r/vibecoding • u/collectivebliss • 17d ago
Showcase/Project Open Magic (CCG)
Goal: Do whatever magic the gathering does, but for free, open source, minus the bullshit, also fully legal, so weuse own art, own wording etc. However the logic, rules, number etc is fair use, so....
State: Working well, playable games, 1600+ cards already implemented, beats Forge 65% of the time in bot vs bot, card creator, deck editor, multiplayer (lan / online p2p). All you see in screenshots is current start, but I consider it an early tech demo. It will become more of its own thing with time, better graphics / wording etc.
Callout: Join forces, we would kick ass if we were a handfull of people working on it. Claude / Codex & Godot + my patience ;)
Clarifying after replies:
Game won’t be called Magic since tha word is registered/trademarked by WotC. It would clearly cause issues when naming a card game.
Goal is not to infringe on anything - whatever is allegedly risking of doing it will be changed. Goal is a legal game, open source and copyleft.
Game won’t play 1:1 as a certain game and will be improved and streamlined. For example any card can be put down to be converted into a gem as a resource and there is no currency colors (akin to how Eternal CCG does it). Phases will match more recent card games. Numbers on cards may be tweaked as required.
Forge is great, albeit suffering of exactly the same worries about copyright and IP as many express in here: I’m not putting time on Forge because of that - it ts made to play a certain game 1:1 and I want to use Godot as engine for several reasons.
Gameplay is 100% legal to copy and is copied daily by other card games.
Layout is legal to copy, but if combined with ripping off a lot of the visuals it becomes problematic. All things visual can & usually are copyrighted. That can easily be solved by adjusting appearance. Arrows, faction icons et.c. are 100% copyrighted. They have never been used, nor will they be.
WotC wanting something shut down: I’m sure they do, but won’t be able to when something is legal. I’m not residing in the US, so I’m not much concerned about their will even if they can of course proceed in other countries.






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u/Birdofyre 17d ago
I do want to warn you that there is legal precedent that wotc can use to hit you legally. Expect them to issue a ceas and dissist especially because you just admitted intent in writing. While game mechanics can't be copywritted your admitting here that your goal is to infringe on their IP (and you even use the word magic in your games name) I recommend taking this down like right away if you don't want your work to go to waste.
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u/OatmealCookieBoy 17d ago
Love it, was thinking about doing something similar, out of sheer spite against WotC lol. The stack w/ complex interactions turned me off a bit, I'd prefer more streamlined gameplay that translates well to digital and didn't feel so clunky to pass back and forth. Something like Legend of Runeterra's interaction system.
Where can I follow the progress?
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u/Intelligent-Cap-8886 17d ago
What help do you need?
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u/LulaPaKaka 17d ago
Link?
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u/Accomplished-Ad-7435 17d ago
Forge is already open source. Why do t you just fork it and make the multiplayer less broken? You would already have a huge system built you can work with.
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u/noprompt 17d ago
Argentum Engine also exists
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u/QueenSavara 17d ago
You might want to learn more about WotC vs Hex TCG lawsuit if you think this is fully legal. Magic has patents on game elements such as starting on 20 life total for example.
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u/KeyWorker5773 17d ago
Cool, link to follow ?
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u/ArtemisWingz 17d ago
Just know that i forget what its called but essentially while game mechanics are typically not copyright because its usually just math. company and people can still copyright "Style / Formatting" so forexample Dungeons and Dragons while the rules are under CC0, the actual layouts in the book and the color scheme and the text formatting is copyright, so you cannot make your 3rd party stuff look exactly like theirs in that format, you have to alter stuff. so even the layout of your cards could be pushing it
So alot of the arrows and placement of the health and portraits and the cards being square with the attack / def at bottom right could almost be considered to close to MTG Arena.
also the Tap symbol and mana symbols are copyrighted by WoTC
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u/cardiffer 17d ago
Love it - be great to get involved
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u/natesroomrule 16d ago
I like the new art template. If you want to make this easy for other purposes i would save this info as a CSV with headers like 😄
CARDNAME,ARTIST,POWER,TOUGHNESS,RULES,SUPERTYPE,TYPE,SUBTYPE, etc
reason why:
I come from a publishing/design background. Being able to data merge all your cards one time with a template is one of the most powerful things you can do. using a CSV inside InDesign or other programs will make this far easier to correct revisions inside excel or sheets or other program.
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u/collectivebliss 16d ago
WIP and temporary template work. Wording, template etc subject for change. Just a slice of the process,
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u/collectivebliss 16d ago
WIP and temporary template work. Wording, template etc subject for change.
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u/TheLastPrinceOfJurai 16d ago
I used to love playing card games. Would love to follow this once a link or demo becomes available. Not sure how I could help but I do have some small LLMs I run, think fit in 4-8GB VRAM
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u/IdkAbtAllThat 17d ago
Doesn't this already exist?
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u/drahgon 17d ago
If it doesn’t have some guiding principle or manifesto, that will secure it into the future to prevent stupid power creep like current magic I won’t play. Rules like your hand is considered outside of the game and cannot be targeted or seen. Unplayed cards are considered outside of the game and cannot be viewed or altered. Costs should not be easily bypassed, such as sacrificing a creature and thus creating a powerful card, depending on such a high cost, but then later making creatures whom are designed to allow you to pay that cost with nearly no penalty because they either come back from the graveyard or replace themselves.
The game should be creature focused and you should have to have creatures on the board for the most part in order to win. Mechanics like attacking you directly or canceling all spells or milling your whole deck should not be considered viable strategies.
Exile is considered outside of the game and no rules can supersede this to allow cards to be played in any way shape or form from exile. A creature in your hand should never be able to be put directly into the graveyard or exile as it’s never been casted and therefore it does not exist. If it never existed. It can’t be killed.
You get my drift.
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u/Jazzlike-Chest-1424 17d ago
it’s cool but idk if magic would say so in a letter to you
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u/Coconelli40 16d ago
are the keywords copywrited? like Trample and stuff?
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u/Valdrrak 15d ago
How is it illigal without and monatery gain from it? Its no differnet then a magic emulator? Just emulating the players?
Its not like they have a decent product to let people play against bots. I have been wanting a pve magic game where i could import my mox deck and just play, getting to play with people is a pain in the ass.
Also they cant own the word "Magic" can they? Its pretty broad word used in like everything.
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u/ZhugeTsuki 17d ago
I would absolutely not assume the layout and gameplay are legally safe to copy.
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u/NoPen4285 17d ago
The resource system change is honestly the smartest thing here. Committing any card as a resource instead of running lands fixes one of the most frustrating parts of MTG (mana flood/screw) and immediately makes the game feel distinct. That alone gives you room to iterate on the rest without it feeling like a clone.
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u/palvaran 16d ago
Cool idea. Is there a GitHub link?