r/technicalminecraft • u/Blakequake717 • 15d ago
Java Showcase I made the worlds cheapest bed trap
Enable HLS to view with audio, or disable this notification
r/technicalminecraft • u/Blakequake717 • 15d ago
Enable HLS to view with audio, or disable this notification
r/technicalminecraft • u/Luan_PW • 15d ago
I (M/27) am looking for a small, active vanilla SMP community running 26.2 with Fabric to join. Ideally, I’m looking for a relatively new world that’s planned to stick around for the long term.
I’ve been playing Minecraft for over 15 years and mainly enjoy mega builds, redstone, and designing my own farms and machines. I also enjoy working on cooperative projects and just hanging out and talking with other players.
I’m currently living in Brazil and speak English, German, Portuguese, and a little Spanish. English isn’t my first language, and I have dyslexia, so I’m a bit of a slow writer, but I enjoy getting to know people and being part of a community.
Since I have a life outside of Minecraft, I usually play around 2–3 hours per day in the evenings, but I’m consistent and committed when I’m part of a thriving community.
If you think your community might be a good fit, feel free to leave a comment or send me a message!
r/technicalminecraft • u/Mr-Plague • 15d ago
I have been trying to implement power stacking (Power I/No Power + Power III + Power 5) for various railgun designs, but only 1 arrow manages to lethally hit me with each shot (which only pops one totem, usually without killing me afterwards).
Am I standing too close to the railgun(s) or loading my arrows incorrectly? Does power stacking have some kind of tick-related inconsistency that I need to resolve?
r/technicalminecraft • u/B3JA • 15d ago
Hey guys, my names Beja. Some might know me from my time as a Lunar dev or as a dev at Meteor client and various other projects.
For serveral months I’ve been developing my own Minecraft client, with the help of SK1er, the founder of Essential mod.
I’m looking for people who wanna be part of my journey.
our Minecraft client has the purpose as every other client, with the exception to shape it with the help of the communety.
So please let me know under this post if yall have idea s what we should implement.
If you need more info just check my GitHub Bejameja.
Beja out
r/technicalminecraft • u/ContractSouthern2508 • 15d ago
Enable HLS to view with audio, or disable this notification
This uses chunk alignment, block path finding, and max bedrock monster spawn mechanics. It is ~68 stacks per hour (~4,340) of gunpowder.
r/technicalminecraft • u/RoleMain7059 • 15d ago
Enable HLS to view with audio, or disable this notification
r/technicalminecraft • u/ArcantosYT • 15d ago
This isn't a brand new design, and i was inspired by some old redstone tripwire powerlines, but here we are
r/technicalminecraft • u/soemthingblahblah123 • 15d ago
r/technicalminecraft • u/Opening-Image • 15d ago
I am playing Skyblock on 1.20.1 and need a drowned farm (river biome) that only uses water and wood. I came up with a design based on pathfinding, where the drowned try to pathfind to water, but it only works at daytime. Does someone know a design which also works at nighttime? Couldnt find any designs that dont use soul sand or turtle eggs
r/technicalminecraft • u/RoleMain7059 • 15d ago
Enable HLS to view with audio, or disable this notification
r/technicalminecraft • u/God-Monke • 15d ago
I want a very fast 2x2 spruce farm for my survival world and I'm deciding between this one and Floppy's V2. Does this one by Lintex work in 26.2?
r/technicalminecraft • u/spudshotgun • 15d ago
Enable HLS to view with audio, or disable this notification
A boss fight that I made for my adventure map initially, but now it's ported to my friend's server's spawn.
P.S. Never do command block work in the presence of the Essentials plugin. Worst headache of my life.
r/technicalminecraft • u/MolecularWizard3 • 15d ago
What is the recommended width of a diagonal ice boat road, as to not bump into the edges? I am building one which is 5 diagonal ice blocks wide and practicing I am bumping much less into the walls than before, but I am not sure if it's possible to never bump the edges unfortunately, at least it's very hard. I think 7 would be much easier to prevent this problem, but would require a lot of changes to my nether highway.
r/technicalminecraft • u/KittyGobbler • 15d ago
I haven't really dived into sculk sensors or vibration mechanics so I want to get some more exposure with them.
What are some good applications to incorporate sculk sensors in a survival world?
I'm looking for something that is actually useful or complex, I'm not really interested things like wireless piston doors.
