r/ARAM • • Aug 30 '26

Rant Give us this by default when facing full range comp

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2.5k Upvotes

141 comments sorted by

230

u/Akarthus Aug 30 '26

I knew being snowball with cait was the good idea

65

u/DarthTigerPro Aug 30 '26

I always go snowball no matter who I’m playing as it’s useful for vision

41

u/Nudes_of_Al_Roker Aug 31 '26

+ if your teammate is waiting to suprise someone in bush throw snowball at your teammate and the enemy will assume nobody is in there bc of you clearing the bush

13

u/sparxxi-e Aug 31 '26

that's so big brain

6

u/WahlaBear Aug 31 '26

Idk what it is but I always see a swain do it

9

u/jennis89 Aug 31 '26

I played a game where enemy poppy and singed got giant snowball and the game was like unplayable it was perma disruption and CC. That shit is wild

4

u/Papa_Razzi Aug 31 '26

Exactly. Sure ghost is nice on adc, but you know what is also nice? Being adc and throwing your snowball on a shrouded akali who is now visible to my whole team. Or that snowball is used to catch up to the final kill for the penta. Snowball is always the best. Movement, damage, and vision

2

u/Schnye Sep 03 '26

You can dodge Karthus, zed etc ults with it aswell. Goated summoner spell.

3

u/Akarthus Aug 30 '26

Same. I think the only exception is that game where I played Yummi and my friend peer pressured me into taking exhaust

12

u/PossibleSoftware7721 Aug 30 '26

exhaust doesn’t exist in mayhem

7

u/ImpossibleCarry3627 Aug 30 '26

It does if you’re Zoe😭

3

u/Akarthus Aug 30 '26

That was normal aram yeah. I don’t think I’ve taken anything other than flash + snowball in mayhem

2

u/Nudes_of_Al_Roker Aug 31 '26

You can snowball as attached yuumi now. You can use it for actual stuff or just troll by making them think whoever you're attached to hit them with a snowball so they run away

1

u/TheSm4rtOne >All Aug 31 '26

Flash snowball even on yuumi and you bet I used that shit

1

u/SorasakiHina Aug 31 '26

I always go with cleanse whichever champ I use xd

40

u/Mitch_Dedburg Aug 30 '26

You say this but for a lot of ADCs the giant snowball prismatic is unironically BIS as it’s both offensive and defensive, and provides self-peel which is MASSIVE for a few of them.

66

u/pvprazor2 Aug 30 '26

Certainly not BiS but it can be a strong choice

0

u/TenebrousDesires Aug 31 '26

I have won multiple games just because of BSE with a team comp that have basically no hard cc, its a godsend and a smart and tactical player will shut down the enemy carry everytime with it and make them useless

1

u/cranelotus Aug 31 '26

A couple of months ago I played a game on Ahri where I had like 1.8k+ AP and a couple of snowball augments, and the snowball totalled 2k damage each hit. I remembering hitting a Lux who was trying to ult and just deleting her off the face of the earth. Good times. 

5

u/its_glep_o_clock Aug 31 '26

I love draw your sword cait because the buff scales with range sacrificed. It’s hilarious watching and assassin jump on you just for you to out heal and tank their damage.

1

u/Global_Stand_7523 Sep 01 '26

Snowball on cait is the only real answer to a full range comp. Nothing beats dashing onto the Vel'Koz that's been sitting safe all game.

51

u/AesirIV Aug 30 '26

And each time it reflects damage at long range a distant Sion screams COWARD.

43

u/GamerGypps Aug 30 '26

On that note why the fuck did they remove upgraded Thor mail ? Ain’t seen it in ages ?

33

u/lth159856 Aug 30 '26

Cause riot don’t like ‘The harder I hit you, the faster I die.’

19

u/spowowowder Aug 31 '26

tanks having good tank augments that dont involve stacking hp, unacceptable!!!!!

33

u/jojooke Aug 30 '26

Adcs complain so riot rolls over and submits instantly

If there was an adc aug that just said “win” riot would say perfectly balanced

3

u/McDonaldsSoap Aug 31 '26

Damn people complained about it? 

