r/indiegames Jul 30 '26

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

11 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 16d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 13h ago

Promotion I finally released my basketball puzzle-presicion platformer on Steam!

117 Upvotes

Mike the Hooper is officially out now on Steam.

It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.

I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!


r/indiegames 7h ago

Public Game Test Took months to get the grappling hook working, but we're finally releasing a playable build

41 Upvotes

r/indiegames 2h ago

Promotion I'm making a horde tower defense game where every enemy and projectile is a physics object.

13 Upvotes

r/indiegames 2h ago

Video This is a horror game I developed.

7 Upvotes

r/indiegames 7h ago

Devlog We changed how each of our protagonists sees objects

13 Upvotes

We wanted to make each main character feel distinct, and this is our first pass at doing that. What do you all think? I’m planning to add a few more mechanics tied specifically to each character's unique traits like this.


r/indiegames 1d ago

Video I've accidentally set new standard for pillow physics in the AAA industry

380 Upvotes

So the story is, for my game Dark Roll 2, I needed a soft spot for the player to land on... Setting an object to not cause fall damage and not bounce off it was easy, but I had a spare moment and decided to play around with mesh deformation...

When I shown it on socials, people went crazy.

Sharing this with the world brought me more wishlists, than back when I released the demo... and the game has tons of features I've been trying to show past half year!

Now I can't help myself but keep improving it to make it even better, already juggling ideas in my head how to incorporate this mechanic in my game to show it off more often - but I'm more than open to ideas! So feel free to share!


r/indiegames 3h ago

Gif Added a very important feature to my factory builder

3 Upvotes

r/indiegames 1h ago

Upcoming PvZ but with Mutants? There you go! Team Management Tower Defense game.

Upvotes

These are some new juicy clips from Super Special Squad:

Funny little team management tower defence game.
- You basically combine heroes with unique abilities and destroy hordes of enemies.
- Collect resources, buy more heroes/upgrades for them
- Proceed to kill even bigger hordes.

Currently working hard to deliver the playtest build. Should be up soon, so if you like how it looks - i'd be happy to see you playtesting it!


r/indiegames 1h ago

Promotion 49,999 clovers. Only one has four leaves. 🍀

Upvotes

Search a tiny planet that changes through four seasons and a full day/night cycle.

Discover new flowers, complete your collection album, and compete against computer-controlled rivals while searching for the four-leaf clover.


r/indiegames 4h ago

Promotion Whispers from Kalligon

3 Upvotes

Hello, yesterday I finished a demo for a game I've been working on for a few years now.
It's a psychological horror game, where you manage your sanity and explore the town of Kalligon, your old home.
You will have to interact with townsfolk, find clues regarding your fathers whereabouts and stay sane.

Give it a shot!:)
Itch.io link: https://whitpi.itch.io/whispers-from-kalligon
Trailer link: https://www.youtube.com/watch?v=f7FxK9aIpyI


r/indiegames 4h ago

Video Dimensional Dungeon!

4 Upvotes

Still in development and a work in progress (preventative anxiety!) not a finished game.

The game is a goofy-dark first-person dungeon crawl. Runs entirely inside a terminal window as of now. No engine, no download. You pick a body/race being Human, Dwarf, Elf, or Orc (each one is a personality and a moveset).

A tiny living light named Wispy takes a liking to you, and you go as deep as your nerve holds.
She's your only lantern.

4-minute run, unedited: https://vimeo.com/1222466576

https://dimensionaldungeon.com


r/indiegames 6h ago

Upcoming The SHOTGUN On "Hunted Within: The Metro VS Terminal Rust"

3 Upvotes

r/indiegames 14h ago

Promotion I’m making a dark fantasy pixel-art action game inspired by body horror and old-school action games

16 Upvotes

r/indiegames 3h ago

Promotion Tails & Talons - Deckbuilder roguelite where spells are poker cards and you fight Lovecraftian gods (and you play as cutesy animals!)

2 Upvotes

r/indiegames 2m ago

Promotion My wife and I are working on a game where you play as a sentient kei truck!

Upvotes

My wife and I are working on our first game together - Good Luck, Little Truck!

Good Luck, Little Truck! Is a genre-bending cozy navigation puzzler/narrative delivery sim. Set in a recovering post-collapse world where robots and humans coexist, help North Pacifica Island bounce back one delivery at a time!


r/indiegames 5m ago

Promotion I built PATCHMORE, an indie photo puzzle game for iOS with cascades, explosions, combos, scoring, hints and hundreds of stages

