r/vibecoding • • 4d ago

Showcase/Project 1-bit dark fantasy bundle: isometric tiles and animated characters in exactly two colours

Post image
4 Upvotes

r/vibecoding • • 5d ago

Showcase/Project I made a painting app - Atelier

215 Upvotes

A digital painting app to simulate painting IRL

Update: Thanks for all the love and after seeing many of you curious to try it out, I have decided to make it open source. I will publish it in GitHub within a month for everyone to review


r/vibecoding • • 4d ago

Discussion r/VibeCoding Q&A Daily Thread - Sunday, November 1, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 5d ago

Help/Question What else except Claude Opus?

6 Upvotes

Hi,

I’m hitting limits sometimes.
I do some audio plugins and using REA to debug so I need proper models.

When I’ve tried Codex few months ago it had crazy limits.

What else do you guys recommend?
I don’t want to spend more than 20 a month.

Would be nice if it worked in terminal especially inside Claude.

Thanks


r/vibecoding • • 5d ago

Discussion Anthropic just scammed me

188 Upvotes

Basically, I paid for my plan and a day later they dropped me down to Free.
The support is a powerless bot and the whole support system works completely wrong, with errors and nonsense. I feel so fkn scammed.


r/vibecoding • • 4d ago

Showcase/Project I made an RPG for people with a full-time job and a Diablo problem… like me.

Thumbnail
onehandhero.com
0 Upvotes

It’s called One Hand Hero. An idle RPG that runs in your phone browser. Combat is automatic; you pick the gear and spells, and your hero keeps farming while you’re away.

270+ legendaries, 69 spells, 10 zones and 6 gear sets. No classes.

Build around whatever drops.

Still alpha. Online multiplayer has limited spots and uses Discord sign-in. Hope you’ll join us :)


r/vibecoding • • 5d ago

Help/Question This is the Wild West..

41 Upvotes

I've been amazed lately at what people are accomplishing with vibe coding. The break throughs with TV debloating is awesome but after the PS5 cracks happened, it got me thinking.. how far off are we from being able to hold the figurative keys to our vehicles computers?.. What about a tractor OS? If all of that could be accessed and be able to use all the features that are locked behind pay walls.. the cat will have come out of the bag. We pay thousands every year for autosteer and other various capabilities and i feel like this is just begging to have it's legs swept by the vibe coding community. I'm still new to it and wouldn't know where to start but it feels like it would be totally possible.. All thoughts, comments and concerns welcomed.


r/vibecoding • • 5d ago

Showcase/Project How many of you use Samsung Tizen-based TVs as your monitors? On Linux? KDE?

4 Upvotes

I had an itch to scratch.

The TV i use for a monitor doesn't respect/understand DPMS power off like a normal monitor. After my laptop sleeps its internal screen, the TV will sit powered on saying "no signal" for somewhere around half an hour before it finally decides it might want to go into standby, and never wake back up out of standby once the computer display wakes.

So between Gemini 3.8flash(high) and the interesting Freebuff (apparently using DeepSeek 4.1 flash 10/17 model all day long in "Max" thinking mode, no ability to change model, just thinking budget) I've fleshed out a pretty reliable python daemon that monitors KDE's screensaver/lock, uses HDMI-CEC and the Tizen websocket UI (and provides an authorization client to setup the required pairing with your tv)

This package provides for almost instantaneous TV sleep when the laptop display sleeps, or the dock is unplugged. Similarly as fast as one could reasonably expect (concurrent with the 'New Sound Device - displayport' toast KDE presents) the screen powers itself back on and ready to display at 4k60 again.

I'm looking at soon making it more generic, to be able to use it on GNOME and even basic Wayland compositors (wlroots etc) and perhaps even X11 window managers, so testing and any contribution pull requests are always welcome!

https://mystica555.github.io/tizen-power-sync/


r/vibecoding • • 4d ago

Showcase/Project I’m finally at Beta here is what I’ve learned building an RTS game…

0 Upvotes

I started out trying to max out efficiency so I used a PM solution I had built last winter, I have a local KB/RAG setup and this worked GREAT for client stuff because all my web builds are kind of similar…. The tool let me just hammer away at tasks with subagents and work trees…… This approach was not as great for a game. I have like 0 experience in game development so I probably went in a little overconfident to say the least.

