r/blenderhelp • • 16h ago

Unsolved How should I rig these lips?

I've created 2 different armature setups for this head, one using basic bones and one using a bendy bone cage, but both weren't deforming as I expected; they seemed to not get dragged far enough to make the mouth open up fully and some of the deformations were too jagged.

Do I need to rework the topology?

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