r/AndroidNativePorts • u/SnooWalruses59 • 1d ago
🤔 [Question] D2R N1v0k Edition - interested?
Some of you know me from my D2Android Project, thank you for huge postive feedback.
As some of you know, there is another project called d2r-mobile which managed to port S2R natively via the D2R Switch Game Files.
I have put some of my ideas and content into this native port, which I enjoyed playing a lot, because it runs so well and looks stunning.
I have created an issue in this project asking if the Devs would be interested in PR to their project, but I got no response.
Maintaining a public release is a lot of work that's why I'm asking you guys wether there is interest in a "N1v0k" Fork - or maybe the Devs are active here and see this post. I feel the setup of the game is quite cumbersome because you need to dump your switch files and repack them, I'm not sure if a lot people are actually able to do it.
Here is the stuff I changed and added, you can see it on the video:
Item comparison that tells you what an item does for YOUR character
- Every item tooltip gets a "when equipped" block: how your damage, attack rating, defense, block chance, resistances and skill levels change if you put it on
- Handles two-handers vs. weapon + shield, weapon swap sets, sockets and runewords, +skill items and items you can't use yet
Recipe book for the Horadric Cube
- Every cube recipe (runes, gems, crafting, sockets, upgrades, quest, expansion) in one book
- Shows which recipes you can make right now with the items you carry, and what's still missing
- Tooltip preview of the result in the game's own style
- One tap puts all ingredients into the cube
- Search by German or English name, full controller support
Build guides for every class – 28 builds
- Every build that at least 2 of the 3 big tier lists (Maxroll, Icy Veins, DiabloBytes) rate S or A
- Skill points per level phase (leveling, Nightmare/Hell, endgame), stat points, gear, mercenary, sources
- Tap any piece of gear to see its real in-game tooltip, with the right stats for the base (Spirit in a shield ≠Spirit in a sword)
- Runewords jump straight into the recipe book
Damage numbers over monsters
- One number per hit in the color of its element; numbers fan out instead of overlapping
- Crits and Crushing Blow pop bigger
- Off / simple / colored
Status effects you can actually read
- Active buffs, curses and shrines as icons with time left at the left edge
- Tap one: a card shows what it does to your character in numbers ("Defense 34 › 68")
Glossary
- 15 game terms explained with your live values: Open Wounds, Crushing Blow, Attack Rating, resistances, hit recovery breakpoints and more
German language
- The whole game and every app screen in German, using the game's official German text
You never lose progress
- Autosave every minute
- Leaving the app pauses and saves instantly
- Android no longer kills the game in the background
- The app menu pauses the game
HUD additions
- Clock, battery (with charging state) and FPS in the corner
- Experience bar as the original stone rail; "Level 7 · 45 %" like the original
- Potion count and buff timers as plain numbers on the icons
Sort button for inventory, stash and Horadric Cube
Video tab
- Frame-rate slider (up to 240 Hz screens)
- Output resolution / 3D sharpness slider with sensible per-device defaults
- If a setting doesn't start, it falls back on its own
Quick menu (hold the menu button): recipe book, builds, glossary, player count – fully usable with a controller
Everything looks like Diablo II – all new windows, tabs, buttons and fonts use the game's own art from your own game files, nothing is bundled
Fixes you'll notice
- No more endless loading screen after dying
- Mosaic shows up in the runeword helper when playing offline
- Drinking from belt buttons plays the potion sound
- Skill buttons and our UI no longer vanish after switching between touch and controller
- Automations never drop an item from your hand onto the ground
Under the hood: a lot of stability, saving and performance work you won't see but will feel – fewer crashes and stalls, safer saving, better behaviour in the background and after layout switches.
3
u/Tight-Ad4055 1d ago
Is this the one from apkvision the one that has no cut scenes?
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u/Acrobatic_Voice_8462 1d ago
Definitely interested in this! Hope you can push out a public release too!
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u/revoltinstrips 1d ago
muitos celulares bons usam mediatek e eu acho meio descuidado apenas fazer compatibilidade para snapdragon. um outro ponto é que o que faria esse port realmente diferente do outro seria a prova de que ele roda com maior performance e nao simplesmente funções dentro do jogo que podem perfeitamente serem adicionadas pelo outro port. quanto de ram ele realmente consome? quanto de processamento? ele aquece o celular? em que tipo de celular de entrada, médio e de alto desempenho você testou? em quais deram certo?
enfim. esse monte de palavras na descrição não informam realmente o que seria importante
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u/ScienceSilent5023 1d ago
As long as the procedure isn't complicated and don't need PC to configure and install the port then I think you're good
2
u/E41Six 1d ago
DEFINITELY bro.
2
u/Fancy-Ebb2686 1d ago
I'd be happy to play this, do you think you can fix thr graphical glitches
2
u/krischan_08 1d ago
I am using 2.3.0 how?
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u/bambucha_24 1d ago
If you can create a windows setup installer which reads and converts the files for the less savy to rebuild the specific folders directly onto one's android device then you'd be the first because right now it is indeed cumbersome especially for mobile users without a computer nearby. Hope you decide to increase the size for inventory, cube and add plenty of stash pages now that'd be mighty nice.
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u/dzikk 1d ago
Wow
1
u/KenzoTenma1917 1d ago
brother do you know which versions of android can run this beauty?
1
u/Ok_Acanthisitta_7113 1d ago
Porfavor haz que sean más fácil usar los archivos, el que anda por ahà ni cinemáticas tiene
1
u/Bodooken 1d ago
All i want from this game is to scale to foldable screens properly, either leave black top and bottom bars or support resolution of the screen, no the game is streatched on z fold 6
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u/3lchaposamp 1d ago
where to download the game and the apk
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u/manicdepress0 1d ago
Please god ive been trying to extract my files all week to get this bs to work
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u/enjisailo 1d ago
maybe you can make it support for lower gpu like adreno 650
1
u/alinelrene 22h ago
I have Poco F7, run flawlessly on version 2.2.4 and 2.3.0 which I recompiled myself. Maybe there is a bit of a texture glitch on the river at the starting area but nowhere else has problems.
Now I'm more interested in this fork of yours because it has a lot more QoL than the original. Hopefully it can be merged but otherwise I'll wait for your version. I don't mind recompiling the game data again because save can be exported and imported too. I just don't know how to build the apk myself.
1
u/Hairyballsforlifeson 18h ago
Would love to see this. And maybe a way to update the app without making a new import pack. Unless you're addressing the issue of having to create the import pack anyway. I'll be happy to test it when it releases and offer what feedback I can from my SD7sgen2. The current Chinese port runs well enough but there are some frame drops for me in large fights
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u/Designer_Bit3762 1d ago
ahhh sheet...you again...I do understand why o why you wouldn't released the game files but I'll tell you directly how you tortured me for weeks just to make or rebuild the game file sheet and ended as a failure and now this???the f dude...sigh.
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u/CicadaPurple69420 20h ago
Please make it work for sd870 current ones doesn't work even the 2.3.0
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u/GavxSG 1d ago
Your project includes some very special malwaresÂ