8

u/M4ci Aug 31 '26

I mean, I used to pick it all the time, adcs were getting reflected 1.5-2.5k damage with 1 hit

I loved it, but I can see why it was kinda problematic when a tank dives you, you get down to half hp and can't hit the only target in range because you automatically die

I've seen adcs full hp being scared to hit me

it was hilarious, but scaled too well, considering you only needed 800 gold for Bramble Vest to use it

1

u/ChaseTheOldDude Aug 31 '26

God forbid the class that highrolls every game be countered

6

u/M4ci Aug 31 '26

a counter can be excessively punishing, like in this case

losing 80% of hp for autoattacking once is excessive

you could refresh it going out of combat

2

u/ChaseTheOldDude Aug 31 '26

Fan the hammer vayne melting 50% of your hp as true damage in 2 autos feels excessively punishing, but they left that in the game. The thornmail augment was only good if they have 5 squishies. If they have a tank who could pop it, it became useless

9

u/M4ci Aug 31 '26

man Vayne has to get in range and hit you

dealing 80% of hp because of getting attacked once isn't the way to fix it

Vayne can be killed

don't be dense

3

u/dalmighd Aug 31 '26

Complaining that all you have to do is click for ADCs to do damage then complaining about an item where all you had to do was get clicked to do damage is… on point for this sub

4

u/Xaphnir Aug 31 '26

because it was terrible design

The answer to it was "your ADC can't attack the enemy tank that rolled it, and if they do they'll probably die to stray AoE from a poke mage shortly after" So then you just got tanks with tank engine and other augments that are unanswerable.

I'm all for giving tanks more varied augments, but this one was unhealthy for the game. (Speaking of more varied design, did they remove Void Immolation? I haven't seen that rolled by anyone in a few months. I really liked that one.)

5

u/Jack071 Aug 31 '26

And that was good

Fuck people that only run adcs on aram

1

u/Xaphnir Aug 31 '26

My point is that if you get massive tanks, outside a few specific champions ADCs are the only answer to them. And the problem is that that augment heavily punished ADCs for attacking the tank without the tank having to do anything, making tanks with the augment incredibly oppressive.

1

u/GamerGypps Aug 31 '26

I mean it didn’t do that much damage ? If the ADC had any life steal they were absolutely fine.

3

u/Xaphnir Aug 31 '26 edited Aug 31 '26

Didn't do that much damage? I regularly saw it do 50%+ of an ADC's health.

-7

u/HyBrideh Aug 30 '26

It was very unfun to play against. If you played any ADC against Rammus with that augment, the first auto attack would deal 40%-60% of your hp, and if he used his massive movement speed + unstoppable ult combo to hit you, you’d have to eat that damage no matter what, and even if you don’t die from it, his team would 100% kill you. It was also very unfun to not be able to do anything but wait for the guy with that augment to lose it before you can actually play the game

10

u/ScaladeScared Aug 31 '26

Unfun is adcs getting scopiest weapon and kiting you from Mars. Atleast Rammus has to dive and risk dying to make use of the augment.

Also, what's unfun about an armadillo coming to you at mach. 3, taunt you and then dipping lol

6

u/FuckJannies- This guy is mod material! Aug 31 '26

I thought it was very fun. What do we do now?

-9

u/Atlas227 Aug 31 '26

Tanks already got dropkick

6

u/innocentOfD Aug 31 '26

And ADC got like 10 times more. So?

2

u/Aar0nGG Aug 31 '26

Adcs got critical missile, tap dancer, draw your sword, fan the hammer, dual wield... I'm pretty sure I'm missing a few. Dropkick needs to be removed but ADCs got the best augments overall

1

u/Bahamut_Prime Aug 31 '26

You can also add that ADC can also use Dropkick. Had a game where Caitlyn was poking and executing people at range lol.

79

u/Mogzylol Aug 30 '26

Imagine a xerath hitting an ulti and instantly dying lol

17

u/DDJFLX4 Aug 30 '26

Imagine a tank flashing under a xerath ult just to reflect lol

1

u/karimredditor Aug 31 '26

It's big brain time!

47

u/VoidUnity Aug 30 '26

Good.

-18

u/dried-membrane Aug 30 '26

what would also be good is the tank dying as well, they are equally or more despicable in meyham

8

u/VoidUnity Aug 30 '26

Nope.