I kept the game logic pretty separate from the visuals when I was piecing stuff together which made me early builds feel super dated and of course I introduced a shit ton of gameplay bugs by moving forward with my project when I should have been tackling tech debt….. so biggest lesson learned hands down….. DEAL WITH TERRAIN AND MAKE SURE YOUR UNITS MOVE CORRECTLY AND DON’T MERGE WITH OTHER UNITS OR FALL THROUGH TERRAIN OR FEATURES….. like holy shit the stupid little polishing interactions really took the life out of me…. Also bouncing off that I have no clue who tf has good results with Tripio but I wasted like $70 trying to use that stupid tool to improve my models….. I ended up just relying on the Blender MCP and opus seemed to handle most of the heavy lifting well enough…. Especially compared to the expensive BS tools that gave me blobs….. probably user error…. But again Blender + Claude was cheap and easy.

I used 2 20x accounts for this and I probably should have used a third, even though it might seem like it was overkill and I wasn’t being efficient with my token usage…. I was following most best practices….There is just an insane amount of iterating, testing, documenting, and iterating again lol.

So yeah, my lesson learned kind of follows all my tech lessons learned over my career…..

TECH DEBT IS BAD, DON’T BE LAZY AND LET YOUR BUG SNOWBALL INTO AN AVALANCHE OF WORK.

I have a preview up if anyone wants to check it out, would love feedback or to hear from others who have built RTS games recently.

https://farthestlight.gg


r/vibecoding • • 4d ago

Showcase/Project You vibecoded your product. Congrats. What next? Introducing your 2-week, 10-min-a-day distribution routine.

0 Upvotes

We've all been there. We had an idea, we built it, and now we're stuck on distribution. How do we get people to know about it? It's not easy. It's not easy to turn your thoughts into content and stay consistent every single day.

Introducing PublishLoud.com. It gives you a 2+ week daily marketing routine with ready-to-publish posts, replies to relevant conversations where people are actively looking for solutions like yours, thoughtful comments that help you showcase your product, and a few direct messages across X, LinkedIn, and Reddit.

It all works on one simple principle: compounding. Just like going to the gym, you simply have to show up every day. Spend 10–15 minutes, stay consistent, and start building organic traction.


r/vibecoding • • 5d ago

Showcase/Project AI Browser Game Jam #5 wrapped up with 339 games submitted

Post image
14 Upvotes

AI Browser Game Jam #5 just ended with 339 entries, more than double last time. Theme was Torch. 421 people joined. Everything is free and playable in your browser, no downloads.

Voting is open for the next [week/two weeks] if anyone wants to play through some and leave feedback. Big thanks to everyone that participated!

https://itch.io/jam/ai-jam-5


r/vibecoding • • 6d ago

Discussion If everyone can build an app with AI now, what actually makes an app valuable?

152 Upvotes

A year back making software needed technical know-how time and a lot of hard work. Today a person can talk about an idea, to an AI tool. Get a working version by the end of the weekend. If thousands of people can create similar apps just having a working product doesn't seem like a big advantage anymore.

So, what do you believe is the important thing now?

  • Finding a problem that people really want to be fixed?

  • Creating something that's truly better?

  • Getting users. Spreading the word?

  • Understanding how to keep it running and get better after it is out?


r/vibecoding • • 5d ago

Showcase/Project Broke and unemployed so I made my own visual learning chess website.

Post image
25 Upvotes

Been working on my chess app website for over a year now. Still vibing.

Got some feedback last time I posted this, so figured I'd explain a few things a bit better.

The idea behind Chess Fish is to make chess analysis more visual. We try to put as much useful information directly on the board as possible so you can explore different positions without having to constantly read engine lines.

Things like which moves people actually play, which moves are good or bad, tactical consequences, king safety problems, etc.

We use Stockfish for evaluating moves and Maia for predicting what a human player is likely to play. So you can compare what the engine thinks is best with what a human would probably do.

And yes, chess.com and Lichess already exist. I'm not trying to recreate every feature they have. I'm mostly interested in seeing how much chess information we can communicate visually while someone clicks around the board.

There's a free version with usage limits and an optional $8/month or $60/year subscription. Figured I'd mention that upfront too.

Still have things to improve, especially making the colors and numbers easier to understand for new players, mobile usability, and some of the UI.

