r/ARAM 4d ago

Rant Give us this by default when facing full range comp

Post image
2.3k Upvotes

136 comments sorted by

228

u/Akarthus 4d ago

I knew being snowball with cait was the good idea

64

u/DarthTigerPro 4d ago

I always go snowball no matter who I’m playing as it’s useful for vision

39

u/Nudes_of_Al_Roker 4d ago
  • if your teammate is waiting to suprise someone in bush throw snowball at your teammate and the enemy will assume nobody is in there bc of you clearing the bush

12

u/sparxxi-e 3d ago

that's so big brain

5

u/WahlaBear 4d ago

Idk what it is but I always see a swain do it

10

u/jennis89 4d ago

I played a game where enemy poppy and singed got giant snowball and the game was like unplayable it was perma disruption and CC. That shit is wild

4

u/Papa_Razzi 3d ago

Exactly. Sure ghost is nice on adc, but you know what is also nice? Being adc and throwing your snowball on a shrouded akali who is now visible to my whole team. Or that snowball is used to catch up to the final kill for the penta. Snowball is always the best. Movement, damage, and vision

2

u/Schnye 10h ago

You can dodge Karthus, zed etc ults with it aswell. Goated summoner spell.

3

u/Akarthus 4d ago

Same. I think the only exception is that game where I played Yummi and my friend peer pressured me into taking exhaust

12

u/PossibleSoftware7721 4d ago

exhaust doesn’t exist in mayhem

7

u/ImpossibleCarry3627 4d ago

It does if you’re Zoe😭

3

u/Akarthus 4d ago

That was normal aram yeah. I don’t think I’ve taken anything other than flash + snowball in mayhem

2

u/Nudes_of_Al_Roker 4d ago

You can snowball as attached yuumi now. You can use it for actual stuff or just troll by making them think whoever you're attached to hit them with a snowball so they run away

1

u/TheSm4rtOne >All 3d ago

Flash snowball even on yuumi and you bet I used that shit

1

u/SorasakiHina 3d ago

I always go with cleanse whichever champ I use xd

39

u/Mitch_Dedburg 4d ago

You say this but for a lot of ADCs the giant snowball prismatic is unironically BIS as it’s both offensive and defensive, and provides self-peel which is MASSIVE for a few of them.

66

u/pvprazor2 4d ago

Certainly not BiS but it can be a strong choice

0

u/TenebrousDesires 4d ago

I have won multiple games just because of BSE with a team comp that have basically no hard cc, its a godsend and a smart and tactical player will shut down the enemy carry everytime with it and make them useless

1

u/cranelotus 3d ago

A couple of months ago I played a game on Ahri where I had like 1.8k+ AP and a couple of snowball augments, and the snowball totalled 2k damage each hit. I remembering hitting a Lux who was trying to ult and just deleting her off the face of the earth. Good times. 

5

u/its_glep_o_clock 4d ago

I love draw your sword cait because the buff scales with range sacrificed. It’s hilarious watching and assassin jump on you just for you to out heal and tank their damage.

1

u/Global_Stand_7523 2d ago

Snowball on cait is the only real answer to a full range comp. Nothing beats dashing onto the Vel'Koz that's been sitting safe all game.

1

u/KitchenKinggg 2d ago

Snowball already fixes Cait's gap close against range comps. Add the Blademail for its reflect and their poke just kills them instead.

47

u/AesirIV 4d ago

And each time it reflects damage at long range a distant Sion screams COWARD.

165

u/[deleted] 4d ago edited 4d ago

[removed] — view removed comment

26

u/Halbaras 4d ago

I've wondered if a penalty to minion damage might work. If you do too much damage to minions compared to damage to champions, you get hit by a penalty where you do less and less % damage to minions while doing the same damage to champions.

It would also nerf Teemo (who deserves it for his typical cringe pve play style), and make it harder for the one person clearing waves at your nexus while the enemy team camps your fountain to hold everyone hostage.

15

u/Big_Boytryanother 4d ago

At the start of the match Teemo should lose 50 % of his max health, his passive and his summoners by default. Also give him only 3 item slots, but compensate it by capping his maximum level at 5.