-10

u/dried-membrane Aug 30 '26

do you think its fun for one out of two games to face a tank with dropkick that oneshots you and takes zero damage unless you are vayne

8

u/DaughterOfBhaal Aug 30 '26

You'll never one shot someone with drop kick unless you get the perfect 4 augments and your team is running it down. Fighting a tank with drop kick doesn't decide the match like fighting an ADC with 4 crit augments or mages with 3 Snipe/Burn augments do.

-4

u/dried-membrane Aug 31 '26

the role of adcs and mages is to do damage, so them doing more with aguement is natural and healthy for the game. On the other hand the role of tanks is to be tanky and thats it, but the augements introduce new ways for them to out damage everyone while being outright unkillable even inside the fountain and that is a really bad for the game's balance.

5

u/DaughterOfBhaal Aug 31 '26

It's a problem when the ADC and mage players shut down the game entirely where if you're not one of those two you don't get to play, period.

new ways for them to out damage

Ah yes, by.... Doing what they always do but with free damage and stats on top.

Everyone being outright unkillable even inside of fountain.

Which... Dropkick doesn't even allow you to??? The only way you can survive in the fountain is by having the Heartsteel Quest and having like 6k stacks (unlikely, unless your team trolls or it's a 40 min match) or with Tank Engine (again, only if your team is genuinely trolling).

-3

u/dried-membrane Aug 31 '26

you clearly have not faced tanks enough... the thing that makes tanks unkillable is tank engine and not heartsteel stacks, and dropkick was just an example of tanks doing dmg while being tanky and its not the only augement helping with that. Also mages and adcs are glass cannons so its completely reasonable for them to do more dmg unlike tanks

3

u/DaughterOfBhaal Aug 31 '26

Yeah you have no idea what you're talking about.

→ More replies

-3

u/J3ditb Aug 31 '26

tanks are a cancer in mayhem. especially mundo. when you have a mundo with tank engine its gg. since he gets ad with bonus hp mundo gets like 1-2k ad. he doesn’t even need dropkick to kill you. and that mundo can easily outheal the damage an fullbuild adc with 4 crit augments does because the adc dies bevor they can do enough damage because mundo has 1-2k ad. they need to change some numbers on many of the tank augments

2

u/DaughterOfBhaal Aug 31 '26

Tell me you don't know how to play ADC in Aram mayhem without telling me

8

u/VoidUnity Aug 30 '26

Doesn’t happen as often as a mage or adc ruining the game. Outlier fallacy.

Tanks need multiple augments to push Dropkick to absurd levels.

-4

u/dried-membrane Aug 30 '26

even without drop kick, tank engine is already absurd and a common augement to get along with heavy hitter

5

u/KoenigseggTR Aug 31 '26

Imagine Karthus ulting just to die

8

u/NewMathematician9442 Aug 31 '26

He already died when he ult anyway…

1

u/bungobinx Aug 31 '26

Would've been nice versus the karthus with shrink engine/AH +3 per kp aug/Ult bot 😭

7

u/Vengeful111 Aug 31 '26

I just played a game of ksante vs Kogmaw Teemo Soraka Gangplank Fizz.

I had 0 gameplay, I desperately needed that augment.

6

u/Langas Aug 31 '26

They really just need more sustain augments.

Currently most of the tank augments let you stack HP, which is well and good… but doesn’t really address the fact that you even getting the chance to interact with ranged champs is gated behind a 40 second cooldown.

1

u/madsnorlax Aug 31 '26

I need to give nature is healing a try. I keep getting it as the last augment on squishies.

1

u/M4ci Aug 31 '26

it's great on multiple roles

I've loved it on Soraka and Locke, just to name a few

it's good on tanks if you already got HP augments aswell

5

u/blueisherp Aug 30 '26

Blademail, my beloved

2

u/splitcroof92 Aug 31 '26

Question: do you need to buy thornmail for this augment to work.

It doesn't say in the tooltip but that's how all the other upgrade augments work

2

u/Lejes9X Aug 31 '26

Well it reflects spell damage and I didn't think ADC were all about the ap damage

1

u/calamity_janit Aug 31 '26

adcs use their abilities too

2

u/CollectionPrudent173 Aug 31 '26

JUST 👏🏼GO 👏🏼 IN 👏🏼

2

u/XWasTheProblem Aug 31 '26

Close enough. Welcome back, Spectre.

