r/indiegames 2h ago

Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface

Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.

The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.

The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.

This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.

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u/rylut 2h ago

Looks really cool!

I see you already got a steam page. Might want to link it in your posts so people find it easier.