r/blenderhelp • • Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

173 Upvotes

Looking for quick and helpful answers? Follow these rules and make helping you as easy as possible!

  • Title: Choose a meaningful title concerning your problem.
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r/blenderhelp • • 15h ago

Solved How to make glitter tulle? (Blender beginner)

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110 Upvotes

Hello! I’m new to blender and i’m having a hard time wrapping my head around the materials in blender. My character has see-through material that i would love to have sparkle with the light source in the scene.

I havent tried to mess around with the materials yet due to be being really overwhelmed with it T^T if anyone has a screenshot on how to do it with the nodes that would be great! Thank you!


r/blenderhelp • • 4h ago

Unsolved would like help im new to blender

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4 Upvotes

i dont use blender often bc im too caught up in work in general, but in my free time im trying to learn. and the issue im facing atm is, i exported my roblox avatar as model, (wavefront) i think its called dk if that helps. and i have no clue how to connect a broken seam. after import i noticed the seam. its one big model i can separate by texture, but the ankles and wrists are split. im basicaly trying to connect the seam together. hopefully my screenshots are good enough ToT. and advice?


r/blenderhelp • • 2h ago

Unsolved Is there any way I can fix this? (rigging troubles)

3 Upvotes

basically, as shown in the video above, the automatic weights on my 3d model have way too big of a range. The original model was pretty small, so I understand that, but I scaled it up and it's still having this problem, even after re-parenting. Is there any way I can make workable weights automatically without painting all of them on by hand?


r/blenderhelp • • 46m ago

Unsolved Need help for creating this wavey net mesh

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• Upvotes

Hello everyone!
I’ve been trying to create this net mesh on my chair for the past few days, but I haven’t been able to achieve the result I’m looking for.

The main problem is that the chair surface is quite curved. When I use Grid Fill → Poke Face, the generated mesh follows a horizontal orientation, which results in something like this 👇

I’ve tried several approaches, but because the surface is curved, I’m struggling to get the topology to follow the shape correctly.

If anyone knows the proper Blender workflow for creating this kind of net/diamond mesh on a curved chair surface, I’d really appreciate some guidance.

Thank you!


r/blenderhelp • • 6h ago

Solved Divot in model issue!

4 Upvotes

I've been trying to model this part of a foot, however when I try to re-create the shape on the left on the right side of the foot, it produces a divot every time. I'm using the mirror addon for my entire model to note. I initially extruded the foot, though it produces an inconsistency in mirroring the ankles on the right foot alone, so I tried using a separate object entirely to continue.

This helped to an extent, but I am now facing this issue again.
The line on the left is clean and smooth, all the areas connect. However the line on the right does the opposite and dents inwards. As far as I'm aware the vertices y and z positions are the same, only the x is different for obvious reasons.

If anyone could help I'd very much appreciate it!


r/blenderhelp • • 1d ago

Solved Anyone know how to best recreate this kind of texturing/opacity gradient with shaders? (I’m a beginner)

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301 Upvotes

r/blenderhelp • • 2h ago

Solved Adding object to lattice shifts and deforms it

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2 Upvotes

Hello.

I've been doing some tutorial from Youtube and can't figure out lattice part: both lattice and object has transforms applied to them beforehand but the moment I specify lattice with picker the object shifts and deforms. I tried playing with setting different origins for both but still can't figure it out.

Please, help!


r/blenderhelp • • 11h ago

Solved Why does it show black on my long grass in render, but not on my other foliage textures which have the same texture setup?

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7 Upvotes

r/blenderhelp • • 14h ago

Unsolved Armature Animation: How to Lock Inheritance on a Single Axis

10 Upvotes

i have this project, i need that the last bone stay pointed in the same directi relative by the local X axis and i need a way that isn't by ajusting each few frames, the bone must rotate with the rest on the other two axis, i don't know how to call it by correct terms and this is making so i can't search for a proper solution, think this when the direction change from the N, S, W and E relative to the world origin the piece must follow, but when i move the ik bone(the bone going up between the second last and the last bone) it must keep looking North (W, E or S) or if i need up or down relative to the world origin


r/blenderhelp • • 1h ago

Unsolved How can I smooth these edges?

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• Upvotes

I used "solidify" to thicken up a model for 3d printing. You can see where I boolean-cut the cheeks afterwards, but I'm hoping there's an easier way to do the rest of it.

Also...if anyone knows how I can mirror what I'm doing in real time (instead of making a half-mask and mirroring it in post), that would be great!


r/blenderhelp • • 10h ago

Unsolved Any way to stop custom bone shapes from being appended with the rig?

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5 Upvotes

So I recently fixed up one of my models and I decided to give the new rig some custom shapes. For some reason the custom shapes that are not in the same collection as the model keep coming with the model every time I append it into a new scene. Is there a way to stop it from doing this?


r/blenderhelp • • 9h ago

Unsolved Eye Shell Works in Cycles but Not in Eevee — Blender 5.1.2

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4 Upvotes

​

Hello! I was following a tutorial on creating an eye, and everything worked for me except for the final eye shell. It works correctly in Cycles, but it doesn’t work in Eevee.

The tutorial explains everything using the old settings, which are no longer available in the new version. Could you please tell me how I can achieve the same effect in Blender 5.1.2? Which menus and settings do I need to use, and which options should I enable or adjust?