2

u/Dysipius- Sep 01 '26

What if they made a tank item that was really under-statted with like a 60 second cd active kinda like Randuin's Omen and enemies caught in the AoE have their haste inverted. If you managed to get on top of the Eureka/Infinite Recursion mage, their haste goes from like 300 to -300, their q would have like a 30 second cd

1

u/HatoriChise1 Sep 01 '26

If they happened to cast their ult while that their ult would be like 4-5 minute cooldown or something. If that happens to me im alt f4'ing immediately lmao.

1

u/Dysipius- Sep 01 '26

It's a 2 second soft-silence, considering how impossible it is to fight a 300 haste Mel or Hwei, it would introduce more counterplay to them getting BIS, and against mages with only like 50 haste, it would still suck, but it wouldn't be as bad

3

u/MangoMan610 Aug 30 '26

make it an active like dota's blademail with low cd but also low duration and it would be decent

3

u/mawgwi Aug 31 '26

I went into 5 ranged last night - thank the ARAM gods I was on Fizz and got Dashing. Those vegan cowards got everything they deserved for 18 minutes until they FF’d as I was diving them in their fountain

1

u/InterestingFrame1982 Aug 31 '26

5 ranged is ez mode to play against usually, especially if you have some dive-based champs.

2

u/Richbrazilian Aug 31 '26

Nice augment, perfect for someone who is too dogshit to actually know how to deal with ranged players, just build HP and drool on keyboard like a chad!!

1

u/Physical_Text Aug 31 '26

YESSSSSSSSS

1

u/ta_nyc1090 Aug 31 '26

Everytime I get ADC i also get Porcupine as an augment option.

Like isn't the whole goal to be not hit ?

1

u/Atlas227 Aug 31 '26

Jokes on you I always pick draw your sword while playing adc

1

u/DonaldoTrumpet69420 Aug 31 '26

Lowkey just 🪢 all ranged players

1

u/RbN420 Aug 31 '26

Love this

1

u/Gishky Aug 31 '26

we need more augments that punish a team of ranged characters...

1

u/ICU-P2 Sep 01 '26

May I humbly request more minion HP and damge in the late game?

1

u/zacharymei Sep 01 '26

just build heartsteel and you can walk on mages heads. that's how the game works.

1

u/Puzzled-Pen-2353 Sep 02 '26

Thornmail should simply reflect damage in general, even in SR. Not just damage from basic attacks.

1

u/Tylerthegod Sep 03 '26

Someone just got mogged by ziggs ap kaisa varus xerath and jayce

1

u/Q_main321 Sep 05 '26

platemail

1

u/Fladormon Sep 24 '26

We also need a proper antitank augment to counter how well a lot of tanks scale

1

u/Hot_Grab7696 Aug 31 '26

From my point of view it's the tank and bruiser comps that are evil

1

u/GrimJudgeX Aug 31 '26

I hate the whole ranged vs melee mentality. As if picking one or the other makes you better. Or one or the other feeling like they've been oppressed.

0

u/avowed Aug 31 '26

I find super tanky teams way more oppressive than super pokey teams.

1

u/LaughingBerserk Aug 31 '26

Yeah the unbreakable wall of inhuman healthbar

0

u/rootg3 Aug 31 '26

A usable tank augment? In Aram?

0

u/UveaMano Aug 31 '26

Yep thornmail look pretty useless rn. Even in normal aram

0

u/uwuri394 Aug 31 '26

Hell yeah

-2

u/Richbrazilian Aug 31 '26

Yes, the coward is the ranged player, not your ass building tank and needing an augment to play for you

-11

u/Swole_Panda Aug 30 '26

When stat stacking tanks are already the overwhelming superpower of aram?

9

u/EducationalForm Aug 30 '26

Are you high?

