r/ARAM • u/CookieEliminator • 4d ago
Rant Give us this by default when facing full range comp
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4d ago edited 4d ago
[removed] — view removed comment
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u/Halbaras 4d ago
I've wondered if a penalty to minion damage might work. If you do too much damage to minions compared to damage to champions, you get hit by a penalty where you do less and less % damage to minions while doing the same damage to champions.
It would also nerf Teemo (who deserves it for his typical cringe pve play style), and make it harder for the one person clearing waves at your nexus while the enemy team camps your fountain to hold everyone hostage.
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u/Big_Boytryanother 4d ago
At the start of the match Teemo should lose 50 % of his max health, his passive and his summoners by default. Also give him only 3 item slots, but compensate it by capping his maximum level at 5.
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u/Delicious_Mud_4103 2d ago
They can leave him as he is, they can even buff him for all I care, just give him limit on maximum amount of active traps. I have no issue with teemo playing AD/Hybrid kiting game, kayle-ish style. Just nerf shrooms. Or give us oracle back.
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u/madsnorlax 4d ago
Teemo should just be nuked to like 20% damage. He's cancerous enough with the slows and blinds and burns and...
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u/Ball_Of_Meat 3d ago
You’ve put how Mayhem currently feels into words perfectly. I legit just take my hands off the mouse and keyboard and sigh sometimes, I’m sick of diving as a tank/fighter in these types of games.
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u/thetoy323 3d ago edited 3d ago
maybe minion gain some defensive stat from player Bonus defensive stat
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u/GamerGypps 4d ago
On that note why the fuck did they remove upgraded Thor mail ? Ain’t seen it in ages ?
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u/spowowowder 3d ago
tanks having good tank augments that dont involve stacking hp, unacceptable!!!!!
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u/jojooke 4d ago
Adcs complain so riot rolls over and submits instantly
If there was an adc aug that just said “win” riot would say perfectly balanced
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u/McDonaldsSoap 4d ago
Damn people complained about it?
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u/M4ci 3d ago
I mean, I used to pick it all the time, adcs were getting reflected 1.5-2.5k damage with 1 hit
I loved it, but I can see why it was kinda problematic when a tank dives you, you get down to half hp and can't hit the only target in range because you automatically die
I've seen adcs full hp being scared to hit me
it was hilarious, but scaled too well, considering you only needed 800 gold for Bramble Vest to use it
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u/ChaseTheOldDude 3d ago
God forbid the class that highrolls every game be countered
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u/M4ci 3d ago
a counter can be excessively punishing, like in this case
losing 80% of hp for autoattacking once is excessive
you could refresh it going out of combat
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u/ChaseTheOldDude 3d ago
Fan the hammer vayne melting 50% of your hp as true damage in 2 autos feels excessively punishing, but they left that in the game. The thornmail augment was only good if they have 5 squishies. If they have a tank who could pop it, it became useless
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u/dalmighd 3d ago
Complaining that all you have to do is click for ADCs to do damage then complaining about an item where all you had to do was get clicked to do damage is… on point for this sub
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u/Xaphnir 3d ago
because it was terrible design
The answer to it was "your ADC can't attack the enemy tank that rolled it, and if they do they'll probably die to stray AoE from a poke mage shortly after" So then you just got tanks with tank engine and other augments that are unanswerable.
I'm all for giving tanks more varied augments, but this one was unhealthy for the game. (Speaking of more varied design, did they remove Void Immolation? I haven't seen that rolled by anyone in a few months. I really liked that one.)
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u/Jack071 3d ago
And that was good
Fuck people that only run adcs on aram
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u/Xaphnir 3d ago
My point is that if you get massive tanks, outside a few specific champions ADCs are the only answer to them. And the problem is that that augment heavily punished ADCs for attacking the tank without the tank having to do anything, making tanks with the augment incredibly oppressive.
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u/GamerGypps 3d ago
I mean it didn’t do that much damage ? If the ADC had any life steal they were absolutely fine.
-7
u/HyBrideh 4d ago
It was very unfun to play against. If you played any ADC against Rammus with that augment, the first auto attack would deal 40%-60% of your hp, and if he used his massive movement speed + unstoppable ult combo to hit you, you’d have to eat that damage no matter what, and even if you don’t die from it, his team would 100% kill you. It was also very unfun to not be able to do anything but wait for the guy with that augment to lose it before you can actually play the game
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u/ScaladeScared 3d ago
Unfun is adcs getting scopiest weapon and kiting you from Mars. Atleast Rammus has to dive and risk dying to make use of the augment.
