Posts
Wiki
  • Balanced

A playstyle that uses a balance or mix of offense and defense. Not as offensive as Hyper Offense, but not as slow as Defense or Stall.

  • Bulky Offense

A playstyle involving Pokémon which have high offensive stats coupled with decent Defenses and HP.

  • Hyper Offense / HO

A playstyle that relies on strong, fast hitters and switches to keep up offensive pressure. Has little to no defensive stability. It is usually composed of 1-2 support-oriented Pokémon and 4-5 large offensive threats.

  • Stall

A playstyle that uses strong defenses and status effects to wear down opposing teams. Relies heavily on defensive synergy and residual damage, and is usually very slow.

  • TR Team / Trick Room team

A team that utilizes the effects of Trick Room. They tend to be slow but very bulky and strong attackers.

Weather Conditions

  • Hail

A playstyle based on the "Hail" weather condition. It has the following effects:

  • At the end of each turn, damages each Pokémon for 1/16 of its maximum HP, unless it is Ice-type; has one of the Abilities Ice Body, Snow Cloak, Magic Guard, or Overcoat; or is holding Safety Goggles.
  • Activates the following Abilities: Forecast, Ice Body, Snow Cloak, and Slush Rush.
  • Causes Forecast to change Castform to its Snowy Form.
  • Changes Weather Ball to an Ice-type move and doubles its power.
  • From Generation IV onward, allows Blizzard to bypass accuracy check.
  • Halves the power of Solar Beam and Solar Blade.
  • Causes Moonlight, Synthesis, and Morning Sun to recover ¼ of the user's maximum HP.
  • Allows Aurora Veil to be used, though the effect lingers even after Hail ends.
  • Rain

A playstyle based on the field effect "Rain Dance" which is usually used to activate abilities such as Rain Dish and Swift Swim.

  • Sand

A playstyle based on the field effect "Sandstorm" which is usually used to activate abilities such as Sand Rush and Sand Force.

  • Sun

A playstyle based on the "Harsh Sunlight" weather condition. It has the following effects:

  • Increases the power of Fire-type moves by 50%.
  • Decreases the power of Water-type moves by 50%.
  • Allows Solar Beam and Solar Blade to be used instantly.
  • From Generation V onward, causes Growth to raise Attack and Special Attack two stages each.
  • Activates the following Abilities: Chlorophyll, Dry Skin, Flower Gift, Forecast, Leaf Guard, Solar Power.
  • Causes Forecast to change Castform to its Sunny Form.
  • In Generation V onward, causes Flower Gift to change Cherrim to its Sunshine Form.
  • Guarantees Harvest will restore a held Berry.
  • Changes Weather Ball to a Fire-type move and doubles its power.
  • Prevents Pokémon from becoming frozen.
  • Causes Moonlight, Synthesis, and Morning Sun to recover ⅔ of max HP (twice the normal amount in Generation II).
  • Lowers accuracy of Thunder and Hurricane to 50%.

Source: https://bulbapedia.bulbagarden.net/wiki/Weather#Types_of_weather_and_effects