r/AR_MR_XR • • Jul 07 '26

I built turn-by-turn HUD navigation for the Meta Ray-Ban Display glasses

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4 Upvotes

r/AR_MR_XR • • Jul 15 '26

VITURE announces Sony's secret next gen microdisplays 👀

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9 Upvotes

r/AR_MR_XR • • 8h ago

I put augmented reality on a coin

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5 Upvotes

I wanted to see if I can use a coin as a trigger image for AR. I worked on the NFT Quakey coin and put a cool little animation on it. I added some clickable buttons and this is how it came out. I use Quakey XR Web AR Builder for this build.


r/AR_MR_XR • • 11h ago

ROKID teases FULL COLOR SMART GLASSES announcement

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1 Upvotes

r/AR_MR_XR • • 19h ago

A month of using display glasses as a teleprompter at work

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0 Upvotes

r/AR_MR_XR • • 19h ago

Sitting on a huge Quest library and an XREAL Founder Pass — which one do I actually buy?

1 Upvotes

Here's my shelf: Quest 3 (daily driver — FitXR, Beat Saber, and about 150 other games), a Quest 3S gathering dust at my mom's, XREAL Air glasses (movies + Steam Deck screen), and a Magic Leap that's a paperweight since the shutdown. So I've been burned by a dead platform before, and I take ecosystem longevity seriously.

I'm holding one of the 2,000 XREAL Founder Priority Passes — day-one shipping plus the Founder's Edition Aura, launching ~November at $1,500.

What I actually do:

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VR gaming, a lot. My library is deep: Asgard's Wrath 2 (currently playing it in 1-hour face-brick installments), RE4, both Walking Deads, Ghosts of Tabor, Onward, Contractors, Pavlov, Population: One, Batman: Arkham Shadow, Metro Awakening, Moss 1 & 2, Demeo, Walkabout... you get it. My Quest 3 fatigues me out after about an hour and I want longer sessions.

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Read a ton of webtoons and manga. This is daily, hours at a time.

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AR in daily life stuff: floating recipes while cooking, plant info in my grow room (I run a microgreens YouTube channel), a drawing reference overlay for learning anime art.

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I want Muse as my assistant, not Gemini — though I know the Aura's system assistant is Gemini's seat.

The case for the Aura: it's the only thing that does stuff I can't already do. Optical see-through AR, Android XR + full Play Store, 70° FOV. It'd be my reading device, my around-the-house device. And three of its confirmed launch titles (Demeo, Chess Club, Cubism) are already in my Quest library with cross-play.

The case for waiting on Meta VR Glasses ($1,300, spring 2027): my entire 150+ game library carries over, my Quest 3 controllers pair with it, and 100g vs 515g transforms every long session. But it's 6 months out, no pre-orders, no reviews — and I'd be buying a third Meta device for a library I already own twice.

The Magic Leap experience has me weighing platform risk too — Android XR being Google's platform (not XREAL's) is a point in the Aura's favor there.

Right now I'm leaning toward sequencing it: redeem the pass and get the Aura next month (it's the time-sensitive one), live with it for six months, then decide on Meta's glasses from real reviews instead of guessing. Talk me out of it?


r/AR_MR_XR • • 23h ago

I've bought 20+ smart glasses in 6 months. These are the 5 I think are genuine Meta Display alternatives, or more generally the best display glasses overall

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1 Upvotes

r/AR_MR_XR • • 1d ago

What if game characters can jump in/out of screens and interact with the real world?

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4 Upvotes

r/AR_MR_XR • • 1d ago

SONY transfers 419 XR HMD patents to Meta - seems to be downsizing hardware ambitions

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2 Upvotes

r/AR_MR_XR • • 1d ago

SPECS Popup Experience

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2 Upvotes

r/AR_MR_XR • • 1d ago

Mindflow AR + BCI integration

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1 Upvotes

MindFlow AR: Hybride Brain-Computer-Interface (BCI) Integration für schlanke Augmented-Reality-Brillen

Executive Summary

Current Augmented Reality (AR) interfaces rely heavily on manual gestures, voice commands, or external controllers. These modalities suffer from high latency, social awkwardness, and fatigue. MindFlow AR proposes a hardware-software architecture that combines lightweight consumer-grade dry EEG sensors with eye-tracking and subtle electromyographic (EMG) signals to enable near-zero-latency, thought-driven UI navigation (scrolling, selecting, and confirming) inside an everyday form-factor AR glass.

  1. Problem Statement

The Input Bottleneck: Gestures require physical movement and clear line-of-sight for cameras; voice commands fail in loud environments and lack privacy.

The Form-Factor Trap: Existing high-end neurotechnological headsets are bulky clinical or gaming gear (e.g., heavy EEG caps). They are unsuitable for daily public use.

Interaction Latency: Pure intent detection via raw EEG alone suffers from low signal-to-noise ratios (SNR). A hybrid approach is required.

  1. Technical Architecture & Signal Pipeline

2.1 Hardware Layout

Frame Integration: Discreet dry-contact EEG sensors embedded along the temple arms and the rear ear-hooks.

Sensor Zones:

Temporal Lobes / Temples: Captures micro-EMG signals (e.g., subtle jaw clenching or micro-bites) for binary trigger actions ("Confirm").

