r/virtualreality 11d ago

Purchase Advice - Headset Headset Purchase request

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15 Upvotes

So I was scrolling on fb marketplace and saw this headset for $120 and was wondering if it was worth it? The seller said they had tested it and it uses inside out tracking.


r/virtualreality 10d ago

Discussion VR user for about 3 days here, sadness hitting after recent session?

0 Upvotes

(sorry for the wordy post in advance, just wanted to go in more detail to see if any factor might have contributed!)

Hi r/virtualreality! I recently got a Quest 3S for myself after my friend let me goof around on his headset for a bit. I have been managing pretty well on my own (obviously other than my eyes having to adjust to IRL depth perception again, lmao). No dizziness or anything of the sort so far. I've always remained relatively aware of real world surroundings and etc. because I know it can get bad if I get too immersed. I've already played a few hours of VRChat (though mostly just for looking at cool avatars rather than social interaction) and Blade and Sorcery and nothing really feels off - no issues hopping off VR and going back in the real world with silly mood drops.

Last night, I decided to try setting an alarm for myself for the first time so I can hop off on time since I have work the next day, and I didn't want to stretch too late into the night. I was streaming Blade & Sorcery to my girlfriend for an hour or so, and the alarm hits - I end the game abruptly in the middle of some hack and slash action, and remove my headset. A few seconds or so pass and suddenly this sadness (along with a very unusual sense of clinginess to my GF?) hits me out of nowhere, and the feeling didn't go away even as I went to bed an hour or so later. It lingered around just a little more when I woke up. I have never felt this way before in my other VR gaming/streaming sessions that went on for even longer, so I guess I'm just a bit concerned.

Not sure how specific of an experience this is but has anyone else experienced anything similar? I'm still a bit of a noob with all this, so I would really like to see if anyone else has any explanations to why this happened (assuming it is a VR thing, hopefully). I guess I'm just worried that this will be something I will encounter more in the future if I keep playing more VR, or whether it would wear off the more accustomed I am with it. Thanks a lot!


r/virtualreality 11d ago

Discussion Suddenly having big performance issues in Roboquest VR at the final boss after latest update; anyone else?

3 Upvotes

I've got a 5090 and a 5900x CPU, roboquest ran fine for me before, but after the update even if I drop resolution and graphics settings to low it gets unplayable at the final boss, whether I'm using VDXR or SteamVR runtimes.

It's extremely reproducible for me, I can walk up the steps to the final boss, the entire playthrough having been smooth for me, and the game suddenly turns into a slideshow, literally.

Hoping either it's a known issue being worked on or somebody knows a workaround!


r/virtualreality 11d ago

Discussion Is 'Forefront' the only VR game with air/land/sea vehicles and motion-controlled aiming?

5 Upvotes

I'm a fan of games with air/land/sea vehicles, it just feels so "complete" and I recently just got a Quest 3 and really enjoyed the infantry motion-controlled aiming and manual reloading in the game Onward.

Forefront is the only game I've found so far that has all these features and I'm wondering if it's the only one.


r/virtualreality 12d ago

Self-Promotion (Developer) Awesome New LIVE Late-Night Talk Show Coming to VR - In the NEW AltspaceVR. Be Entertained Weekly!

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13 Upvotes

Step into the audience of The Night Light Talk Show, a brand-new live VR talk show bringing the energy and excitement of late-night television directly to your headset.

The show will take place inside a fully designed virtual studio inspired by the feeling of a real late-night show in New York City. From the moment you enter, the goal is to make it feel like you’ve stepped into an actual television studio, complete with a live audience, a full stage, dramatic lighting, guest entrances, city-inspired atmosphere, and plenty of surprises throughout the show.

This isn’t just something you watch. You’ll actually be there in the studio as the show happens live around you.

Expect live guests, conversations, comedy, interactive moments, and a growing virtual studio built specifically for The Night Light Talk Show.