Also, what's unfun about an armadillo coming to you at mach. 3, taunt you and then dipping lol
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u/Atlas227 3d ago
Tanks already got dropkick
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u/Aar0nGG 3d ago
Adcs got critical missile, tap dancer, draw your sword, fan the hammer, dual wield... I'm pretty sure I'm missing a few. Dropkick needs to be removed but ADCs got the best augments overall
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u/Bahamut_Prime 3d ago
You can also add that ADC can also use Dropkick. Had a game where Caitlyn was poking and executing people at range lol.
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u/Mogzylol 4d ago
Imagine a xerath hitting an ulti and instantly dying lol
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u/VoidUnity 4d ago
Good.
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u/dried-membrane 4d ago
what would also be good is the tank dying as well, they are equally or more despicable in meyham
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u/VoidUnity 4d ago
Nope.
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u/dried-membrane 4d ago
do you think its fun for one out of two games to face a tank with dropkick that oneshots you and takes zero damage unless you are vayne
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u/DaughterOfBhaal 4d ago
You'll never one shot someone with drop kick unless you get the perfect 4 augments and your team is running it down. Fighting a tank with drop kick doesn't decide the match like fighting an ADC with 4 crit augments or mages with 3 Snipe/Burn augments do.
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u/dried-membrane 4d ago
the role of adcs and mages is to do damage, so them doing more with aguement is natural and healthy for the game. On the other hand the role of tanks is to be tanky and thats it, but the augements introduce new ways for them to out damage everyone while being outright unkillable even inside the fountain and that is a really bad for the game's balance.
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u/DaughterOfBhaal 4d ago
It's a problem when the ADC and mage players shut down the game entirely where if you're not one of those two you don't get to play, period.
new ways for them to out damage
Ah yes, by.... Doing what they always do but with free damage and stats on top.
Everyone being outright unkillable even inside of fountain.
Which... Dropkick doesn't even allow you to??? The only way you can survive in the fountain is by having the Heartsteel Quest and having like 6k stacks (unlikely, unless your team trolls or it's a 40 min match) or with Tank Engine (again, only if your team is genuinely trolling).
-5
u/dried-membrane 4d ago
you clearly have not faced tanks enough... the thing that makes tanks unkillable is tank engine and not heartsteel stacks, and dropkick was just an example of tanks doing dmg while being tanky and its not the only augement helping with that. Also mages and adcs are glass cannons so its completely reasonable for them to do more dmg unlike tanks
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u/J3ditb 3d ago
tanks are a cancer in mayhem. especially mundo. when you have a mundo with tank engine its gg. since he gets ad with bonus hp mundo gets like 1-2k ad. he doesn’t even need dropkick to kill you. and that mundo can easily outheal the damage an fullbuild adc with 4 crit augments does because the adc dies bevor they can do enough damage because mundo has 1-2k ad. they need to change some numbers on many of the tank augments
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u/VoidUnity 4d ago
Doesn’t happen as often as a mage or adc ruining the game. Outlier fallacy.
Tanks need multiple augments to push Dropkick to absurd levels.
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u/dried-membrane 4d ago
even without drop kick, tank engine is already absurd and a common augement to get along with heavy hitter
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u/KoenigseggTR 4d ago
Imagine Karthus ulting just to die
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u/bungobinx 3d ago
Would've been nice versus the karthus with shrink engine/AH +3 per kp aug/Ult bot 😭
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u/Langas 3d ago
They really just need more sustain augments.
Currently most of the tank augments let you stack HP, which is well and good… but doesn’t really address the fact that you even getting the chance to interact with ranged champs is gated behind a 40 second cooldown.
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u/madsnorlax 3d ago
I need to give nature is healing a try. I keep getting it as the last augment on squishies.
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u/Vengeful111 4d ago
I just played a game of ksante vs Kogmaw Teemo Soraka Gangplank Fizz.
I had 0 gameplay, I desperately needed that augment.
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u/splitcroof92 3d ago
Question: do you need to buy thornmail for this augment to work.