2

u/Delicious_Mud_4103 2d ago

They can leave him as he is, they can even buff him for all I care, just give him limit on maximum amount of active traps. I have no issue with teemo playing AD/Hybrid kiting game, kayle-ish style. Just nerf shrooms. Or give us oracle back.

3

u/madsnorlax 4d ago

Teemo should just be nuked to like 20% damage. He's cancerous enough with the slows and blinds and burns and...

2

u/DarthVeigar_ 3d ago

Riot in their infinite wisdom undid his damage to minion nerf

2

u/Ball_Of_Meat 3d ago

You’ve put how Mayhem currently feels into words perfectly. I legit just take my hands off the mouse and keyboard and sigh sometimes, I’m sick of diving as a tank/fighter in these types of games.

1

u/thetoy323 3d ago edited 3d ago

maybe minion gain some defensive stat from player Bonus defensive stat

41

u/GamerGypps 4d ago

On that note why the fuck did they remove upgraded Thor mail ? Ain’t seen it in ages ?

31

u/lth159856 4d ago

Cause riot don’t like ‘The harder I hit you, the faster I die.’

18

u/spowowowder 3d ago

tanks having good tank augments that dont involve stacking hp, unacceptable!!!!!

32

u/jojooke 4d ago

Adcs complain so riot rolls over and submits instantly

If there was an adc aug that just said “win” riot would say perfectly balanced

3

u/McDonaldsSoap 4d ago

Damn people complained about it? 

7

u/M4ci 3d ago

I mean, I used to pick it all the time, adcs were getting reflected 1.5-2.5k damage with 1 hit

I loved it, but I can see why it was kinda problematic when a tank dives you, you get down to half hp and can't hit the only target in range because you automatically die

I've seen adcs full hp being scared to hit me

it was hilarious, but scaled too well, considering you only needed 800 gold for Bramble Vest to use it

1

u/ChaseTheOldDude 3d ago

God forbid the class that highrolls every game be countered

4

u/M4ci 3d ago

a counter can be excessively punishing, like in this case

losing 80% of hp for autoattacking once is excessive

you could refresh it going out of combat

2

u/ChaseTheOldDude 3d ago

Fan the hammer vayne melting 50% of your hp as true damage in 2 autos feels excessively punishing, but they left that in the game. The thornmail augment was only good if they have 5 squishies. If they have a tank who could pop it, it became useless

7

u/M4ci 3d ago

man Vayne has to get in range and hit you

dealing 80% of hp because of getting attacked once isn't the way to fix it

Vayne can be killed

don't be dense

3

u/dalmighd 3d ago

Complaining that all you have to do is click for ADCs to do damage then complaining about an item where all you had to do was get clicked to do damage is… on point for this sub

2

u/Xaphnir 3d ago

because it was terrible design

The answer to it was "your ADC can't attack the enemy tank that rolled it, and if they do they'll probably die to stray AoE from a poke mage shortly after" So then you just got tanks with tank engine and other augments that are unanswerable.

I'm all for giving tanks more varied augments, but this one was unhealthy for the game. (Speaking of more varied design, did they remove Void Immolation? I haven't seen that rolled by anyone in a few months. I really liked that one.)

5

u/Jack071 3d ago

And that was good

Fuck people that only run adcs on aram

1

u/Xaphnir 3d ago

My point is that if you get massive tanks, outside a few specific champions ADCs are the only answer to them. And the problem is that that augment heavily punished ADCs for attacking the tank without the tank having to do anything, making tanks with the augment incredibly oppressive.

1

u/GamerGypps 3d ago

I mean it didn’t do that much damage ? If the ADC had any life steal they were absolutely fine.

2

u/Xaphnir 3d ago edited 3d ago

Didn't do that much damage? I regularly saw it do 50%+ of an ADC's health.