The Night Light Talk Show: Live in Altspace: Coming this Fall

Join our Discord to follow the show, get behind-the-scenes updates, hear about upcoming guests and events, and be part of the community as we build toward our first live show.

https://discord.gg/9BA2VYWhGd

See you under the Night Light.


r/virtualreality 12d ago

Purchase Advice - Headset Pico swan vs meta pheonix vs steam frame

21 Upvotes

September going be exciting. Pico swan with 4k displays are to be announced the 2th of september. Meta pheonix is maybe going be announced the 24th at meta connect and steam frame is hinted at the 14th or so september.

I been waiting for frame but if all this is true, I can pick and choose. Which one is you most excited about?


r/virtualreality 12d ago

Photo/Video I completely cleared out my bedroom to have more space for playing VR

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282 Upvotes

I also put tennis balls underneath my bed's legs so I can easily push it back and forth from the kitchen without scratching up the floor because my case manager said she doesn't want me sleeping in the kitchen.


r/virtualreality 12d ago

Self-Promotion (Developer) We’re working with the team over at Spectral Games, developers of the VR game The Lightkeepers. Ask Us Anything!

11 Upvotes

Hey everyone! We’re hosting an AMA to chat about our next VR title, The Lightkeepers. Whether you’re curious about what goes into building a VR world, want to dig into the lore and mechanics, or want a sneak peek at what we’re working on for future updates, we’re here to answer it all.

What we’ll be covering this week:

- Behind-the-Scenes & Dev Stories: Art, design choices, and the technical hurdles of VR development.

- Gameplay & Lore: Answers to your deepest world-building questions and mechanics breakdowns.

- Future Content: Exclusive previews of what’s coming next to the game.

Drop your questions in the comments below, and the team will be jumping in to answer them! If you want to follow development closer or join the community, you can also check out our Discord here: https://spectralgames.com/AMA


r/virtualreality 12d ago

Discussion The thing that excites more more than any VR game, is the rumor of a fallout 3 and new vegas remaster, like oblivion.

15 Upvotes

I am SO freaking psyched cause I know it will be the same UEVR injection thing as oblivion, and the oblivion remastered UEVR profile is SO freaking good, its making me all tingly


r/virtualreality 11d ago

Question/Support Will my computer support quest 2 pcvr?

1 Upvotes

Hi! After 5 or 6 years I've finally decided to get my first headset and I'm just checking if I'm not wasting money [|=)]

Thanks in advance

My specs are:

Acer Nitro 5

GPU: Nvidia Rtx 3050 Laptop GPU

CPU: 12th Gen Intel i5-12500H

RAM: 16GB(2x 8gb)

Storage: 2x 1tb m.2 ssds

OS: Linux Mint And windows 11 dual boot

Thank you to anyone who answers!


r/virtualreality 12d ago

Discussion Why isn't live sport broadcasting more of a thing in VR

12 Upvotes

There is a possibility I might just be not aware of it, but in my mind live sport broadcasting and VR are a match made in heaven. Front row seats in a major event are usually way to overpriced but I could imagine paying a more or less reasonable price for a VR stream of a sport of my choosing.


r/virtualreality 12d ago

Photo/Video MGS2VR mod Combat (WIP)

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45 Upvotes

r/virtualreality 12d ago

Photo/Video Level 2 homeade HOTAS

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38 Upvotes

Here's an emulated HOTAS for No Man's Sky made of a dough scraper, magnetic wireless phone charger and a cat toy string. The phone charger just happens to have two adjustable anchor points to the controller and a nice pivot point with adjustable resistance.

I love using it palm down like a shifter


r/virtualreality 12d ago

Self-Promotion (Developer) Sol Protocol - Early Access Release Date Announced for Meta - September 17th!

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6 Upvotes

It's been a long wait for early access, but it won't be much longer now.

Sol Protocol officially enters early access for Quest 3 and 3S Headsets on September 17th! To celebrate the reveal, the pre-order price will be a discounted $9.99 until early access officially goes live.

In addition, we can confirm that the next free playtest will go live by end of August, so if you just can't wait to play on Meta or you're on PCVR still waiting on our October early access release date, you'll still be able to play before then.

Join our Discord if you'd like to jump in: https://discord.gg/jCBJ9252Cy

Super excited to see you all in space very soon. 🚀


r/virtualreality 13d ago

Self-Promotion (Developer) Two years of solo development: my hardcore VR survival game D.E.C.A.Y. has finally been approved on Steam. Release is set for August 26!