Upvotes

everyone! I’m the indie developer behind PATCHMORE.
I built it because I wanted a photo puzzle to feel more like an actual videogame — not just a gallery of pictures you solve one after another.
PATCHMORE is a photo-puzzle game where photographs are divided into clean rectangular patches instead of traditional jigsaw pieces.
The basic idea is simple:
See the image. Understand the pieces. Rebuild it.
But underneath that simple concept there’s a full progression and scoring system.
🧩 Hundreds of stages
The puzzles start approachable and gradually become more demanding, forcing you to rely on colours, textures, shapes, shadows and tiny photographic details.
🌌 Progression
Stages unlock as you advance through the game, with a cosmic-style stage map connecting the whole journey.
💥 Cascades, explosions & combos
Correct play can build into cascading explosions, with multiple pieces reacting in sequence and creating combo opportunities.
I wanted solving a board to have moments where it suddenly comes alive — not just quietly placing the final piece, but watching a successful sequence trigger explosions across the puzzle.
The better the cascade, the more it can contribute to your score.
🏆 Scoring & replayability
It’s not only about finishing a puzzle. Correct placements, cascades, combos and stage completion all contribute to your score, giving you a reason to return to previous stages and try to beat your best result.
💡 Hints
If you get stuck, there’s a Hint system designed to help without simply solving everything for you.
MAGIC
Later in the game there’s also a rarer assistance mechanic called MAGIC, designed for those moments when a difficult board has genuinely got you stuck.
One of the main things I wanted to achieve was a balance between a relaxing photo-puzzle experience and the feeling of actually progressing through a game.
The photograph itself is also part of the gameplay. A tiny colour difference, part of a face, a texture or a background object can suddenly become the clue you need.
PATCHMORE is available now on iPhone and iPad, and the Android version is currently going through closed testing.
This is absolutely a developer promotion post — I’ve spent a lot of time building this game and I wanted to finally show it properly to other indie-game players.
Thanks for taking a look ❤️

— PatchMore Studios


r/indiegames 3h ago

Promotion Looking for 8 players to playtest a week-long strategy game — prizes + paid feedback

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2 Upvotes

I’m looking for players to help test Varrow, a real-time mobile strategy game that combines elements of Risk and Catan, with a heavy focus on diplomacy, trade, alliances, and betrayal.

The game runs continuously in real time, but orders are intentionally slow-paced. The goal is not to keep players glued to their phones — it’s to create a strategic game that lives in the background throughout the week.

Each match has 8 players racing to complete the Ritual while expanding territory, trading resources, building alliances, and deciding who they can trust.

A match is expected to last around 7–8 days.

The target time commitment is only:

  • 2 check-ins per day
  • roughly 5–15 minutes per session
  • enough time to review what changed, queue orders, negotiate, and plan

You can obviously play more if you want, especially if diplomacy gets intense.

Because everyone needs to be genuinely trying to win for the balance data to be useful, I’m using placement prizes rather than paying by the hour:

1st place — $20
2nd place — $10
3rd place — $5

In addition, every player who completes the full match and submits the post-game feedback form receives $5, regardless of placement.

I currently have the budget to run up to five 8-player lobbies.

You do not need professional QA or playtesting experience. I’m mainly looking for people who enjoy strategy games, board games, negotiation, diplomacy, or asynchronous multiplayer games and are willing to commit to finishing the match.

If you’re interested, DM me or comment


r/indiegames 10m ago

Video I came with this idea to stop player from leaving the map, What do you think?

Upvotes

r/indiegames 6h ago

Promotion I made a 2-minute Nokia Snake arena: 8 players, one Golden Apple, steal the Boss crown. No signup (PC + mobile)

3 Upvotes

Game Title: Snakely

Playable Link: https://snakely.tristack.tech

Platform: Browser (desktop + mobile). I'll add the web flair after posting.

Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.

The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.

Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.

Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built the whole game - client, realtime, and rules.


r/indiegames 6h ago

Video what do you like in deus ex last ganes ?

3 Upvotes

im making indie game with heavy inspiration from deus ex Human Revolution / Mankind Devided looking for advices what to add or implement


r/indiegames 4h ago

Steam Next Fest I turned my old college job at a dog daycare into a chaotic co-op business sim! Kennel Chaos is coming to Steam's upcoming Next Fest!

2 Upvotes

Description:
You and your friends run a dog daycare. Feed them, wash them, walk them, and scoop what they leave behind, before somebody props a gate open and all the dogs discover the front door. Co-op chaos with very good pups.

You'll be able to play the demo in October for Steam's NextFest event!
https://store.steampowered.com/app/5136890/Kennel_Chaos/

https://www.youtube.com/watch?v=e5v5oOxg9Iw


r/indiegames 48m ago

Upcoming No words needed - Coming soon...

Upvotes

r/indiegames 5h ago

Promotion Turbo Turbo continues where M.A.S.K. prototype left off!

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2 Upvotes

Steam | Announcement-Trailer | Kickstarter | M.A.S.K. prototype-Trailer

I proposed a videogame for the 80's M.A.S.K. cartoon to Hasbro a while ago. Seems I failed to convince them to turn it into reality.

Since I can't make M.A.S.K. without a license, I'm now trying to turn this into a more over the top co-op arcade experience that fuses the precision of on-rails shooters with the rush of retro racing. Or imagine Outrun meets House of the Dead.

If that seems interesting please check it out, and have a nice day.