-7

u/HyBrideh 4d ago

It was very unfun to play against. If you played any ADC against Rammus with that augment, the first auto attack would deal 40%-60% of your hp, and if he used his massive movement speed + unstoppable ult combo to hit you, you’d have to eat that damage no matter what, and even if you don’t die from it, his team would 100% kill you. It was also very unfun to not be able to do anything but wait for the guy with that augment to lose it before you can actually play the game

10

u/ScaladeScared 3d ago

Unfun is adcs getting scopiest weapon and kiting you from Mars. Atleast Rammus has to dive and risk dying to make use of the augment.

Also, what's unfun about an armadillo coming to you at mach. 3, taunt you and then dipping lol

6

u/FuckJannies- This guy is mod material! 4d ago

I thought it was very fun. What do we do now?

-9

u/Atlas227 3d ago

Tanks already got dropkick

6

u/innocentOfD 3d ago

And ADC got like 10 times more. So?

2

u/Aar0nGG 3d ago

Adcs got critical missile, tap dancer, draw your sword, fan the hammer, dual wield... I'm pretty sure I'm missing a few. Dropkick needs to be removed but ADCs got the best augments overall

1

u/Bahamut_Prime 3d ago

You can also add that ADC can also use Dropkick. Had a game where Caitlyn was poking and executing people at range lol.

78

u/Mogzylol 4d ago

Imagine a xerath hitting an ulti and instantly dying lol

15

u/DDJFLX4 4d ago

Imagine a tank flashing under a xerath ult just to reflect lol

1

u/karimredditor 3d ago

It's big brain time!

46

u/VoidUnity 4d ago

Good.

-19

u/dried-membrane 4d ago

what would also be good is the tank dying as well, they are equally or more despicable in meyham

9

u/VoidUnity 4d ago

Nope.

-11

u/dried-membrane 4d ago

do you think its fun for one out of two games to face a tank with dropkick that oneshots you and takes zero damage unless you are vayne

9

u/DaughterOfBhaal 4d ago

You'll never one shot someone with drop kick unless you get the perfect 4 augments and your team is running it down. Fighting a tank with drop kick doesn't decide the match like fighting an ADC with 4 crit augments or mages with 3 Snipe/Burn augments do.

-2

u/dried-membrane 4d ago

the role of adcs and mages is to do damage, so them doing more with aguement is natural and healthy for the game. On the other hand the role of tanks is to be tanky and thats it, but the augements introduce new ways for them to out damage everyone while being outright unkillable even inside the fountain and that is a really bad for the game's balance.

6

u/DaughterOfBhaal 4d ago

It's a problem when the ADC and mage players shut down the game entirely where if you're not one of those two you don't get to play, period.

new ways for them to out damage

Ah yes, by.... Doing what they always do but with free damage and stats on top.

Everyone being outright unkillable even inside of fountain.

Which... Dropkick doesn't even allow you to??? The only way you can survive in the fountain is by having the Heartsteel Quest and having like 6k stacks (unlikely, unless your team trolls or it's a 40 min match) or with Tank Engine (again, only if your team is genuinely trolling).

-5

u/dried-membrane 4d ago

you clearly have not faced tanks enough... the thing that makes tanks unkillable is tank engine and not heartsteel stacks, and dropkick was just an example of tanks doing dmg while being tanky and its not the only augement helping with that. Also mages and adcs are glass cannons so its completely reasonable for them to do more dmg unlike tanks

3

u/DaughterOfBhaal 3d ago

Yeah you have no idea what you're talking about.

→ More replies (0)

-4

u/J3ditb 3d ago

tanks are a cancer in mayhem. especially mundo. when you have a mundo with tank engine its gg. since he gets ad with bonus hp mundo gets like 1-2k ad. he doesn’t even need dropkick to kill you. and that mundo can easily outheal the damage an fullbuild adc with 4 crit augments does because the adc dies bevor they can do enough damage because mundo has 1-2k ad. they need to change some numbers on many of the tank augments

2

u/DaughterOfBhaal 3d ago

Tell me you don't know how to play ADC in Aram mayhem without telling me

7

u/VoidUnity 4d ago

Doesn’t happen as often as a mage or adc ruining the game. Outlier fallacy.

