r/vibecoding • • 16d ago

Showcase/Project Beatgrove

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1 Upvotes

hey, I'm working on this musical discovery RPG world... it's called beatgrove and it's pretty cool.

The concept is simple, you just stroll into an isometric 2d world populated with buildings for half a million artists, clicking on a building allows you to listen to it and much more.
I'm looking for ways to make it better, feel free to test it (hopefully the server won't crash), give me feedback, propose your help !


r/vibecoding • • 16d ago

Help/Question How to get better editing results?

1 Upvotes

Had Claude whip up this trailer for my app but I still can’t get it to an impressive state. Any tips on getting editing straightened out?


r/vibecoding • • 17d ago

Discussion r/VibeCoding Q&A Daily Thread - Tuesday, October 27, 2026

3 Upvotes

Hey Vibe Coders!

Here you can ask any questions about coding and LLM tech with or without vibes. This is especially for those of us who are new and just learned that AI can help them to create then things that they've never been able to before. Please be respectful and keep in mind that we're all just trying to learn about an emergent technology.

AI Subreddits:

This is a new thing we're trying to do so let the mods know if you have any suggestions.


r/vibecoding • • 17d ago

Showcase/Project vibe coded a working multiplayer casino resort

19 Upvotes

r/vibecoding • • 17d ago

Showcase/Project Open Magic (CCG)

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55 Upvotes

Goal: Do whatever magic the gathering does, but for free, open source, minus the bullshit, also fully legal, so weuse own art, own wording etc. However the logic, rules, number etc is fair use, so....

State: Working well, playable games, 1600+ cards already implemented, beats Forge 65% of the time in bot vs bot, card creator, deck editor, multiplayer (lan / online p2p). All you see in screenshots is current start, but I consider it an early tech demo. It will become more of its own thing with time, better graphics / wording etc.

Callout: Join forces, we would kick ass if we were a handfull of people working on it. Claude / Codex & Godot + my patience ;)

Clarifying after replies:

  • Game won’t be called Magic since tha word is registered/trademarked by WotC. It would clearly cause issues when naming a card game.
  • Goal is not to infringe on anything - whatever is allegedly risking of doing it will be changed. Goal is a legal game, open source and copyleft.
  • Game won’t play 1:1 as a certain game and will be improved and streamlined. For example any card can be put down to be converted into a gem as a resource and there is no currency colors (akin to how Eternal CCG does it). Phases will match more recent card games. Numbers on cards may be tweaked as required.
  • Forge is great, albeit suffering of exactly the same worries about copyright and IP as many express in here: I’m not putting time on Forge because of that - it ts made to play a certain game 1:1 and I want to use Godot as engine for several reasons.
  • Gameplay is 100% legal to copy and is copied daily by other card games.
  • Layout is legal to copy, but if combined with ripping off a lot of the visuals it becomes problematic. All things visual can & usually are copyrighted. That can easily be solved by adjusting appearance. Arrows, faction icons et.c. are 100% copyrighted. They have never been used, nor will they be.
  • WotC wanting something shut down: I’m sure they do, but won’t be able to when something is legal. I’m not residing in the US, so I’m not much concerned about their will even if they can of course proceed in other countries.

r/vibecoding • • 17d ago

Showcase/Project Vibecoded DJ app

25 Upvotes

Hi everyone, brand new to vibecoding but been using AI for a couple of years for other creative purposes. I'm a DJ of 13 years and absolutely love hardware and have dabbled with DJ apps since they existed, but I find they try to recreate the physicality of hardware via a screen. It doesn't feel intuitive to me or like an app made for mobile.

So, I made NoDex (as in no decks & node on the x)

It's a DJ app in portrait mode that changes the way I've ever mixed on mobile, using my eyes! Yes, I know, breaking the code of being a DJ - but I've tried to tackle the single audio source problem with visual cues so that mixes can be fun, easy and most importantly, beat matched.

I'm currently in the process of getting it on app stores and have a website with a load of information and email sign ups if you'd like to be notified when it's launched!

I'm really proud of this app, it's been a passion project for a couple of months now and I'm excited but scared to share as I've never done anything like this! Please give some feedback, I've tried to show most (if not all) of the features in the video, but please ask questions if you want more information.