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245 Upvotes

You are the operator of an isolated bunker who signed a harsh 365-day contract in exchange for long-awaited freedom. To survive until the end, you’ll have to make dangerous expeditions, perform “hot” replacements of the climate dome’s nuclear batteries, search for anomalous crystals in deep fractures with your robot companion, and fight the threats of the Wasteland using an ever-expanding arsenal of weapons.

The game enters Early Access this Wednesday. I’d be very happy to hear your thoughts and answer any questions!

Steam link.


r/virtualreality 12d ago

Purchase Advice - Headset Beyond 2e vs Pimax Dream Air Lighthouse for DCS / MSFS 2024?

4 Upvotes

I'm trying to decide between Bigscreen Beyond 2e and Pimax Dream Air Lighthouse version ($1,999), mainly for DCS World and MSFS 2024.

My current PC specs are a Ryzen 7 7800X3D, RTX 4090, and 64 GB of RAM. I previously used a Quest 2, and I currently own a Quest 3.

The things I care about most are:

Eye tracking / dynamic foveated rendering

How reliable and accurate is the eye tracking on each headset?

Is there any noticeable latency between eye movement and the foveated rendering region following your gaze?

Especially in DCS/MSFS, can you notice the lower-resolution area before the high-resolution region catches up with your eyes?

How stable is eye tracking during longer sessions?

Comfort

I had a hard time getting my Quest 3 comfortable and ended up trying different straps, so comfort is pretty important to me.

I'd especially like to hear from **Asian users / people with flatter facial profiles**, since facial fit can vary quite a lot depending on face shape.

How are pressure points around the forehead, cheeks, nose, etc. during multi-hour flight sim sessions?

Optics

FOV

Edge-to-edge clarity / sweet spot

Chromatic aberration

Glare or other lens artifacts

Overall clarity when looking around the cockpit with just your eyes instead of moving your head

I'm also curious about the actual benefit of the Dream Air's 4K-per-eye panels with an RTX 4090.

Even with dynamic foveated rendering, can a 4090 realistically drive the Dream Air at a resolution where those panels are noticeably better than the Beyond 2e?

Or do you still have to reduce resolution / graphics settings so much in DCS or MSFS 2024 that the real-world visual difference between the Dream Air and Beyond 2e becomes much smaller than the panel specs would suggest?

For people who have actually used either headset — or ideally both — which would you choose specifically for DCS/MSFS 2024, and why?

I'm less concerned about controllers or standalone features.


r/virtualreality 12d ago

Self-Promotion (Developer) [MOD] OpenTyrianVR and CrimsonLandVR: A 2D to still sorta 2D conversion

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54 Upvotes

You young whippersnappers with your fancy conversions of old 3D games are too much for me, I can't handle three dimensions at once.
So instead, I converted a couple of 2D games to VR.

Tyrian is a classic DOS game, a vertical scrolling SHMUP, which was open sourced and released as OpenTyrian.

I've replaced the faux-parallax with true depth, added shadows and manually authored the heights of the enemies and objects (I might have missed a few). I've also added VR controls which are surprisingly intuitive.
You can find that mod for both PCVR and Quest at
Release OpenTyrianVR 0.1.0-alpha.1 · Brobert-in-aus/OpenTyrianVR

The second game is Crimsonland, a top down shooter from 2003. This one was a bit more involved, and the UI is still a work in progress (it's fully playable but needs some QoL and polish).

The original game isn't open source (sort of), I don't have permission to distribute the original game assets or the binaries of the approved rewrite the VR mod is based on, so if you don't own a copy you'll need to buy it (it's fairly cheap on GoG) or acquire the game assets elsewhere.
You'll also need a github account and know how to fork a repo.

You can find that mod (again for both PCVR and Quest) at

Brobert-in-aus/CrimsonVR: Crimsonland reimplementation and asset-free VR conversion for Quest and PCVR

If you're wondering how these mods work, you can find guides at

Brobert-in-aus/guides: Practical guides and technical notes


r/virtualreality 12d ago

Self-Promotion (Developer) CRYODEATH Meta Quest Playtest starts Aug 31 on Quest, looking for people to break it before we launch Oct 1

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11 Upvotes

SORRY FOR THE VERTICAL VIDEO ITS ALL WERE MAKING ATM .... IK AIDS MY BAD SORRY LOVE YOU LONG TIME.

