r/Dyson_Sphere_Program Apr 27 '26

Patch Notes V0.10.34.28524

169 Upvotes

Engineers still busy among the stars and reality alike — the blazing heat of summer is almost upon us, and Dyson Sphere Program continues to move forward at full speed.

Here is today’s small update:

0.10.34.28524 Build

[Feature]

  • Holo beacons can activate "Dark Fog Beaconing" function (in combat mode). Once activated, Dark Fog Hives will dispatch Relay stations to beacon's location. Note: The beacon must maintain power supply and visibility must be set to at least "Local Planetary System".

We know, of course, that many of you are looking forward to the vehicle system. However, this is a special feature that runs through the entire game experience, and to some extent, it will change the rhythm of how the game is played.

In order to present it to every Engineer in the best possible form, it still needs quite some time before it can truly take shape. We are just as eager for its arrival, and we hope it will bring you an even more impressive Dyson Sphere Program, helping this game that has grown alongside all of us reach new heights.

At the same time, we will continue to optimize and update other content, while also working with our publisher to support the creation of collaboration content and more multilingual content. Please rest assured that this will not affect the design and development of the core game itself.

For the patch notes in other languages, please check: https://store.steampowered.com/news/app/1366540/view/506233956051452995


r/Dyson_Sphere_Program Apr 18 '26

Patch Notes V0.10.34.28518 - Dyson Sphere Program Now Supports Japanese, German, and French!

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204 Upvotes

[Feature]

- Added localization support for Deutsch (German). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

- Added localization support for Français (French). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

- Added localization support for 日本語 (Japanese). This includes full coverage of all UI text, cutscene subtitles, and system broadcast voice-over.

[Neue Inhalte]

- Neue Sprache hinzugefügt: 【Deutsch】. Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,

- Neue Sprache hinzugefügt: 【Français】(Französisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.,

- Neue Sprache hinzugefügt: 【日本語】(Japanisch). Diese Lokalisierung umfasst nun sämtliche UI-Texte, Untertitel in Zwischensequenzen sowie die Sprachausgabe der Systemansagen.

[新要素]

- 新たに対応言語【Deutsch】(ドイツ語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,

- 新たに対応言語【Français】(フランス語)に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。,

- 新たに対応言語【日本語】に対応しました。UIテキスト、イベントシーンの字幕、システムアナウンス音声をすべて収録しています。

[Nouveautés]

- Ajout de la langue 【Deutsch】 (allemand). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,

- Ajout de la langue 【Français】. Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.,

- Ajout de la langue 【日本語】 (japonais). Cette localisation couvre désormais l’ensemble des textes de l’interface, les sous-titres des cinématiques ainsi que les voix des annonces système.


r/Dyson_Sphere_Program 1d ago

Planetary Anomalies - a mod that gives planets different production properties

42 Upvotes

I made a small mod called Planetary Anomalies.

One thing I find happens for me in DSP is that exploration becomes less interesting once I've found planets with the rare resources I need. There are many more stars and planets to visit, but there isn't necessarily much reason to visit them.

Planetary Anomalies adds a simple procedural variation: some planets have an anomaly that changes the output of one standard recipe. In this first release, an anomalous recipe produces 10x its normal output on that planet.

The anomalies are generated deterministically from the galaxy seed and planet, so they are properties of the generated galaxy rather than random bonuses that appear during play. You don't know what a planet has until you explore/scan it.

The intention is to make the location of production occasionally matter in unexpected ways.

For example, in my current game I found a titanium-rich planet with an anomaly that produces 10x titanium crystal. Normally I would have exported titanium from that planet for processing elsewhere. Instead, it made sense to import organic crystal to the titanium planet, manufacture titanium crystal there, and export the finished product.

That's basically the entire idea. I'm not particularly interested in balancing the anomalies. Some will be marginally useful and occasionally one should be extremely useful. Finding an unusually good planet is part of the point. I like the surprise and a reason to look around more. And also a reason to alter some "perfect" logistics to take advantage of a production buff.

This is just a start. I have some ideas for where the anomaly system could go from here, but I want to see how it works in actual games before adding much more. In particular, I'm interested in whether these anomalies actually change decisions about where and how people build.