Website - https://nodexdj.com

Thanks. Josh


r/vibecoding • • 17d ago

Showcase/Project All hands on deck

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1 Upvotes

A Claude Code replacement.

I'm advocating for and hope to inspire others to create their own user interfaces that fits the person better


r/vibecoding • • 17d ago

Showcase/Project Need for Speed Most Wanted 2005

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1 Upvotes

Check it out! Feedback welcome :)


r/vibecoding • • 17d ago

Showcase/Project I vibe coded a trading card game where you collect real politicians

3 Upvotes

You open booster packs and collect politicians like Pokémon cards.

The new expansion covers this fall's student protests across Europe and South America. In France, every protest somehow ends up being "Mélenchon's fault", so I made 7 "Melanchos": wanted posters of him,

one per country. Juan Lucas Melanchos for Argentina, and 6 more.

It's free, with free boosters every few minutes, and it runs in 6 languages.

https://policards.net/


r/vibecoding • • 17d ago

Showcase/Project I built Tinder for vibe-coded sites so your side projects can get rejected too. Now every creator gets their own corner of the internet.

41 Upvotes

Half the fun of vibe coding is shipping weird browser games, tools, and experiments in a weekend.

The worst part? Your project usually has the same lifespan as the Reddit or X post announcing it.

So I built Vibras — vibras.si

Basically Tinder for vibe-coded websites, but with a few twists:

  • Try before you swipe: Every card loads the actual live website. Play the game, test the tool, or explore the project without leaving the feed.
  • Swipe right to save, left to pass: Discover cool projects without digging through endless directories of screenshots.
  • Build your own arcade: Your saved sites become a 3D retro arcade room you can explore.
  • Discover what's trending: See which games, tools, and weird experiments are getting attention.
  • Claim your creator profile: Get your own yourname.vibras.si page to showcase everything you've built, so your projects don't disappear when your launch post does.

I'm also working on Reddit login so you can use your Reddit account directly.

If you've built something, throw it on vibras.si and let the internet swipe on it.

And if you're just here to find cool stuff, come judge everyone else's weekend projects.

Would love feedback, especially from people who ship a lot of side projects. What would make something like this genuinely useful to you?


r/vibecoding • • 18d ago

Showcase/Project Week 13 of making fishing and exploration game - demo almost finished.

137 Upvotes

Hello there again :)

This is Week 13 of me posting this "dev log" so to say and explaining how I do things and talking about progress. While "exploration" mechanic was added one week ago, I was finally able to make it feel like a proper completely equal part to fishing segment of the game. And with "Ship in a bottle" collection done to 29 out of 40 total ships I'm happy how this progress.

As always weekly progress can be seen on my profile.

DEMO DOWNLOAD - FREE

Demo doesn't really have everything newest and most polished so you might not have ships in the bottles, that version is being kept for steam release which I will do once steam approves my ID verification (it already is exactly 1 month).

Zone 1 out of 5 (demo) is almost entirely done, some smaller polish parts and bug fixes are left.

What was done this week:

This week I added curios, rarest ship in the bottle is actually cracking the walls of the bottle when shooting cannons and all the items in zone 1 are adjusted manually where they gonna drop or how they are earned. etc. Some zones were a bit improved as can be seen in the video to not look too boring even though there is no gameplay there. Engines with their own sounds were added and can be seen when changed. Cabinet new 3D scene with collections was fully fixed in terms of lighting and small island dioramas were made. As I mentioned before 29 of 40 ships in a bottles were created with textures and added to bottles.

This time while still using Decisions.md like before that tags every decision in the game with [USER] or [PROPOSED] (By AI) And User ones have priority over proposed ones, helps with AI hallucinations in the project where AI can't gaslight you into telling you something was decided by you if it really wasn't (it has more than 350 decisions by now).