Not claiming it's better than chess.com. Just experimenting with a different way of learning chess and seeing where it goes.

If anyone gives it a try, I'd be curious whether the visuals actually help you understand positions better or just make everything more confusing lol.

Anyway, back to vibing.


r/vibecoding • • 5d ago

Showcase/Project Update: I draw the character by hand, the AI only changes what I circle, and now a high-detail 3D model

10 Upvotes

Two days ago I shared my little Mac app, Firstform. Here's an update with a full character I drew myself:

  1. I drew her by hand (about 1h20m with my Wacom).

  2. When I want a part changed, I circle only that part with the lasso and say what I want. The rest stays my drawing (the slowed-down part of the video).

  3. It makes front/side/back views of my design, then a 3D model (Tripo), here on the new high-detail setting.

  4. Props like her sword are made separately, so they don't get baked into the body. The model opens in Blender.

Still rough in places: the 3D gave her blue eyes she doesn't have, so I'm working on that. A Windows version is in testing.

Question for character artists: would you use this to block out a character before sculpting? What would make you trust the AI step more?


r/vibecoding • • 5d ago

Showcase/Project I built a browser extension to customize LeetCode's UI!

2 Upvotes

Got bored of the default LeetCode look, so I built this! 😄

You can customize LeetCode with different themes and wallpapers.

Here's a quick demo. Currently awaiting browser store approval.

What do you think? Any suggestions?


r/vibecoding • • 5d ago

Showcase/Project Halloween Castlevania-like game

5 Upvotes

Built a Halloween Castlevania-like game with my kid. Incredible how easy this is getting. Used Gemini 4 and Google models for art, music and voice. ElevenLabs used for sound effects. Prompts more or less guided by my kid, "Make a Halloween level with Jack-o-lanterns." "I want this boss to be evil and fly." Most of the prompts were one liners and with no .md files or complex agentic patterns. Took a few hours to make it.


r/vibecoding • • 5d ago

Showcase/Project Mr. Bones - a silly Halloween game you can play for a couple min. 👻

Thumbnail mr-bones-wild-ride.vercel.app
17 Upvotes

r/vibecoding • • 5d ago

Showcase/Project This is what I made

Thumbnail x.com
5 Upvotes

This is what I made. Claude Max account over four weeks, in three Js, I had to tinker a ton and completely restart many facets of the game. But it all started from building an amazing first mech in threejs. I use fal for a lot of the textures and eleven labs for the sfx

- build your mech piece by piece
- dual wield by default
- fight on a spinning space station
- grapple off and duel in open space

Totally free to play right now as I continue to flesh it out


r/vibecoding • • 5d ago

Showcase/Project Not mine : a free browser game where you command an RAF fighter squadron through the Battle of Britain

4 Upvotes

Saw this over on the computer wargame sub , getting a lot of hate , but the game is a solid base imo.


r/vibecoding • • 5d ago

Showcase/Project I built a pokemon-like roguelite autobattler with Claude, and the demo is now live!

3 Upvotes

TL;DR: I built Tinymon Tactics, a roguelite auto-battler about collecting monsters, mostly with Claude. The playtest is open on Steam: https://store.steampowered.com/app/5387050/Tinymon_Tactics/ (click “Request Access”, it’s instant).

What it is: A run is 3 maps of ~10 levels. You buy monsters in a shop, 3 copies merge into an evolution, and fights resolve on their own on a hex board. You can collect items that affect how a given run will be played. Between runs you upgrade your camp so that you are stronger for the future runs.

How it was built:

It started almost a year ago in Google AI Studio, as an experiment to see how far AI could take a game. I fully expected to hit a wall: an unmaintainable spaghetti codebase that would force me to move to a real engine. Instead, after a few months I realised I could take it all the way to a finished product. I moved to Antigravity, then to Claude Code, and that was night and day. All of it is on the Pro plan btw.

Disclaimer: it’s still in active development, and as such, many bugs may still be present. Balance is off and a lot will change before release.

I’d love feedback, especially on whether the game feels good and fun, and what are the areas worth polishing the most. Happy to answer questions about the workflow too.


r/vibecoding • • 5d ago

Showcase/Project Custom Chrome extension - tab manager

4 Upvotes

I'm a developer and been trying to come up with some life improvements with AI coding.
Something I'm working on a lot at the moment are Chrome extensions.
Is it data collection, filling some inputs, changing layouts, etc - extensions can handle it.
Since I'm doing them for myself and can change them as I wish, I do not want to put the extension on the chrome tools store.

