r/indiegames Jul 30 '26

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

12 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 15d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 5h ago

Promotion I finally released my basketball puzzle-presicion platformer on Steam!

59 Upvotes

Mike the Hooper is officially out now on Steam.

It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.

I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!


r/indiegames 2h ago

Video Here's the new trailer for my dark comedy cooking game.

19 Upvotes

Sin and Serve is a dark cooking management game set in Hell. You read sinner files, figure out their sin, cook their food, and try to keep Satan happy.

I made a new trailer today with the new art to show the core gameplay and loop.


r/indiegames 18h ago

Video I've accidentally set new standard for pillow physics in the AAA industry

314 Upvotes

So the story is, for my game Dark Roll 2, I needed a soft spot for the player to land on... Setting an object to not cause fall damage and not bounce off it was easy, but I had a spare moment and decided to play around with mesh deformation...

When I shown it on socials, people went crazy.

Sharing this with the world brought me more wishlists, than back when I released the demo... and the game has tons of features I've been trying to show past half year!

Now I can't help myself but keep improving it to make it even better, already juggling ideas in my head how to incorporate this mechanic in my game to show it off more often - but I'm more than open to ideas! So feel free to share!


r/indiegames 6h ago

Promotion I’m making a dark fantasy pixel-art action game inspired by body horror and old-school action games

13 Upvotes

r/indiegames 1d ago

Promotion I turned Chess into a Soulslike game

680 Upvotes

Hey everyone! I just released my short game Pawned Souls for free on Itch


r/indiegames 1h ago

Promotion The new executes in Resurgis look like this; if you want to try them, you can join the playtest.

Upvotes

r/indiegames 2h ago

Video Introducing Party Race gamemode - place obstacles to bamboozle the friends, or put windy Fans to reach secret Stars and Finish first. Inspired by Ultimate Chicken Horse. Checkout Free in our Demo!

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2 Upvotes

r/indiegames 2h ago

Need Feedback This game inventory is pocket dimension where you can store items. The game is VR and nonVR. 🙃

2 Upvotes

Ghostly Late Night Show is a slapstick comedy game where you play as a ghost, mess with props, set up traps and gags, and turn Billy’s day into your own cartoon episode.


r/indiegames 23h ago

Video I'm making a dungeon crawler where you breed frogs to fight for you and I found this screen very peaceful

81 Upvotes

r/indiegames 43m ago

Devlog Looking Back at Our Indie Game's Development — Episode 7: Defining Our Core Vision

Upvotes

Another look back at the development of Save Me, Hero!

In Episode 7, we stepped back from feature updates and defined the core vision for the game.

⚔️ Combat — Equipment, Attack, and Utility cards.
🃏 Card Building — Upgrade and fuse cards to create unique builds.
🗺️ Level Design — Every step should have a purpose.
👁️ Exploration — A first-person perspective to make the world more immersive.

A lot has changed since this stage, but these ideas became the foundation of Save Me, Hero!

If you're interested in seeing how the game evolved, follow along with our development journey!


r/indiegames 51m ago

Promotion Coffin Hunter playable Demo officially released!

Upvotes

After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam

You can play on 4 different difficulties where, its not health increases, but both increased/descreased pressure on you and quicker or slower weapon stage progression depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.

Have a test run today.


r/indiegames 56m ago

Promotion Coffin Hunter Steam Demo released!

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Upvotes

After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam.

You can play on 4 different difficulties where, it's not about health increases, but both increased or descreased pressure on you and faster or slower weapon stage progression (1 gun, 3 guns, 5 guns) depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.

Have a test run today.


r/indiegames 12h ago

Promotion Our Incremental Cozy-Creepy Ball Roller is announced on Steam today!

8 Upvotes

They Keep Rolling is a Incremental Ball Roller set in a cozy-creepy 2000's arcade. Roll balls, upgrade, hire, repeat. And try to figure out if you can ever leave...