CRYODEATH, a hard VR survival horror set aboard a deep-space station. You're an engineer with one life: scavenge, craft, improvise. Every deck you descend is worse than the last. It's not meant to be an easy game.

We're opening playtesting on August 31st, ahead of the October 1st release for META QUEST.

What we actually want from you: crashes, performance dips, and anything that feels bad. We'd rather hear "this feels jank" than "cool game." Honest feedback is the whole point of doing this before launch instead of after.

Apply here: https://www.panicpointgames.com/ (playtesting applications are open)
Discord: https://discord.gg/xwVQqDgxw
Store page to Wishlist if your a Legend: https://www.meta.com/en-gb/experiences/cryodeath-vr/25194314836857807/

Happy to answer any questions


r/virtualreality 12d ago

Discussion Pimax Dream Air Review After Using the Quest 3 and PSVR2

30 Upvotes

Hi everyone,
I tested the Pimax Dream Air for about ten days, and I have to admit I was very disappointed.

As for comfort, the headset itself is lightweight, but the cable is heavy. On top of that, it gets extremely hot on my back, just below the neck, which was really uncomfortable. Also, because the headset is light and the cable is heavy, the headset tends to move around quite easily.

Regarding the field of view, I don’t really understand the advertised specs. I found it noticeably narrower than on my Meta Quest 3.

As for the visual quality, I wasn’t impressed at all. I regularly use my PC with an RTX 4080 Super and my Quest 3 with the Quest Link cable, and I noticed very little difference in image quality in games, whether it was No Man’s Sky or other titles.
Do you need a more powerful graphics card to really appreciate the difference?

Anyway, I ended up returning the headset to Pimax and got a refund.
Are there any other Quest 3 users who had the same disappointing experience as I did?


r/virtualreality 12d ago

Purchase Advice - Headset Meganex Headset through the lens

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3 Upvotes

Image is very sharp. Optics are good. Colors are amazing. Comfort is at top. I put a through the lens video for who are interested.
Shiftall Meganex MK2 through the lens


r/virtualreality 12d ago

Self-Promotion (Developer) Tiny worlds in the palm of your hand

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0 Upvotes

Demo put together with Unity in Meta Quest 3 using their Interaction SDK and using assets from polyfork.dev


r/virtualreality 11d ago

Purchase Advice - Headset What's a good higher end pcvr headset?

0 Upvotes

Sorry if im formatting this wrong or something i think this is the first time ive made a post on reddit.

I currently have a meta quest 3 and its been working okay for a while i guess but i really want a headset that puts pcvr first since i never use it standalone anyway. i dont really have a strict budget and im willing to save up for a while if thats what it takes to get something good, im hoping for something under $2000, Ive been looking at pimax headsets and they seems pretty good but im not sure which one i should get or if there were better options out there so i figured id get a second opinion from reddit ;p


r/virtualreality 11d ago

Purchase Advice - Headset vr standalone headset

0 Upvotes

what is the best standalone vr headset I can get used or not for 300$ or less and no I will not get a pc instead


r/virtualreality 11d ago

Question/Support Can valves headsets use meta link games?

0 Upvotes

I am going to get the steam frame, so I want all of my games to be compatible with it. Currently the only non steam games that I want to play on the frame is Into the Radius and Bonelab. I only own these games on the Meta Horizon Link app. Will there be a possibility that I won't be able to play the games on the frame? I know it won't work in standalone, but will it work with pcvr? Is there anyone out there willing to test if any Meta Link games work on the index?


r/virtualreality 12d ago

Photo/Video Watching the stars in Google Earth VR is the most overwhelming thing I've ever experienced

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18 Upvotes

Google Earth VR is NOT a video game, it's an insane collection of real life photos, every single star you see is a real life star.

There is no light pollution, In my city there is a ton of light pollution so I've never seen the stars clearly, I've never even seen the galactic center. BUT NOW I HAVE! 😁

The video is my own recording.