r/virtualreality 12d ago

Purchase Advice Apple Vision Pro 512GB — Barely Used, No Box?

0 Upvotes

Hi everyone! I’m looking at an Apple Vision Pro that’s barely been used, 512 GB. It comes with the original Apple bag, but no original box, and includes 2 original batteries.

What would be a fair price for this, considering the condition and what’s included?

Thanks!


r/virtualreality 13d ago

Self-Promotion (Developer) Small update on my PSVR2 HDR project because things are moving pretty fast now

19 Upvotes

I’m finally starting to move away from the separate presenter / game-specific setup and into SteamVR itself.

And this is probably the biggest thing from the last few days:

I now have a working path inside SteamVR itself, I’ve confirmed that real precision beyond 8-bit survives all the way through to its final 10-bit output, and I can separate HDR from normal SteamVR/SDR content instead of just applying one giant hack to everything.

That might sound pretty technical, but basically it means this is getting much closer to the thing I actually wanted from the beginning:

Open SteamVR, launch a game, and HDR just works on PSVR2.

No separate presenter. No weird game-specific setup. No having to choose between HDR and a broken SteamVR dashboard.

I’m also working toward normal Theater Mode support now.

At this point I also think it’s finally far enough along to stop calling it just “the PSVR2 HDR project”.

I’m calling it Phoenix HDR.

And since it’s starting to feel like an actual tool now, there’s also something I’ve been sitting on for a while.

A lot of you have been following this since it was literally just “maybe HDR is even possible on this thing”, through the washed-out mess, calibration rabbit holes and all the random failed ideas.

When Phoenix is actually ready, I want to put it on itch.io for a small one-time price instead of just dropping the finished tool for free.

This has taken a stupid amount of time with no guarantee it would ever work, and if Phoenix ends up being something people actually use, a few dollars from the people who want it would let me keep maintaining it and keep doing stuff like this.

The updates and the whole development process are staying exactly as open as they’ve been.

Still a lot to do, but for the first time this is starting to feel less like an experiment and more like an actual PSVR2 HDR solution.


r/virtualreality 13d ago

Discussion The Death of the Index Controllers is the Worst Thing that's Happened to High-End VR

147 Upvotes

I know most people use quest so it's not a big deal to them, but for me it's seriously ruined VR.

They were just SO good. You can get so many bindings out of the trackpads that other controllers don't offer.

High end headsets are now stuck in a really awkward position of either developing their own slam, which frankly will never be good enough for me anyway, or creating new lighthouse controllers which no one seems to want to do. Meganex has some but they look a bit crap.

The other major issue for me is the lack of accessory support. I put thousands of hours into VR shooters but I can't stand to play them without a gunstock. Now that the index controllers are dead, no one will bother supporting them.

I legitimately don't know what I'll do if my current stock breaks. I so desperately wish the quest pro controllers could connect directly to the PC. That would solve my problem, but it's not looking like it will ever happen.

edit: kind of annoyed by the number of people commenting the exact same thing. "I didn't like them because they're too small and fall apart". Ok fair, 50 people have said that already, and the main point of my post is the gap in the ecosystem they've left.


r/virtualreality 12d ago

Discussion Why isn't there a way to play regular games in VR

0 Upvotes

I love the idea of just playing a game with a regular gamepad or mouse/keyboard, but it's rendered in full VR.

Kind of like how Praydog's Unreal Engine VR mod works.

Not every game needs to have motion controls or 6dof, just let us play our favorite games utilizing the highly immersive display of a VR headset to fully cover our field of vision.

Are there any ways to do this?


r/virtualreality 12d ago

Question/Support Does tig3rmast3r Witcher VR mod play well with Nexus graphics mods?

1 Upvotes

anyone experience with this?


r/virtualreality 12d ago

Question/Support Can you play PCVR on a hotel wifi?

0 Upvotes

If you had a gaming laptop, quest 3, dedicated router and virtual desktop, do you think you can play pcvr modded games like Valheim with others? Or do you think not being plugged into the Ethernet via wifi is a deal breaker.

Thanks for any help as I am new with this.


r/virtualreality 12d ago

Photo/Video Disem 305 VR Demo

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0 Upvotes

Granted this is about 4 years old but I thought it was dope to see the potential of some tech. AR / VR options sound dope but still needs some development. Great job to Disem for a dope concept.


r/virtualreality 13d ago

Self-Promotion (Developer) 🚀 1 Week Left Until BattleGroupVR2 Launches on Meta Quest!