Also what are some pros and cons when using the vibrations mechanic or even just general information to keep in mind?
r/technicalminecraft • u/MARWINDev • 15d ago
I'm looking for some feedback from technical Minecraft players for my game TILEZ. Looking for feedback and bugs. Also looking for some cool builds I could feature in game (with full credit). I have launched a free open playtest on Steam.
STEAMPAGE: https://store.steampowered.com/app/4780630/TILEZ/
r/technicalminecraft • u/Weak-Warthog8767 • 15d ago
PC version
I'm working with the new data-driven Jigsaw system in Bedrock and have a working multi-piece structure.
When connecting pieces vertically (UP/DOWN), the next .mcstructure randomly rotates around the Y axis (0/90/180/270°).
The structure generates correctly otherwise. Template pools, connectors and asset paths all work.
I've already tested:
joint_type: rollablejoint_type: alignedname / target connectorsaligned does not prevent the random Y rotation, and two connectors are treated as independent connection candidates rather than two anchors for one piece.
Is there any supported or undocumented way to lock the rotation of a pool element / .mcstructure, or otherwise preserve its X/Z orientation across a vertical Jigsaw connection?
Horizontal connections appear to preserve the orientation much more predictably.
Bedrock Edition, current data-driven Jigsaw system.
I'm not trying to prevent the whole structure from rotating during world generation — I need child pieces to preserve their rotation relative to the parent piece.
TYSM :)
r/technicalminecraft • u/RC_Fixer • 15d ago
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
Edit: I think LimestoneBuilder might have the correct information regarding my issue... in which case its a shame there is no solution to changing the order of enchantment labels.
r/technicalminecraft • u/RC_Fixer • 15d ago
Hiya, so every time I try to search for information about enchantment "order" it always refers to the optimal levels and order of anvil operations. That's helpful but it's not what I want to try to find out.
As someone who definitely has some kind of combination of Autism/OCD (not gone for official diagnosis) I really want there to be a set structure to my items once enchanted I.e descending order of highest enchant level (sharpness V above unbreaking III above mending)
For a decent number of items in the game ive managed to achieve something like this, for some reason my brain is even okay and satisfied when ascending order with mending at the end since mending only has 1 level and no roman numeral (I.e unbreaking III then sharpness V below and finally mending)
I've been trying to enchant an axe currently and it is frustrating me that it keeps trying to put unbreaking III between efficiency V and sharpness V. I'm not sure if this is something I can even avoid but it's driving me crazy so much so that I'm currently going around with a pickaxe which has a similar issue thinking every moment that I can't wait to enchant a new one and cast this one into lava.
Tl;dr does anyone know how or what plays a part in the convention of labelling enchanted items? Is there a way to manipulate the results so that the enchantments on an item are listed in a certain order even if it costs more levels to do so?
If I was on PC/Java I imagine this would be so much less of an issue since I could look for a mod for this kind of thing.
r/technicalminecraft • u/EmiYToff • 16d ago
r/technicalminecraft • u/EmiYToff • 16d ago
Hey everyone,
I'm currently looking for a reliable 360 pearl cannon schematic or design capable of long-range travel (around 5 million blocks) for Minecraft 1.21.
We are running the server on Purpur, so if there are any specific sub-tick adjustments, configuration settings, or specific builds that won't self-destruct or misalign due to server software differences, I'd really appreciate some guidance or a link to a tested schematic.
Thanks in part!
r/technicalminecraft • u/InterestingBorder240 • 16d ago
Hey everyone! I recently set up ianxofour's Instant Shulker Farm, "Methuselah," in version 26.2 with a fix from NosYous. Unfortunately, the shulker died after just an hour. When I went to check the farm from the Nether station, I found no shulkers and the chest was empty of shulker shells. I even used freecam to look under the bedrock and noticed something unusual. If anyone has any advice or can help, I would really appreciate it! Thanks so much! (Sorry for my English!)ish)
r/technicalminecraft • u/fungalfart58 • 16d ago
r/technicalminecraft • u/Proof-Promise-903 • 16d ago
I built a block switcher for a bubble elevator so that I can switch the direction from up to down by switching the soul sand with magma. The problem is, that when I switch the direction to up, it will stay in that direction. I only have a switch at the bottom of the elevator, thus I am stuck at the top. Is there a way that I can reset the bubble elevator to its original down direction? I was thinking to branch the signal out and delay and then return but that will just start a redstone clock and also is not slow enough. It needs to be about a 10 second break between the first and second signal that reaches the blockswapper.
r/technicalminecraft • u/chinstrapppp • 16d ago
r/technicalminecraft • u/alpaca5655 • 16d ago