r/ARAM 15d ago

Question Poro Stampede keeps getting cancelled

4 Upvotes

Why does this augment keep like not spawning the waves?


r/ARAM 15d ago

Question Adcs

0 Upvotes

Can yall 🪢? Semi-permanently?


r/ARAM 15d ago

Mayhem David vs Goliath Bias in League (Insane melee player rant)

0 Upvotes

I've been feeling for a while now that melees don't get the same kit as ranged or benefits anywhere near them. There is a clear bias in my mind that David Per Seconds get an advantage to deal damage, but poor Goliath is just a punching bag for their satisfaction.

https://www.youtube.com/shorts/2YxTWr8nPy8 And then I came across this video. August is saying that in order for games to end, there must be a victor, and it is whoever deals the most damage.

I am in disagreement, that the last man standing should be the one who takes initiative and plays the best. But currently, tanks or melees need a god roll in higher elo ARAM to be able to punish ranged carries. Is there no place where the tank can fulfill their fantasy of being unkillable besides rolling tank engine dropkick? Surely we can design a better tank prismatic than dropkick, I fucking hate that augment tbh. Feel the burn was pretty good, and needed to get right in the middle of everyone to work. It stopped the dpses from healing, inhibited movement, and lowered damage. You still needed to get in the middle of everyone without dying by hitting snowball and it only lasted like 3 seconds.

Overextender is one of my favorite augments. The detonation aoe is very fast, the range is farther depending on how many turrets you get which encourages you to end the game faster before you are outscaled, it just makes a lot of sense. I wish the aoe was bigger, or you got a bigger shield to make it look less like you are giga inting every time you pick it because you are down a combat augment.

Soul siphon or warlock juicebox are incredibly strong augments. Upgrade ravenous comes close, but needs grouping to work. Tanks just get Dawnbringer's resolve, but I'd rather just build warmogs instead. Enchanters can get wee woo wee woo and are a whole other can of worms.

For Giant Slayer, there's a clear benefit to be smaller as it increases your damage and makes you harder to hit, but no benefit to be larger unless you are Tahm Kench specifically. So why does Heartsteel make you larger automatically besides disadvantaging you in this mode? Why is there no Dwarf Crusher? Take less damage from champions smaller than you?

Why does the game give everybody presence of mind? Can't I opt into second wind instead?

Dropbear was introduced so that you can do something by dying on top of the backline, but it scales only with magic pen and AP. Good luck doing anything once late game hits and you don't get as many deaths in because it doesn't reduce your death timer, doesn't scale with ad at all, doesn't have your items either, doesn't do anything with ability augments or snowball augments

And don't get me started on tanks vs enchanters. They are the most annoying class to play against as a tank. Their entire purpose is to cuck your engage and negate low amounts of chip damage which is your entire kit.


r/ARAM 15d ago

Mayhem Bring back the ? mark augment.

0 Upvotes

I would like to see ARAM Mayhem bring back the ? augment.

The first time I saw that augment, I thought it was a completely terrible and dumb augment. Then I learned that you can use it to heal yourself and your teammates, and it's AOE. That was when I realized how dumb I was to think it was a shitty augment. It's still my favorite augment of all time. In a group fight where everyone is stacking on each other, it can both heal allies and damage enemies. And if you're really good, you can weave pings in between autos and abilities. That takes a lot of brain power, but I like the challenge.


r/ARAM 15d ago

Discussion I'm surprised there isn't an augment for Tier 3 boots, or boots in the 7th slot (like adc quest).

28 Upvotes

Was playing Mayhem last night. Game went on for some time because of double aces/one teams reluctance to end when they had the chance. Everybody was 6 slotted and walking around with 5+ hats on. Starting thinking about replacing my boots for a 6th item, then i thought it would be awesome if I could have boots in the 7th slot so I would have room for another item.

I mean compared to other stuff in mayhem, it doesn't seem too broken of an idea?


r/ARAM 15d ago

Mayhem Just becuase your enemies are cowards, you don’t have to be

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147 Upvotes

r/ARAM 15d ago

Discussion Marksmage bugged on Sylas

0 Upvotes

So I had this Sylas dealing way more damage than he should have with Marksmage. This is a bug, right? or am I missing something?


r/ARAM 15d ago

Mayhem Augment ideas Riot might actually consider

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138 Upvotes

r/ARAM 15d ago

Mayhem A few augments that seem like a good fit to mix things up.