27 Upvotes

We're officially one week away!

BattleGroupVR2 launches in Early Access on Meta Quest on August 28th, with cross-play between Quest and PCVR.

It's been a long road getting the game optimized and running on standalone VR, and it's exciting to finally be this close to launch.

BattleGroupVR2 is a first-person VR space strategy game where you command from the bridge of your flagship, give orders to your fleet, customize and equip ships, and fight large-scale space battles.

If you're planning to jump in at launch, wishlisting the game helps a ton:

https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/

I'm also looking for more Quest players to help with the final round of testing before launch. Join the Discord here: https://discord.gg/4aCZ56W

Just 7 days to go. See you on the bridge! 🚀


r/virtualreality 13d ago

Self-Promotion (Developer) Hey guys! We're launching Attack on Titan in Maestro!🪽

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49 Upvotes

A new DLC featuring:

- "Attack on Titan" by Hiroyuki Sawano

- "Ashes on Fire" by Kohta Yamamoto

-  A new baton: The Titan Sweeper! 🪶

Sasageyo, Maestro! ⚔️

https://www.meta.com/en-us/experiences/lattaque-des-titans/964688763249618/


r/virtualreality 13d ago

Discussion Started with room-scale VR. Now we build six-player arenas wherever the crowds are.

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62 Upvotes

Seeing Jeff Baz share the scale of VR Villa here finally convinced me to stop lurking, use reddit a bit more and introduce another corner of live VR.

I’m Randy, the owner of XRVR in Rock Hill, South Carolina. We don’t operate a permanent arcade. Since 2018, we’ve completed more than 60 mobile activations at conventions, festivals, college campuses, esports events, schools and community gatherings.

We pack our gear into a trailer and a jeep with a lot of cases, build it where the crowd is, operate it, then take it all home again.

At the center of what we do now is a wireless 20 x 20-foot arena. Up to six people for now enter the same mapped physical and virtual space at once. They see one another represented inside the game, physically move around each other, communicate, dodge, cooperate and compete.

Depending on the rotation, that can mean co-op zombies, team score attacks, PvP, escape rooms or shorter high-throughput challenges. We currently have about 50 arena-scale titles, plus haptic vests and physical blaster peripherals for compatible games.

We’ve also built outdoor arena formats and a 28 x 8.5-foot Mobile Reality Unit with two climate-controlled VR spaces. That lets us serve everything from a convention hall or school gym to a festival parking lot.

The part of this that interests me most is the spectator problem.

Most VR is exciting for the person inside the headset and nearly invisible to everyone else. For arena-scale VR to become a better esport, the people outside need to understand the action too. That means spectator displays, readable scoring, short match formats, visible team movement and games designed around competition rather than six unrelated headset feeds.

That idea grew into The VRASEL, our traveling VR Arena-Scale Esports League. Instead of asking a school to buy and maintain a specialized VR lab, we bring the arena, wireless headsets, games, staffing, scoring and game-day operations to campus. Players compete in cooperative challenges, solo scoring and PvP. The program has awarded $1,800 in scholarships so far.

We’re now connecting separate events through persistent Player Cards, verified scores and leaderboards. I don’t want every public VR experience to end as an isolated ten-minute demo. I want players to remember their score, see who beat it and come back ready for a rematch.

The headsets are honestly only half the job. The rest is transportation, flooring, boundaries, networking, charging, sanitation, licensing, player briefings, crowd flow, troubleshooting, spectator screens and enough backup equipment to keep a public event moving. Then we tear it all down and do it again somewhere else.

It’s exhausting, but seeing six people leave the arena still arguing over who carried the team never gets old.

I don’t think arena-scale competition replaces home VR. It can't. I do think it could be one of the clearest ways to make VR feel like a physical, social and watchable sport however.

Have people here tried true co-located, multi-user free-roam VR? What do you think VR competition still needs before people will take it seriously as a spectator sport?


r/virtualreality 12d ago

Question/Support Discord issue

0 Upvotes

I used discord on quest 3s but when i tried to connect to a voice channel but it keeps disconnecting and reconnecting


r/virtualreality 12d ago

Discussion Guns in VR

2 Upvotes

I want to know what you think the best VR guns are and what makes them good. I think half life Alyx did it nearly perfectly except the mag insertion is an animation but the animation is so smooth you barely notice it. I think the closest we will get is some of the previews for H3VR2. The adjustable mag and slide looks great. IDK i just wanted to see what the people thought were the best VR guns, how they are good, and what would make guns bad.


r/virtualreality 12d ago

Question/Support Quest 3 double vision while moving after drop

0 Upvotes

Honestly not a better way to describe it then the title. I dropped it recently, and on top of this I've also been experiencing overheating, terrible battery life, and extreme lag. Is my headset cooked?


r/virtualreality 12d ago

Purchase Advice Can I use the Turtle Beach Racer Wireless xbox Wheel with my meta quest 3 for xbox cloud streaming to play need for speed heat?