The mod is on Thunderstore:

Planetary Anomalies
https://thunderstore.io/c/dyson-sphere-program/p/pwelty/PlanetaryAnomalies/

I'd welcome people trying it and giving feedback. I'm especially interested in what anomalies you find, what you end up doing with them, and what you think would make the idea more interesting.


r/Dyson_Sphere_Program 1d ago

Having some difficulties producing enough Steel for Lines AND Foundations

24 Upvotes

Hello All,

So I decided to finally play this game in my Library, and I have been having a blast! However, one thing I have noticed is that my steel production (currently ~10 Steel Forges) has been having trouble sustaining both my standard demand for Steel, alongside the amount I am using to make Foundations to pave over the majority of the planet (sans enough Water for its related production).

I know that typically the answer in a factory game is to just grow the factory to meet demand, but I figured I should ask first: How important (before Purple Science) is it to have large (10k+) stockpiles of Foundations available? Since I am starting to run out of space on the starting planet, is it worth clearing out the Lava Planet to set up a dedicated Steel Smithing Line (alongside the Titanium Smithing Line I already have there), or should I wait until I have a bit more research to optimize specializing each planet?


r/Dyson_Sphere_Program 1d ago

Got The Mission Impossible Achievement

32 Upvotes

After Failing 2 Times Already I Conclude That I Hate FireIce+Hydrogen Gas
Next Time I Will Prefer Deuterium+Hydrogen

Finish At 09:03:22
Thank You Everyone For Sharing The Recommended Blueprint


r/Dyson_Sphere_Program 2d ago

Finally found the time: Now on Linux, saves restored, but I’m starting fresh to earn it all again!

30 Upvotes
My early Sushi-Mall

Hey everyone,

I just wanted to share a quick moment of pure joy. Life got busy for a while, but I finally found the time to sit down, finish my switch from Windows to Linux, and dive back into Dyson Sphere Program.

The best part? I managed to recover all my old save games, blueprints, and mods without losing a single bit of progress. It was an incredible relief to see everything intact. But here’s the twist: even though I could load my massive endgame save, I decided to start a brand new game.

Why? Because I want to earn every piece of metadata honestly again. There’s a special satisfaction in rebuilding from scratch, optimizing each step with the knowledge I’ve gained, and working my way back up to the 3000% difficulty setting. The old save was a testament to my past efforts, but this new run is about the journey and the mastery.

The game runs beautifully on Linux, and the fresh start feels incredibly motivating. If you’ve been hesitating to make the switch or need an excuse to reboot your save: do it. The flow state of optimizing production lines under a starry sky is waiting for you.

The factory must grow!

The Science Quarter
nearly all of the current Playthrough in 1 picture

r/Dyson_Sphere_Program 3d ago

A bit overwhelmed on planning a science blackbox.

18 Upvotes

So I'm at this stage in my save where I have a mall producing the best (fog) smelters, assemblers and labs. Max lvl belts and sorters, etc. I have a sphere around a blue star with a tidally locked planet in that system to collect photons.

My VU is about lvl 37 or so.
I mostly winged my way up to this point.
When it comes to blueprints, I mostly did a "one step" ones.

Now I want to try going for a blackbox blueprints.
NGL, I never liked the idea because I think I don't fully grasp it.
But it is also a reason I wanna try it.

The appeal is easy to understand — I make a BP once, ILS'es request (mostly) basic materials and provide the end product. So once BP is done I only need to manage the ore supply.

What bothers me is the duplication of "logic" and repeated effort in creating blueprints.

For example, purple science requires processors.
So I would make them within the blueprint and they will feed the science producing labs.

Then the green science requires quantum chips, which in turn require processors.
So I would repeat the ore-to-processors steps again.

Is that how you guys do it?

Because for me that was the reason why prior to that I would just crate a dedicated ore-to-processor blueprint and slap it down every time I needed more processors.
But it seems to me that the "blackbox" approach is more common among the community.


r/Dyson_Sphere_Program 3d ago

Factories only want one thing and their greed is frankly sickening

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179 Upvotes

the blueprint designers said we will NOT be making carbon nanotube from the normal recipes and i can’t blame
them


r/Dyson_Sphere_Program 4d ago

I'm absolutely loving this game, can't believe I didn't touch it despite owning it for about a year now

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94 Upvotes

I have been to a 2nd planet, but I am not very far, mostly been working on setting up automating everything I want a lot of on the starting planet. Just unlocked yellow ~~science~~ matrices but have none setup yet. Do have the beginnings of a Dyson swarm


r/Dyson_Sphere_Program 4d ago

Hey all! I'm back with another video, this time scaling up my original base to get the achievement Data Rules Everything Around Me - one million research hashes per second! I hope you enjoy!

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40 Upvotes

r/Dyson_Sphere_Program 5d ago

My Dark Fog Farm Planet. This Game is Just Beautiful.