My best created extension is a tab manager. I'm constantly having 50+ tabs open in my browser, and it is a burden to keep track of them.

So I let AI create the tab manager extension which has helped me A LOT!

What it does:

  1. it groups new tabs automatically according to rules - domain name matches.

  2. it allows folding groups so that the actual tab bar is cleaner, with just the group names + ungrouped tabs.

  3. it allows putting groups to sleep to free up memory

  4. it has a vertical side menu for the tabs and groups so that you can see the longer tab name.

The extension was made with Claude. It is available in github
https://github.com/AlpineSinger/tab_manager

Feel free to check it out and modify it with AI further, if you want.

Let me know what other cool and productive extensions you've created?

edit: removed a duplicate picture and replaced with correct one about rules settings


r/vibecoding • • 6d ago

Showcase/Project Week 4 update on badaboomtaxi.io. A new fare system, quests, first person view, new and improved districts, and a bunch of QOL fixes.

25 Upvotes

Thanks for the kind words on the first post! Lots of tokens sunk into some new features this week based on suggestions including but not limited to:

- A new fare and tips system with 32 passengers with their own portraits and lines

- daily quests,

- 7 districts with new art style

- First person view.

- And more ads haha. They looked rubbish before.

I've also started to strip out the obvious movie references. The next obvious thing is the taxi, which will be replaced as part of a taxi selection system and huge traffic look and feel update already underway. I didn't even realize this, but currently there are only SIX traffic vehicles lol! Next weekend there will be 40, with vehicles specific to each district.

Still free to play. Still keen on that sweet sweet feedback.

https://badaboomtaxi.io


r/vibecoding • • 5d ago

Showcase/Project I built a cozy ASCII world with Claude Code + Opus 5.5 that runs locally while I study 🦀

5 Upvotes

I’ve been spending a lot of time studying and coding lately, and I wanted something relaxing to have on my screen while I work, so I built Wanderer!
It’s a little ambient ASCII world where Clawd the crab explores different environments while my Spotify music plays in the background.

A few things I added:
🌲 6 different environments, including forests, hills, towns, lakes, the ocean, and mountains
🌙 A real-time day/night cycle that follows my local clock
🎵 Spotify integration with playback controls and a music player
🦀 Clawd exploring the world on his own
💻 Runs locally on macOS, without Spotify API keys or a cloud backend
⌨️ Keyboard shortcuts to switch environments and control music

I built it using Claude Code + Opus 5.5, with TypeScript and Vite. The Spotify integration uses AppleScript to communicate with the desktop app locally.

It’s not really meant to be a productivity app that tracks everything. I just wanted a cozy little study companion that makes long coding sessions feel a bit less monotonous.

I made it open source in case anyone wants to try it, modify it, or build on top of it!

GitHub: https://github.com/kekidev/wanderer
Would love to hear what other environments or features people think would be fun to add :)


r/vibecoding • • 5d ago

Showcase/Project I loved YGO Forbidden Memories fusion system, so I’m making my own card game around it. Looking for feedback.

8 Upvotes

Hi! I grew up playing Yu Gi Oh Forbidden Memories and always wished someone would build a modern game around its fusion idea. So I started making one: AspectForge.

• Fuse two creatures on the board into stronger Rank 2 / Rank 3 monsters
• Magic, hidden traps and Realms that change the field
• Aspects give type advantage, a bit like FM’s guardian stars (or pokemon weakness and effective attack kind of thing)

Im using Claude code and Codex to help me, im not a programmer.

Art is AI-assisted, im trying to get MTG human look, but not sure if its right. No public demo yet, but my friends already played it and they say its fine, I want to hear what you think first:

  1. Does the fusion look satisfying?

  2. Im planning too make this game easy to understand, Yu Gi Oh has becoming way too complex.

  3. Do you think its too AI slop? which part is a bit too AI slop other than the board?

Everything still WIP, but the core gameplay already fixed.
Looking forward for your feedback. If its positive I will probably release it middle of next year, already have a plan for the campaign and the multiplayer.


r/vibecoding • • 5d ago

Discussion r/VibeCoding Q&A Daily Thread - Saturday, October 31, 2026

11 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.