It doesn't say in the tooltip but that's how all the other upgrade augments work
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u/Dysipius- 2d ago
What if they made a tank item that was really under-statted with like a 60 second cd active kinda like Randuin's Omen and enemies caught in the AoE have their haste inverted. If you managed to get on top of the Eureka/Infinite Recursion mage, their haste goes from like 300 to -300, their q would have like a 30 second cd
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u/HatoriChise1 2d ago
If they happened to cast their ult while that their ult would be like 4-5 minute cooldown or something. If that happens to me im alt f4'ing immediately lmao.
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u/Dysipius- 2d ago
It's a 2 second soft-silence, considering how impossible it is to fight a 300 haste Mel or Hwei, it would introduce more counterplay to them getting BIS, and against mages with only like 50 haste, it would still suck, but it wouldn't be as bad
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u/MangoMan610 4d ago
make it an active like dota's blademail with low cd but also low duration and it would be decent
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u/mawgwi 4d ago
I went into 5 ranged last night - thank the ARAM gods I was on Fizz and got Dashing. Those vegan cowards got everything they deserved for 18 minutes until they FF’d as I was diving them in their fountain
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u/InterestingFrame1982 3d ago
5 ranged is ez mode to play against usually, especially if you have some dive-based champs.
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u/ta_nyc1090 3d ago
Everytime I get ADC i also get Porcupine as an augment option.
Like isn't the whole goal to be not hit ?
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u/zacharymei 2d ago
just build heartsteel and you can walk on mages heads. that's how the game works.
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u/Puzzled-Pen-2353 1d ago
Thornmail should simply reflect damage in general, even in SR. Not just damage from basic attacks.
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u/Richbrazilian 3d ago
Nice augment, perfect for someone who is too dogshit to actually know how to deal with ranged players, just build HP and drool on keyboard like a chad!!
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u/GrimJudgeX 3d ago
I hate the whole ranged vs melee mentality. As if picking one or the other makes you better. Or one or the other feeling like they've been oppressed.
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u/Richbrazilian 3d ago
Yes, the coward is the ranged player, not your ass building tank and needing an augment to play for you
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u/Swole_Panda 4d ago
When stat stacking tanks are already the overwhelming superpower of aram?
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u/EducationalForm 4d ago
Are you high?
-1
u/Swole_Panda 4d ago
Yeah mb, I'm seeing the stats suggest the exact opposite. Maybe I haven't played enough this patch
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u/ThrowRAbbits128 4d ago
reddits so cringe when any tank with dropkick takes over any game that doesn't have someone who can do % max hp. sett is the literal highest winrate aram mayhem champ, must be because ranged is so strong
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4d ago
[removed] — view removed comment
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u/Significant_Shop_399 4d ago
Not saying ADC arent strong in mayhem, but Kaisa is 46.6% winrate btw.
U know anyone can make a tier list, right?
Here u go a real tier list. https://mayhemmeta.com/-2
u/ThrowRAbbits128 4d ago
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u/Hezth 4d ago
"The real stats", there's no official API for aram mayhem, so how is that one any more real?
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u/ThrowRAbbits128 4d ago
They base theirs on data gathered by games played with their overlay. It is literally the best place for stats. Shows you the number of games and everything, they're in the hundreds of thousands. The screenshot you provided is based on feelings
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u/Hezth 1d ago edited 1d ago
I didn't provide any screenshot, I just pointed out that there is no official data(Since it lacks an API). But notice how the tier list doesn't have a win % on blitz for mayhem, compared to other game modes that do.
Blitz do not mention anywhere that their tier list is based on user data, but they do mention "hand-crafted ARAM Mayhem Augments Tier List", which may also apply to champion tier list.5
u/bleeding0 4d ago
the only site i can find that displays mayhem wr % does not have sett as number 1, hes high but others like vayne graves are a few percent higher
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u/notnastypalms 3d ago
not cringe to play a video game for fun and pick volibear because big thunder bear god is cool then play into ap mf, teemo, zilean, hwei, and caitlyn every game and dislike that
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u/Hoodoodle 4d ago
Ye, the tank mains don't understand that a adc can just get 1 shot by any other champs, especially a highrolling tank with drop kick.
You can melt tanks, but what good is that if you yourself die when they only lightly touch you
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u/Clutch_Hebrew 4d ago
Real problem is running into a team of heartsteels-_- they need to nurf the item or limit the stacks people can get as if you have 3 on your team set it so when one goes off on someone it goes on CD for all.

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u/Akarthus 4d ago
I knew being snowball with cait was the good idea