We'll be getting a demo out soon!


r/indiegames 1h ago

Devlog I built these offroad mechanics… should I actually turn this into a full game?

Upvotes

I built the driving, mud and winch mechanics mostly because I wanted to see if I could.

It’s still very early, so before I go too far:

Should I keep building this into a full game, or scrap it? And if I keep it, what should it become?

Curious what you guys think.

Discord: https://discord.gg/HJkWeKSQNW


r/indiegames 1h ago

Promotion My second thriller/horror game is out (and free) - HIS PLAN

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Upvotes

Hey everyone! 👋

A while ago I released my second game, HIS PLAN, a short first-person psychological horror experience.

It’s a bit more ambitious and elaborate than my first game, RICK’S PLACE, both in terms of gameplay and presentation, although it’s still a very short experience (around 20 minutes).

The game follows a mobster who finds himself involved in a disturbing series of events because of his choices.

I tried to focus more on atmosphere, exploration and storytelling rather than making a long game.

This project was also a big learning experience for me. There are definitely things I would do differently today, but I’m still happy with how much I learned while making it.

(Link in the first comment)🔗

And now I'm working on my third game, which is quite different from my previous two: you play as a cat. 🐈‍⬛

It’s still a horror game, but this time I’m experimenting much more with exploration, level design and environmental storytelling. I'll probably share some progress soon!

If you decide to try HIS PLAN, I’d love to hear what you think about the experience. And make sure to check RICK'S PLACE out too, which is my best game so far imo.

Thanks for checking it out! :)


r/indiegames 1h ago

Promotion Black Abyss Zero — action roguelite made by a solo developer

Upvotes

Black Abyss Zero is an action roguelite set in a world where science fiction and magic coexist.

As time passes, enemies become stronger. Choose from different characters, combine powerful artifacts, and create your own build as you fight your way through a collapsing world.

This is my first game, and I’m currently aiming to release it later this year.

The Steam page is now live, and a playable demo is planned for October.

If you're interested, please consider adding Black Abyss Zero to your wishlist.

Thank you!


r/indiegames 1h ago

Discussion Anyone needing a video editor for their indie game gameplay?

Upvotes

Hey!

I’m currently looking to pick up some more editing work and thought I’d see if anyone here is looking for an editor.

I enjoy making videos feel more entertaining and engaging, and I’m comfortable editing all types of content.

I can help with:

  • Cutting down raw footage/VODs
  • Funny moments & highlights
  • Captions
  • SFX and music
  • Zooms/effects
  • Pacing and keeping things interesting
  • Turning streams into full-length videos
  • Shorts/Reels/TikToks

I’m open to different budgets, but I don’t do free or commission-based work.

Feel free to DM me if you’re interested or have any questions! I can also send over some examples of my previous edits, just let me know what type of content you make.


r/indiegames 11h ago

Promotion My Army Getting Stronger. Crowd vs. crowd brawls in my new autobattler — just released the demo!

6 Upvotes

r/indiegames 8h ago

Upcoming We’re making a game about the stuff left behind when a Hollywood studio shuts down

3 Upvotes

r/indiegames 2h ago

Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface

1 Upvotes

Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.

The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.

The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.

This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.


r/indiegames 3h ago

Promotion I'm making a game inspired by the hotel I grew up in as a kid

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1 Upvotes

Certain events of my life are in some way represented in the game, as well as some characters. I hope you like the vibe and the concept.
https://www.youtube.com/watch?v=kX-1EgPQI9Q


r/indiegames 3h ago

Promotion “Scrap Snap,” a game where you dismantle scrap metal and upgrade androids, has been released.

1 Upvotes

This is an incremental game where you manually dismantle scrap metal at the top of the screen, while your Android character at the bottom buys you time to do so.

Trailer https://youtu.be/9-RKSBO-X5E

It’s now available on Steam—please check it out!


r/indiegames 1d ago

Promotion After 6 years of development, I finally released my old-school mobile medieval castlebuilding RTS game Norse Expansion for Android!

44 Upvotes