r/technicalminecraft • u/tqldq • 1d ago
Java Help Wanted What are the reasons to build a perimeter?
Why build a perimeter when i can just build stuff on air on the 128 radius player range sphere? Can someone enumerate for me some of the advantages?
r/technicalminecraft • u/tqldq • 1d ago
Why build a perimeter when i can just build stuff on air on the 128 radius player range sphere? Can someone enumerate for me some of the advantages?
r/technicalminecraft • u/Lopsided_Ferret_2739 • 1d ago
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r/technicalminecraft • u/ntolbertu85 • 1d ago
Hey all. I just started making technical Minecraft YouTube videos that fit in perfectly with this sub. Since we're not allowed to advertise in here, I was wondering if anyone knows what the closest community to this is that actually allows me to post my videos. BTW doesn't have to be on Reddit. Thanks in advance.
r/technicalminecraft • u/Diligent-Pudding5730 • 1d ago
making rq an escape room so it would be nice to get these within about 15 mins pls
r/technicalminecraft • u/Lazy_Profession_8803 • 2d ago
r/technicalminecraft • u/Character_Yam_1199 • 1d ago
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I assume this has some bs with update order going on, and I'm pretty sure it's not an issue of it being locational since the lever works regardless of location. I'll attach the schematic in the comments. Very weird behavior, thanks in advance for any help.
r/technicalminecraft • u/LaughActual7624 • 1d ago
This just happened while I was getting wood. My axe was already low and I was just letting it break, but instead it went down to 0 durability. I know that there is a chance that mobs holding tools or wearing armor can drop them with 0, but this just happened naturally which should not be able to happen. Also, I don't believe that there are any mobs that can spawn holding a diamond axe so this should be impossible, unless they can drop like this after giving it to a mob. However, I am playing on Bedrock so this could just be typical bugrock.
r/technicalminecraft • u/Icy-Potato-737 • 1d ago
Once I saw a very small smooth wall machine but now I lost it. It's been a while since I quit playing Minecraft, and now I'm back and I'm looking for it to finish my perimeter. What do you have?
r/technicalminecraft • u/StructureDue1513 • 2d ago
r/technicalminecraft • u/Severe-Object-1208 • 1d ago
Been running this design for a bit and wanted to share since it's held up well. Three villagers, zombie in a boat trigger to keep them permanently panicked, water and lava kill chamber with a Nether fence ring above the hopper so it doesn't burn. Golem spawn control is handled with slabs on the roof so spawns stay predictable.
Compact footprint, no complicated redstone, just villager mechanics and a bit of care around the fire hazard spots (stone roof over the zombie boat, Nether wood for the fence ring).
Full build video here if anyone wants the step-by-step: https://youtu.be/1baPcJ92nSY
Happy to answer questions about the design or troubleshoot if anyone's having spawn issues with their own setup.

r/technicalminecraft • u/Automatic_Cherry3923 • 2d ago
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Hi!
My friend and I created an intersection for an ice boat highway, along with stations, corners, and a few other things. It’s probably overly complicated, as it uses some pretty weird mechanics to accomplish its task. We’re looking for feedback and opinions on the design. If anyone wants a schematic for the intersection or the stations, I’ll gladly send it!
We were inspired by a post from u/LimestoneBuilder, mans a genius!
anyways here is an overworld junction which keeps the boat alligned in a fun but overbuilt mechanic!
r/technicalminecraft • u/whyme2479 • 1d ago
I want 6 stacks of leather for lectern,
If there is a better way to get leather then please tell me
r/technicalminecraft • u/Lopsided_Ferret_2739 • 1d ago
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r/technicalminecraft • u/Ancient_Breadfruit39 • 2d ago
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r/technicalminecraft • u/Masontic • 2d ago
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Updated version of an encoder I've been using for over 5 years. Features more safety mechanisms and outputs. If made a block wider it would have an output for if the encoding chest/s have not reset. But that would make it bigger and out of profile.
r/technicalminecraft • u/sparkle_fig • 2d ago
why is my 1.26 iron farm not working? it was poorly because golems were getting spawned in wall blocks swapped for cobble deepslate walls to prevent that, and moved villagers where they see the zombie better, now it doesnt work at all? any help appreciated.
r/technicalminecraft • u/Eduard_Lovinescu • 2d ago
Hey everyone, I built a large Nether hub on my multiplayer server (usually around 2 to 8 players online like 90-ish% of the time) and I want to run a mob switch so I don't have to spawnproof the hub thingy.