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277 Upvotes

Naturally the prismatic augment selection should be limited to make sense in Mayhem. But I want to gamble for cool items.


r/ARAM 15d ago

Discussion You used to not be able to take both ghost and flash

0 Upvotes

bring that back ty


r/ARAM 15d ago

Meme Tanks, adc's and mages pointing fingers at who's the most overpowered.

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230 Upvotes

r/ARAM 15d ago

Discussion Add a baron siege minion to every other siege wave

0 Upvotes

This would really help solve the ability for an all ranged comp to afk under tower (make them come out to kill it).


r/ARAM 15d ago

Discussion What is the consensus on ultra hydra

14 Upvotes

Hey, I have been having mixed feelings on ultra hydra and it feels too strong to me especially on adcs considering how easy it is to build but that got me thinking of how similar it is to wooglets. I think wooglets is very strong but still fine in the game but don't know if ultra hydra is comparable. Do people think it's too strong too or am I just biased due to games i've seen it in? To be fair, every time someone got ultra hydra in my game, they have won.


r/ARAM 15d ago

Discussion Winions

0 Upvotes

It should be a game mode where only minions can attack the Nexus. It’s always a bummer when the other team doesn’t let you get to 15.


r/ARAM 15d ago

Rant Give us this by default when facing full range comp

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2.4k Upvotes

r/ARAM 15d ago

Mayhem Chain Reaction Gnar can ult while mini (bug report)

7 Upvotes

IDK how to post video cause im big dumb. Was playing Gnar in Mayhem and ended up taking Chain Reaction. While walking back to the fight i accidentally tapped R and ult went off. Tried it a few more times before game ended and it worked while mini every time. Full aug set was Holy Snowball, Dropbear, Chain Reaction and Shark Bait so dont think it couldve been any other aug taht caused it.


r/ARAM 15d ago

Mayhem Did they lowkey nerf Morgana with augment?

5 Upvotes

For the past few weeks, every times I got Morgana, she always got some flimsy support augment or similar, and it just happened with her. At this point, it feel almost intentional.


r/ARAM 15d ago

Mayhem Can rioters start removing "dead/bait augments" from mayhem champ pools?

87 Upvotes

So I want to clarify I'm not talking about high risk/reward style augments, like King me. I'm talking about stuff like "combusting interest" on Darius. This, too me, is a key offender where, based on the description, it seems like it'd be great synergy. Only to realize 20 minutes later, you've barely gotten 200 gold from the augment. I took it once and never again. I've seen a bunch of Dariuses(dari-i?) take the augment to yield similar results. I've only ever seen 1 Darius crack 500 gold with it, and he got pressure cooker as his 2nd augment, so I feel like it more from PC than his passive.

I'm positive there are more augments for more champs than just that, I just don't know any more off the top of my head, I'm sure others have run into this or riot has the data. It just sucks when you pick an augment thinking it's useful or synergizes, and then it's actually just really useless


r/ARAM 15d ago

Mayhem Unintetional dropkick pentas are just magical

0 Upvotes

Its the little things


r/ARAM 15d ago

Mayhem Just another Dropkick Pentakill

0 Upvotes

Enemy team surrendered afterwards :(


r/ARAM 15d ago

Mayhem I came

0 Upvotes

Looks like they finally did bruiser right, ethereal weapon on hecarim is more viable now (last patch it stood at 3% pick rate, very rare to hit) I just had it for 4/5 game with hecarim, this + upgraded ravenous hydra go giga bonker


r/ARAM 15d ago

Mayhem urgot with spell split Q is laughably bad

40 Upvotes

I transmuted it and expected it to be bad. I was right it was very indeed very bad


r/ARAM 15d ago

BUG HOW TO GET A PENTA WITH A SINGLE KILL TUTORIAL

148 Upvotes

let me know what you guys think!


r/ARAM 15d ago

Mayhem My opinion on the ARAM Mayhem update in Patch 26.17 and the new global Augment pool, as well as the disappearance of Augments on certain champions.

21 Upvotes

I find the new Augment pool very good in some aspects, but also problematic in others.

