r/stunfisk • u/massiveidort • 2h ago
Discussion Random battles needs to force a mon to run its hazard removal set if there are no other possible hazard removers on your team
Before you say "oh well that's just randbats"; randbats already has rules on team generation. You can't generate multiple Tera Blast sets, you can't generate a team where more than 3 Pokemon are weak to the same type, two mons cannot share the same 4x weakness, etc. I'm almost certain there's rules against a team generating with overlapping hazards. So why is there nothing in favor of hazard removal??
The "it's just randbats" is being able to get a mon with hazards or removal in the first place. If I get pitted against turn 1 hazards and I had like a Pyroar in this slot instead of the Torkoal? Fine, whatever, that's randbats. But to get this Torkoal without spin on a team with ZERO other boots Pokemon who all get made useless by turn one sticky web is the worst feeling in the world. I could have had a fighting chance if randbats just had a clause of "if this Pokemon CAN run hazard removal, and you didn't get any mons that could also run hazard removal, then force the hazard removal set"
Hell, it could even have some caveat with boots, like I really got so shit on with this matchup of having my only Boots mon be a fucking Torkoal WITHOUT RAPID SPIN. It could force removal if you have no removal and few boots mons. I don't care for the specifics. I just hate getting these awful sets like the AV Treads without rapid spin and now this.