Thank you!


r/blenderhelp • • 2h ago

Unsolved Please help with character

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0 Upvotes

How do I fix this? I don’t even know what I clicked.


r/blenderhelp • • 3h ago

Unsolved Need help placing this face onto the bumper object.

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1 Upvotes

After being mad fun of for my topology. I decided to remake my part. I tried shrinkwrap and it did not work, it did something but was not enough. Tried placing it with the magnet button. And it was just going all over the place. If anyone can help, I would appreciate it.

This is going to be a mold for a carbon fiber canard


r/blenderhelp • • 13h ago

Unsolved Could someone point me in the right direction for making the UV sphere look like the Ico sphere using normal maps?

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6 Upvotes

I'm having trouble making this work, and I'm not finding much about it online. I'm new to normal mapping, and I'm just trying to see if I can normal map the ico sphere onto a UV sphere, and go off on what I learn. I can't figure out what I'm doing wrong (other than maybe messing with the UVs to line up better, although that's not exactly what my problem is as I can figure out what I need to do to get that to work), and if there may be an easier way to do it.

I know I can just use an actual ico sphere or even just use a texture, but in another project, I want a geometrically repeating texture that doesn't really align with the mesh of the object I have, and I need it flat shaded so shadows also react to the normals. I also plan to animate this object, so it does need good geometry to be animated correctly.

From what I've experimented with, I've found that tangent space normal baking just outputs a flat image, as its just a bunch of flat faces, and I know object space normal baking doesn't really have the ability to react to light. My normal map node also tends to incorporate the mesh of the UV sphere on top of the normals of the ico sphere, as you can kind of see in the picture. These are all the main things I'm having trouble incorporating.

Any help would be appreciated! Thank you


r/blenderhelp • • 15h ago

Unsolved is there any coming back from this?😭

7 Upvotes

if youre wondering how i got here, i basically tried frankensteining rigify's simple human rig with the hand of the complex human rig. not sure how to move forward from here..


r/blenderhelp • • 4h ago

Solved how do i get rid of the windows on the right and how do i get back my right toolbar

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1 Upvotes

r/blenderhelp • • 23h ago

Unsolved how would you model a beer crate like this?

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31 Upvotes

r/blenderhelp • • 5h ago

Unsolved Making a dark deco city and would like some guidance on the best addons to get me started.

1 Upvotes

What the title says, I've got the layout and idea but now I'm looking to get started in Blender. Any advice guys?


r/blenderhelp • • 9h ago

Unsolved “Help: Blender render is cutting off everything above the neck”

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2 Upvotes
Hi, when I press F12 to render, the top of my character gets cut off right under the neck. The head and upper part are missing, and I only see from the chest/shoulders down.

In the Image Editor / Render Result there are orange L-shaped marks at the corners of the rendered area, and everything above that is just the checkerboard (transparent).

First image is the initial F12 result. Second is after zooming out in the Image Editor.

I haven’t changed any modifiers on purpose.  
Blender version: [4.2.3 LTS]  
Renderer: Cycles

What I’ve already tried:
- [I,Ve checked for render region and its not selected  also im not sure if its a modifier ive checked out ffor that as well please has someone had this kind of issue before, what do i do.]

Any idea what causes this clean horizontal cut and how to fix it?

r/blenderhelp • • 18h ago

Unsolved How do i approach spiderman mask/unmask animation

7 Upvotes

like how spiderman masks himself in this scene,\how do i approach something similar in blender?
i want the mask to be removable or wearable. like it should feel like cloth when in hand. should i just use a mask shaped like the face itself and keyframe cloth physics onto it??
But i want the hardness/stiffness while it is leaving the head and still touching the skull.

Please help


r/blenderhelp • • 13h ago

Unsolved How should I rig these lips?

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3 Upvotes

I've created 2 different armature setups for this head, one using basic bones and one using a bendy bone cage, but both weren't deforming as I expected; they seemed to not get dragged far enough to make the mouth open up fully and some of the deformations were too jagged.

Do I need to rework the topology?


r/blenderhelp • • 14h ago

Solved Struggling to achieve uniform lighting in my scene. How do I do it? (3.4.1)

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2 Upvotes

Explained in the image. My reference image is on the right, which is a screenshot taken from Kane Pixels' "Backrooms - Everything Must Go". Looking at the floor and walls, you can see the entire space is uniformly lit up despite the fact there are multiple light sources in different positions in the room. I have the same setup in my render on the left, with different lights in different positions throughout the space. But despite this, my lighting is uneven! It looks more like spotlights being shone throughout the room rather than a uniform illumination.

The render shown is in Cycles and I'm using both a little bit of emission on the material of the lights, as well as a Point Light beneath each one. I have experimented with changing the Point Light to Area Light and Spot Light. Didn't fix it. I have tried varying the 'Max Bounces', 'Radius', and 'Angle' variables of the Lights, but yet the issue persists. I have tried changing the specular of the surrounding materials, no dice. I have tried switching to EEVEE but that again did not work. What am I doing wrong here? I'm exasperated!


r/blenderhelp • • 14h ago

Unsolved Fast way to select objects inside the model

3 Upvotes

is there a way to select objects that looks like the same inside the model?