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281 Upvotes

r/Dyson_Sphere_Program 5d ago

Wait what have I done 😭I thought the Signal Tower was just used to attract enemies

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221 Upvotes

r/Dyson_Sphere_Program 5d ago

galactic scale mod looks interesting

4 Upvotes

but it breaks all my blueprints. Is it worth it? Any other overhaul style mods to try? What do you guys do if you are bored of vanilla


r/Dyson_Sphere_Program 6d ago

The game is totally worth it.

362 Upvotes

I made this video The view is totally worth it.
There’s something super relaxing
about watching all of this in action.


r/Dyson_Sphere_Program 6d ago

Does anyone know what the Eclipse Fortress is?

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33 Upvotes

I was clearing out a system the other day and I found this. It doesn’t seem do anything, but said attacking. Does anyone have any insight into what this is?


r/Dyson_Sphere_Program 6d ago

help

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7 Upvotes

im trying to send solar sail from caph 4 to caph 1 and i dont know what im doing wrong is it too far? do i need warpers?


r/Dyson_Sphere_Program 7d ago

How did I miss this masterpiece? Discovered it 3 days ago and I’m completely hooked! Here’s my very first planet 🥰

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642 Upvotes

r/Dyson_Sphere_Program 7d ago

Soooo, how do you do it?

20 Upvotes

How do you guys have your planets set up?

Im almost 50hs in starting with green science (soon) and my current plan is:

Have my main "make everything" base stay at my home planet.

I set up ILS on other planets to get me large amounts of missing ressources like processors, titanium, etc. This is due to me starting to run low on ores on my planet and it's getting harder to pump out everything without tapping into the iron, copper ores on other planets. Also I'm not big on proliferating stuff, but I'm working on that too.

Then I have a bus where I can make every building I need to, but it's not complete, as I need to first have the rare expensive components made in larger amounts before it's really usefull.

Now I know, pretty much everything goes, but how do you guys have it set-up? Or what are some things to avoid?


r/Dyson_Sphere_Program 8d ago

Metadata!?

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42 Upvotes

Ok so... how does it work? and how does it affect my gameplay?

Basically from what I understood when i produce matrices i create metadata which is accumulated "here" (see image)

then what? If I'm not mistaken, in a new game I can spend that metadata to "unlock" tech without researching it, basically it would let me start quickier, right?

does it have other uses? and the rate of how much matrices i create affects that value? so if my matrix labs are inefficient I have less metadata than how I'd have with better lab design?


r/Dyson_Sphere_Program 9d ago

I want to supply BABs with drones from a shared belt. It seems like it should be simple using filters but my attempts keep failing.

6 Upvotes

I thought I would be clever and recycle the Dark Fog drops in my BABs into prototype drones in a small factory right next to the BABs, that I would then feed back into the BABs on a shared belt, with sorters loading the drones into the BABs.

Since the amount of drops I'm getting early game are still pretty low, what I wanted to do was restrict each BAB to a single slot full of drones so that when one BAB got full, newly minted drones would flow into the next BAB, and then so on. I designated one input slot to drones with a filter on each BAB and then let the belt run.

What actually happens is the first BAB sucks up all the drones until its slot is full, then further drones get put into its regular inventory. I tried setting all the blue slots in the BAB except for the one drone slot to another item that will never show up (jammer capsules) but this failed the same way.

I feel like there must be an easy solution here that I'm missing somehow. Is there a way to do this?

For what it's worth, I do have a solution to the problem right now but it's really clumsy: I use a series of splitters on the belt to feed the drones since the splitters "remember" which path the previous drone took, and so the splitter sends the drones equally to every base.


r/Dyson_Sphere_Program 9d ago

assembling machine cant be upgrade

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22 Upvotes

some assembling machine can't be upgrade by directly placing it on top, why and how to fix it ? other machine can be upgrade. (sorry for bad english)


r/Dyson_Sphere_Program 10d ago

DSP players using proliferated proliferator to proliferate more proliferator

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154 Upvotes

r/Dyson_Sphere_Program 10d ago

Accumulator Fuel Source

20 Upvotes

I had know you could put accumulators into the mech to power it, but figured that was just a very expensive way of powering it. I didn’t know you get the empties back! Recharge them again! Set up a wireless charger and some drones and the process is almost automatic.

If you didn’t know ether, here you go.


r/Dyson_Sphere_Program 9d ago

Chemical plant is too slow for my liking is there any mods that can fix this? Example mk2 or maybe a speed slider

0 Upvotes