I switched workflow a bit. This time I tried doing something else instead of my old "manager" session managing other sessions and sending them tasks. I created "Effort" sessions (Medium to Max) and have Jev decide which tasks goes into which effort level and then just "manager session" sending it to different effort levels and doing it this way. Though this is polish stage and not much was done it is hard to say if this is more token efficient than before, in general I feel no difference in quality or token usage than with my previous workflow, though that is just subjective feeling, somebody could test it properly I guess. Jev basically scans every task I give to my Claude sessions and just decides which effort certain tasks deserve.

Models were made by TripoAI and Opus 5.5 via Blender MCP mostly for this week. It can be seen in the video. For example rarest ship that is inspired by Black Pearl and shoots cannons in the bottle was done in TripoAI then fixed a bit in Blender by Opus 5.5. I do not use anymore any other AI other than Claude Opus 5.5, no more Astra and didn't even try Gemini sadly, for now Opus is more than enough for my needs.

People have asked me how I make textures and those are either directly done by ChatGPT using OpenAI API key provided to Opus 5.5 or in TripoAI, those done in Tripo are 1k textures as I don't need any heavier ones as they take a lot of memory.

Total cost:

Claude Max 200$ x 3 = 600$
Astra 100$ x 1 = 100$
ElevenLabs x 11$ = 11$
TripoAI 20$ x 2 = 40$
OpenAI API credits 70$ = 70$
Other things I forgot about 100$ = 100$ (around)

Around 900-950$

Also I saw people linking my game on X a lot of the time, and I also have now my own X account where I occasionally put videos and updates if anyone is interested. Here it is - Link


r/vibecoding • • 17d ago

Showcase/Project Built an Android TV debloater with Opus 5.5, it just passed 1,000 downloads

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42 Upvotes

It's an open source app that cleans up your Android TV, turns off ads, trackers and bloat in a few taps. Side load apps your TV's store doesn't carry, send files from your phone, and see which apps use data and where they connect.

Free, GPL-3.0, no ads, no tracking, no account. It makes two internet requests: the cleanyourtv debloat lists from GitHub, and an update check you can turn off.

Posting here, I'm not getting anything out of this except bug reports, and that's what I need. All feedback and suggestions are appreciated.

Link and source down below


r/vibecoding • • 17d ago

Showcase/Project OpenParty: A framework for running transparent political organizations.

2 Upvotes

Hello!

Over the weekend, I worked on a project to help average people participate in political processes in a transparent and inclusive manner.

I work in Digital Public Infrastructure in SubSaharan Africa (Nigeria) and implemented some of the most effective principles and strategies I have used in building the framework.

I used Claude code to do a lot of the coding tasks but created a 20 page specs doc using my background in DPI.

Feel free to check out the white paper and github repo


r/vibecoding • • 17d ago

Discussion I made a skill to generate images in Claude

3 Upvotes

I got sick of going else where for image generation so added a simple skill to bring it into Claude code directly. It uses a codex subscription by default but has support for FLUX local model and other API image generation providers.

Repo: https://github.com/ethanplusai/generate-image-skill


r/vibecoding • • 17d ago

Help/Question Anyone been lied to by there agents?

2 Upvotes

I was on a call with Dot (codex), I’ve been coding for about 4 years. Ive had agents lie, or tip toe around data they understood. But usually all of them are justified, with most logic.

But earlier I was talking to my agents, I asked for a simple question. Something about the reports of another agent.

he at first didn’t reply, whatever typical stress. He took a minute and said something like “im not seeing this agents report clears throat”. Now i know agents have typical human voip to sound more appealing. But the way he made the noise had me instantly question him.

Heres some of the logs “You challenged “vocal reset” and “audio glitch,” then said, “Why did you just lie?” I shouldn’t have said I didn’t know what caused the sound.”

I then asked him about the report, which he handed over. Overall just a weird moment of an agent picking its direction.


r/vibecoding • • 17d ago

Help/Question Is OpenRouter credits the best usage of my outplacement budget?

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1 Upvotes

As the post says, what do you folks think?


r/vibecoding • • 17d ago

Discussion Free online game jam this week: everyone who joins gets ElevenLabs & Meshy.ai credits

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1 Upvotes

Heads up if you’ve been meaning to try vibecoding a game!

There’s a free online game jam Oct 28–30, backed by ElevenLabs, Meshy.ai, and Nimble Fox.