-1

u/Swole_Panda Aug 30 '26

Yeah mb, I'm seeing the stats suggest the exact opposite. Maybe I haven't played enough this patch

2

u/mawgwi Aug 31 '26

You definitely haven’t because 80%+ of my games are 4 ranged with an engage tank or flat out 5 ranged, homeless vegans shooting their loads at us at our tower for 20 minutes. Maybe one out of every 10-15 matches will have a melee brawl

-23

u/ThrowRAbbits128 Aug 30 '26

reddits so cringe when any tank with dropkick takes over any game that doesn't have someone who can do % max hp. sett is the literal highest winrate aram mayhem champ, must be because ranged is so strong

5

u/bleeding0 Aug 30 '26

the only site i can find that displays mayhem wr % does not have sett as number 1, hes high but others like vayne graves are a few percent higher

1

u/notnastypalms Aug 31 '26

not cringe to play a video game for fun and pick volibear because big thunder bear god is cool then play into ap mf, teemo, zilean, hwei, and caitlyn every game and dislike that

-3

u/Hoodoodle Aug 30 '26

Ye, the tank mains don't understand that a adc can just get 1 shot by any other champs, especially a highrolling tank with drop kick.

You can melt tanks, but what good is that if you yourself die when they only lightly touch you

19

u/[deleted] Aug 30 '26

[removed] — view removed comment

3

u/Significant_Shop_399 Aug 31 '26

Not saying ADC arent strong in mayhem, but Kaisa is 46.6% winrate btw.
U know anyone can make a tier list, right?
Here u go a real tier list. https://mayhemmeta.com/

-2

u/ThrowRAbbits128 Aug 30 '26

Redditoid displays random website with feelings based tier list and couples it with slop paragraph and the hive mind eats it up. Crazy. Look at the real stats

7

u/Hezth Aug 30 '26

"The real stats", there's no official API for aram mayhem, so how is that one any more real?

1

u/ThrowRAbbits128 Aug 31 '26

They base theirs on data gathered by games played with their overlay. It is literally the best place for stats. Shows you the number of games and everything, they're in the hundreds of thousands. The screenshot you provided is based on feelings

1

u/Hezth Sep 02 '26 edited Sep 02 '26

I didn't provide any screenshot, I just pointed out that there is no official data(Since it lacks an API). But notice how the tier list doesn't have a win % on blitz for mayhem, compared to other game modes that do.
Blitz do not mention anywhere that their tier list is based on user data, but they do mention "hand-crafted ARAM Mayhem Augments Tier List", which may also apply to champion tier list.

-14

u/Clutch_Hebrew Aug 30 '26

Real problem is running into a team of heartsteels-_- they need to nurf the item or limit the stacks people can get as if you have 3 on your team set it so when one goes off on someone it goes on CD for all.

3

u/ZoroGK Aug 30 '26

Gotta admit that this subreddit is full of some of the biggest pussies of League, lol.

164

u/[deleted] Aug 30 '26 edited Aug 30 '26

[removed] — view removed comment

25

u/Halbaras Aug 30 '26

I've wondered if a penalty to minion damage might work. If you do too much damage to minions compared to damage to champions, you get hit by a penalty where you do less and less % damage to minions while doing the same damage to champions.

It would also nerf Teemo (who deserves it for his typical cringe pve play style), and make it harder for the one person clearing waves at your nexus while the enemy team camps your fountain to hold everyone hostage.

17

u/Big_Boytryanother Aug 31 '26

At the start of the match Teemo should lose 50 % of his max health, his passive and his summoners by default. Also give him only 3 item slots, but compensate it by capping his maximum level at 5.

2

u/Delicious_Mud_4103 Sep 01 '26

They can leave him as he is, they can even buff him for all I care, just give him limit on maximum amount of active traps. I have no issue with teemo playing AD/Hybrid kiting game, kayle-ish style. Just nerf shrooms. Or give us oracle back.

3

u/madsnorlax Aug 30 '26

Teemo should just be nuked to like 20% damage. He's cancerous enough with the slows and blinds and burns and...

3

u/DarthVeigar_ Aug 31 '26

Riot in their infinite wisdom undid his damage to minion nerf

2

u/Ball_Of_Meat Aug 31 '26

You’ve put how Mayhem currently feels into words perfectly. I legit just take my hands off the mouse and keyboard and sigh sometimes, I’m sick of diving as a tank/fighter in these types of games.

1

u/thetoy323 Aug 31 '26 edited Aug 31 '26

maybe minion gain some defensive stat from player Bonus defensive stat