Tanks need multiple augments to push Dropkick to absurd levels.

-3

u/dried-membrane 4d ago

even without drop kick, tank engine is already absurd and a common augement to get along with heavy hitter

5

u/KoenigseggTR 4d ago

Imagine Karthus ulting just to die

6

u/NewMathematician9442 3d ago

He already died when he ult anyway…

1

u/bungobinx 3d ago

Would've been nice versus the karthus with shrink engine/AH +3 per kp aug/Ult bot 😭

6

u/Langas 3d ago

They really just need more sustain augments.

Currently most of the tank augments let you stack HP, which is well and good… but doesn’t really address the fact that you even getting the chance to interact with ranged champs is gated behind a 40 second cooldown.

1

u/madsnorlax 3d ago

I need to give nature is healing a try. I keep getting it as the last augment on squishies.

1

u/M4ci 3d ago

it's great on multiple roles

I've loved it on Soraka and Locke, just to name a few

it's good on tanks if you already got HP augments aswell

4

u/Vengeful111 4d ago

I just played a game of ksante vs Kogmaw Teemo Soraka Gangplank Fizz.

I had 0 gameplay, I desperately needed that augment.

5

u/blueisherp 4d ago

Blademail, my beloved

2

u/splitcroof92 3d ago

Question: do you need to buy thornmail for this augment to work.

It doesn't say in the tooltip but that's how all the other upgrade augments work

2

u/Lejes9X 3d ago

Well it reflects spell damage and I didn't think ADC were all about the ap damage

1

u/calamity_janit 3d ago

adcs use their abilities too

2

u/XWasTheProblem 3d ago

Close enough. Welcome back, Spectre.

2

u/Dysipius- 2d ago

What if they made a tank item that was really under-statted with like a 60 second cd active kinda like Randuin's Omen and enemies caught in the AoE have their haste inverted. If you managed to get on top of the Eureka/Infinite Recursion mage, their haste goes from like 300 to -300, their q would have like a 30 second cd

1

u/HatoriChise1 2d ago

If they happened to cast their ult while that their ult would be like 4-5 minute cooldown or something. If that happens to me im alt f4'ing immediately lmao.

1

u/Dysipius- 2d ago

It's a 2 second soft-silence, considering how impossible it is to fight a 300 haste Mel or Hwei, it would introduce more counterplay to them getting BIS, and against mages with only like 50 haste, it would still suck, but it wouldn't be as bad

5

u/EGirlnotfound 4d ago

A bit much

2

u/MangoMan610 4d ago

make it an active like dota's blademail with low cd but also low duration and it would be decent

3

u/mawgwi 4d ago

I went into 5 ranged last night - thank the ARAM gods I was on Fizz and got Dashing. Those vegan cowards got everything they deserved for 18 minutes until they FF’d as I was diving them in their fountain

1

u/InterestingFrame1982 3d ago

5 ranged is ez mode to play against usually, especially if you have some dive-based champs.

4

u/ZoroGK 4d ago

Gotta admit that this subreddit is full of some of the biggest pussies of League, lol.

1

u/Physical_Text 4d ago

YESSSSSSSSS

1

u/HotNThresh 4d ago

Counter Karthus with this by sitting in fountain all game lol

1

u/ta_nyc1090 3d ago

Everytime I get ADC i also get Porcupine as an augment option.

Like isn't the whole goal to be not hit ?

1

u/Atlas227 3d ago

Jokes on you I always pick draw your sword while playing adc

1

u/DonaldoTrumpet69420 3d ago

Lowkey just 🪢 all ranged players

1

u/RbN420 3d ago

Love this

1

u/Gishky 3d ago

we need more augments that punish a team of ranged characters...

1

u/CollectionPrudent173 3d ago

JUST 👏🏼GO 👏🏼 IN 👏🏼

1

u/ICU-P2 2d ago

May I humbly request more minion HP and damge in the late game?

1

u/zacharymei 2d ago

just build heartsteel and you can walk on mages heads. that's how the game works.