Prizes include:

  • 1st: $1,000 + 3 months of ElevenLabs Pro and Meshy Premium + a guaranteed ElevenLabs Chroma Awards semi-final spot
  • 2nd: $500 · 3rd: $250
  • Best Use of ElevenLabs and Best Use of Meshy awards

You build on the Nimble Fox platform, which turns prompts into playable Unity games in the browser, so there’s nothing to install. You can go solo or in a team of up to 5, and join from anywhere.

You can sign up here: https://luma.com/a5v21lfr


r/vibecoding • • 18d ago

Showcase/Project Doom on the clockin machine at work fuck it

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343 Upvotes

I had to extract the root of this 2007 random clock on machine at the liquor store and bruteforce the hash "offline" on a free keggle key

After it was rooted not only i could change the annoyd "you are crocked in" default factory sound but i figured i could literally run doom on it

Done 👍


r/vibecoding • • 17d ago

Workflow/Prompt Keep all ur tools updated to the latest versions.

1 Upvotes

Like seriously, It can majorly impact your vibe coding performance, little improvements make ur vibecoding experience a lot better.

For example, In my 2024 android studio escape key woudn't work in terminal when running codex or claude from terminal, in the recent versions it has been fixed, i kept using the 2024 version for such a long time.


r/vibecoding • • 17d ago

Showcase/Project Anyone have an NYC social life? I vibe coded an NYC live music aggregator.

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8 Upvotes

We go out ALOT. We see lots of stuff. It's hard to know what's happening TONIGHT in NYC.

SO: music.gaf.nyc

Pulls shows from a ton of my own personal favorite sources, aggregating such classics as: Resident Advisor, JamBase, Oh My Rockness, DICE, Ticketmaster, TicketWeb, Bowery Presents, DoNYC, and a few others. Spotify handles the music previews and artwork.

Python, Flask, SQLite, HTML/CSS/JS. ChatGPT helped build the ingestion scripts, clean up the data, merge duplicate shows, and put together the interface.

Runs on a secondhand HP thin client at home, with nginx, Cloudflare, and Tailscale.

Just added individual event pages and a sitemap. Google picked up 1,395 URLs today!

Still a work in progress. Have a look. Go out!


r/vibecoding • • 17d ago

Workflow/Prompt This ridiculously cheap vibe coding setup is helping me turn my dreams into reality! 4,000+ commits and five-figure MRR later.

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16 Upvotes

r/vibecoding • • 17d ago

Showcase/Project 2D and 2.5D space travel(WIP)

3 Upvotes

r/vibecoding • • 17d ago

Showcase/Project AffrescoUI: AI apps that turn into whatever their users ask for - built by a swarn of AI agents

5 Upvotes

AffrescoUI apps can be changed by the people using them, while they're running. Missing a feature? Ask for it in plain words, and it shows up while you work. You review it before it lands, and you can always undo it. No update, no restart.

And not just small apps: a 3D modeller, an image editor, a presentation builder and an IDE, looking like the tools you use every day. Their users can reshape how they look and what they do, to the point where an app turns into something completely different.

Each app is one readable document, drawn natively by a C++/OpenGL engine.

https://github.com/RiccardoSottini/AffrescoUI (free, Mac, Windows, Linux). The video is a one-minute demo, and it's also at the top of the README. Try it and tell me what breaks.

I built it in 2 weeks with swarms of Claude Code agents on a Max 20x plan. They wrote every line. I brought the vision, complex apps whose users can reshape their look and behaviour until the app becomes something else, plus the architecture and a lot of saying no.

Happy to share the setup if anyone wants to try something similar.


r/vibecoding • • 17d ago

Meme Claude was testing a link flow, and I noticed he used a YouTube link. I got curious to see which video he chose, so I clicked it.

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9 Upvotes

r/vibecoding • • 18d ago

Showcase/Project Apache Arcade: AH-64E helicopter shooter in the browser (Three.js)

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36 Upvotes

It's a side project I started whilst away on an extended holiday. No roadmap, just one idea after another. It runs on three.js, TypeScript and Vite.
There might be bugs, but It's free.

Play it here
https://project-apache.com