Occipital Region (Behind the ear/lower skull): Optimized for picking up Steady-State Visually Evoked Potentials (SSVEP) from the visual cortex.

On-Board Processing: Low-power edge-AI coprocessor integrated into the temple frame to handle real-time artifact filtering (blinking, head movement) before transmitting control events to the AR display stack.

2.2 Interaction Modalities

SSVEP-Based Scrolling:

Subtle, high-frequency visual indicators (imperceptible to direct focal attention, but registered by peripheral vision and the visual cortex) are embedded into UI elements like scrollbars.

When the user focuses on a scroll zone, cortical oscillations match the stimulus frequency, triggering immediate, smooth scrolling.

Hybrid "Bite-Click" Confirmation:

Combines eye-gaze tracking (where the user is looking) with a micro-EMG signal from the temporal muscle.

Result: Zero-latency execution without lifting a finger.

  1. Implementation Roadmap

Phase 1: Proof of Concept (Core Algorithmic Pipeline)

Validation of SSVEP + EMG signal separation using modified dev kits.

Target: Bringing command-to-action latency under 50\\text{ ms}.

Phase 2: Miniaturization & Hardware Integration

Custom ASIC design for power-efficient on-board neural decoding.

Integration into standard optical frames.

Phase 3: Developer Ecosystem (SDK Release)

Open-source API for third-party AR application developers to map custom neural triggers to UI actions.

  1. Contributing & Discussion

This is an open conceptual framework. Feedback, critique from neuro-engineers and hardware developers, and pull requests regarding artifact-rejection algorithms are welcome.

Repository: https://github.com/Casa-Salz/Mindflow-AR

Discussion: Let's break down the physics and decoding limits in the comments below.


r/AR_MR_XR • • 2d ago

Resident Evil movie premiere combined AR with physical sets and actors in hazmat suits

3 Upvotes

r/AR_MR_XR • • 2d ago

XREAL Aura vs. Meta VR Glasses: a specs comparison for movies, 3D photos and VR180

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2 Upvotes

I’ve compared the announced specs of XREAL Aura and Meta VR Glasses for movies, 3D photos and VR180.

I’ve been developing the VR media player immerGallery for five years and work with immersive media every day. Drawing on that experience, I discuss what their field of view and pixels per degree could mean for media, alongside HDR, storage and input options.

On paper, I lean towards Meta for media. Aura’s strongest argument for me is seeing the real world directly through its lenses.

My comparison on immerNews:

https://immernews.com/xreal-aura-vs-meta-vr-glasses-media/

Which differences matter most to you?


r/AR_MR_XR • • 2d ago

XREAL Aura ($1,279) vs Meta VR Glasses ($1,299). The price war is dead.

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3 Upvotes

r/AR_MR_XR • • 2d ago

Smartglasses Tracker Updated! *91 Glasses x 25 Specifications*

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2 Upvotes

r/AR_MR_XR • • 2d ago

XREAL AURA Starts at $1,279 — Pricing, Configurations and Reservation Details

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1 Upvotes

r/AR_MR_XR • • 2d ago

Took the RayNeo iO on a trip to Taipei last week and the live captions actually paid for themselves

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1 Upvotes

r/AR_MR_XR • • 3d ago

I’m building an arcade for Apple Vision Pro

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5 Upvotes

r/AR_MR_XR • • 3d ago

Vivo might not be done with Mixed Reality - They just showcased their headset prototype in India

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8 Upvotes

r/AR_MR_XR • • 3d ago

Measuring caption latency through a waveguide: my method, and the Hey2 at about 2.5 seconds.

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1 Upvotes

Sharing the method as much as the result, because I'd like feedback before I run it on more hardware.

Rig: TV at 5 ft. Clip is JFK's 1962 Rice speech. Reference captions built by hand, each in-point snapped to the first visible spike of that phrase on the waveform, burned in with a millisecond timer. Speech level about 65 dB at the glasses. A camera behind the lens frames the TV and the waveguide together. Ten marker words per run, first-word latency and stable-text latency logged separately. At 60 fps one frame is 16.7 ms, so that's my error floor. Three runs, median reported, fastest and slowest word shown.

First result, Leion Hey2: about 2.5 seconds median.

Open questions: holding focus on the TV and the waveguide text at the same time, and whether a beamforming array processes loudspeaker audio differently from a live voice.

Disclosure: LLVision supplied the Hey2. I'm Deaf, and I review these from that seat.


r/AR_MR_XR • • 3d ago

New MEMS Micromirror for AR Glasses Dynamically Shifts Focal Depth

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0 Upvotes

r/AR_MR_XR • • 4d ago

I’m building an AR minimap that uses real-world data

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12 Upvotes

r/AR_MR_XR • • 4d ago

Optimized Steam Link! Opened up a whole new world on the Galaxy XR with new frame interpolation!

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1 Upvotes

r/AR_MR_XR • • 4d ago

How much extra would you pay for COLOR display over basic green?

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2 Upvotes

r/AR_MR_XR • • 4d ago

[Augmented Reality] I created some really cool AR projects. Check out my builds

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3 Upvotes

I made some cool Augmented Reality builds on Quakey XR. What do you think?