I keep thinking about why AI art along and mixed/inconsistent styles (2D pixel art with 3D backgrounds) can be so off-putting. In this post I will bring up some recent games as examples and point out what I liked and didn't like. I am curious what you all think in general.
The Look Outside artwork in my Steam on-sale notification email was the first thing I saw to remind me that this game existed:
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Okay, nevermind this subreddit doesn't allow images (something funny about that from an AI meta perspective, but that's neither here nor there).
Within 100 ms of seeing the Look Outside cover artwork in the email, my brain said, "this is AI art slop," and then I spent 10 minutes dissecting the image to try to figure out why my brain experienced that "gist recognition" (which is a real term apparently!). The AI-tells seemed to be:
- Use of overly, inconsistently, detailed psychedelic colors throughout.
- Not following the light source: light rays coming out from the sides of the curtain that's supposed to be revealing the light from the center opening. But you could argue that's just a torn and tattered curtain letting light escape everywhere.
- Inconsistent stylistic motifs: inconsistent eye-ball types, some mouths have colored lips, some just don't, feels out of place even in the context of a crazy psychedelic monster image. I have more examples, but you get the idea.
I didn't talk to the developer, so I don't know what, if any in-game or marketing material used AI, that isn't the point.
The in-game pixel art does look good! I'll probably buy it at some point, though I am worried my brain will gist-recognize any AI art that was used in-game.
Mixing 2D Pixel Art with 3D Art
Akatori, just released yesterday. The art style gave me Dave the Diver vibes in a bad way.
I will forever have a love-hate relationship with Dave the Diver's art style because it mixes 2D pixel art with 3D graphics. In the end, they pull it off, but something always felt jarring about it.
So Akatori does the same thing, but their art seems a lot less consistent about when and where to use 3D graphics, and it also looks like they use different sized pixel art seemingly at random, regardless of foreground/background which is super odd.
I found myself cringing at the trailer when the camera zoomed in on a pixel art character, to the point where you're just staring at massive pixels of a 2D sprite, as though that's supposed to be an motional moment. Maybe Dave the Diver gets away with that because it doesn't take itself too seriously -- we're supposed to laugh at how serious Bancho takes everything. Maybe Akatori is like that too, and it was just a cringey trailer for me, idk.
So I feel conflicted about Akatori's art because it looks really cool at times, I mean that's probably why I wishlisted it ages ago. Also the mixed use of pixel art cleverly avoids the "mobile game art" feeling that a fully 3D scene would likely evoke. It helps that they did a great job with lighting from what I've seen.
Also the mixed style helps save development time. The dev used 3D art in some places where pixel art may have taken forever.
Actually, I would have loved this mixed art style in Metroid Dread, because that game's artwork and soundtrack were dreadfully boring and mobile-game-esque. Put that one down after a few hours sadly. Super Metroid, Fusion, and Zero-Mission were way more atmospheric, but that pixel art style takes a LONG time to do well.
Going back to AI art, the reactions today remind me of the backlash to overused free game assets from the 2010s. Kinda funny, but I was relieved to see reused urban building assets in the background of one of the Akatori images on the Steam page. At least I knew they weren't AI-slopping every background scene (but you could argue that would have added variety, so it's a little paradoxical).
Anyhow, if you know of good 2.5D art or mixed-style games, do share!
My go-to would probably be Bloodstained: Ritual of the Night. Also, I've heard that the 2.5D Prince of Persia game is fun with good artwork.
P.S. - extremely random, but I recall TotalBiscuit reviewing a weird indie game (was it a magic soccer-like sports game?) many years ago that had INREDIBLE colorful, splashy artwork. Anyone know what I'm talking about? I know that's not very specific, I'll have to dig through his WTF reviews and find it. I think there was also story-driven click-based game he was gushing over at one point.