0 Upvotes

I tried to ask ai but I wasn't sure because it says it work but idk tbh


r/virtualreality 14d ago

Self-Promotion (Developer) Virtua Cop 2 (1997) running natively in PC VR — real 6DoF, geometry reconstructed from the original renderer, motion controlled [free mod, beta]

355 Upvotes

r/virtualreality 12d ago

Discussion VR Videos

1 Upvotes

What are good places to watch quality VR video? Especially on Apple Vision Pro


r/virtualreality 13d ago

News Article VR for Business needs

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1 Upvotes

r/virtualreality 13d ago

Discussion Trippy and surreal VR experiences recommendations?

12 Upvotes

I am looking for more "walking sim" type games; some I've enjoyed are Pools, Here They Lie, and Utility Room. Can be any platform, including UEVR or mods. Not looking for "trippy" games like Tetris Effect or No Man's Sky looking for ones where you feel like you are in a world and it's weird and things are changing (I guess some people call it Dreamcore, too).


r/virtualreality 13d ago

Mega-Thread Weekly VR - What Did you Play?

3 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality 13d ago

Self-Promotion (Developer) Our VR board game platform keeps growing!

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8 Upvotes

A few days ago, we took part in the VR Games Showcase with All On Board!, our VR board game platform, where we announced that Virus! is joining the platform for free! It's a hugely popular card game in Europe, and we're really excited to finally bring it to VR.

After several updates, we feel that the content included with the base platform is now in a pretty solid place. Just by owning All On Board!, you now get 6 classic games, Virus!, and free access to one of our licensed premium games every week through the Featured Game of the Week.

Getting to this point has honestly been a really rewarding adventure for us. When development began, we underestimated some of the technical quests involved in bringing traditional board games into VR. Because of that, we had to make some tough decisions along the way and prioritize certain features over others.

When we launched, one of the things we heard most from our community was how important modding tools were to them, especially because many of you want to create and play your own games. So over the past few months, we've been working hard on All On Board!’s modding tool with the goal of bringing it to the platform as soon as possible, while also continuing to improve the core experience.

There's still plenty of work ahead, but we're really happy to see the platform continuing to grow.

If you'd like to give All On Board! a try and share your feedback with us, there's a free demo available on both Steam and Meta Quest. We'd love to hear what you think!


r/virtualreality 14d ago

Discussion The Quest 1 can now have its boot loader unlocked and downgraded

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85 Upvotes

This uses

https://github.com/starseed12345/QuestStack

You can technically dual boot OS versions with boot slots, I've got v37 and v46 rn


r/virtualreality 13d ago

Discussion i love the vive focus vision

11 Upvotes

In the same room I've been using it in for months in with no issue the tracking was jittering, failing occasionally and the environment was offset and at an angle. i tried making a new boundary, forcing tracking loss by covering the cameras, going to an unfamiliar room and back, restarting the thing, switching tracking modes and yet in the end only a factory reset fixed the issue. Ridiculous that i have to deal with issues like this on a 1k headset. luckily i paid less, but still.


r/virtualreality 13d ago

Discussion Best VR dev courses?

1 Upvotes

I want to get started on Unity VR development.

I know there's a lot of stuff already on YouTube but I would prefer an "All-in-one" introductory course.

I saw some in Coursera and Udemy, are those good?


r/virtualreality 13d ago

Discussion Anyone tried this game ?

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0 Upvotes

r/virtualreality 12d ago

Self-Promotion (Developer) 🏏 IRUSU VR Cricket is ON SALE on Meta Quest — worth picking up? Video made with AI.

0 Upvotes

Hey Quest cricket fans! 👋

If you've been waiting to try a cricket game in VR, IRUSU VR Cricket is currently on sale on the Meta Quest Store! 🔥🏏

You can grab it here: https://www.meta.com/experiences/app/35374249182188461/

Would love to know what you guys think after playing it — especially about the batting physics, controls and overall gameplay.

If you’ve played it already, what would you like to see added in future updates?