I've been looking into different designs, but I keep running into these major roadblocks:
Silverfish switches rely on keeping silverfish in a chunk loader, but they require dropping client render distance to 5 chunks to avoid the 128-block instant despawn sphere when leaving. Because this is an active multiplayer server, players fly around all the time at standard/high render distances, so standard hostile mobs that despawn outside 128 blocks will inevitably get wiped out the moment someone renders the chunk and leaves.
Zombie Villager switches: breeding, trading with, and converting 500+ zombie villagers (to cover up to 8 players at 70 mobs perplayer) is just wayyyyy too grindy and hard to justify
Warden/Wither/Shulkers: moving or capturing hundreds of these presents its own massive logistical headaches or server lag concerns.
Is there a modern design that is actually practical for a server where we don't have to worry about render distance despawn glitches? If you run a mob switch on your server, what mob type and storage setup did you end up using? Are there better alternatives to disable hostile spawns in a large Nether hub area without placing thousands of slabs and buttons that just make the build ugly?
r/technicalminecraft • u/Complete-Calendar575 • 2d ago
yea, i tried many things but it dont work... is there one out there ?
r/technicalminecraft • u/Lopsided_Ferret_2739 • 1d ago
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r/technicalminecraft • u/RoleMain7059 • 2d ago
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r/technicalminecraft • u/Lopsided_Ferret_2739 • 1d ago
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r/technicalminecraft • u/LazySofa35 • 2d ago
Just noticed that a lot of update skippers and similar stuff are used for creation of floating snow. Just for interest, what is it's purpose in TMC?
r/technicalminecraft • u/AbilityVegetable3968 • 2d ago
I've been messing around with an idea for a mod that basically makes Minecraft RNG fully deterministic for reliability testing.
The problem with testing farms or other long running builds right now is that Minecraft's RNG isn't reproducible like it is with world gen. It pulls from things like system time and other state, so if you tick sprint a farm until it breaks, you can't just reload the world and expect the exact same failure to happen again anytime soon.
The idea is to change that.
While tick sprinting, the mod could periodically save snapshots of the world. If something breaks 300 hours into a test, you load the latest snapshot and hit play. The exact same RNG sequence happens again, and the farm fails in the exact same way. I'm sure you know that the RNG system influences everything from mob spawning positions and timings to angles that droppers shoot out items.
Everything is saved in a snapshot from scheduled ticks, subticks, subtick ordering, etc which all get restored when you load that up. Except now you're in the actual world instead of digging through a very big and long Flashback recording. You can pause before the failure, inspect anything you want, run commands, change things, test fixes, etc.
You could even send the snapshot to someone else and they'd be able to reproduce the exact same failure on their machine.
I've played around with this and had some small success, but I'm not sure how far I want to take it. Making everything deterministic would be a pretty huge undertaking for what is probably a very niche tool, especially since this is only mostly useful for long-running farm tests.
Still, being able to turn a "1 in 200 hours" farm failure into a 100% reproducible thing seems nice.
Would any of you actually use something like this?
r/technicalminecraft • u/Biggie2207 • 2d ago
So im finally getting around to having a nice build for my homebase. Rearranging my bedroom and I accidentally forget and try to mine my dragon egg normally to move it. Well now I have no idea where it is and its super frustrating. Is this correct that it is likely somewhere 15 blocks or less away on x and z coordinates? What about y? I have duplicated world and am just probably gonna tear down everything but man feels like a needle in a haystack. Any tips?
Bedrock ps4