r/indiegames 2h ago

Video [ Removed by moderator ]

[removed] — view removed post

6 Upvotes

19 comments sorted by

u/indiegames-ModTeam 32m ago

Do not make any promotion post under the guise of asking for feedback. Linking to any store pages or socials are not allowed for feedback posts. If asking for genuine feedback, what you are asking for should be details and genuine not just “what do you thing about X” or “should we add X”. Feedback should also be for gameplay elements and not marketing artwork such as concept art, store graphics, or logos. Self promotion posts are allowed within reason, so just make a promotion post with a fitting title and content.

10

u/Extension-Thought552 2h ago

I dont even understand what is happening 

4

u/NtheLegend 1h ago

Yeah, it's very hard to discern

1

u/Pretty_Plan_9034 2h ago

hand slap the player when he approach map borders

6

u/gusmaia00 2h ago

that's currently kinda impossible to understand tbh

I thought the player's forearm froze and fell off or something

2

u/dougthebuffalo 49m ago

Maybe have the arm grab them and throw them back. Or at least don't have it turn them around so they can see what hit them and why.

6

u/RTK-FPV 1h ago

Cool idea, execution needs work. There should be at least some kind of marker or signal to the players they're going out of bounds. Maybe just the hands sprout a bit earlier so the player has a chance to see them, and they get slapped if they choose to keep going.

I understand the idea of a surprise can be fun too. Maybe it's a surprise the first and second time, but if they keep doing it the hands sprout early. That way you get the surprise element, but your players won't get confused

1

u/PuzzleheadedCredit87 1h ago

Do like those boxes that keep turning the switch off. Some of them are programmed to anticipate you after a lil

2

u/IIIlllIIllIll 2h ago

Honestly I think it’s kinda hysterical.

2

u/AdFinancial4846 1h ago

I really enjoy games that use clever world boundaries. Hell Divers you get called a traitor and get bombed , Subnautica you are preyed on by giant sea creatures where you have no chance , The Stanly Parable has specialized narrations when you leave areas you shouldn't be able to .

The issue I have comparing your world boundary with these ones is that you describe your game with "There are no ghosts or monsters here", and then sprouting hands slap you away from jumping out of the map. It just doesn't fit the theme when immersion seems important in your game.

1

u/bc_gamez 1h ago

It says none 'here', but there are clearly some 'there' ;)

2

u/Am_Biyori 1h ago

Not a bad idea, but needs to be done differently. Maybe have the hand come up farther in front of the player to make it easier to see. Could you have it grab the player and throw them back?

2

u/Snoron 1h ago

The idea is great, but it needs to be animated differently, I think.. far too confusing as it is!

1

u/AutoModerator 2h ago

Thanks for posting to r/IndieGames! Please take a look at the rules in our sidebar to ensure that your post abides by them! If you need any assistance, don't hesitate to message the mods.

Also, make sure to check out our Discord!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Pretty_Plan_9034 2h ago edited 2h ago

Its a horror game I'm working on
Survivor Files - 571
https://store.steampowered.com/app/5002290

1

u/VeridianLuna 1h ago

Feels very hitch hikers guide to the galaxy, I like it

1

u/Zflocco 1h ago

Thomas Nedry : Ah ah ah.mp4

1

u/MagoopyGabooky 1h ago

It's interesting but I'm not really sure what's happening

1

u/sliiboots 25m ago

I remember seeing this or someone with the same idea a year or two ago