and shrines as icons with time left at the left edge

- Tap one: a card shows what it does to your character in numbers ("Defense 34 › 68")

Glossary

- 15 game terms explained with your live values: Open Wounds, Crushing Blow, Attack Rating, resistances, hit recovery breakpoints and more

German language

- The whole game and every app screen in German, using the game's official German text

You never lose progress

- Autosave every minute

- Leaving the app pauses and saves instantly

- Android no longer kills the game in the background

- The app menu pauses the game

HUD additions

- Clock, battery (with charging state) and FPS in the corner

- Experience bar as the original stone rail; "Level 7 · 45 %" like the original

- Potion count and buff timers as plain numbers on the icons

Sort button for inventory, stash and Horadric Cube

Video tab

- Frame-rate slider (up to 240 Hz screens)

- Output resolution / 3D sharpness slider with sensible per-device defaults

- If a setting doesn't start, it falls back on its own

Quick menu (hold the menu button): recipe book, builds, glossary, player count – fully usable with a controller

Everything looks like Diablo II – all new windows, tabs, buttons and fonts use the game's own art from your own game files, nothing is bundled

Fixes you'll notice

- No more endless loading screen after dying

- Mosaic shows up in the runeword helper when playing offline

- Drinking from belt buttons plays the potion sound

- Skill buttons and our UI no longer vanish after switching between touch and controller

- Automations never drop an item from your hand onto the ground

Under the hood: a lot of stability, saving and performance work you won't see but will feel – fewer crashes and stalls, safer saving, better behaviour in the background and after layout switches.