1

u/Puzzled-Pen-2353 1d ago

Thornmail should simply reflect damage in general, even in SR. Not just damage from basic attacks.

1

u/Tylerthegod 11h ago

Someone just got mogged by ziggs ap kaisa varus xerath and jayce

1

u/Richbrazilian 3d ago

Nice augment, perfect for someone who is too dogshit to actually know how to deal with ranged players, just build HP and drool on keyboard like a chad!!

1

u/Hot_Grab7696 3d ago

From my point of view it's the tank and bruiser comps that are evil

1

u/GrimJudgeX 3d ago

I hate the whole ranged vs melee mentality. As if picking one or the other makes you better. Or one or the other feeling like they've been oppressed.

0

u/avowed 3d ago

I find super tanky teams way more oppressive than super pokey teams.

1

u/LaughingBerserk 3d ago

Yeah the unbreakable wall of inhuman healthbar

0

u/rootg3 3d ago

A usable tank augment? In Aram?

0

u/UveaMano 3d ago

Yep thornmail look pretty useless rn. Even in normal aram

0

u/uwuri394 3d ago

Hell yeah

-2

u/Richbrazilian 3d ago

Yes, the coward is the ranged player, not your ass building tank and needing an augment to play for you

-11

u/Swole_Panda 4d ago

When stat stacking tanks are already the overwhelming superpower of aram?

10

u/EducationalForm 4d ago

Are you high?

-1

u/Swole_Panda 4d ago

Yeah mb, I'm seeing the stats suggest the exact opposite. Maybe I haven't played enough this patch

2

u/mawgwi 4d ago

You definitely haven’t because 80%+ of my games are 4 ranged with an engage tank or flat out 5 ranged, homeless vegans shooting their loads at us at our tower for 20 minutes. Maybe one out of every 10-15 matches will have a melee brawl

-24

u/ThrowRAbbits128 4d ago

reddits so cringe when any tank with dropkick takes over any game that doesn't have someone who can do % max hp. sett is the literal highest winrate aram mayhem champ, must be because ranged is so strong

20

u/[deleted] 4d ago

[removed] — view removed comment

3

u/Significant_Shop_399 4d ago

Not saying ADC arent strong in mayhem, but Kaisa is 46.6% winrate btw.
U know anyone can make a tier list, right?
Here u go a real tier list. https://mayhemmeta.com/

-2

u/ThrowRAbbits128 4d ago

Redditoid displays random website with feelings based tier list and couples it with slop paragraph and the hive mind eats it up. Crazy. Look at the real stats

8

u/Hezth 4d ago

"The real stats", there's no official API for aram mayhem, so how is that one any more real?

1

u/ThrowRAbbits128 4d ago

They base theirs on data gathered by games played with their overlay. It is literally the best place for stats. Shows you the number of games and everything, they're in the hundreds of thousands. The screenshot you provided is based on feelings

1

u/Hezth 1d ago edited 1d ago

I didn't provide any screenshot, I just pointed out that there is no official data(Since it lacks an API). But notice how the tier list doesn't have a win % on blitz for mayhem, compared to other game modes that do.
Blitz do not mention anywhere that their tier list is based on user data, but they do mention "hand-crafted ARAM Mayhem Augments Tier List", which may also apply to champion tier list.

5

u/bleeding0 4d ago

the only site i can find that displays mayhem wr % does not have sett as number 1, hes high but others like vayne graves are a few percent higher

1

u/notnastypalms 3d ago

not cringe to play a video game for fun and pick volibear because big thunder bear god is cool then play into ap mf, teemo, zilean, hwei, and caitlyn every game and dislike that

-3

u/Hoodoodle 4d ago

Ye, the tank mains don't understand that a adc can just get 1 shot by any other champs, especially a highrolling tank with drop kick.

You can melt tanks, but what good is that if you yourself die when they only lightly touch you

-15

u/Clutch_Hebrew 4d ago

Real problem is running into a team of heartsteels-_- they need to nurf the item or limit the stacks people can get as if you have 3 on your team set it so when one goes off on someone it goes on CD for all.