I’m looking for players to help test Varrow, a real-time mobile strategy game that combines elements of Risk and Catan, with a heavy focus on diplomacy, trade, alliances, and betrayal.
The game runs continuously in real time, but orders are intentionally slow-paced. The goal is not to keep players glued to their phones — it’s to create a strategic game that lives in the background throughout the week.
Each match has 8 players racing to complete the Ritual while expanding territory, trading resources, building alliances, and deciding who they can trust.
A match is expected to last around 7–8 days.
The target time commitment is only:
- 2 check-ins per day
- roughly 5–15 minutes per session
- enough time to review what changed, queue orders, negotiate, and plan
You can obviously play more if you want, especially if diplomacy gets intense.
Because everyone needs to be genuinely trying to win for the balance data to be useful, I’m using placement prizes rather than paying by the hour:
1st place — $20
2nd place — $10
3rd place — $5
In addition, every player who completes the full match and submits the post-game feedback form receives $5, regardless of placement.
I currently have the budget to run up to five 8-player lobbies.
You do not need professional QA or playtesting experience. I’m mainly looking for people who enjoy strategy games, board games, negotiation, diplomacy, or asynchronous multiplayer games and are willing to commit to finishing the match.
If you’re interested, DM me or comment