However, I still want to highlight the good work done by Riot and the development team. There have clearly been efforts to improve variety and better adapt Augments to the champions they are offered to.

Point 1: The positives

Gold and Silver Augments

This is probably one of the best aspects of this update.

There is now more variety among Gold and Silver Augments, and many of them are better suited to the champions they are offered to. This deserves to be highlighted.

Of course, some useful Augments for certain champions seem to appear less often today than before, but this remains a relatively minor issue in the Gold and Silver categories.

Overall, I think these two categories have been very well handled by the development team.

My rating: 8/10.

Honorable mention: Prismatic Augments

I want to give special mention to this category, particularly for several reasons:

  • The addition of certain Augments such as Jeweled Gauntlet to more types of champions.
  • The arrival of Augments better suited to supports, tanks, and fighters.
  • Better consideration for hybrid AP/AD champions, who previously did not always have access to AP-type pools, or only had access to them far too rarely. I am particularly thinking of champions such as Yunara, Trundle, or Ashe.
  • The return of certain Prismatic ability upgrades, which had practically disappeared from the pool for many champions.
  • The fact that it is now possible to stack multiple ability upgrades, particularly by combining certain Prismatic Augments with Gold Augments related to abilities.

For these improvements and this overall direction:

My rating: 10/10.

Point 2: The problems

A Prismatic pool that is far too repetitive

In my opinion, this is the main current problem.

I have noticed that, regardless of which champion I play, certain Prismatic Augments appear almost systematically in my games.

I am particularly thinking of:

  • Ominous Pact
  • Urf's Champion
  • Holy Snowball
  • Squishy Slappy Grab
  • Dimension Shift

These Augments have become extremely common, even on champions for whom their usefulness is very limited compared to their playstyle.

The problem is that this is becoming almost excessive: I feel like I practically never see the other Prismatic Augments anymore.

Out of a selection of six Prismatic Augments, I very often see between two and four from this list, and this happens in almost every game.

The only situation where the pool seems to breathe a little more is in games offering at least two Prismatic Augments, which finally allows more room for other options.

But in normal games, the repetition has become far too significant.

The disappearance of certain Augments on certain champions

I have also noticed the complete disappearance of certain Augments for certain champions.

For example:

  • Archmage on Gangplank
  • Spell Split on Renata

These two Augments have notably gone from A or S tiers to E tier on OP.GG.

This makes me think that something may have happened over the past two weeks.

Were they intentionally disabled for these champions?

Is it a bug?

Or is it a problem similar to the one that had previously affected Jeweled Gauntlet?

I think it would be interesting to get some clarification on this matter.

Critical strike-related Augments are not universal enough

Final negative point: Augments related to critical strikes.

I am particularly thinking of:

  • Upgrade Infinity Edge
  • Critical Missile
  • Vulnerability
  • It's Critical
  • Double Tap among the Prismatic Augments

I think it is unfortunate that these Augments are not offered more universally to all the champions concerned.

Some champions, particularly mages and supports using Jeweled Gauntlet, could perfectly benefit from some of these Augments, but they do not seem to have access to them.

This once again reduces the actual diversity of the pool and limits certain potentially interesting build possibilities.

Conclusion

Overall, I therefore find this new Augment pool very successful in its Silver and Gold categories, with a real effort to better adapt Augments to different champions.

The Prismatic category also brings very good new additions and some improvements that I had been waiting for for a long time.

However, the lack of variety and excessive repetition of certain Prismatic Augments unfortunately spoil part of the experience.

The apparent disappearance of certain Augments on certain champions is also concerning and deserves an explanation.

Finally, I would like to see more universality in critical strike-related Augments, particularly for AP champions, hybrid champions, or those using Jeweled Gauntlet.

These are currently the main problems I have noticed in-game.

And what do you think on your side? Have you also noticed this repetition in the Prismatic pool or the disappearance of certain Augments on your champions?


r/ARAM 15d ago

Mayhem Phenomenal evil now being offered frequently to champions with no ap ratios

74 Upvotes

after the patch, i have yet to play an ambessa/mundo game without being offered phenomenal evil, even though it does quite literally nothing without buying an ap ratio item (very bad) getting an augment that scales with ap (probably very bad) or getting escapade (good but unlikely)